1 Commits

Author SHA1 Message Date
f29e4e9478 feat: support macos arm64 arch 2025-08-04 11:17:46 +08:00
193 changed files with 6942 additions and 14054 deletions

11
.gitattributes vendored
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@@ -1,6 +1,7 @@
# All PNG image are binary # all png are binary
*.png binary *.png binary
# Element placeholder mesh should be save as binary # our generated mesh should be save as binary
*.ph binary *.bin binary
# Raw json data should be binary, although i edit it manually # the raw json data should be binary
assets/jsons/*.json5 binary # although i edit it manually
bbp_ng/raw_jsons/*.json binary

4
.gitignore vendored
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@@ -1,3 +1,3 @@
## ===== Personal ===== ## ===== Personal =====
# Disable VSCode # Disable distribution build folder
.vscode/ redist/

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@@ -5,9 +5,3 @@
BBP NG, abbr **B**allance **B**lender **P**lugin **N**ext **G**eneration. BBP NG, abbr **B**allance **B**lender **P**lugin **N**ext **G**eneration.
For an introduction to this plugin, installing it, compiling it, reporting bugs, etc., see the GitHub Page of this project: https://yyc12345.github.io/BallanceBlenderHelper For an introduction to this plugin, installing it, compiling it, reporting bugs, etc., see the GitHub Page of this project: https://yyc12345.github.io/BallanceBlenderHelper
## Notes
This project is now suspended and may be still suspended eternally
due to the lost interest and the lack of time of mine.
In the rest of life time of this project, only easy-to-be-resolved critical bugs will be fixed.

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@@ -5,8 +5,3 @@
BBP NG又名**B**allance **B**lender **P**lugin **N**ext **G**eneration下一代Ballance Blender插件 BBP NG又名**B**allance **B**lender **P**lugin **N**ext **G**eneration下一代Ballance Blender插件
有关此插件的介绍安装编译汇报错误等请参阅本项目的GitHub Page页面https://yyc12345.github.io/BallanceBlenderHelper 有关此插件的介绍安装编译汇报错误等请参阅本项目的GitHub Page页面https://yyc12345.github.io/BallanceBlenderHelper
## 注意事项
该项目的开发目前已暂停,并且由于我兴趣的丧失和时间的不足,可能会永远暂停。
在该项目剩余的生命周期中,只会修复易于解决的致命错误。

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17
bbp_ng/.gitignore vendored
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@@ -1,15 +1,20 @@
## ===== Personal ===== ## ===== Personal =====
# Do not include pybmap in this repository. # Do not include PyBMap in this repository.
# Order user build and fetch it manually. # Order build fetch it manually.
pybmap/ PyBMap/
# Disable generated assets but keep the directory hierarchy. # Disable generated icons and jsons but keep the directory hierarchy.
icons/* icons/*
!icons/.gitkeep !icons/.gitkeep
jsons/* jsons/*
!jsons/.gitkeep !jsons/.gitkeep
meshes/*
!meshes/.gitkeep # Do not include intermidiate translation template (POT)
# NOTE: it seems that Python default gitignore (written following) disable POT file in default.
# so, as it wish, I also remove it from git.
i18n/*
!i18n/blender.pot
!i18n/*.po
## ===== Python ===== ## ===== Python =====
# Byte-compiled / optimized / DLL files # Byte-compiled / optimized / DLL files

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@@ -5,7 +5,7 @@ from . import UTIL_functions, UTIL_translation, UTIL_bme
#region BME Adder #region BME Adder
_g_EnumHelper_BmeStructType = UTIL_bme.EnumPropHelper() _g_EnumHelper_BmeStructType: UTIL_bme.EnumPropHelper = UTIL_bme.EnumPropHelper()
class BBP_PG_bme_adder_cfgs(bpy.types.PropertyGroup): class BBP_PG_bme_adder_cfgs(bpy.types.PropertyGroup):
prop_int: bpy.props.IntProperty( prop_int: bpy.props.IntProperty(
@@ -37,44 +37,39 @@ class BBP_OT_add_bme_struct(bpy.types.Operator):
bl_options = {'REGISTER', 'UNDO'} bl_options = {'REGISTER', 'UNDO'}
bl_translation_context = 'BBP_OT_add_bme_struct' bl_translation_context = 'BBP_OT_add_bme_struct'
# YYC MARK: ## There is a compromise due to the shitty Blender design.
# ===== 20231217 ===== #
# There is a compromise due to the shitty Blender design. # The passed `self` of Blender Property update function is not the instance of operator,
# The passed `self` of Blender Property update function is not the instance of operator, # but a simple OperatorProperties.
# but a simple OperatorProperties. # It mean that I can not visit the full operator, only what I can do is visit existing
# It mean that I can not visit the full operator, only what I can do is visit existing # Blender properties.
# Blender properties. #
# # So these is the solution about generating cache list according to the change of bme struct type.
# So these is the solution about generating cache list according to the change of bme struct type. # First, update function will only set a "outdated" flag for operator which is a pre-registered Blender property.
# First, update function will only set a "outdated" flag for operator which is a pre-registered Blender property. # The "outdated" flags is not showen and not saved.
# The "outdated" flags is not showen and not saved. # Then call a internal cache list update function at the begin of `invoke`, `execute` and `draw`.
# Then call a internal cache list update function at the begin of `invoke`, `execute` and `draw`. # In this internal cache list updator, check "outdated" flag first, if cache is outdated, update and reset flag.
# In this internal cache list updator, check "outdated" flag first, if cache is outdated, update and reset flag. # Otherwise do nothing.
# Otherwise do nothing. #
# # Reference: https://docs.blender.org/api/current/bpy.props.html#update-example
# Reference: https://docs.blender.org/api/current/bpy.props.html#update-example
# ## Compromise used "outdated" flag.
# ===== 20250131 ===== outdated_flag: bpy.props.BoolProperty(
# There is a fatal performance bug when I adding BME operator list into 3D View sidebar panels (N Menu). # TR: Property not showen should not have name and desc.
# It will cause calling my Panel's `draw` function infinityly of Panel in each render tick, # name = "Outdated Type",
# which calls `BBP_OT_add_bme_struct.draw_blc_menu` directly, # description = "Internal flag.",
# eat too much CPU and GPU resources and make the whole Blender be laggy. options = {'HIDDEN', 'SKIP_SAVE'},
# default = False
# After some research, I found that if I comment the parameter `update` of the member `bme_struct_type`, ) # type: ignore
# everything will be resolved.
# It even doesn't work that do nothing in update function.
# So I realize that sidebar panel may not be compatible with update function.
# After reading the note written above, I decide to remove the whole feature of this ugly implementation,
# so that I need to remove the ability that changing BME prototype type in left-bottom window.
#
# After talking with the requestor of this feature, ZZQ,
# he agree with my decision and I think this change will not broke any experience of BBP.
## A BME struct cfgs descriptor cache list ## A BME struct cfgs descriptor cache list
# Not only the descriptor self, also the cfg associated index in bme_struct_cfgs # Not only the descriptor self, also the cfg associated index in bme_struct_cfgs
bme_struct_cfg_index_cache: list[tuple[UTIL_bme.PrototypeShowcaseCfgDescriptor, int]] bme_struct_cfg_index_cache: list[tuple[UTIL_bme.PrototypeShowcaseCfgDescriptor, int]]
def __build_bme_struct_cfg_index_cache(self) -> None: def __internal_update_bme_struct_type(self) -> None:
# if not outdated, skip
if not self.outdated_flag: return
# get available cfg entires # get available cfg entires
cfgs: typing.Iterator[UTIL_bme.PrototypeShowcaseCfgDescriptor] cfgs: typing.Iterator[UTIL_bme.PrototypeShowcaseCfgDescriptor]
cfgs = _g_EnumHelper_BmeStructType.get_bme_showcase_cfgs( cfgs = _g_EnumHelper_BmeStructType.get_bme_showcase_cfgs(
@@ -130,10 +125,21 @@ class BBP_OT_add_bme_struct(bpy.types.Operator):
for i in range(6): for i in range(6):
op_cfgs_visitor[cfg_index + i].prop_bool = default_values[i] op_cfgs_visitor[cfg_index + i].prop_bool = default_values[i]
# reset outdated flag
self.outdated_flag = False
# the updator for default side value
def bme_struct_type_updated(self, context):
# update outdated flag
self.outdated_flag = True
# blender required
return None
bme_struct_type: bpy.props.EnumProperty( bme_struct_type: bpy.props.EnumProperty(
name = "Type", name = "Type",
description = "The type of BME structure.", description = "The type of BME structure.",
items = _g_EnumHelper_BmeStructType.generate_items(), items = _g_EnumHelper_BmeStructType.generate_items(),
update = bme_struct_type_updated,
translation_context = 'BBP_OT_add_bme_struct/property' translation_context = 'BBP_OT_add_bme_struct/property'
) # type: ignore ) # type: ignore
@@ -174,16 +180,19 @@ class BBP_OT_add_bme_struct(bpy.types.Operator):
self.extra_translation = (0.0, 0.0, 0.0) self.extra_translation = (0.0, 0.0, 0.0)
self.extra_rotation = (0.0, 0.0, 0.0) self.extra_rotation = (0.0, 0.0, 0.0)
self.extra_scale = (1.0, 1.0, 1.0) self.extra_scale = (1.0, 1.0, 1.0)
# create internal list # create internal list
self.bme_struct_cfg_index_cache = [] self.bme_struct_cfg_index_cache = []
# call internal builder to load prototype data inside it # trigger default bme struct type updator
self.__build_bme_struct_cfg_index_cache() self.bme_struct_type_updated(context)
# call internal updator
self.__internal_update_bme_struct_type()
# run execute() function # run execute() function
return self.execute(context) return self.execute(context)
def execute(self, context): def execute(self, context):
# call internal updator
self.__internal_update_bme_struct_type()
# create cfg visitor # create cfg visitor
op_cfgs_visitor: UTIL_functions.CollectionVisitor[BBP_PG_bme_adder_cfgs] op_cfgs_visitor: UTIL_functions.CollectionVisitor[BBP_PG_bme_adder_cfgs]
op_cfgs_visitor = UTIL_functions.CollectionVisitor(self.bme_struct_cfgs) op_cfgs_visitor = UTIL_functions.CollectionVisitor(self.bme_struct_cfgs)
@@ -222,8 +231,13 @@ class BBP_OT_add_bme_struct(bpy.types.Operator):
return {'FINISHED'} return {'FINISHED'}
def draw(self, context): def draw(self, context):
# call internal updator
self.__internal_update_bme_struct_type()
# start drawing # start drawing
layout: bpy.types.UILayout = self.layout layout: bpy.types.UILayout = self.layout
# show type
layout.prop(self, 'bme_struct_type')
# create cfg visitor # create cfg visitor
op_cfgs_visitor: UTIL_functions.CollectionVisitor[BBP_PG_bme_adder_cfgs] op_cfgs_visitor: UTIL_functions.CollectionVisitor[BBP_PG_bme_adder_cfgs]
@@ -250,7 +264,7 @@ class BBP_OT_add_bme_struct(bpy.types.Operator):
case UTIL_bme.PrototypeShowcaseCfgsTypes.Float: case UTIL_bme.PrototypeShowcaseCfgsTypes.Float:
box_layout.prop(op_cfgs_visitor[cfg_index], 'prop_float', text='') box_layout.prop(op_cfgs_visitor[cfg_index], 'prop_float', text='')
case UTIL_bme.PrototypeShowcaseCfgsTypes.Boolean: case UTIL_bme.PrototypeShowcaseCfgsTypes.Boolean:
box_layout.prop(op_cfgs_visitor[cfg_index], 'prop_bool', toggle=1, text='Yes', text_ctxt='BBP_OT_add_bme_struct/draw') box_layout.prop(op_cfgs_visitor[cfg_index], 'prop_bool', text='')
case UTIL_bme.PrototypeShowcaseCfgsTypes.Face: case UTIL_bme.PrototypeShowcaseCfgsTypes.Face:
# face will show a special layout (grid view) # face will show a special layout (grid view)
grids = box_layout.grid_flow( grids = box_layout.grid_flow(
@@ -280,24 +294,16 @@ class BBP_OT_add_bme_struct(bpy.types.Operator):
@classmethod @classmethod
def draw_blc_menu(cls, layout: bpy.types.UILayout): def draw_blc_menu(cls, layout: bpy.types.UILayout):
for category, idents in _g_EnumHelper_BmeStructType.get_bme_categories().items(): for ident in _g_EnumHelper_BmeStructType.get_bme_identifiers():
# draw category label # draw operator
layout.label(text=category, text_ctxt=UTIL_translation.build_prototype_showcase_category_context()) cop = layout.operator(
cls.bl_idname,
# draw prototypes list text = _g_EnumHelper_BmeStructType.get_bme_showcase_title(ident),
for ident in idents: icon_value = _g_EnumHelper_BmeStructType.get_bme_showcase_icon(ident),
# draw operator text_ctxt = UTIL_translation.build_prototype_showcase_context(ident)
cop = layout.operator( )
cls.bl_idname, # and assign its init type value
text = _g_EnumHelper_BmeStructType.get_bme_showcase_title(ident), cop.bme_struct_type = _g_EnumHelper_BmeStructType.to_selection(ident)
icon_value = _g_EnumHelper_BmeStructType.get_bme_showcase_icon(ident),
text_ctxt = UTIL_translation.build_prototype_showcase_title_context(ident),
)
# and assign its init type value
cop.bme_struct_type = _g_EnumHelper_BmeStructType.to_selection(ident)
# draw separator
layout.separator()
#endregion #endregion

