basically finish rail adder
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@ -10,163 +10,360 @@ from . import UTIL_functions, UTIL_naming_convension
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# BallRadius is the radius of player ball. It always is 2.
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# Ref: https://tieba.baidu.com/p/6557180791
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#region Operators
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#region Operator Helpers
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class SharedRailSectionInputProperty():
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"""
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This class is served for user to pick the transition type of rail.
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And order rail radius and span accoridng to user picked rail type.
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"""
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rail_type: bpy.props.EnumProperty(
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name = "Type",
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description = "Rail type",
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items = [
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('MONORAIL', "Monorail", ""),
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('RAIL', "Rail", ""),
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],
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default = 'RAIL',
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) # type: ignore
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class SharedRailInputProperty():
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rail_radius: bpy.props.FloatProperty(
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name = "Rail Radius",
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name = "Radius",
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description = "Define rail section radius",
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default = 0.35,
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min = 0,
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unit = 'LENGTH'
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) # type: ignore
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rail_span: bpy.props.FloatProperty(
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name = "Rail Span",
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name = "Span",
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description = "The length between 2 single rails.",
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default = 3.75,
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min = 0,
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unit = 'LENGTH'
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) # type: ignore
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rail_length: bpy.props.FloatProperty(
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name = "Rail Length",
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description = "The length of this rail.",
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default = 5.0,
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min = 0,
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step = 50, # same unit as BME Struct
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) # type: ignore
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def draw_rail_section_input(self, layout: bpy.types.UILayout, force_monorail: bool | None) -> None:
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"""
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Draw rail section properties
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rail_cap: bpy.props.BoolProperty(
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name = 'Rail Cap',
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description = 'Whether this rail should have terminal cap.',
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default = False
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) # type: ignore
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def draw_rail_radius_input(self, layout: bpy.types.UILayout) -> None:
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@param force_monorail[in] Force this draw method for monorail if True, or for rail if False. Accept None if you want user to choose it.
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"""
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if force_monorail is None:
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# show picker to allow user pick
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layout.prop(self, 'rail_type', expand = True)
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# show radius
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layout.prop(self, "rail_radius")
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def draw_rail_span_input(self, layout: bpy.types.UILayout) -> None:
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# show span for rail
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if self.rail_type == 'RAIL':
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layout.prop(self, "rail_span")
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else:
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# according to force type to show
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# always show radius
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layout.prop(self, "rail_radius")
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# show span in condition
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if not force_monorail:
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layout.prop(self, "rail_span")
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def draw_rail_length_input(self, layout: bpy.types.UILayout) -> None:
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layout.prop(self, "rail_length")
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def draw_rail_cap_input(self, layout: bpy.types.UILayout) -> None:
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layout.prop(self, "rail_cap")
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def general_get_is_monorail(self) -> bool:
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return self.rail_type == 'MONORAIL'
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def general_get_rail_radius(self) -> float:
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return self.rail_radius
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def general_get_rail_span(self) -> float:
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return self.rail_span
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class SharedRailCapInputProperty():
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"""
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This class provide properties for cap switch.
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Support head cap and tail cap. Both straight and screw rail can use this.
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"""
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rail_start_cap: bpy.props.BoolProperty(
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name = 'Start Cap',
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description = 'Whether this rail should have cap at start terminal.',
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default = False
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) # type: ignore
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rail_end_cap: bpy.props.BoolProperty(
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name = 'End Cap',
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description = 'Whether this rail should have cap at end terminal.',
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default = False
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) # type: ignore
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def draw_rail_cap_input(self, layout: bpy.types.UILayout) -> None:
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row = layout.row()
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row.prop(self, "rail_start_cap", toggle = 1)
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row.prop(self, "rail_end_cap", toggle = 1)
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def general_get_rail_start_cap(self) -> bool:
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return self.rail_start_cap
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def general_get_rail_end_cap(self) -> bool:
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return self.rail_end_cap
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class SharedStraightRailInputProperty():
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"""
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The properties for straight rail.
