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8105b110f2
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94d5c934c6
@ -1,7 +1,6 @@
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import bpy, bmesh, mathutils, math
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import typing
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from . import UTIL_functions, UTIL_naming_convension
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from . import PROP_bme_material
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## Const Value Hint:
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# Default Rail Radius: 0.35 (in measure)
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@ -163,9 +162,8 @@ class SharedScrewRailInputProperty():
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rail_screw_radius: bpy.props.FloatProperty(
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name = "Radius",
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description = "The screw radius.",
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description = "The screw radius. Minus radius will flip the built screw.",
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default = 5,
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min = 0,
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unit = 'LENGTH'
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) # type: ignore
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@ -443,10 +441,7 @@ class BBP_OT_add_side_spiral_rail(SharedExtraTransform, SharedRailSectionInputPr
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#region BMesh Operations Helper
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def _bmesh_extrude(
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bm: bmesh.types.BMesh,
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start_edges: list[bmesh.types.BMEdge],
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direction: mathutils.Vector) -> list[bmesh.types.BMEdge]:
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def _bmesh_extrude(bm: bmesh.types.BMesh, start_edges: list[bmesh.types.BMEdge], direction: mathutils.Vector) -> list[bmesh.types.BMEdge]:
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# extrude
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ret: dict[str, typing.Any] = bmesh.ops.extrude_edge_only(
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bm,
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@ -490,7 +485,7 @@ def _bmesh_screw(
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space = mathutils.Matrix.Identity(4),
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steps = steps * iterations,
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use_merge = False,
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use_normal_flip = True, # NOTE: flip normal according to test result.
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use_normal_flip = True, # NOTE: flip nml according to real test result
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use_duplicate = False
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)
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@ -544,12 +539,6 @@ def _rail_creator_wrapper(fct_poly_cret: typing.Callable[[bmesh.types.BMesh], No
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# setup smooth for mesh
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mesh.shade_smooth()
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# setup default material
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with PROP_bme_material.BMEMaterialsHelper(bpy.context.scene) as bmemtl:
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mesh.materials.clear()
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mesh.materials.append(bmemtl.get_material('Rail'))
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mesh.validate_material_indices()
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# create object and assoc with it
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# create info first
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rail_info: UTIL_naming_convension.BallanceObjectInfo = UTIL_naming_convension.BallanceObjectInfo.create_from_others(
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@ -673,9 +662,7 @@ def _create_straight_rail(
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start_edges: list[bmesh.types.BMEdge] = bm.edges[:]
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# extrude and get end edges
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end_edges: list[bmesh.types.BMEdge] = _bmesh_extrude(
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bm,
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start_edges,
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mathutils.Vector((0, rail_length, 0))
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bm, start_edges, mathutils.Vector((0, rail_length, 0))
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)
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# smooth geometry
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@ -706,9 +693,7 @@ def _create_transition_rail(
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start_edges: list[bmesh.types.BMEdge] = bm.edges[:]
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# extrude and get end edges
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end_edges: list[bmesh.types.BMEdge] = _bmesh_extrude(
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bm,
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start_edges,
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mathutils.Vector((0, rail_length, 0))
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bm, start_edges, mathutils.Vector((0, rail_length, 0))
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)
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# smooth geometry
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@ -220,7 +220,7 @@ def _export_virtools_light(
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light_crets: tuple[_TLightPair, ...]
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) -> None:
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# start saving
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progress.enter_substeps(len(light_crets), "Saving Lights")
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progress.enter_substeps(0, "Saving Lights")
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for obj3d, light, vtlight in light_crets:
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# set name
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@ -63,11 +63,6 @@ _g_BMEMaterialPresets: dict[str, _BMEMaterialPreset] = {
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'Ball_Wood.bmp',
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PROP_virtools_material.get_virtools_material_preset(PROP_virtools_material.MaterialPresetType.TraforWoodStone).mData
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),
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'Rail': _BMEMaterialPreset(
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'Rail_Environment.bmp',
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PROP_virtools_material.get_virtools_material_preset(PROP_virtools_material.MaterialPresetType.Rail).mData
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),
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}
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#endregion
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