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@@ -1,6 +1,6 @@
import bpy, mathutils import bpy, mathutils
import math, typing import math, typing
from . import UTIL_functions, UTIL_icons_manager, UTIL_naming_convention from . import UTIL_functions, UTIL_icons_manager, UTIL_naming_convension
from . import PROP_ballance_element, PROP_virtools_group, PROP_ballance_map_info from . import PROP_ballance_element, PROP_virtools_group, PROP_ballance_map_info
#region Param Help Classes #region Param Help Classes
@@ -41,33 +41,33 @@ class ComponentCountParam():
#region Help Classes & Functions #region Help Classes & Functions
def _get_component_info(comp_type: PROP_ballance_element.BallanceElementType, comp_sector: int) -> UTIL_naming_convention.BallanceObjectInfo: def _get_component_info(comp_type: PROP_ballance_element.BallanceElementType, comp_sector: int) -> UTIL_naming_convension.BallanceObjectInfo:
match(comp_type): match(comp_type):
# process for 2 special unique components # process for 2 special unique components
case PROP_ballance_element.BallanceElementType.PS_FourFlames: case PROP_ballance_element.BallanceElementType.PS_FourFlames:
return UTIL_naming_convention.BallanceObjectInfo.create_from_others(UTIL_naming_convention.BallanceObjectType.LEVEL_START) return UTIL_naming_convension.BallanceObjectInfo.create_from_others(UTIL_naming_convension.BallanceObjectType.LEVEL_START)
case PROP_ballance_element.BallanceElementType.PE_Balloon: case PROP_ballance_element.BallanceElementType.PE_Balloon:
return UTIL_naming_convention.BallanceObjectInfo.create_from_others(UTIL_naming_convention.BallanceObjectType.LEVEL_END) return UTIL_naming_convension.BallanceObjectInfo.create_from_others(UTIL_naming_convension.BallanceObjectType.LEVEL_END)
# process naming convention required special components # process naming convention required special components
case PROP_ballance_element.BallanceElementType.PC_TwoFlames: case PROP_ballance_element.BallanceElementType.PC_TwoFlames:
return UTIL_naming_convention.BallanceObjectInfo.create_from_checkpoint(comp_sector) return UTIL_naming_convension.BallanceObjectInfo.create_from_checkpoint(comp_sector)
case PROP_ballance_element.BallanceElementType.PR_Resetpoint: case PROP_ballance_element.BallanceElementType.PR_Resetpoint:
return UTIL_naming_convention.BallanceObjectInfo.create_from_resetpoint(comp_sector) return UTIL_naming_convension.BallanceObjectInfo.create_from_resetpoint(comp_sector)
# process for other components # process for other components
case _: case _:
return UTIL_naming_convention.BallanceObjectInfo.create_from_component( return UTIL_naming_convension.BallanceObjectInfo.create_from_component(
PROP_ballance_element.get_ballance_element_name(comp_type), PROP_ballance_element.get_ballance_element_name(comp_type),
comp_sector comp_sector
) )
def _set_component_by_info(obj: bpy.types.Object, info: UTIL_naming_convention.BallanceObjectInfo) -> None: def _set_component_by_info(obj: bpy.types.Object, info: UTIL_naming_convension.BallanceObjectInfo) -> None:
# set component name and grouping it into virtools group at the same time # set component name and grouping it into virtools group at the same time
# set name first # set name first
if not UTIL_naming_convention.YYCToolchainConvention.set_to_object(obj, info, None): if not UTIL_naming_convension.YYCToolchainConvention.set_to_object(obj, info, None):
raise UTIL_functions.BBPException('impossible fail to set component name.') raise UTIL_functions.BBPException('impossible fail to set component name.')
# set vt group next # set vt group next
if not UTIL_naming_convention.VirtoolsGroupConvention.set_to_object(obj, info, None): if not UTIL_naming_convension.VirtoolsGroupConvention.set_to_object(obj, info, None):
raise UTIL_functions.BBPException('impossible fail to set component virtools groups.') raise UTIL_functions.BBPException('impossible fail to set component virtools groups.')
def _check_component_existance(comp_type: PROP_ballance_element.BallanceElementType, comp_sector: int) -> str | None: def _check_component_existance(comp_type: PROP_ballance_element.BallanceElementType, comp_sector: int) -> str | None:
@@ -85,10 +85,10 @@ def _check_component_existance(comp_type: PROP_ballance_element.BallanceElementT
return None # return, do not check return None # return, do not check
# get info # get info
comp_info: UTIL_naming_convention.BallanceObjectInfo = _get_component_info(comp_type, comp_sector) comp_info: UTIL_naming_convension.BallanceObjectInfo = _get_component_info(comp_type, comp_sector)
# get expected name # get expected name
expect_name: str | None = UTIL_naming_convention.YYCToolchainConvention.set_to_name(comp_info, None) expect_name: str | None = UTIL_naming_convension.YYCToolchainConvention.set_to_name(comp_info, None)
if expect_name is None: if expect_name is None:
raise UTIL_functions.BBPException('impossible fail to get component name.') raise UTIL_functions.BBPException('impossible fail to get component name.')
@@ -129,7 +129,7 @@ class _GeneralComponentCreator():
@return The created component instance. @return The created component instance.
""" """
# get element info first # get element info first
ele_info: UTIL_naming_convention.BallanceObjectInfo = _get_component_info(comp_type, comp_sector) ele_info: UTIL_naming_convension.BallanceObjectInfo = _get_component_info(comp_type, comp_sector)
# create blc element context # create blc element context
with PROP_ballance_element.BallanceElementsHelper(bpy.context.scene) as creator: with PROP_ballance_element.BallanceElementsHelper(bpy.context.scene) as creator:
@@ -152,12 +152,12 @@ class _GeneralComponentCreator():
enlarged_sector: int enlarged_sector: int
# check component type to get enlarged value # check component type to get enlarged value
match(ele_info.mBasicType): match(ele_info.mBasicType):
case UTIL_naming_convention.BallanceObjectType.COMPONENT: case UTIL_naming_convension.BallanceObjectType.COMPONENT:
enlarged_sector = comp_sector enlarged_sector = comp_sector
case UTIL_naming_convention.BallanceObjectType.CHECKPOINT: case UTIL_naming_convension.BallanceObjectType.CHECKPOINT:
# checkpoint 1 means that there is sector 2, so we plus 1 for it. # checkpoint 1 means that there is sector 2, so we plus 1 for it.
enlarged_sector = comp_sector + 1 enlarged_sector = comp_sector + 1
case UTIL_naming_convention.BallanceObjectType.RESETPOINT: case UTIL_naming_convension.BallanceObjectType.RESETPOINT:
enlarged_sector = comp_sector enlarged_sector = comp_sector
case _: case _:
# this component is not a sector based component # this component is not a sector based component
@@ -176,7 +176,7 @@ class _GeneralComponentCreator():
#endregion #endregion
#region Normal Component Adder #region Noemal Component Adder
# element enum prop helper # element enum prop helper
@@ -184,7 +184,7 @@ def _get_component_icon_by_name(elename: str):
icon: int | None = UTIL_icons_manager.get_component_icon(elename) icon: int | None = UTIL_icons_manager.get_component_icon(elename)
if icon is None: return UTIL_icons_manager.get_empty_icon() if icon is None: return UTIL_icons_manager.get_empty_icon()
else: return icon else: return icon
_g_EnumHelper_Component = UTIL_functions.EnumPropHelper( _g_EnumHelper_Component: UTIL_functions.EnumPropHelper = UTIL_functions.EnumPropHelper(
PROP_ballance_element.BallanceElementType, PROP_ballance_element.BallanceElementType,
lambda x: str(x.value), lambda x: str(x.value),
lambda x: PROP_ballance_element.BallanceElementType(int(x)), lambda x: PROP_ballance_element.BallanceElementType(int(x)),
@@ -217,7 +217,7 @@ class BBP_OT_add_component(bpy.types.Operator, ComponentSectorParam):
layout.prop(self, "component_type") layout.prop(self, "component_type")
# only show sector for non-PE/PS component # only show sector for non-PE/PS component
eletype = _g_EnumHelper_Component.get_selection(self.component_type) eletype: PROP_ballance_element.BallanceElementType = _g_EnumHelper_Component.get_selection(self.component_type)
if eletype != PROP_ballance_element.BallanceElementType.PS_FourFlames and eletype != PROP_ballance_element.BallanceElementType.PE_Balloon: if eletype != PROP_ballance_element.BallanceElementType.PS_FourFlames and eletype != PROP_ballance_element.BallanceElementType.PE_Balloon:
self.draw_component_sector_params(layout) self.draw_component_sector_params(layout)
@@ -574,17 +574,14 @@ class BBP_OT_add_sector_component_pair(bpy.types.Operator, ComponentSectorParam)
# get type and sector data first # get type and sector data first
(checkp_ty, checkp_sector) = self.__get_checkpoint() (checkp_ty, checkp_sector) = self.__get_checkpoint()
(resetp_ty, resetp_sector) = self.__get_resetpoint() (resetp_ty, resetp_sector) = self.__get_resetpoint()
# calc resetpoint offset and checkpoint rotation # calc resetpoint offset
# resetpoint need a extra offset between checkpoint but it is different in FourFlams and TwoFlams. # resetpoint need a extra offset between checkpoint
# 4 flames startpoint need a extra 90 degree rotation to correspond with ballance asset library (and the direction of resetpoint). # but it is different in FourFlams and TwoFlams
resetp_offset: float resetp_offset: float
checkp_degree: float
if checkp_ty == PROP_ballance_element.BallanceElementType.PS_FourFlames: if checkp_ty == PROP_ballance_element.BallanceElementType.PS_FourFlames:
resetp_offset = 3.65 resetp_offset = 3.25
checkp_degree = 90
else: else:
resetp_offset = 3.3258 resetp_offset = 2.0
checkp_degree = 0
# add elements # add elements
# create checkpoint # create checkpoint
@@ -593,7 +590,7 @@ class BBP_OT_add_sector_component_pair(bpy.types.Operator, ComponentSectorParam)
checkp_ty, checkp_ty,
checkp_sector, checkp_sector,
1, # only create one 1, # only create one
lambda _: mathutils.Matrix.Rotation(math.radians(checkp_degree), 4, 'Z') lambda _: mathutils.Matrix.Identity(4)
) )
# create resetpoint # create resetpoint
creator.create_component( creator.create_component(