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"""
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rail_length: bpy.props.FloatProperty(
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name = "Length",
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description = "The length of this rail.",
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default = 5.0,
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min = 0,
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step = 50, # same unit as BME Struct
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unit = 'LENGTH'
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) # type: ignore
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def draw_straight_rail_input(self, layout: bpy.types.UILayout) -> None:
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layout.prop(self, "rail_length")
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def general_get_rail_length(self) -> float:
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return self.rail_length
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def general_get_rail_cap(self) -> bool:
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return self.rail_cap
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class BBP_OT_add_monorail_section(SharedRailInputProperty, bpy.types.Operator):
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"""Add Monorail Section"""
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bl_idname = "bbp.add_monorail_section"
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bl_label = "Monorail Section"
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bl_options = {'REGISTER', 'UNDO'}
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class SharedScrewRailInputProperty():
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"""
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The properties for straight rail.
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"""
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def execute(self, context):
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_create_monorail_section(self.general_get_rail_radius())
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return {'FINISHED'}
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rail_screw_angle: bpy.props.FloatProperty(
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name = "Angle",
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description = "The angle of this screw rail rotated in one interation.",
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default = 90,
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subtype = 'ANGLE',
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) # type: ignore
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def draw(self, context):
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layout = self.layout
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self.draw_rail_radius_input(layout)
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rail_screw_screw: bpy.props.FloatProperty(
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name = "Screw",
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description = "The increased height in each iteration. Minus height also is accepted.",
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default = 6,
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unit = 'LENGTH'
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) # type: ignore
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class BBP_OT_add_rail_section(SharedRailInputProperty, bpy.types.Operator):
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rail_screw_iterations: bpy.props.IntProperty(
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name = "Iterations",
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description = "The angle of this screw rail rotated in one interation.",
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default = 1,
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min = 1,
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) # type: ignore
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rail_screw_steps: bpy.props.IntProperty(
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name = "Steps",
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description = "The segment count per iteration.",
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default = 20,
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min = 1,
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) # type: ignore
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rail_screw_radius: bpy.props.FloatProperty(
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name = "Radius",
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description = "The screw radius. Minus radius will flip the built screw.",
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default = 10,
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unit = 'LENGTH'
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) # type: ignore
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def draw_screw_rail_input(self, layout: bpy.types.UILayout, show_for_screw: bool) -> None:
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if show_for_screw:
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# screw do not need angle property
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layout.prop(self, "rail_screw_screw")
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layout.prop(self, "rail_screw_iterations")
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layout.prop(self, "rail_screw_radius")
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layout.prop(self, "rail_screw_steps")
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else:
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# curve do not need iterations (always is 1)
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# and do not need screw (always is 0)
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layout.prop(self, "rail_screw_angle")
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layout.prop(self, "rail_screw_radius")
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layout.prop(self, "rail_screw_steps")
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# Getter should return default value if corresponding field
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# is not existing in that mode.
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def general_get_rail_screw_angle(self, is_for_screw: bool) -> float:
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"""This function return angle in degree unit."""
