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3 changed files with 6 additions and 26 deletions

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@ -1,7 +1,6 @@
import bpy, bmesh, mathutils, math
import typing
from . import UTIL_functions, UTIL_naming_convension
from . import PROP_bme_material
## Const Value Hint:
# Default Rail Radius: 0.35 (in measure)
@ -163,9 +162,8 @@ class SharedScrewRailInputProperty():
rail_screw_radius: bpy.props.FloatProperty(
name = "Radius",
description = "The screw radius.",
description = "The screw radius. Minus radius will flip the built screw.",
default = 5,
min = 0,
unit = 'LENGTH'
) # type: ignore
@ -443,10 +441,7 @@ class BBP_OT_add_side_spiral_rail(SharedExtraTransform, SharedRailSectionInputPr
#region BMesh Operations Helper
def _bmesh_extrude(
bm: bmesh.types.BMesh,
start_edges: list[bmesh.types.BMEdge],
direction: mathutils.Vector) -> list[bmesh.types.BMEdge]:
def _bmesh_extrude(bm: bmesh.types.BMesh, start_edges: list[bmesh.types.BMEdge], direction: mathutils.Vector) -> list[bmesh.types.BMEdge]:
# extrude
ret: dict[str, typing.Any] = bmesh.ops.extrude_edge_only(
bm,
@ -490,7 +485,7 @@ def _bmesh_screw(
space = mathutils.Matrix.Identity(4),
steps = steps * iterations,
use_merge = False,
use_normal_flip = True, # NOTE: flip normal according to test result.
use_normal_flip = True, # NOTE: flip nml according to real test result
use_duplicate = False
)
@ -544,12 +539,6 @@ def _rail_creator_wrapper(fct_poly_cret: typing.Callable[[bmesh.types.BMesh], No
# setup smooth for mesh
mesh.shade_smooth()
# setup default material
with PROP_bme_material.BMEMaterialsHelper(bpy.context.scene) as bmemtl:
mesh.materials.clear()
mesh.materials.append(bmemtl.get_material('Rail'))
mesh.validate_material_indices()
# create object and assoc with it
# create info first
rail_info: UTIL_naming_convension.BallanceObjectInfo = UTIL_naming_convension.BallanceObjectInfo.create_from_others(
@ -673,9 +662,7 @@ def _create_straight_rail(
start_edges: list[bmesh.types.BMEdge] = bm.edges[:]
# extrude and get end edges
end_edges: list[bmesh.types.BMEdge] = _bmesh_extrude(
bm,
start_edges,
mathutils.Vector((0, rail_length, 0))
bm, start_edges, mathutils.Vector((0, rail_length, 0))
)
# smooth geometry
@ -706,9 +693,7 @@ def _create_transition_rail(
start_edges: list[bmesh.types.BMEdge] = bm.edges[:]
# extrude and get end edges
end_edges: list[bmesh.types.BMEdge] = _bmesh_extrude(
bm,
start_edges,
mathutils.Vector((0, rail_length, 0))
bm, start_edges, mathutils.Vector((0, rail_length, 0))
)
# smooth geometry

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@ -220,7 +220,7 @@ def _export_virtools_light(
light_crets: tuple[_TLightPair, ...]
) -> None:
# start saving
progress.enter_substeps(len(light_crets), "Saving Lights")
progress.enter_substeps(0, "Saving Lights")
for obj3d, light, vtlight in light_crets:
# set name

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@ -63,11 +63,6 @@ _g_BMEMaterialPresets: dict[str, _BMEMaterialPreset] = {
'Ball_Wood.bmp',
PROP_virtools_material.get_virtools_material_preset(PROP_virtools_material.MaterialPresetType.TraforWoodStone).mData
),
'Rail': _BMEMaterialPreset(
'Rail_Environment.bmp',
PROP_virtools_material.get_virtools_material_preset(PROP_virtools_material.MaterialPresetType.Rail).mData
),
}
#endregion