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@@ -1,6 +1,6 @@
import bpy, mathutils, math import bpy, mathutils, math
import typing import typing
from . import UTIL_rail_creator, PROP_preferences from . import UTIL_rail_creator
## Const Value Hint: ## Const Value Hint:
# Default Rail Radius: 0.35 (in measure) # Default Rail Radius: 0.35 (in measure)
@@ -233,10 +233,6 @@ class BBP_OT_add_rail_section(SharedRailSectionInputProperty, bpy.types.Operator
bl_options = {'REGISTER', 'UNDO'} bl_options = {'REGISTER', 'UNDO'}
bl_translation_context = 'BBP_OT_add_rail_section' bl_translation_context = 'BBP_OT_add_rail_section'
@classmethod
def poll(cls, context):
return PROP_preferences.get_raw_preferences().has_valid_blc_tex_folder()
def execute(self, context): def execute(self, context):
UTIL_rail_creator.rail_creator_wrapper( UTIL_rail_creator.rail_creator_wrapper(
lambda bm: UTIL_rail_creator.create_rail_section( lambda bm: UTIL_rail_creator.create_rail_section(
@@ -258,10 +254,6 @@ class BBP_OT_add_transition_section(bpy.types.Operator):
bl_options = {'REGISTER', 'UNDO'} bl_options = {'REGISTER', 'UNDO'}
bl_translation_context = 'BBP_OT_add_transition_section' bl_translation_context = 'BBP_OT_add_transition_section'
@classmethod
def poll(cls, context):
return PROP_preferences.get_raw_preferences().has_valid_blc_tex_folder()
def execute(self, context): def execute(self, context):
UTIL_rail_creator.rail_creator_wrapper( UTIL_rail_creator.rail_creator_wrapper(
lambda bm: UTIL_rail_creator.create_transition_section(bm, c_DefaultRailRadius, c_DefaultRailSpan), lambda bm: UTIL_rail_creator.create_transition_section(bm, c_DefaultRailRadius, c_DefaultRailSpan),
@@ -280,10 +272,6 @@ class BBP_OT_add_straight_rail(SharedExtraTransform, SharedRailSectionInputPrope
bl_options = {'REGISTER', 'UNDO'} bl_options = {'REGISTER', 'UNDO'}
bl_translation_context = 'BBP_OT_add_straight_rail' bl_translation_context = 'BBP_OT_add_straight_rail'
@classmethod
def poll(cls, context):
return PROP_preferences.get_raw_preferences().has_valid_blc_tex_folder()
def execute(self, context): def execute(self, context):
UTIL_rail_creator.rail_creator_wrapper( UTIL_rail_creator.rail_creator_wrapper(
lambda bm: UTIL_rail_creator.create_straight_rail( lambda bm: UTIL_rail_creator.create_straight_rail(
@@ -313,10 +301,6 @@ class BBP_OT_add_transition_rail(SharedExtraTransform, SharedRailCapInputPropert
bl_options = {'REGISTER', 'UNDO'} bl_options = {'REGISTER', 'UNDO'}
bl_translation_context = 'BBP_OT_add_transition_rail' bl_translation_context = 'BBP_OT_add_transition_rail'
@classmethod
def poll(cls, context):
return PROP_preferences.get_raw_preferences().has_valid_blc_tex_folder()
def execute(self, context): def execute(self, context):
UTIL_rail_creator.rail_creator_wrapper( UTIL_rail_creator.rail_creator_wrapper(
lambda bm: UTIL_rail_creator.create_transition_rail( lambda bm: UTIL_rail_creator.create_transition_rail(
@@ -356,10 +340,6 @@ class BBP_OT_add_side_rail(SharedExtraTransform, SharedRailCapInputProperty, Sha
translation_context = 'BBP_OT_add_side_rail/property' translation_context = 'BBP_OT_add_side_rail/property'
) # type: ignore ) # type: ignore
@classmethod
def poll(cls, context):
return PROP_preferences.get_raw_preferences().has_valid_blc_tex_folder()
def execute(self, context): def execute(self, context):
UTIL_rail_creator.rail_creator_wrapper( UTIL_rail_creator.rail_creator_wrapper(
lambda bm: UTIL_rail_creator.create_straight_rail( lambda bm: UTIL_rail_creator.create_straight_rail(
@@ -399,10 +379,6 @@ class BBP_OT_add_arc_rail(SharedExtraTransform, SharedRailSectionInputProperty,
translation_context = 'BBP_OT_add_arc_rail/property' translation_context = 'BBP_OT_add_arc_rail/property'
) # type: ignore ) # type: ignore
@classmethod
def poll(cls, context):
return PROP_preferences.get_raw_preferences().has_valid_blc_tex_folder()
def execute(self, context): def execute(self, context):
UTIL_rail_creator.rail_creator_wrapper( UTIL_rail_creator.rail_creator_wrapper(
lambda bm: UTIL_rail_creator.create_screw_rail( lambda bm: UTIL_rail_creator.create_screw_rail(
@@ -454,10 +430,6 @@ class BBP_OT_add_spiral_rail(SharedExtraTransform, SharedRailCapInputProperty, S
translation_context = 'BBP_OT_add_spiral_rail/property' translation_context = 'BBP_OT_add_spiral_rail/property'
) # type: ignore ) # type: ignore
@classmethod
def poll(cls, context):
return PROP_preferences.get_raw_preferences().has_valid_blc_tex_folder()
def execute(self, context): def execute(self, context):
UTIL_rail_creator.rail_creator_wrapper( UTIL_rail_creator.rail_creator_wrapper(
lambda bm: UTIL_rail_creator.create_screw_rail( lambda bm: UTIL_rail_creator.create_screw_rail(
@@ -502,10 +474,6 @@ class BBP_OT_add_side_spiral_rail(SharedExtraTransform, SharedRailSectionInputPr
translation_context = 'BBP_OT_add_side_spiral_rail/property' translation_context = 'BBP_OT_add_side_spiral_rail/property'
) # type: ignore ) # type: ignore
@classmethod
def poll(cls, context):
return PROP_preferences.get_raw_preferences().has_valid_blc_tex_folder()
def execute(self, context): def execute(self, context):
UTIL_rail_creator.rail_creator_wrapper( UTIL_rail_creator.rail_creator_wrapper(
lambda bm: UTIL_rail_creator.create_screw_rail( lambda bm: UTIL_rail_creator.create_screw_rail(

View File

@@ -1,11 +1,10 @@
import bpy, mathutils import bpy, mathutils
from bpy_extras.wm_utils.progress_report import ProgressReport from bpy_extras.wm_utils.progress_report import ProgressReport
import tempfile, os, typing import tempfile, os, typing
from dataclasses import dataclass from . import PROP_preferences, UTIL_ioport_shared
from . import PROP_preferences, UTIL_ioport_shared, UTIL_naming_convention from . import UTIL_virtools_types, UTIL_functions, UTIL_file_browser, UTIL_blender_mesh, UTIL_ballance_texture, UTIL_naming_convension
from . import UTIL_virtools_types, UTIL_functions, UTIL_file_browser, UTIL_blender_mesh, UTIL_ballance_texture from . import PROP_virtools_group, PROP_virtools_material, PROP_virtools_mesh, PROP_virtools_texture, PROP_virtools_light
from . import PROP_virtools_group, PROP_virtools_material, PROP_virtools_mesh, PROP_virtools_texture, PROP_virtools_light, PROP_virtools_camera from .PyBMap import bmap_wrapper as bmap
from .pybmap import bmap_wrapper as bmap
class BBP_OT_export_virtools(bpy.types.Operator, UTIL_file_browser.ExportVirtoolsFile, UTIL_ioport_shared.ExportParams, UTIL_ioport_shared.VirtoolsParams, UTIL_ioport_shared.BallanceParams): class BBP_OT_export_virtools(bpy.types.Operator, UTIL_file_browser.ExportVirtoolsFile, UTIL_ioport_shared.ExportParams, UTIL_ioport_shared.VirtoolsParams, UTIL_ioport_shared.BallanceParams):
"""Export Virtools File""" """Export Virtools File"""
@@ -19,16 +18,10 @@ class BBP_OT_export_virtools(bpy.types.Operator, UTIL_file_browser.ExportVirtool
return ( return (
PROP_preferences.get_raw_preferences().has_valid_blc_tex_folder() PROP_preferences.get_raw_preferences().has_valid_blc_tex_folder()
and bmap.is_bmap_available()) and bmap.is_bmap_available())
def invoke(self, context, event):
# preset virtools encoding if possible
self.preset_vt_encodings_if_possible(context)
# call parent invoke function (same reason written in IMPORT module)
return super().invoke(context, event)
def execute(self, context): def execute(self, context):
# check selecting first # check selecting first
objls: tuple[bpy.types.Object, ...] | None = self.general_get_export_objects(context) objls: tuple[bpy.types.Object] | None = self.general_get_export_objects(context)
if objls is None: if objls is None:
self.report({'ERROR'}, 'No selected target!') self.report({'ERROR'}, 'No selected target!')
return {'CANCELLED'} return {'CANCELLED'}
@@ -45,25 +38,10 @@ class BBP_OT_export_virtools(bpy.types.Operator, UTIL_file_browser.ExportVirtool
self.report({'ERROR'}, 'You must specify at least one encoding for file saving (e.g. cp1252, gbk)!') self.report({'ERROR'}, 'You must specify at least one encoding for file saving (e.g. cp1252, gbk)!')
return {'CANCELLED'} return {'CANCELLED'}
# check file name, but has slightly difference with importer.
# when exporting, file can be inexisting in file system, so we can't check it directly.
filename = self.general_get_filename()
bad_filename: bool = False
# for filename, at first, it should not be empty surely.
if len(filename) == 0:
bad_filename = True
# then, if it is existing, it should be a file, otherwise everything is okey.
if os.path.exists(filename) and (not os.path.isfile(filename)):
bad_filename = True
# now, show message and exit if we have bad file name
if bad_filename:
self.report({'ERROR'}, 'No file was selected!')
return {'CANCELLED'}
# start exporting # start exporting
with UTIL_ioport_shared.ExportEditModeBackup() as editmode_guard: with UTIL_ioport_shared.ExportEditModeBackup() as editmode_guard:
_export_virtools( _export_virtools(
filename, self.general_get_filename(),
encodings, encodings,
texture_save_opt, texture_save_opt,
self.general_get_use_compress(), self.general_get_use_compress(),
@@ -82,22 +60,15 @@ class BBP_OT_export_virtools(bpy.types.Operator, UTIL_file_browser.ExportVirtool
self.draw_virtools_params(context, layout, False) self.draw_virtools_params(context, layout, False)
self.draw_ballance_params(layout, False) self.draw_ballance_params(layout, False)
_Object3dPair = tuple[bpy.types.Object, bmap.BM3dObject] _TObj3dPair = tuple[bpy.types.Object, bmap.BM3dObject]
_LightPair = tuple[bpy.types.Object, bpy.types.Light, bmap.BMTargetLight] _TLightPair = tuple[bpy.types.Object, bpy.types.Light, bmap.BMTargetLight]
_CameraPair = tuple[bpy.types.Object, bpy.types.Camera, bmap.BMTargetCamera] _TMeshPair = tuple[bpy.types.Object, bpy.types.Mesh, bmap.BMMesh]
_MeshPair = tuple[bpy.types.Object, bpy.types.Mesh, bmap.BMMesh] _TMaterialPair = tuple[bpy.types.Material, bmap.BMMaterial]
_MaterialPair = tuple[bpy.types.Material, bmap.BMMaterial] _TTexturePair = tuple[bpy.types.Image, bmap.BMTexture]
_TexturePair = tuple[bpy.types.Image, bmap.BMTexture]
@dataclass
class _PreparedCrets:
obj3d_crets: tuple[_Object3dPair, ...]
light_crets: tuple[_LightPair, ...]
camera_crets: tuple[_CameraPair, ...]
def _export_virtools( def _export_virtools(
file_name_: str, file_name_: str,
encodings_: tuple[str, ...], encodings_: tuple[str],
texture_save_opt_: UTIL_virtools_types.CK_TEXTURE_SAVEOPTIONS, texture_save_opt_: UTIL_virtools_types.CK_TEXTURE_SAVEOPTIONS,
use_compress_: bool, use_compress_: bool,
compress_level_: int, compress_level_: int,
@@ -120,21 +91,22 @@ def _export_virtools(
# prepare progress reporter # prepare progress reporter
with ProgressReport(wm = bpy.context.window_manager) as progress: with ProgressReport(wm = bpy.context.window_manager) as progress:
# prepare 3dobject, light and camera # prepare 3dobject and light
prep_crets = _prepare_virtools_3dobjects(writer, progress, export_objects) obj3d_crets: tuple[_TObj3dPair, ...]
light_crets: tuple[_TLightPair, ...]
(obj3d_crets, light_crets) = _prepare_virtools_3dobjects(writer, progress, export_objects)
# export group according to prepared 3dobject # export group according to prepared 3dobject
_export_virtools_groups(writer, progress, successive_sector_, successive_sector_count_, prep_crets.obj3d_crets) _export_virtools_groups(writer, progress, successive_sector_, successive_sector_count_, obj3d_crets)
# export prepared light and camera # export prepared light
_export_virtools_light(writer, progress, prep_crets.light_crets) _export_virtools_light(writer, progress, light_crets)
_export_virtools_camera(writer, progress, prep_crets.camera_crets)
# export prepared 3dobject # export prepared 3dobject
mesh_crets: tuple[_MeshPair, ...] = _export_virtools_3dobjects( mesh_crets: tuple[_TMeshPair, ...] = _export_virtools_3dobjects(
writer, progress, prep_crets.obj3d_crets) writer, progress, obj3d_crets)
# export mesh # export mesh
material_crets: tuple[_MaterialPair, ...] = _export_virtools_meshes( material_crets: tuple[_TMaterialPair, ...] = _export_virtools_meshes(
writer, progress, mesh_crets) writer, progress, mesh_crets)
# export material # export material
texture_crets: tuple[_TexturePair, ...] = _export_virtools_materials( texture_crets: tuple[_TTexturePair, ...] = _export_virtools_materials(
writer, progress, material_crets) writer, progress, material_crets)
# export texture # export texture
_export_virtools_textures(writer, progress, vt_temp_folder, texture_crets) _export_virtools_textures(writer, progress, vt_temp_folder, texture_crets)
@@ -147,7 +119,7 @@ def _prepare_virtools_3dobjects(
writer: bmap.BMFileWriter, writer: bmap.BMFileWriter,
progress: ProgressReport, progress: ProgressReport,
export_objects: tuple[bpy.types.Object, ...] export_objects: tuple[bpy.types.Object, ...]
) -> _PreparedCrets: ) -> tuple[tuple[_TObj3dPair, ...], tuple[_TLightPair, ...]]:
# this function only create equvalent entries in virtools engine and do not export anything # this function only create equvalent entries in virtools engine and do not export anything
# because _export_virtools_3dobjects() and _export_virtools_groups() are need use the return value of this function # because _export_virtools_3dobjects() and _export_virtools_groups() are need use the return value of this function
# #
@@ -155,65 +127,52 @@ def _prepare_virtools_3dobjects(
# we also need extract exported lights and create equvalent entries in virtools for them. # we also need extract exported lights and create equvalent entries in virtools for them.
# create 3dobject hashset and result # create 3dobject hashset and result
obj3d_crets: list[_Object3dPair] = [] obj3d_crets: list[_TObj3dPair] = []
obj3d_cret_set: set[bpy.types.Object] = set() obj3d_cret_set: set[bpy.types.Object] = set()
# create light hashset and result # create light hashset and result
light_crets: list[_LightPair] = [] light_crets: list[_TLightPair] = []
light_cret_set: set[bpy.types.Object] = set() light_cret_set: set[bpy.types.Object] = set()
# create camera hashset and result
camera_crets: list[_CameraPair] = []
camera_cret_set: set[bpy.types.Object] = set()
# start saving # start saving
tr_text: str = bpy.app.translations.pgettext_rpt('Creating 3dObjects and Lights', 'BBP_OT_export_virtools/execute') tr_text: str = bpy.app.translations.pgettext_rpt('Creating 3dObjects and Lights', 'BBP_OT_export_virtools/execute')
progress.enter_substeps(len(export_objects), tr_text) progress.enter_substeps(len(export_objects), tr_text)
# iterate exported object list # iterate exported object list
for obj3d in export_objects: for obj3d in export_objects:
# only accept mesh-like object, camera and light object # only accept mesh object and light object
# all of other objects will be discard. # all of other objects will be discard.
if UTIL_blender_mesh.TemporaryMesh.has_geometry(obj3d): match(obj3d.type):
# mesh-like object case 'MESH':
if obj3d not in obj3d_cret_set: # mesh object
# add into set if obj3d not in obj3d_cret_set:
obj3d_cret_set.add(obj3d) # add into set
# create virtools instance obj3d_cret_set.add(obj3d)
vtobj3d: bmap.BM3dObject = writer.create_3dobject() # create virtools instance
# add into result list vtobj3d: bmap.BM3dObject = writer.create_3dobject()
obj3d_crets.append((obj3d, vtobj3d)) # add into result list
else: obj3d_crets.append((obj3d, vtobj3d))
match(obj3d.type): case 'LIGHT':
case 'CAMERA': # light object
# camera object if obj3d not in light_cret_set:
if obj3d not in camera_cret_set: # add into set
# add into set light_cret_set.add(obj3d)
camera_cret_set.add(obj3d) # create virtools instance
# create virtools instance vtlight: bmap.BMTargetLight = writer.create_target_light()
vtcamera: bmap.BMTargetCamera = writer.create_target_camera() # add into result list
# add into result list light_crets.append((obj3d, typing.cast(bpy.types.Light, obj3d.data), vtlight))
camera_crets.append((obj3d, typing.cast(bpy.types.Camera, obj3d.data), vtcamera))
case 'LIGHT':
# light object
if obj3d not in light_cret_set:
# add into set
light_cret_set.add(obj3d)
# create virtools instance
vtlight: bmap.BMTargetLight = writer.create_target_light()
# add into result list
light_crets.append((obj3d, typing.cast(bpy.types.Light, obj3d.data), vtlight))
# step progress no matter whether create new one # step progress no matter whether create new one
progress.step() progress.step()
# leave progress and return # leave progress and return
progress.leave_substeps() progress.leave_substeps()
return _PreparedCrets(tuple(obj3d_crets), tuple(light_crets), tuple(camera_crets)) return (tuple(obj3d_crets), tuple(light_crets))
def _export_virtools_groups( def _export_virtools_groups(
writer: bmap.BMFileWriter, writer: bmap.BMFileWriter,
progress: ProgressReport, progress: ProgressReport,
successive_sector: bool, successive_sector: bool,
successive_sector_count: int, successive_sector_count: int,
obj3d_crets: tuple[_Object3dPair, ...] obj3d_crets: tuple[_TObj3dPair, ...]
) -> None: ) -> None:
# create virtools group # create virtools group
group_cret_map: dict[str, bmap.BMGroup] = {} group_cret_map: dict[str, bmap.BMGroup] = {}
@@ -231,7 +190,7 @@ def _export_virtools_groups(
# So we create all needed sector group in here to make sure exported virtools file can be read by Ballancde correctly. # So we create all needed sector group in here to make sure exported virtools file can be read by Ballancde correctly.
if successive_sector: if successive_sector:
for i in range(successive_sector_count): for i in range(successive_sector_count):
gp_name: str = UTIL_naming_convention.build_name_from_sector_index(i + 1) gp_name: str = UTIL_naming_convension.build_name_from_sector_index(i + 1)
vtgroup: bmap.BMGroup | None = group_cret_map.get(gp_name, None) vtgroup: bmap.BMGroup | None = group_cret_map.get(gp_name, None)
if vtgroup is None: if vtgroup is None:
vtgroup = writer.create_group() vtgroup = writer.create_group()
@@ -261,7 +220,7 @@ def _export_virtools_groups(
def _export_virtools_light( def _export_virtools_light(
writer: bmap.BMFileWriter, writer: bmap.BMFileWriter,
progress: ProgressReport, progress: ProgressReport,
light_crets: tuple[_LightPair, ...] light_crets: tuple[_TLightPair, ...]
) -> None: ) -> None:
# start saving # start saving
tr_text: str = bpy.app.translations.pgettext_rpt('Saving Lights', 'BBP_OT_export_virtools/execute') tr_text: str = bpy.app.translations.pgettext_rpt('Saving Lights', 'BBP_OT_export_virtools/execute')
@@ -303,56 +262,13 @@ def _export_virtools_light(
# leave progress and return # leave progress and return
progress.leave_substeps() progress.leave_substeps()
def _export_virtools_camera(
writer: bmap.BMFileWriter,
progress: ProgressReport,
camera_crets: tuple[_CameraPair, ...]
) -> None:
# start saving
tr_text: str = bpy.app.translations.pgettext_rpt('Saving Cameras', 'BBP_OT_export_virtools/execute')
progress.enter_substeps(len(camera_crets), tr_text)
for obj3d, camera, vtcamera in camera_crets:
# set name
vtcamera.set_name(obj3d.name)
# setup 3d entity parts
# set world matrix
vtmat: UTIL_virtools_types.VxMatrix = UTIL_virtools_types.VxMatrix()
bldmat: mathutils.Matrix = UTIL_virtools_types.bldmatrix_restore_camera_obj(obj3d.matrix_world)
UTIL_virtools_types.vxmatrix_from_blender(vtmat, bldmat)
UTIL_virtools_types.vxmatrix_conv_co(vtmat)
vtcamera.set_world_matrix(vtmat)
# set visibility
vtcamera.set_visibility(not obj3d.hide_get())
# setup camera data
rawcamera: PROP_virtools_camera.RawVirtoolsCamera = PROP_virtools_camera.get_raw_virtools_camera(camera)
vtcamera.set_projection_type(rawcamera.mProjectionType)
vtcamera.set_orthographic_zoom(rawcamera.mOrthographicZoom)
vtcamera.set_front_plane(rawcamera.mFrontPlane)
vtcamera.set_back_plane(rawcamera.mBackPlane)
vtcamera.set_fov(rawcamera.mFov)
(w, h) = rawcamera.mAspectRatio
vtcamera.set_aspect_ratio(w, h)
# step
progress.step()
# leave progress and return
progress.leave_substeps()
def _export_virtools_3dobjects( def _export_virtools_3dobjects(
writer: bmap.BMFileWriter, writer: bmap.BMFileWriter,
progress: ProgressReport, progress: ProgressReport,
obj3d_crets: tuple[_Object3dPair, ...] obj3d_crets: tuple[_TObj3dPair, ...]
) -> tuple[_MeshPair, ...]: ) -> tuple[_TMeshPair, ...]:
# create virtools mesh # create virtools mesh
mesh_crets: list[_MeshPair] = [] mesh_crets: list[_TMeshPair] = []
mesh_cret_map: dict[bpy.types.Mesh, bmap.BMMesh] = {} mesh_cret_map: dict[bpy.types.Mesh, bmap.BMMesh] = {}
# start saving # start saving
tr_text: str = bpy.app.translations.pgettext_rpt('Saving 3dObjects', 'BBP_OT_export_virtools/execute') tr_text: str = bpy.app.translations.pgettext_rpt('Saving 3dObjects', 'BBP_OT_export_virtools/execute')
@@ -396,10 +312,10 @@ def _export_virtools_3dobjects(
def _export_virtools_meshes( def _export_virtools_meshes(
writer: bmap.BMFileWriter, writer: bmap.BMFileWriter,
progress: ProgressReport, progress: ProgressReport,
mesh_crets: tuple[_MeshPair, ...] mesh_crets: tuple[_TMeshPair, ...]
) -> tuple[_MaterialPair, ...]: ) -> tuple[_TMaterialPair, ...]:
# create virtools mesh # create virtools mesh
material_crets: list[_MaterialPair] = [] material_crets: list[_TMaterialPair] = []
material_cret_map: dict[bpy.types.Material, bmap.BMMaterial] = {} material_cret_map: dict[bpy.types.Material, bmap.BMMaterial] = {}
# start saving # start saving
tr_text: str = bpy.app.translations.pgettext_rpt('Saving Meshes', 'BBP_OT_export_virtools/execute') tr_text: str = bpy.app.translations.pgettext_rpt('Saving Meshes', 'BBP_OT_export_virtools/execute')
@@ -511,10 +427,10 @@ def _export_virtools_meshes(
def _export_virtools_materials( def _export_virtools_materials(
writer: bmap.BMFileWriter, writer: bmap.BMFileWriter,
progress: ProgressReport, progress: ProgressReport,
material_crets: tuple[_MaterialPair, ...] material_crets: tuple[_TMaterialPair, ...]
) -> tuple[_TexturePair, ...]: ) -> tuple[_TTexturePair, ...]:
# create virtools mesh # create virtools mesh
texture_crets: list[_TexturePair] = [] texture_crets: list[_TTexturePair] = []
texture_cret_map: dict[bpy.types.Image, bmap.BMTexture] = {} texture_cret_map: dict[bpy.types.Image, bmap.BMTexture] = {}
# start saving # start saving
tr_text: str = bpy.app.translations.pgettext_rpt('Saving Materials', 'BBP_OT_export_virtools/execute') tr_text: str = bpy.app.translations.pgettext_rpt('Saving Materials', 'BBP_OT_export_virtools/execute')
@@ -580,7 +496,7 @@ def _export_virtools_textures(
writer: bmap.BMFileWriter, writer: bmap.BMFileWriter,
progress: ProgressReport, progress: ProgressReport,
vt_temp_folder: str, vt_temp_folder: str,
texture_crets: tuple[_TexturePair, ...] texture_crets: tuple[_TTexturePair, ...]
) -> None: ) -> None:
# start saving # start saving
tr_text: str = bpy.app.translations.pgettext_rpt('Saving Textures', 'BBP_OT_export_virtools/execute') tr_text: str = bpy.app.translations.pgettext_rpt('Saving Textures', 'BBP_OT_export_virtools/execute')