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return 360 if is_for_screw else self.rail_screw_angle
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def general_get_rail_screw_screw(self, is_for_screw: bool) -> float:
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return self.rail_screw_screw if is_for_screw else 0
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def general_get_rail_screw_iterations(self, is_for_screw: bool) -> int:
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return self.rail_screw_iterations if is_for_screw else 1
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def general_get_rail_screw_radius(self) -> float:
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return self.rail_screw_radius
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def general_get_rail_screw_steps(self) -> int:
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return self.rail_screw_steps
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#endregion
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#region Operators
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class BBP_OT_add_rail_section(SharedRailSectionInputProperty, bpy.types.Operator):
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"""Add Rail Section"""
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bl_idname = "bbp.add_rail_section"
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bl_label = "Rail Section"
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bl_options = {'REGISTER', 'UNDO'}
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def execute(self, context):
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_create_rail_section(self.general_get_rail_radius(), self.general_get_rail_span())
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_rail_creator_wrapper(
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lambda bm: _create_rail_section(
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bm,
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self.general_get_is_monorail(), self.general_get_rail_radius(), self.general_get_rail_span()
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)
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)
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return {'FINISHED'}
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def draw(self, context):
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layout = self.layout
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self.draw_rail_radius_input(layout)
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self.draw_rail_span_input(layout)
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self.draw_rail_section_input(layout, None)
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class BBP_OT_add_transition_section(SharedRailInputProperty, bpy.types.Operator):
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class BBP_OT_add_transition_section(SharedRailSectionInputProperty, bpy.types.Operator):
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"""Add Transition Section"""
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bl_idname = "bbp.add_transition_section"
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bl_label = "Transition Section"
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bl_options = {'REGISTER', 'UNDO'}
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def execute(self, context):
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# calc sink
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radius_: float = self.general_get_rail_radius()
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span_: float = self.general_get_rail_span()
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sink_: float
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try:
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sink_ = math.sqrt((radius_ + 2) ** 2 - (span_ / 2) ** 2) - 2 - radius_
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except:
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sink_ = -2 # if sqrt(minus number) happended, it mean no triangle relation. the depth should always be -2.
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# create section
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_create_transition_section(radius_, span_, sink_)
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return {'FINISHED'}
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def draw(self, context):
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layout = self.layout
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self.draw_rail_radius_input(layout)
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self.draw_rail_span_input(layout)
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class BBP_OT_add_straight_monorail(SharedRailInputProperty, bpy.types.Operator):
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"""Add Straight Monorail"""
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bl_idname = "bbp.add_straight_monorail"
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bl_label = "Straight Monorail"
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bl_options = {'REGISTER', 'UNDO'}
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def execute(self, context):
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_create_straight_monorail(
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self.general_get_rail_radius(),
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self.general_get_rail_length(),
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self.general_get_rail_cap()
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_rail_creator_wrapper(
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lambda bm: _create_transition_section(
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bm,
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self.general_get_rail_radius(), self.general_get_rail_span()
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)
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)
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return {'FINISHED'}
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def draw(self, context):
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layout = self.layout
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self.draw_rail_radius_input(layout)
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self.draw_rail_length_input(layout)
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self.draw_rail_cap_input(layout)
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# force show double rail params
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self.draw_rail_section_input(layout, False)
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class BBP_OT_add_straight_rail(SharedRailInputProperty, bpy.types.Operator):
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class BBP_OT_add_straight_rail(SharedRailSectionInputProperty, SharedRailCapInputProperty, SharedStraightRailInputProperty, bpy.types.Operator):
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"""Add Straight Rail"""
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bl_idname = "bbp.add_straight_rail"
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bl_label = "Straight Rail"
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bl_options = {'REGISTER', 'UNDO'}
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def execute(self, context):
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_create_straight_rail(
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self.general_get_rail_radius(),
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self.general_get_rail_span(),
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_rail_creator_wrapper(
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lambda bm: _create_straight_rail(
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bm,
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self.general_get_is_monorail(), self.general_get_rail_radius(), self.general_get_rail_span(),
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self.general_get_rail_length(),