View File

@@ -1,10 +1,10 @@
import bpy, mathutils import bpy, mathutils
from bpy_extras.wm_utils.progress_report import ProgressReport from bpy_extras.wm_utils.progress_report import ProgressReport
import tempfile, os, typing import tempfile, os, typing
from . import PROP_preferences, UTIL_ioport_shared, UTIL_naming_convention from . import PROP_preferences, UTIL_ioport_shared
from . import UTIL_virtools_types, UTIL_functions, UTIL_file_browser, UTIL_blender_mesh, UTIL_ballance_texture from . import UTIL_virtools_types, UTIL_functions, UTIL_file_browser, UTIL_blender_mesh, UTIL_ballance_texture, UTIL_naming_convension
from . import PROP_virtools_group, PROP_virtools_material, PROP_virtools_mesh, PROP_virtools_texture, PROP_virtools_light, PROP_virtools_camera, PROP_ballance_map_info from . import PROP_virtools_group, PROP_virtools_material, PROP_virtools_mesh, PROP_virtools_texture, PROP_virtools_light, PROP_ballance_map_info
from .pybmap import bmap_wrapper as bmap from .PyBMap import bmap_wrapper as bmap
class BBP_OT_import_virtools(bpy.types.Operator, UTIL_file_browser.ImportVirtoolsFile, UTIL_ioport_shared.ImportParams, UTIL_ioport_shared.VirtoolsParams, UTIL_ioport_shared.BallanceParams): class BBP_OT_import_virtools(bpy.types.Operator, UTIL_file_browser.ImportVirtoolsFile, UTIL_ioport_shared.ImportParams, UTIL_ioport_shared.VirtoolsParams, UTIL_ioport_shared.BallanceParams):
"""Import Virtools File""" """Import Virtools File"""
@@ -18,12 +18,6 @@ class BBP_OT_import_virtools(bpy.types.Operator, UTIL_file_browser.ImportVirtool
return ( return (
PROP_preferences.get_raw_preferences().has_valid_blc_tex_folder() PROP_preferences.get_raw_preferences().has_valid_blc_tex_folder()
and bmap.is_bmap_available()) and bmap.is_bmap_available())
def invoke(self, context, event):
# preset virtools encoding if possible
self.preset_vt_encodings_if_possible(context)
# call parent invoke function (do no call self "execute", because we need show a modal window)
return super().invoke(context, event)
def execute(self, context): def execute(self, context):
# check whether encoding list is empty to avoid real stupid user. # check whether encoding list is empty to avoid real stupid user.
@@ -32,14 +26,8 @@ class BBP_OT_import_virtools(bpy.types.Operator, UTIL_file_browser.ImportVirtool
self.report({'ERROR'}, 'You must specify at least one encoding for file loading (e.g. cp1252, gbk)!') self.report({'ERROR'}, 'You must specify at least one encoding for file loading (e.g. cp1252, gbk)!')
return {'CANCELLED'} return {'CANCELLED'}
# check file name
filename = self.general_get_filename()
if not os.path.isfile(filename):
self.report({'ERROR'}, 'No file was selected!')
return {'CANCELLED'}
_import_virtools( _import_virtools(
filename, self.general_get_filename(),
encodings, encodings,
self.general_get_conflict_resolver() self.general_get_conflict_resolver()
) )
@@ -52,7 +40,7 @@ class BBP_OT_import_virtools(bpy.types.Operator, UTIL_file_browser.ImportVirtool
self.draw_virtools_params(context, layout, True) self.draw_virtools_params(context, layout, True)
self.draw_ballance_params(layout, True) self.draw_ballance_params(layout, True)
def _import_virtools(file_name_: str, encodings_: tuple[str, ...], resolver: UTIL_ioport_shared.ConflictResolver) -> None: def _import_virtools(file_name_: str, encodings_: tuple[str], resolver: UTIL_ioport_shared.ConflictResolver) -> None:
# create temp folder # create temp folder
with tempfile.TemporaryDirectory() as vt_temp_folder: with tempfile.TemporaryDirectory() as vt_temp_folder:
tr_text: str = bpy.app.translations.pgettext_rpt( tr_text: str = bpy.app.translations.pgettext_rpt(
@@ -80,9 +68,8 @@ def _import_virtools(file_name_: str, encodings_: tuple[str, ...], resolver: UTI
# import 3dobjects # import 3dobjects
obj3d_cret_map: dict[bmap.BM3dObject, bpy.types.Object] = _import_virtools_3dobjects( obj3d_cret_map: dict[bmap.BM3dObject, bpy.types.Object] = _import_virtools_3dobjects(
reader, progress, resolver, mesh_cret_map) reader, progress, resolver, mesh_cret_map)
# import light and camera # import light
_import_virtools_lights(reader, progress, resolver) _import_virtools_lights(reader, progress, resolver)
_import_virtools_cameras(reader, progress, resolver)
# import groups # import groups
_import_virtools_groups(reader, progress, obj3d_cret_map) _import_virtools_groups(reader, progress, obj3d_cret_map)
@@ -424,53 +411,6 @@ def _import_virtools_lights(
# leave progress # leave progress
progress.leave_substeps() progress.leave_substeps()
def _import_virtools_cameras(
reader: bmap.BMFileReader,
progress: ProgressReport,
resolver: UTIL_ioport_shared.ConflictResolver
) -> None:
# prepare progress
tr_text: str = bpy.app.translations.pgettext_rpt('Loading Cameras', 'BBP_OT_import_virtools/execute')
progress.enter_substeps(reader.get_target_camera_count(), tr_text)
# same creation notes like light
for vtcamera in reader.get_target_cameras():
# create camera data block and 3d object together
(camera_3dobj, camera, init_camera) = resolver.create_camera(
UTIL_virtools_types.virtools_name_regulator(vtcamera.get_name())
)
if init_camera:
# setup camera data block
rawcamera: PROP_virtools_camera.RawVirtoolsCamera = PROP_virtools_camera.RawVirtoolsCamera()
rawcamera.mProjectionType = vtcamera.get_projection_type()
rawcamera.mOrthographicZoom = vtcamera.get_orthographic_zoom()
rawcamera.mFrontPlane = vtcamera.get_front_plane()
rawcamera.mBackPlane = vtcamera.get_back_plane()
rawcamera.mFov = vtcamera.get_fov()
rawcamera.mAspectRatio = vtcamera.get_aspect_ratio()
PROP_virtools_camera.set_raw_virtools_camera(camera, rawcamera)
PROP_virtools_camera.apply_to_blender_camera(camera)
# setup camera associated 3d object
# add into scene
UTIL_functions.add_into_scene(camera_3dobj)
# set world matrix
vtmat: UTIL_virtools_types.VxMatrix = vtcamera.get_world_matrix()
UTIL_virtools_types.vxmatrix_conv_co(vtmat)
bldmat: mathutils.Matrix = UTIL_virtools_types.vxmatrix_to_blender(vtmat)
camera_3dobj.matrix_world = UTIL_virtools_types.bldmatrix_patch_camera_obj(bldmat)
# set visibility
camera_3dobj.hide_set(not vtcamera.get_visibility())
# leave progress
progress.leave_substeps()
def _import_virtools_groups( def _import_virtools_groups(
reader: bmap.BMFileReader, reader: bmap.BMFileReader,
progress: ProgressReport, progress: ProgressReport,
@@ -492,7 +432,7 @@ def _import_virtools_groups(
if group_name is None: continue if group_name is None: continue
# try extracting sector info # try extracting sector info
potential_sector_count: int | None = UTIL_naming_convention.extract_sector_from_name(group_name) potential_sector_count: int | None = UTIL_naming_convension.extract_sector_from_name(group_name)
if potential_sector_count is not None: if potential_sector_count is not None:
sector_count = max(sector_count, potential_sector_count) sector_count = max(sector_count, potential_sector_count)

View File

@@ -2,12 +2,12 @@ import bpy
from . import UTIL_functions from . import UTIL_functions
from . import PROP_virtools_material, PROP_preferences from . import PROP_virtools_material, PROP_preferences
class BBP_OT_fix_all_materials(bpy.types.Operator): class BBP_OT_fix_all_material(bpy.types.Operator):
"""Fix All Materials by Its Referred Ballance Texture Name.""" """Fix All Materials by Its Referred Ballance Texture Name."""
bl_idname = "bbp.fix_all_materials" bl_idname = "bbp.fix_all_material"
bl_label = "Fix All Materials" bl_label = "Fix All Materials"
bl_options = {'UNDO'} bl_options = {'UNDO'}
bl_translation_context = 'BBP_OT_fix_all_materials' bl_translation_context = 'BBP_OT_fix_all_material'
@classmethod @classmethod
def poll(cls, context): def poll(cls, context):
@@ -31,12 +31,12 @@ class BBP_OT_fix_all_materials(bpy.types.Operator):
# report and return # report and return
tr_text: str = bpy.app.translations.pgettext_rpt( tr_text: str = bpy.app.translations.pgettext_rpt(
'Fix {0}/{1} materials.', 'BBP_OT_fix_all_materials/draw') 'Fix {0}/{1} materials.', 'BBP_OT_fix_all_material/draw')
self.report({'INFO'}, tr_text.format(counter_suc, counter_all)) self.report({'INFO'}, tr_text.format(counter_suc, counter_all))
return {'FINISHED'} return {'FINISHED'}
def register() -> None: def register() -> None:
bpy.utils.register_class(BBP_OT_fix_all_materials) bpy.utils.register_class(BBP_OT_fix_all_material)
def unregister() -> None: def unregister() -> None:
bpy.utils.unregister_class(BBP_OT_fix_all_materials) bpy.utils.unregister_class(BBP_OT_fix_all_material)