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self.general_get_rail_cap()
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self.general_get_rail_start_cap(), self.general_get_rail_end_cap()
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)
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)
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return {'FINISHED'}
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def draw(self, context):
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layout = self.layout
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self.draw_rail_radius_input(layout)
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self.draw_rail_span_input(layout)
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self.draw_rail_length_input(layout)
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self.draw_rail_section_input(layout, None)
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layout.separator()
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self.draw_rail_cap_input(layout)
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layout.separator()
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self.draw_straight_rail_input(layout)
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class BBP_OT_add_screw_rail(SharedRailSectionInputProperty, SharedRailCapInputProperty, SharedScrewRailInputProperty, bpy.types.Operator):
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"""Add Screw Rail"""
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bl_idname = "bbp.add_screw_rail"
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bl_label = "Screw Rail"
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bl_options = {'REGISTER', 'UNDO'}
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def execute(self, context):
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_rail_creator_wrapper(
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lambda bm: _create_screw_rail(
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bm,
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self.general_get_is_monorail(), self.general_get_rail_radius(), self.general_get_rail_span(),
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self.general_get_rail_start_cap(), self.general_get_rail_end_cap(),
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self.general_get_rail_screw_angle(True), self.general_get_rail_screw_screw(True), self.general_get_rail_screw_iterations(True),
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self.general_get_rail_screw_steps(), self.general_get_rail_screw_radius()
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)
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)
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return {'FINISHED'}
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def draw(self, context):
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layout = self.layout
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self.draw_rail_section_input(layout, None)
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layout.separator()
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self.draw_rail_cap_input(layout)
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layout.separator()
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self.draw_screw_rail_input(layout, True)
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#endregion
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#region Modifier Adder
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#region BMesh Operations Helper
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def _set_screw_modifier(obj: bpy.types.Object) -> None:
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pass
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def _bmesh_extrude(bm: bmesh.types.BMesh, start_edges: list[bmesh.types.BMEdge], direction: mathutils.Vector) -> list[bmesh.types.BMEdge]:
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# extrude
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ret: dict[str, typing.Any] = bmesh.ops.extrude_edge_only(
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bm,
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edges = start_edges,
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use_normal_flip = False, use_select_history = False
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)
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# get end edges
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ret_geom = ret['geom']
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del ret
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end_verts: list[bmesh.types.BMVert] = list(filter(lambda x: isinstance(x, bmesh.types.BMVert), ret_geom))
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end_edges: list[bmesh.types.BMEdge] = list(filter(lambda x: isinstance(x, bmesh.types.BMEdge) and x.is_boundary, ret_geom))
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# and move it
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bmesh.ops.translate(
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bm,
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vec = direction, space = mathutils.Matrix.Identity(4),
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verts = end_verts,
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use_shapekey = False
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)
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# return value
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return end_edges
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def _bmesh_screw(
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bm: bmesh.types.BMesh,
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start_verts: list[bmesh.types.BMVert], start_edges: list[bmesh.types.BMEdge],
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angle: float, steps: int, iterations: int,
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center: mathutils.Vector, screw_per_iteration: float) -> list[bmesh.types.BMEdge]:
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# screw
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ret: dict[str, typing.Any] = bmesh.ops.spin(
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bm,
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geom = start_edges,
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cent = center,
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axis = mathutils.Vector((0, 0, 1)), # default to +Z
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dvec = mathutils.Vector((0, 0, screw_per_iteration / steps)), # conv to step delta
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angle = angle * iterations,
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space = mathutils.Matrix.Identity(4),
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steps = steps * iterations,
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use_merge = False,
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use_normal_flip = True, # NOTE: flip nml according to real test result
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use_duplicate = False
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)
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# return last segment
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geom_last = ret['geom_last']
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del ret
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return list(filter(lambda x: isinstance(x, bmesh.types.BMEdge), geom_last))
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def _bmesh_cap(bm: bmesh.types.BMesh, edges: list[bmesh.types.BMEdge]) -> None:
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# fill holes
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bmesh.ops.triangle_fill(
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bm,
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use_beauty = False, use_dissolve = False,
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edges = edges
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# no pass to normal.