View File

@@ -1,453 +0,0 @@
import bpy, mathutils
import typing, enum, math
from . import UTIL_functions, PROP_virtools_camera
#region Enum Defines
class ResolutionKind(enum.IntEnum):
Normal = enum.auto()
WideScreen = enum.auto()
_g_ResolutionKindDesc: dict[ResolutionKind, tuple[str, str]] = {
ResolutionKind.Normal: ("Normal", "Vanilla Ballance Resolution"),
ResolutionKind.WideScreen: ("Wide Screen", "Ballance Resolution with Wide Screen Fix"),
}
_g_EnumHelper_ResolutionKind = UTIL_functions.EnumPropHelper(
ResolutionKind,
lambda x: str(x.value),
lambda x: ResolutionKind(int(x)),
lambda x: _g_ResolutionKindDesc[x][0],
lambda x: _g_ResolutionKindDesc[x][1],
lambda _: ""
)
class TargetKind(enum.IntEnum):
Cursor = enum.auto()
ActiveObject = enum.auto()
_g_TargetKindDesc: dict[TargetKind, tuple[str, str, str]] = {
TargetKind.Cursor: ("3D Cursor", "3D cursor is player ball.", "CURSOR"),
TargetKind.ActiveObject: ("Active Object", "The origin point of active object is player ball.", "OBJECT_DATA"),
}
_g_EnumHelper_TargetKind = UTIL_functions.EnumPropHelper(
TargetKind,
lambda x: str(x.value),
lambda x: TargetKind(int(x)),
lambda x: _g_TargetKindDesc[x][0],
lambda x: _g_TargetKindDesc[x][1],
lambda x: _g_TargetKindDesc[x][2],
)
class RotationKind(enum.IntEnum):
Preset = enum.auto()
Custom = enum.auto()
_g_RotationKindDesc: dict[RotationKind, tuple[str, str]] = {
RotationKind.Preset: ("Preset", "8 preset rotation angles usually used in game."),
RotationKind.Custom: ("Custom", "User manually input rotation angle.")
}
_g_EnumHelper_RotationKind = UTIL_functions.EnumPropHelper(
RotationKind,
lambda x: str(x.value),
lambda x: RotationKind(int(x)),
lambda x: _g_RotationKindDesc[x][0],
lambda x: _g_RotationKindDesc[x][1],
lambda _: ""
)
class RotationAngle(enum.IntEnum):
Deg0 = enum.auto()
Deg45 = enum.auto()
Deg90 = enum.auto()
Deg135 = enum.auto()
Deg180 = enum.auto()
Deg225 = enum.auto()
Deg270 = enum.auto()
Deg315 = enum.auto()
def to_degree(self) -> float:
match self:
case RotationAngle.Deg0: return 0
case RotationAngle.Deg45: return 45
case RotationAngle.Deg90: return 90
case RotationAngle.Deg135: return 135
case RotationAngle.Deg180: return 180
case RotationAngle.Deg225: return 225
case RotationAngle.Deg270: return 270
case RotationAngle.Deg315: return 315
def to_radians(self) -> float:
return math.radians(self.to_degree())
_g_RotationAngleDesc: dict[RotationAngle, tuple[str, str]] = {
# TODO: Add axis direction in description after we add Camera support when importing
# (because we only can confirm game camera behavior after that).
RotationAngle.Deg0: ("0 Degree", "0 degree"),
RotationAngle.Deg45: ("45 Degree", "45 degree"),
RotationAngle.Deg90: ("90 Degree", "90 degree"),
RotationAngle.Deg135: ("135 Degree", "135 degree"),
RotationAngle.Deg180: ("180 Degree", "180 degree"),
RotationAngle.Deg225: ("225 Degree", "225 degree"),
RotationAngle.Deg270: ("270 Degree", "270 degree"),
RotationAngle.Deg315: ("315 Degree", "315 degree"),
}
_g_EnumHelper_RotationAngle = UTIL_functions.EnumPropHelper(
RotationAngle,
lambda x: str(x.value),
lambda x: RotationAngle(int(x)),
lambda x: _g_RotationAngleDesc[x][0],
lambda x: _g_RotationAngleDesc[x][1],
lambda _: ""
)
class PerspectiveKind(enum.IntEnum):
Ordinary = enum.auto()
Lift = enum.auto()
EasterEgg = enum.auto()
_g_PerspectiveKindDesc: dict[PerspectiveKind, tuple[str, str]] = {
PerspectiveKind.Ordinary: ("Ordinary", "The default perspective for game camera."),
PerspectiveKind.Lift: ("Lift", "Lifted camera in game for downcast level."),
PerspectiveKind.EasterEgg: ("Easter Egg", "A very close view to player ball in game."),
}
_g_EnumHelper_PerspectiveKind = UTIL_functions.EnumPropHelper(
PerspectiveKind,
lambda x: str(x.value),
lambda x: PerspectiveKind(int(x)),
lambda x: _g_PerspectiveKindDesc[x][0],
lambda x: _g_PerspectiveKindDesc[x][1],
lambda _: ""
)
#endregion
class BBP_OT_game_camera(bpy.types.Operator):
"""Order active camera look at target like Ballance does"""
bl_idname = "bbp.game_camera"
bl_label = "Game Camera"
bl_options = {'REGISTER', 'UNDO'}
bl_translation_context = 'BBP_OT_game_camera'
target_kind: bpy.props.EnumProperty(
name = "Target Kind",
description = "",
items = _g_EnumHelper_TargetKind.generate_items(),
default = _g_EnumHelper_TargetKind.to_selection(TargetKind.Cursor),
translation_context = 'BBP_OT_game_camera/property'
) # type: ignore
rotation_kind: bpy.props.EnumProperty(
# YYC MAKR:
# This property is not shown on UI layout,
# but it should be translated because it is not PURE assistant property.
name = "Rotation Angle Kind",
description = "",
items = _g_EnumHelper_RotationKind.generate_items(),
default = _g_EnumHelper_RotationKind.to_selection(RotationKind.Preset),
translation_context = 'BBP_OT_game_camera/property'
) # type: ignore
preset_rotation_angle: bpy.props.EnumProperty(
name = "Preset Rotation Angle",
description = "",
translation_context = 'BBP_OT_game_camera/property',
options = {'HIDDEN'},
items = _g_EnumHelper_RotationAngle.generate_items(),
default = _g_EnumHelper_RotationAngle.to_selection(RotationAngle.Deg0),
) # type: ignore
def preset_rotation_angle_deg_getter(self, probe) -> bool:
return _g_EnumHelper_RotationAngle.get_selection(self.preset_rotation_angle) == probe
def preset_rotation_angle_deg_setter(self, val) -> None:
self.preset_rotation_angle = _g_EnumHelper_RotationAngle.to_selection(val)
return None
preset_rotation_angle_deg0: bpy.props.BoolProperty(
name = "0 Degree",
translation_context = 'BBP_OT_game_camera/property',
get = lambda self: BBP_OT_game_camera.preset_rotation_angle_deg_getter(self, RotationAngle.Deg0),
set = lambda self, _: BBP_OT_game_camera.preset_rotation_angle_deg_setter(self, RotationAngle.Deg0)
) # type: ignore
preset_rotation_angle_deg45: bpy.props.BoolProperty(
name = "45 Degree",
translation_context = 'BBP_OT_game_camera/property',
get = lambda self: BBP_OT_game_camera.preset_rotation_angle_deg_getter(self, RotationAngle.Deg45),
set = lambda self, _: BBP_OT_game_camera.preset_rotation_angle_deg_setter(self, RotationAngle.Deg45)
) # type: ignore
preset_rotation_angle_deg90: bpy.props.BoolProperty(
name = "90 Degree",
translation_context = 'BBP_OT_game_camera/property',
get = lambda self: BBP_OT_game_camera.preset_rotation_angle_deg_getter(self, RotationAngle.Deg90),
set = lambda self, _: BBP_OT_game_camera.preset_rotation_angle_deg_setter(self, RotationAngle.Deg90)
) # type: ignore
preset_rotation_angle_deg135: bpy.props.BoolProperty(
name = "135 Degree",
translation_context = 'BBP_OT_game_camera/property',
get = lambda self: BBP_OT_game_camera.preset_rotation_angle_deg_getter(self, RotationAngle.Deg135),
set = lambda self, _: BBP_OT_game_camera.preset_rotation_angle_deg_setter(self, RotationAngle.Deg135)
) # type: ignore
preset_rotation_angle_deg180: bpy.props.BoolProperty(
name = "180 Degree",
translation_context = 'BBP_OT_game_camera/property',
get = lambda self: BBP_OT_game_camera.preset_rotation_angle_deg_getter(self, RotationAngle.Deg180),
set = lambda self, _: BBP_OT_game_camera.preset_rotation_angle_deg_setter(self, RotationAngle.Deg180)
) # type: ignore
preset_rotation_angle_deg225: bpy.props.BoolProperty(
name = "225 Degree",
translation_context = 'BBP_OT_game_camera/property',
get = lambda self: BBP_OT_game_camera.preset_rotation_angle_deg_getter(self, RotationAngle.Deg225),
set = lambda self, _: BBP_OT_game_camera.preset_rotation_angle_deg_setter(self, RotationAngle.Deg225)
) # type: ignore
preset_rotation_angle_deg270: bpy.props.BoolProperty(
name = "270 Degree",
translation_context = 'BBP_OT_game_camera/property',
get = lambda self: BBP_OT_game_camera.preset_rotation_angle_deg_getter(self, RotationAngle.Deg270),
set = lambda self, _: BBP_OT_game_camera.preset_rotation_angle_deg_setter(self, RotationAngle.Deg270)
) # type: ignore
preset_rotation_angle_deg315: bpy.props.BoolProperty(
name = "315 Degree",
translation_context = 'BBP_OT_game_camera/property',
get = lambda self: BBP_OT_game_camera.preset_rotation_angle_deg_getter(self, RotationAngle.Deg315),
set = lambda self, _: BBP_OT_game_camera.preset_rotation_angle_deg_setter(self, RotationAngle.Deg315)
) # type: ignore
custom_rotation_angle: bpy.props.FloatProperty(
name = "Custom Rotation Angle",
description = "The rotation angle of camera relative to 3D Cursor or Active Object",
subtype = 'ANGLE',
min = 0, max = math.radians(360),
step = 100,
# MARK: What the fuck of the precision?
# I set it to 2 but it doesn't work so I forcely set it to 100.
precision = 100,
translation_context = 'BBP_OT_game_camera/property'
) # type: ignore
perspective_kind: bpy.props.EnumProperty(
name = "Rotation Angle Kind",
description = "",
items = _g_EnumHelper_PerspectiveKind.generate_items(),
default = _g_EnumHelper_PerspectiveKind.to_selection(PerspectiveKind.Ordinary),
translation_context = 'BBP_OT_game_camera/property'
) # type: ignore
modify_resolution: bpy.props.BoolProperty(
name = 'Modify Resolution',
description = 'Whether modify the resolution of camera.',
default = False,
translation_context = 'BBP_OT_game_camera/property'
) # type: ignore
resolution_kind: bpy.props.EnumProperty(
name = "Resolution Kind",
description = "The type of preset resolution.",
items = _g_EnumHelper_ResolutionKind.generate_items(),
default = _g_EnumHelper_ResolutionKind.to_selection(ResolutionKind.Normal),
translation_context = 'BBP_OT_game_camera/property'
) # type: ignore
@classmethod
def poll(cls, context):
# find camera object
camera_obj = _find_camera_obj()
if camera_obj is None: return False
# find active object
active_obj = bpy.context.active_object
if active_obj is None: return False
# camera object should not be active object
return camera_obj != active_obj
def invoke(self, context, event):
# order user enter camera view
_enter_camera_view()
# then execute following code
return self.execute(context)
def draw(self, context):
layout = self.layout
# Show target picker
layout.label(text='Target', text_ctxt='BBP_OT_game_camera/draw')
layout.row().prop(self, 'target_kind', expand=True)
# Show rotation angle according to different types.
layout.separator()
layout.label(text='Rotation', text_ctxt='BBP_OT_game_camera/draw')
layout.row().prop(self, 'rotation_kind', expand=True)
rot_kind = _g_EnumHelper_RotationKind.get_selection(self.rotation_kind)
match rot_kind:
case RotationKind.Preset:
# for preset angles, we show a special layout (grid view)
subgrid = layout.grid_flow(row_major=True, columns=3, even_columns=True, even_rows=True, align=True)
subgrid.prop(self, 'preset_rotation_angle_deg315', toggle = 1)
subgrid.prop(self, 'preset_rotation_angle_deg0', toggle = 1)
subgrid.prop(self, 'preset_rotation_angle_deg45', toggle = 1)
subgrid.prop(self, 'preset_rotation_angle_deg270', toggle = 1)
subicon = subgrid.row()
subicon.alignment = 'CENTER'
subicon.label(text='', icon='MESH_CIRCLE') # show a 3d circle as icon
subgrid.prop(self, 'preset_rotation_angle_deg90', toggle = 1)
subgrid.prop(self, 'preset_rotation_angle_deg225', toggle = 1)
subgrid.prop(self, 'preset_rotation_angle_deg180', toggle = 1)
subgrid.prop(self, 'preset_rotation_angle_deg135', toggle = 1)
case RotationKind.Custom:
layout.prop(self, 'custom_rotation_angle', text='')
# Show perspective kind
layout.separator()
layout.label(text='Perspective', text_ctxt='BBP_OT_game_camera/draw')
layout.row().prop(self, 'perspective_kind', expand=True)
# Show resolution kind
layout.separator()
layout.prop(self, 'modify_resolution', text='Resolution', text_ctxt='BBP_OT_game_camera/draw')
if self.modify_resolution:
layout.row().prop(self, 'resolution_kind', expand=True)
def execute(self, context):
# fetch angle
angle: float
rot_kind = _g_EnumHelper_RotationKind.get_selection(self.rotation_kind)
match rot_kind:
case RotationKind.Preset:
rot_angle = _g_EnumHelper_RotationAngle.get_selection(self.preset_rotation_angle)
angle = rot_angle.to_radians()
case RotationKind.Custom:
angle = float(self.custom_rotation_angle)
# fetch others
camera_obj = typing.cast(bpy.types.Object, _find_camera_obj())
target_kind = _g_EnumHelper_TargetKind.get_selection(self.target_kind)
perspective_kind = _g_EnumHelper_PerspectiveKind.get_selection(self.perspective_kind)
resolution_kind = _g_EnumHelper_ResolutionKind.get_selection(self.resolution_kind)
# setup its transform and properties
glob_trans = _fetch_glob_translation(camera_obj, target_kind)
_setup_camera_transform(camera_obj, angle, perspective_kind, glob_trans)
_setup_camera_properties(camera_obj, resolution_kind)
# return
return {'FINISHED'}
def _find_3d_view_space() -> bpy.types.SpaceView3D | None:
# get current area
area = bpy.context.area
if area is None: return None
# check whether it is 3d view
if area.type != 'VIEW_3D': return None
# get the active space in area
space = area.spaces.active
if space is None: return None
# okey. cast its type and return
return typing.cast(bpy.types.SpaceView3D, space)
def _enter_camera_view() -> None:
space = _find_3d_view_space()
if space is None: return
region = space.region_3d
if region is None: return
region.view_perspective = 'CAMERA'
def _find_camera_obj() -> bpy.types.Object | None:
space = _find_3d_view_space()
if space is None: return None
return space.camera
def _fetch_glob_translation(camobj: bpy.types.Object, target_kind: TargetKind) -> mathutils.Vector:
# we have checked any bad cases in "poll",
# so we can simply return value in there without any check.
match target_kind:
case TargetKind.Cursor:
return bpy.context.scene.cursor.location
case TargetKind.ActiveObject:
return bpy.context.active_object.location
def _setup_camera_transform(camobj: bpy.types.Object, angle: float, perspective: PerspectiveKind, glob_trans: mathutils.Vector) -> None:
# decide the camera offset with ref point
ingamecam_pos: mathutils.Vector
match perspective:
case PerspectiveKind.Ordinary:
ingamecam_pos = mathutils.Vector((22, 0, 35))
case PerspectiveKind.Lift:
ingamecam_pos = mathutils.Vector((22, 0, 35 + 20))
case PerspectiveKind.EasterEgg:
ingamecam_pos = mathutils.Vector((22, 0, 3.86))
# decide the position of ref point
refpot_pos: mathutils.Vector
match perspective:
case PerspectiveKind.EasterEgg:
refpot_pos = mathutils.Vector((4.4, 0, 0))
case _:
refpot_pos = mathutils.Vector((0, 0, 0))
# perform rotation for both positions
player_rot_mat = mathutils.Matrix.Rotation(angle, 4, 'Z')
ingamecam_pos = ingamecam_pos @ player_rot_mat
refpot_pos = refpot_pos @ player_rot_mat
# calculate the rotation of camera
# YYC MARK:
# Following code are linear algebra required.
#
# We can calulate the direction of camera by simply substracting 2 vector.
# In default, the direction of camera is -Z, up direction is +Y.
# So this computed direction is -Z in new cooredinate system.
# Now we can compute +Z axis in this new coordinate system.
new_z = (ingamecam_pos - refpot_pos)
new_z.normalize()
# For ballance camera, all camera is +Z up.
# So we can use it to compute +X axis in new coordinate system
assistant_y = mathutils.Vector((0, 0, 1))
new_x = typing.cast(mathutils.Vector, assistant_y.cross(new_z))
new_x.normalize()
# now we calc the final axis
new_y = typing.cast(mathutils.Vector, new_z.cross(new_x))
new_y.normalize()
# okey, we conbine them as a matrix
rot_mat = mathutils.Matrix((
(new_x.x, new_y.x, new_z.x, 0),
(new_x.y, new_y.y, new_z.y, 0),
(new_x.z, new_y.z, new_z.z, 0),
(0, 0, 0, 1)
))
# calc the final transform matrix and apply it
trans_mat = mathutils.Matrix.Translation(ingamecam_pos)
glob_trans_mat = mathutils.Matrix.Translation(glob_trans)
camobj.matrix_world = glob_trans_mat @ trans_mat @ rot_mat
def _setup_camera_properties(camobj: bpy.types.Object, resolution_kind: ResolutionKind | None) -> None:
# fetch camera and its raw data
camera = typing.cast(bpy.types.Camera, camobj.data)
rawdata = PROP_virtools_camera.get_raw_virtools_camera(camera)
# set clipping
rawdata.mFrontPlane = 4
rawdata.mBackPlane = 1200
# set FOV and aspect ratio according to presented resolution kind
if resolution_kind is not None:
match resolution_kind:
case ResolutionKind.Normal:
rawdata.mFov = math.radians(58)
rawdata.mAspectRatio = (4, 3)
case ResolutionKind.WideScreen:
# prepare input arguments
aspect_ratio = (16, 9)
fov = math.radians(58)
# FOV correction reference:
# https://github.com/doyaGu/BallanceModLoaderPlus/blob/c4ab4386fd834af69a960c156fca97237b2fd4c5/src/RenderHook.cpp#L46
aspect = aspect_ratio[0] / aspect_ratio[1]
rawdata.mFov = math.atan2(math.tan(fov * 0.5) * 0.75 * aspect, 1.0) * 2.0
rawdata.mAspectRatio = aspect_ratio
# rewrite it back
PROP_virtools_camera.set_raw_virtools_camera(camera, rawdata)
# and apply it into camera and blender scene
PROP_virtools_camera.apply_to_blender_camera(camera)
PROP_virtools_camera.apply_to_blender_scene_resolution(camera)
def register() -> None:
bpy.utils.register_class(BBP_OT_game_camera)
def unregister() -> None:
bpy.utils.unregister_class(BBP_OT_game_camera)