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)
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def _bmesh_mark_sharp(bm: bmesh.types.BMesh, edges: typing.Iterable[list[bmesh.types.BMEdge]]) -> None:
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# Ref: https://blender.stackexchange.com/questions/41351/is-there-a-way-to-select-edges-marked-as-sharp-via-python/41352#41352
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# reset all edges to smooth
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edge: bmesh.types.BMEdge
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for edge in bm.edges:
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edge.smooth = True
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# and only set sharp for specified edges
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for subedges in edges:
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for edge in subedges:
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edge.smooth = False
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#endregion
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#region Polygon Adders
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#region Real Rail Creators
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def _polygon_adder_wrapper(fct_poly_cret: typing.Callable[[bmesh.types.BMesh], None]) -> bpy.types.Object:
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def _rail_creator_wrapper(fct_poly_cret: typing.Callable[[bmesh.types.BMesh], None]) -> bpy.types.Object:
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# create mesh first
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bm: bmesh.types.BMesh = bmesh.new()
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@ -197,20 +394,23 @@ def _polygon_adder_wrapper(fct_poly_cret: typing.Callable[[bmesh.types.BMesh], N
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# return rail
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return obj
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||||
|
||||
def _add_monorail_section(
|
||||
def _create_rail_section(
|
||||
bm: bmesh.types.BMesh,
|
||||
matrix: mathutils.Matrix,
|
||||
rail_radius: float) -> None:
|
||||
is_monorail: bool, rail_radius: float, rail_span: float,
|
||||
matrix: mathutils.Matrix = mathutils.Matrix.Identity(4)) -> None:
|
||||
"""
|
||||
Add a monorail section.
|
||||
The original point locate at the center of section. The section will be placed in XZ panel.
|
||||
Add a rail section.
|
||||
|
||||
If created is monorail, the original point locate at the center of section.
|
||||
Otherwise, the original point locate at the center point of the line connecting between left rail section and right rail section.
|
||||
The section will be placed in XZ panel.
|
||||
|
||||
If ordered is monorail, `rail_span` param will be ignored.
|
||||
"""
|
||||
# create
|
||||
if is_monorail:
|
||||
# create monorail
|
||||
bmesh.ops.create_circle(
|
||||
bm,
|
||||
cap_ends = False, cap_tris = False,
|
||||
segments = 8,
|
||||
radius = rail_radius,
|
||||
bm, cap_ends = False, cap_tris = False, segments = 8, radius = rail_radius,
|
||||
matrix = typing.cast(mathutils.Matrix, matrix @ mathutils.Matrix.LocRotScale(
|
||||
None,
|
||||
mathutils.Euler((math.radians(90), math.radians(22.5), 0), 'XYZ'),
|
||||
@ -218,23 +418,11 @@ def _add_monorail_section(
|
||||
)),
|
||||
calc_uvs = False
|
||||
)
|
||||
|
||||
def _add_rail_section(
|
||||
bm: bmesh.types.BMesh,
|
||||
matrix: mathutils.Matrix,
|
||||
rail_radius: float,
|
||||
rail_span: float) -> None:
|
||||
"""
|
||||
Add a rail section.
|
||||
The original point locate at the center point of the line connecting between left rail section and right rail section.
|
||||
The section will be placed in XZ panel.