View File

@@ -9,35 +9,19 @@ class AlignMode(enum.IntEnum):
BBoxCenter = enum.auto() BBoxCenter = enum.auto()
AxisCenter = enum.auto() AxisCenter = enum.auto()
Max = enum.auto() Max = enum.auto()
_g_AlignModeDesc: dict[AlignMode, tuple[str, str, str]] = { _g_AlignModeDesc: dict[AlignMode, tuple[str, str]] = {
AlignMode.Min: ("Min", "The min value in specified axis.", "REMOVE"), AlignMode.Min: ("Min", "The min value in specified axis."),
AlignMode.BBoxCenter: ("Center (Bounding Box)", "The bounding box center in specified axis.", "SHADING_BBOX"), AlignMode.BBoxCenter: ("Center (Bounding Box)", "The bounding box center in specified axis."),
AlignMode.AxisCenter: ("Center (Axis)", "The object's source point in specified axis.", "OBJECT_ORIGIN"), AlignMode.AxisCenter: ("Center (Axis)", "The object's source point in specified axis."),
AlignMode.Max: ("Max", "The max value in specified axis.", "ADD"), AlignMode.Max: ("Max", "The max value in specified axis."),
} }
_g_EnumHelper_AlignMode = UTIL_functions.EnumPropHelper( _g_EnumHelper_AlignMode: UTIL_functions.EnumPropHelper = UTIL_functions.EnumPropHelper(
AlignMode, AlignMode,
lambda x: str(x.value), lambda x: str(x.value),
lambda x: AlignMode(int(x)), lambda x: AlignMode(int(x)),
lambda x: _g_AlignModeDesc[x][0], lambda x: _g_AlignModeDesc[x][0],
lambda x: _g_AlignModeDesc[x][1], lambda x: _g_AlignModeDesc[x][1],
lambda x: _g_AlignModeDesc[x][2] lambda _: ''
)
class CurrentInstance(enum.IntEnum):
ActiveObject = enum.auto()
Cursor = enum.auto()
_g_CurrentInstanceDesc: dict[CurrentInstance, tuple[str, str, str]] = {
CurrentInstance.ActiveObject: ("Active Object", "Use Active Object as Current Object", "OBJECT_DATA"),
CurrentInstance.Cursor: ("3D Cursor", "Use 3D Cursor as Current Object", "CURSOR"),
}
_g_EnumHelper_CurrentInstance = UTIL_functions.EnumPropHelper(
CurrentInstance,
lambda x: str(x.value),
lambda x: CurrentInstance(int(x)),
lambda x: _g_CurrentInstanceDesc[x][0],
lambda x: _g_CurrentInstanceDesc[x][1],
lambda x: _g_CurrentInstanceDesc[x][2]
) )
#endregion #endregion
@@ -71,23 +55,14 @@ class BBP_PG_legacy_align_history(bpy.types.PropertyGroup):
default = False, default = False,
translation_context = 'BBP_PG_legacy_align_history/property' translation_context = 'BBP_PG_legacy_align_history/property'
) # type: ignore ) # type: ignore
current_instance: bpy.props.EnumProperty(
name = "Current Instance",
description = "Decide which instance should be used as Current Object",
items = _g_EnumHelper_CurrentInstance.generate_items(),
default = _g_EnumHelper_CurrentInstance.to_selection(CurrentInstance.ActiveObject),
translation_context = 'BBP_PG_legacy_align_history/property'
) # type: ignore
current_align_mode: bpy.props.EnumProperty( current_align_mode: bpy.props.EnumProperty(
name = "Current Object", name = "Current Object (Active Object)",
description = "The align mode applied to Current Object",
items = _g_EnumHelper_AlignMode.generate_items(), items = _g_EnumHelper_AlignMode.generate_items(),
default = _g_EnumHelper_AlignMode.to_selection(AlignMode.AxisCenter), default = _g_EnumHelper_AlignMode.to_selection(AlignMode.AxisCenter),
translation_context = 'BBP_PG_legacy_align_history/property' translation_context = 'BBP_PG_legacy_align_history/property'
) # type: ignore ) # type: ignore
target_align_mode: bpy.props.EnumProperty( target_align_mode: bpy.props.EnumProperty(
name = "Target Objects", name = "Target Objects (Selected Objects)",
description = "The align mode applied to Target Objects (selected objects except active object if Current Instance is active object)",
items = _g_EnumHelper_AlignMode.generate_items(), items = _g_EnumHelper_AlignMode.generate_items(),
default = _g_EnumHelper_AlignMode.to_selection(AlignMode.AxisCenter), default = _g_EnumHelper_AlignMode.to_selection(AlignMode.AxisCenter),
translation_context = 'BBP_PG_legacy_align_history/property' translation_context = 'BBP_PG_legacy_align_history/property'
@@ -137,7 +112,7 @@ class BBP_OT_legacy_align(bpy.types.Operator):
return None return None
apply_flag: bpy.props.BoolProperty( apply_flag: bpy.props.BoolProperty(
# I18N: Property not showen should not have name and desc. # TR: Property not showen should not have name and desc.
# name = "Apply Flag", # name = "Apply Flag",
# description = "Internal flag.", # description = "Internal flag.",
options = {'HIDDEN', 'SKIP_SAVE'}, options = {'HIDDEN', 'SKIP_SAVE'},
@@ -145,14 +120,14 @@ class BBP_OT_legacy_align(bpy.types.Operator):
update = apply_flag_updated update = apply_flag_updated
) # type: ignore ) # type: ignore
recursive_hinder: bpy.props.BoolProperty( recursive_hinder: bpy.props.BoolProperty(
# I18N: Property not showen should not have name and desc. # TR: Property not showen should not have name and desc.
# name = "Recursive Hinder", # name = "Recursive Hinder",
# description = "An internal flag to prevent the loop calling to apply_flags's updator.", # description = "An internal flag to prevent the loop calling to apply_flags's updator.",
options = {'HIDDEN', 'SKIP_SAVE'}, options = {'HIDDEN', 'SKIP_SAVE'},
default = False default = False
) # type: ignore ) # type: ignore
align_history : bpy.props.CollectionProperty( align_history : bpy.props.CollectionProperty(
# I18N: Property not showen should not have name and desc. # TR: Property not showen should not have name and desc.
# name = "Historys", # name = "Historys",
# description = "Align history.", # description = "Align history.",
type = BBP_PG_legacy_align_history type = BBP_PG_legacy_align_history
@@ -173,7 +148,7 @@ class BBP_OT_legacy_align(bpy.types.Operator):
def execute(self, context): def execute(self, context):
# get processed objects # get processed objects
(current_obj, current_cursor, target_objs) = _prepare_objects() (current_obj, target_objs) = _prepare_objects()
# YYC MARK: # YYC MARK:
# This statement is VERY IMPORTANT. # This statement is VERY IMPORTANT.
# If this statement is not presented, Blender will return identity matrix # If this statement is not presented, Blender will return identity matrix
@@ -187,8 +162,7 @@ class BBP_OT_legacy_align(bpy.types.Operator):
histories = UTIL_functions.CollectionVisitor(self.align_history) histories = UTIL_functions.CollectionVisitor(self.align_history)
for entry in histories: for entry in histories:
_align_objects( _align_objects(
_g_EnumHelper_CurrentInstance.get_selection(entry.current_instance), current_obj, target_objs,
current_obj, current_cursor, target_objs,
entry.align_x, entry.align_y, entry.align_z, entry.align_x, entry.align_y, entry.align_z,
_g_EnumHelper_AlignMode.get_selection(entry.current_align_mode), _g_EnumHelper_AlignMode.get_selection(entry.current_align_mode),
_g_EnumHelper_AlignMode.get_selection(entry.target_align_mode) _g_EnumHelper_AlignMode.get_selection(entry.target_align_mode)
@@ -211,22 +185,11 @@ class BBP_OT_legacy_align(bpy.types.Operator):
row.prop(entry, "align_y", toggle = 1) row.prop(entry, "align_y", toggle = 1)
row.prop(entry, "align_z", toggle = 1) row.prop(entry, "align_z", toggle = 1)
# show current instance # show mode
col.separator() col.separator()
col.label(text='Current Object', text_ctxt='BBP_OT_legacy_align/draw') col.label(text='Current Object (Active Object)', text_ctxt='BBP_OT_legacy_align/draw')
# it should be shown in horizon so we create a new sublayout col.prop(entry, "current_align_mode", expand = True)
row = col.row() col.label(text='Target Objects (Selected Objects)', text_ctxt='BBP_OT_legacy_align/draw')
row.prop(entry, 'current_instance', expand=True)
# show instance and mode
col.separator()
# only show current object mode if current instance is active object,
# because there is no mode for 3d cursor.
current_instnce = _g_EnumHelper_CurrentInstance.get_selection(entry.current_instance)
if current_instnce == CurrentInstance.ActiveObject:
col.label(text='Current Object Align Mode', text_ctxt='BBP_OT_legacy_align/draw')
col.prop(entry, "current_align_mode", expand = True)
col.label(text='Target Objects Align Mode', text_ctxt='BBP_OT_legacy_align/draw')
col.prop(entry, "target_align_mode", expand = True) col.prop(entry, "target_align_mode", expand = True)
# show apply button # show apply button
@@ -243,66 +206,44 @@ class BBP_OT_legacy_align(bpy.types.Operator):
#region Core Functions #region Core Functions
def _check_align_requirement() -> bool: def _check_align_requirement() -> bool:
# If we are not in object mode, do not do legacy align # if we are not in object mode, do not do legacy align
if not UTIL_functions.is_in_object_mode(): if not UTIL_functions.is_in_object_mode():
return False return False
# YYC MARK: # check current obj
# We still need to check active object (as current object)
# although we can choose align with active object or 3d cursor.
# Because we can not make any promise that user will
# select Active Object or 3D Cursor as current object before executing this operator.
if bpy.context.active_object is None: if bpy.context.active_object is None:
return False return False
# check target obj with filter of current obj
# YYC MARK: length = len(bpy.context.selected_objects)
# Roughly check selected objects. if bpy.context.active_object in bpy.context.selected_objects:
# We do not need exclude active object from selected objects, length -= 1
# because active object may be moved when 3D Cursor is current object. return length != 0
if len(bpy.context.selected_objects) == 0:
return False
return True
def _prepare_objects() -> tuple[bpy.types.Object, mathutils.Vector, list[bpy.types.Object]]: def _prepare_objects() -> tuple[bpy.types.Object, set[bpy.types.Object]]:
# Fetch current object # get current object
current_obj = typing.cast(bpy.types.Object, bpy.context.active_object) current_obj: bpy.types.Object = bpy.context.active_object
# Fetch 3d cursor location # get target objects
current_cursor: mathutils.Vector = bpy.context.scene.cursor.location target_objs: set[bpy.types.Object] = set(bpy.context.selected_objects)
# remove active one
# YYC MARK: if current_obj in target_objs:
# Fetch target objects and do NOT remove active object from it. target_objs.remove(current_obj)
# because active object will be moved when current instance is 3D Cursor.
target_objs: list[bpy.types.Object] = bpy.context.selected_objects[:]
# return value # return value
return (current_obj, current_cursor, target_objs) return (current_obj, target_objs)
def _align_objects( def _align_objects(
current_instance: CurrentInstance, current_obj: bpy.types.Object, target_objs: set[bpy.types.Object],
current_obj: bpy.types.Object, current_cursor: mathutils.Vector, target_objs: list[bpy.types.Object],
align_x: bool, align_y: bool, align_z: bool, current_mode: AlignMode, target_mode: AlignMode) -> None: align_x: bool, align_y: bool, align_z: bool, current_mode: AlignMode, target_mode: AlignMode) -> None:
# if no align, skip # if no align, skip
if not (align_x or align_y or align_z): if not (align_x or align_y or align_z):
return return
# calc current object data # calc current object data
current_obj_ref: mathutils.Vector current_obj_ref: mathutils.Vector = _get_object_ref_point(current_obj, current_mode)
match current_instance:
case CurrentInstance.ActiveObject:
current_obj_ref = _get_object_ref_point(current_obj, current_mode)
case CurrentInstance.Cursor:
current_obj_ref = current_cursor
# process each target obj # process each target obj
for target_obj in target_objs: for target_obj in target_objs:
# YYC MARK:
# If we use active object as current instance, we need exclude it from target objects,
# because there is no pre-exclude considering the scenario that 3D Cursor is current instance.
if current_instance == CurrentInstance.ActiveObject and current_obj == target_obj:
continue
# calc target object data # calc target object data
target_obj_ref: mathutils.Vector = _get_object_ref_point(target_obj, target_mode) target_obj_ref: mathutils.Vector = _get_object_ref_point(target_obj, target_mode)
# build translation transform # build translation transform
@@ -315,21 +256,21 @@ def _align_objects(
# apply translation transform to left side (add into original matrix) # apply translation transform to left side (add into original matrix)
target_obj.matrix_world = target_obj_translation_matrix @ target_obj.matrix_world target_obj.matrix_world = target_obj_translation_matrix @ target_obj.matrix_world
bpy.context.scene.update_tag
def _get_object_ref_point(obj: bpy.types.Object, mode: AlignMode) -> mathutils.Vector: def _get_object_ref_point(obj: bpy.types.Object, mode: AlignMode) -> mathutils.Vector:
ref_pos = mathutils.Vector((0, 0, 0)) ref_pos: mathutils.Vector = mathutils.Vector((0, 0, 0))
# calc bounding box data # calc bounding box data
corners: tuple[mathutils.Vector, ...] = tuple(obj.matrix_world @ mathutils.Vector(corner) for corner in obj.bound_box) corners: tuple[mathutils.Vector] = tuple(obj.matrix_world @ mathutils.Vector(corner) for corner in obj.bound_box)
bbox_min_corner = mathutils.Vector(( bbox_min_corner: mathutils.Vector = mathutils.Vector((0, 0, 0))
min((vec.x for vec in corners)), bbox_min_corner.x = min((vec.x for vec in corners))
min((vec.y for vec in corners)), bbox_min_corner.y = min((vec.y for vec in corners))
min((vec.z for vec in corners)), bbox_min_corner.z = min((vec.z for vec in corners))
)) bbox_max_corner: mathutils.Vector = mathutils.Vector((0, 0, 0))
bbox_max_corner = mathutils.Vector(( bbox_max_corner.x = max((vec.x for vec in corners))
max((vec.x for vec in corners)), bbox_max_corner.y = max((vec.y for vec in corners))
max((vec.y for vec in corners)), bbox_max_corner.z = max((vec.z for vec in corners))
max((vec.z for vec in corners)),
))
# return value by given align mode # return value by given align mode
match(mode): match(mode):