|
||||
"""
|
||||
# create left one
|
||||
else:
|
||||
# create rail
|
||||
# create left rail
|
||||
bmesh.ops.create_circle(
|
||||
bm,
|
||||
cap_ends = False, cap_tris = False,
|
||||
segments = 8,
|
||||
radius = rail_radius,
|
||||
bm, cap_ends = False, cap_tris = False, segments = 8, radius = rail_radius,
|
||||
matrix = typing.cast(mathutils.Matrix, matrix @ mathutils.Matrix.LocRotScale(
|
||||
mathutils.Vector((-rail_span / 2, 0, 0)),
|
||||
mathutils.Euler((math.radians(90), 0, 0), 'XYZ'),
|
||||
@ -242,12 +430,9 @@ def _add_rail_section(
|
||||
)),
|
||||
calc_uvs = False
|
||||
)
|
||||
# create right one
|
||||
# create right rail
|
||||
bmesh.ops.create_circle(
|
||||
bm,
|
||||
cap_ends = False, cap_tris = False,
|
||||
segments = 8,
|
||||
radius = rail_radius,
|
||||
bm, cap_ends = False, cap_tris = False, segments = 8, radius = rail_radius,
|
||||
matrix = typing.cast(mathutils.Matrix, matrix @ mathutils.Matrix.LocRotScale(
|
||||
mathutils.Vector((rail_span / 2, 0, 0)),
|
||||
mathutils.Euler((math.radians(90), 0, 0), 'XYZ'),
|
||||
@ -256,119 +441,103 @@ def _add_rail_section(
|
||||
calc_uvs = False
|
||||
)
|
||||
|
||||
def _add_straight_monorail(
|
||||
def _create_transition_section(
|
||||
bm: bmesh.types.BMesh,
|
||||
length: float,
|
||||
matrix: mathutils.Matrix,
|
||||
has_cap: bool,
|
||||
rail_radius: float) -> None:
|
||||
rail_radius: float, rail_span: float) -> None:
|
||||
"""
|
||||
Add a straight monorail.
|
||||
The original point is same as `_add_monorail_section()`.
|
||||
The start terminal of this straight will be placed in XZ panel.
|
||||
The expand direction is +Y.
|
||||
Create the transition section between rail and monorail.
|
||||
"""
|
||||
# create left one
|
||||
bmesh.ops.create_cone(
|
||||
bm,
|
||||
cap_ends = has_cap, cap_tris = True,
|
||||
segments = 8,
|
||||
radius1 = rail_radius, radius2 = rail_radius,
|
||||
depth = length,
|
||||
matrix = typing.cast(mathutils.Matrix, matrix @ mathutils.Matrix.LocRotScale(
|
||||
mathutils.Vector((0, length / 2, 0)),
|
||||
mathutils.Euler((math.radians(90), math.radians(22.5), 0), 'XYZ'),
|
||||
None
|
||||
)),
|
||||
calc_uvs = False
|
||||
# create rail section
|
||||
_create_rail_section(bm, False, rail_radius, rail_span)
|
||||
|
||||
# create monorail
|
||||
# calc sink first
|
||||
monorail_sink: float
|
||||
try:
|
||||
monorail_sink = math.sqrt((rail_radius + 2) ** 2 - (rail_span / 2) ** 2) - 2 - rail_radius
|
||||
except:
|
||||
monorail_sink = -2 # if sqrt(minus number) happended, it mean no triangle relation. the depth should always be -2.
|
||||
# create monorail with calculated sink
|
||||
_create_rail_section(
|
||||
bm, True, rail_radius, rail_span,
|
||||
mathutils.Matrix.Translation((0, 0, monorail_sink))
|
||||
)
|
||||
|
||||
def _add_straight_rail(
|
||||
def _create_straight_rail(
|
||||
bm: bmesh.types.BMesh,
|
||||
length: float,
|
||||
matrix: mathutils.Matrix,
|
||||
has_cap: bool,
|
||||
rail_radius: float, rail_span: float) -> None:
|
||||
is_monorail: bool, rail_radius: float, rail_span: float,
|
||||
rail_length: float,
|
||||
rail_start_cap: bool, rail_end_cap: bool) -> None:
|
||||
"""
|
||||
Add a straight rail.
|
||||
The original point is same as `_add_rail_section()`.
|
||||
The expand direction is +Y.
|
||||
If ordered is monorail, `rail_span` param will be ignored.
|
||||
"""
|
||||
# create section first
|
||||
_create_rail_section(bm, is_monorail, rail_radius, rail_span)
|
||||
|
||||
# get start edges
|
||||
start_edges: list[bmesh.types.BMEdge] = bm.edges[:]
|
||||
# extrude and get end edges
|
||||
end_edges: list[bmesh.types.BMEdge] = _bmesh_extrude(
|
||||
bm, start_edges, mathutils.Vector((0, rail_length, 0))
|
||||
)
|
||||
|
||||
# cap start and end edges if needed
|
||||
if rail_start_cap:
|
||||
_bmesh_cap(bm, start_edges)
|
||||
if rail_end_cap:
|
||||
_bmesh_cap(bm, end_edges)
|
||||
|
||||
# mark sharp
|
||||
_bmesh_mark_sharp(bm, (start_edges, end_edges, ))
|
||||
|
||||
def _create_screw_rail(
|
||||
bm: bmesh.types.BMesh,
|
||||
is_monorail: bool, rail_radius: float, rail_span: float,
|
||||
rail_start_cap: bool, rail_end_cap: bool,
|
||||
rail_screw_angle: float, rail_screw_screw: float, rail_screw_iterations: int,
|
||||
rail_screw_steps: int, rail_screw_radius: float) -> None:
|
||||
"""
|
||||
Add a screw rail.
|
||||
The original point is same as `_add_rail_section()`.
|
||||
The start terminal of this straight will be placed in XZ panel.
|
||||
The expand direction is +Y.
|
||||
If ordered is monorail, `rail_span` param will be ignored.
|
||||
"""
|
||||
# create left one
|
||||
bmesh.ops.create_cone(
|
||||
# create section first
|
||||
_create_rail_section(bm, is_monorail, rail_radius, rail_span)
|
||||
|
||||
start_edges: list[bmesh.types.BMEdge] = bm.edges[:]
|
||||
end_edges: list[bmesh.types.BMEdge] = _bmesh_screw(
|
||||
bm,
|
||||
cap_ends = has_cap, cap_tris = True,
|
||||
segments = 8,
|
||||
radius1 = rail_radius, radius2 = rail_radius,
|
||||
depth = length,
|
||||
matrix = typing.cast(mathutils.Matrix, matrix @ mathutils.Matrix.LocRotScale(
|
||||
mathutils.Vector((-rail_span / 2, length / 2, 0)),
|
||||
mathutils.Euler((math.radians(90), 0, 0), 'XYZ'),
|
||||
None
|
||||
)),
|
||||
calc_uvs = False
|
||||
)
|
||||
# create right one
|
||||
bmesh.ops.create_cone(
|
||||
bm,
|
||||
cap_ends = has_cap, cap_tris = True,
|
||||
segments = 8,
|
||||
radius1 = rail_radius, radius2 = rail_radius,
|
||||
depth = length,
|
||||
matrix = typing.cast(mathutils.Matrix, matrix @ mathutils.Matrix.LocRotScale(
|
||||
mathutils.Vector((rail_span / 2, length / 2, 0)),
|
||||
mathutils.Euler((math.radians(90), 0, 0), 'XYZ'),
|
||||
None
|
||||
)),
|
||||
calc_uvs = False
|
||||
bm.verts[:], start_edges,
|
||||
math.radians(rail_screw_angle),
|
||||
rail_screw_steps, rail_screw_iterations,
|
||||
mathutils.Vector((rail_screw_radius, 0, 0)),
|
||||
rail_screw_screw
|
||||
)
|
||||
|
||||
#endregion
|
||||
# cap start and end edges if needed
|
||||
if rail_start_cap:
|
||||
_bmesh_cap(bm, start_edges)
|
||||
if rail_end_cap:
|
||||
_bmesh_cap(bm, end_edges)
|
||||
|
||||
#region Rail Adder
|
||||
|
||||
def _create_monorail_section(rail_radius: float) -> bpy.types.Object:
|
||||
return _polygon_adder_wrapper(
|
||||
lambda bm: _add_monorail_section(bm, mathutils.Matrix.Identity(4), rail_radius)
|
||||
)
|
||||
|
||||
def _create_rail_section(rail_radius: float, rail_span: float) -> bpy.types.Object:
|
||||
return _polygon_adder_wrapper(
|
||||
lambda bm: _add_rail_section(bm, mathutils.Matrix.Identity(4), rail_radius, rail_span)
|
||||
)
|
||||
|
||||
def _create_transition_section(rail_radius: float, rail_span: float, monorail_sink: float) -> bpy.types.Object:
|
||||
def invoker(bm: bmesh.types.BMesh) -> None:
|
||||
_add_rail_section(bm, mathutils.Matrix.Identity(4), rail_radius, rail_span)
|
||||
_add_monorail_section(bm, mathutils.Matrix.Translation((0, 0, monorail_sink)), rail_radius)
|
||||
return _polygon_adder_wrapper(invoker)
|
||||
|
||||
def _create_straight_monorail(rail_radius: float, rail_length: float, rail_cap: bool) -> bpy.types.Object:
|
||||
return _polygon_adder_wrapper(
|
||||
lambda bm: _add_straight_monorail(bm, rail_length, mathutils.Matrix.Identity(4), rail_cap, rail_radius)
|
||||
)
|
||||
|
||||
def _create_straight_rail(rail_radius: float, rail_span: float, rail_length: float, rail_cap: bool) -> bpy.types.Object:
|
||||
return _polygon_adder_wrapper(
|
||||
lambda bm: _add_straight_rail(bm, rail_length, mathutils.Matrix.Identity(4), rail_cap, rail_radius, rail_span)
|
||||
)
|
||||
_bmesh_mark_sharp(bm, (start_edges, end_edges, ))
|
||||
|
||||
#endregion
|
||||
|
||||
def register():
|
||||
bpy.utils.register_class(BBP_OT_add_monorail_section)
|
||||
bpy.utils.register_class(BBP_OT_add_rail_section)
|
||||
bpy.utils.register_class(BBP_OT_add_transition_section)
|
||||
|
||||
bpy.utils.register_class(BBP_OT_add_straight_monorail)
|
||||
bpy.utils.register_class(BBP_OT_add_straight_rail)
|
||||
bpy.utils.register_class(BBP_OT_add_screw_rail)
|
||||
|
||||
|
||||
def unregister():
|
||||
bpy.utils.unregister_class(BBP_OT_add_screw_rail)
|
||||
bpy.utils.unregister_class(BBP_OT_add_straight_rail)
|
||||
bpy.utils.unregister_class(BBP_OT_add_straight_monorail)
|
||||
|
||||
bpy.utils.unregister_class(BBP_OT_add_transition_section)
|
||||
bpy.utils.unregister_class(BBP_OT_add_rail_section)
|
||||
bpy.utils.unregister_class(BBP_OT_add_monorail_section)
|
||||
|
@ -74,14 +74,13 @@ class BBP_MT_AddRailMenu(bpy.types.Menu):
|
||||
layout = self.layout
|
||||
|
||||
layout.label(text = "Sections")
|
||||
layout.operator(OP_ADDS_rail.BBP_OT_add_monorail_section.bl_idname)
|
||||
layout.operator(OP_ADDS_rail.BBP_OT_add_rail_section.bl_idname)
|
||||
layout.operator(OP_ADDS_rail.BBP_OT_add_transition_section.bl_idname)
|
||||
|
||||
layout.separator()
|
||||
layout.label(text = "Straight Rails")
|
||||
layout.operator(OP_ADDS_rail.BBP_OT_add_straight_monorail.bl_idname)
|
||||
layout.label(text = "Rails")
|
||||
layout.operator(OP_ADDS_rail.BBP_OT_add_straight_rail.bl_idname)
|
||||
layout.operator(OP_ADDS_rail.BBP_OT_add_screw_rail.bl_idname)
|
||||
|
||||
class BBP_MT_AddComponentsMenu(bpy.types.Menu):
|
||||
"""Add Ballance Components"""
|
||||
|
Loading…
Reference in New Issue
Block a user