View File

@@ -1,6 +1,6 @@
import bpy import bpy
import typing import typing
from . import UTIL_functions, UTIL_icons_manager, UTIL_naming_convention from . import UTIL_naming_convension, UTIL_functions, UTIL_icons_manager
class BBP_OT_regulate_objects_name(bpy.types.Operator): class BBP_OT_regulate_objects_name(bpy.types.Operator):
"""Regulate Objects Name by Virtools Group and Naming Convention""" """Regulate Objects Name by Virtools Group and Naming Convention"""
@@ -15,8 +15,8 @@ class BBP_OT_regulate_objects_name(bpy.types.Operator):
def execute(self, context): def execute(self, context):
_rename_core( _rename_core(
UTIL_naming_convention.VirtoolsGroupConvention.parse_from_object, UTIL_naming_convension.VirtoolsGroupConvention.parse_from_object,
UTIL_naming_convention.YYCToolchainConvention.set_to_object UTIL_naming_convension.YYCToolchainConvention.set_to_object
) )
return {'FINISHED'} return {'FINISHED'}
@@ -33,8 +33,8 @@ class BBP_OT_auto_grouping(bpy.types.Operator):
def execute(self, context): def execute(self, context):
_rename_core( _rename_core(
UTIL_naming_convention.YYCToolchainConvention.parse_from_object, UTIL_naming_convension.YYCToolchainConvention.parse_from_object,
UTIL_naming_convention.VirtoolsGroupConvention.set_to_object UTIL_naming_convension.VirtoolsGroupConvention.set_to_object
) )
return {'FINISHED'} return {'FINISHED'}
@@ -51,26 +51,26 @@ class BBP_OT_convert_to_imengyu(bpy.types.Operator):
def execute(self, context): def execute(self, context):
_rename_core( _rename_core(
UTIL_naming_convention.YYCToolchainConvention.parse_from_object, UTIL_naming_convension.YYCToolchainConvention.parse_from_object,
UTIL_naming_convention.ImengyuConvention.set_to_object UTIL_naming_convension.ImengyuConvention.set_to_object
) )
return {'FINISHED'} return {'FINISHED'}
def _rename_core( def _rename_core(
fct_get_info: typing.Callable[[bpy.types.Object, UTIL_naming_convention.RenameErrorReporter], UTIL_naming_convention.BallanceObjectInfo | None], fct_get_info: typing.Callable[[bpy.types.Object, UTIL_naming_convension.RenameErrorReporter], UTIL_naming_convension.BallanceObjectInfo | None],
ftc_set_info: typing.Callable[[bpy.types.Object, UTIL_naming_convention.BallanceObjectInfo, UTIL_naming_convention.RenameErrorReporter], bool] ftc_set_info: typing.Callable[[bpy.types.Object, UTIL_naming_convension.BallanceObjectInfo, UTIL_naming_convension.RenameErrorReporter], bool]
) -> None: ) -> None:
# get selected objects. allow nested collection # get selected objects. allow nested collection
selected_objects: typing.Iterable[bpy.types.Object] = bpy.context.view_layer.active_layer_collection.collection.all_objects selected_objects: typing.Iterable[bpy.types.Object] = bpy.context.view_layer.active_layer_collection.collection.all_objects
# create reporter # create reporter
with UTIL_naming_convention.RenameErrorReporter() as reporter: with UTIL_naming_convension.RenameErrorReporter() as reporter:
# iterate objects # iterate objects
for obj in selected_objects: for obj in selected_objects:
reporter.enter_object(obj) reporter.enter_object(obj)
# try get info # try get info
info: UTIL_naming_convention.BallanceObjectInfo | None = fct_get_info(obj, reporter) info: UTIL_naming_convension.BallanceObjectInfo | None = fct_get_info(obj, reporter)
if info is not None: if info is not None:
# if info is valid, try assign it # if info is valid, try assign it
if not ftc_set_info(obj, info, reporter): if not ftc_set_info(obj, info, reporter):

View File

@@ -18,7 +18,7 @@ _g_SelectModeDesc: dict[SelectMode, tuple[str, str, str]] = {
SelectMode.Difference: ('Invert', 'Inverts the selection.', 'SELECT_DIFFERENCE'), SelectMode.Difference: ('Invert', 'Inverts the selection.', 'SELECT_DIFFERENCE'),
SelectMode.Intersect: ('Intersect', 'Selects items that intersect with the existing selection.', 'SELECT_INTERSECT') SelectMode.Intersect: ('Intersect', 'Selects items that intersect with the existing selection.', 'SELECT_INTERSECT')
} }
_g_EnumHelper_SelectMode = UTIL_functions.EnumPropHelper( _g_EnumHelper_SelectMode: UTIL_functions.EnumPropHelper = UTIL_functions.EnumPropHelper(
SelectMode, SelectMode,
lambda x: str(x.value), lambda x: str(x.value),
lambda x: SelectMode(int(x)), lambda x: SelectMode(int(x)),

View File

@@ -124,7 +124,7 @@ def _load_element(mesh: bpy.types.Mesh, element_type: BallanceElementType) -> No
element_filename: str = os.path.join( element_filename: str = os.path.join(
os.path.dirname(__file__), os.path.dirname(__file__),
"meshes", "meshes",
element_name + '.ph' element_name + '.bin'
) )
# open file and read # open file and read

View File

@@ -1,12 +1,14 @@
import bpy import bpy
import typing import typing
from dataclasses import dataclass
from dataclasses import field as datafield
from . import UTIL_functions from . import UTIL_functions
@dataclass
class RawBallanceMapInfo(): class RawBallanceMapInfo():
mSectorCount: int = datafield(default=1) cSectorCount: typing.ClassVar[int] = 1
mSectorCount: int
def __init__(self, **kwargs):
self.mSectorCount = kwargs.get("mSectorCount", RawBallanceMapInfo.cSectorCount)
def regulate(self): def regulate(self):
self.mSectorCount = UTIL_functions.clamp_int(self.mSectorCount, 1, 999) self.mSectorCount = UTIL_functions.clamp_int(self.mSectorCount, 1, 999)

View File

@@ -1,19 +1,21 @@
import bpy import bpy
import os, typing import os, typing
from dataclasses import dataclass from . import UTIL_naming_convension
from dataclasses import field as datafield
from . import UTIL_naming_convention
@dataclass
class RawPreferences(): class RawPreferences():
mBallanceTextureFolder: str = datafield(default="") cBallanceTextureFolder: typing.ClassVar[str] = ""
mNoComponentCollection: str = datafield(default="") cNoComponentCollection: typing.ClassVar[str] = ""
mBallanceTextureFolder: str
mNoComponentCollection: str
def __init__(self, **kwargs):
self.mBallanceTextureFolder = kwargs.get("mBallanceTextureFolder", "")
self.mNoComponentCollection = kwargs.get("mNoComponentCollection", "")
def has_valid_blc_tex_folder(self) -> bool: def has_valid_blc_tex_folder(self) -> bool:
return os.path.isdir(self.mBallanceTextureFolder) return os.path.isdir(self.mBallanceTextureFolder)
DEFAULT_RAW_PREFERENCES = RawPreferences()
class BBPPreferences(bpy.types.AddonPreferences): class BBPPreferences(bpy.types.AddonPreferences):
bl_idname = __package__ bl_idname = __package__
@@ -21,14 +23,14 @@ class BBPPreferences(bpy.types.AddonPreferences):
name = "Ballance Texture Folder", name = "Ballance Texture Folder",
description = "The path to folder which will be used by this plugin to get external Ballance texture.", description = "The path to folder which will be used by this plugin to get external Ballance texture.",
subtype = 'DIR_PATH', subtype = 'DIR_PATH',
default = DEFAULT_RAW_PREFERENCES.mBallanceTextureFolder, default = RawPreferences.cBallanceTextureFolder,
translation_context = 'BBPPreferences/property' translation_context = 'BBPPreferences/property'
) # type: ignore ) # type: ignore
no_component_collection: bpy.props.StringProperty( no_component_collection: bpy.props.StringProperty(
name = "No Component Collection", name = "No Component Collection",
description = "When importing, it is the name of collection where objects store will not be saved as component. When exporting, all forced no component objects will be stored in this name represented collection", description = "When importing, it is the name of collection where objects store will not be saved as component. When exporting, all forced no component objects will be stored in this name represented collection",
default = DEFAULT_RAW_PREFERENCES.mNoComponentCollection, default = RawPreferences.cNoComponentCollection,
translation_context = 'BBPPreferences/property' translation_context = 'BBPPreferences/property'
) # type: ignore ) # type: ignore

View File

@@ -43,7 +43,7 @@ class BBP_PG_ptrprop_resolver(bpy.types.PropertyGroup):
translation_context = 'BBP_PG_ptrprop_resolver/property' translation_context = 'BBP_PG_ptrprop_resolver/property'
) # type: ignore ) # type: ignore
# I18N: Properties not showen should not have name and desc. # TR: Properties not showen should not have name and desc.
ioport_encodings: bpy.props.CollectionProperty(type = BBP_PG_bmap_encoding) # type: ignore ioport_encodings: bpy.props.CollectionProperty(type = BBP_PG_bmap_encoding) # type: ignore
active_ioport_encodings: bpy.props.IntProperty() # type: ignore active_ioport_encodings: bpy.props.IntProperty() # type: ignore
@@ -195,16 +195,6 @@ class PropsVisitor():
def get_ioport_encodings(self) -> tuple[str, ...]: def get_ioport_encodings(self) -> tuple[str, ...]:
encodings = get_ioport_encodings(self.__mAssocScene) encodings = get_ioport_encodings(self.__mAssocScene)
return tuple(i.encoding for i in encodings) return tuple(i.encoding for i in encodings)
def preset_ioport_encodings(self) -> None:
"""
Set IOPort used encodings list as preset encoding list.
Please note that all old values will be overwritten.
"""
encodings = get_ioport_encodings(self.__mAssocScene)
encodings.clear()
for default_enc in UTIL_virtools_types.g_PybmapDefaultEncodings:
item = encodings.add()
item.encoding = default_enc
def draw_ioport_encodings(self, layout: bpy.types.UILayout) -> None: def draw_ioport_encodings(self, layout: bpy.types.UILayout) -> None:
target = get_ptrprop_resolver(self.__mAssocScene) target = get_ptrprop_resolver(self.__mAssocScene)
row = layout.row() row = layout.row()
@@ -228,11 +218,24 @@ class PropsVisitor():
col.separator() col.separator()
col.operator(BBP_OT_clear_ioport_encodings.bl_idname, icon='TRASH', text='') col.operator(BBP_OT_clear_ioport_encodings.bl_idname, icon='TRASH', text='')
@bpy.app.handlers.persistent
def _ioport_encodings_initializer(file_path: str):
# if we can fetch property, and it is empty after loading file
# we fill it with default value
encodings = get_ioport_encodings(bpy.context.scene)
if len(encodings) == 0:
for default_enc in UTIL_virtools_types.g_PyBMapDefaultEncodings:
item = encodings.add()
item.encoding = default_enc
def register() -> None: def register() -> None:
bpy.utils.register_class(BBP_PG_bmap_encoding) bpy.utils.register_class(BBP_PG_bmap_encoding)
bpy.utils.register_class(BBP_UL_bmap_encoding) bpy.utils.register_class(BBP_UL_bmap_encoding)
bpy.utils.register_class(BBP_PG_ptrprop_resolver) bpy.utils.register_class(BBP_PG_ptrprop_resolver)
# register ioport encodings default value
bpy.app.handlers.load_post.append(_ioport_encodings_initializer)
bpy.utils.register_class(BBP_OT_add_ioport_encodings) bpy.utils.register_class(BBP_OT_add_ioport_encodings)
bpy.utils.register_class(BBP_OT_rm_ioport_encodings) bpy.utils.register_class(BBP_OT_rm_ioport_encodings)
bpy.utils.register_class(BBP_OT_up_ioport_encodings) bpy.utils.register_class(BBP_OT_up_ioport_encodings)
@@ -250,6 +253,9 @@ def unregister() -> None:
bpy.utils.unregister_class(BBP_OT_rm_ioport_encodings) bpy.utils.unregister_class(BBP_OT_rm_ioport_encodings)
bpy.utils.unregister_class(BBP_OT_add_ioport_encodings) bpy.utils.unregister_class(BBP_OT_add_ioport_encodings)
# unregister ioport encodings default value
bpy.app.handlers.load_post.remove(_ioport_encodings_initializer)
bpy.utils.unregister_class(BBP_PG_ptrprop_resolver) bpy.utils.unregister_class(BBP_PG_ptrprop_resolver)
bpy.utils.unregister_class(BBP_UL_bmap_encoding) bpy.utils.unregister_class(BBP_UL_bmap_encoding)
bpy.utils.unregister_class(BBP_PG_bmap_encoding) bpy.utils.unregister_class(BBP_PG_bmap_encoding)

View File

@@ -1,404 +0,0 @@
import bpy
import typing, math, enum
from dataclasses import dataclass
from dataclasses import field as datafield
from . import UTIL_functions, UTIL_virtools_types
@dataclass
class RawVirtoolsCamera():
mProjectionType: UTIL_virtools_types.CK_CAMERA_PROJECTION = datafield(default=UTIL_virtools_types.CK_CAMERA_PROJECTION.CK_PERSPECTIVEPROJECTION)
mOrthographicZoom: float = datafield(default=1.0)
mFrontPlane: float = datafield(default=1.0)
mBackPlane: float = datafield(default=4000.0)
mFov: float = datafield(default=0.5)
mAspectRatio: tuple[int, int] = datafield(default_factory=lambda: (4, 3))
def regulate(self) -> None:
# everything should be positive
self.mOrthographicZoom = max(0.0, self.mOrthographicZoom)
self.mFrontPlane = max(0.0, self.mFrontPlane)
self.mBackPlane = max(0.0, self.mBackPlane)
self.mFov = max(0.0, self.mFov)
# aspect ratio should be positive and at least 1
(w, h) = self.mAspectRatio
w = max(1, w)
h = max(1, h)
self.mAspectRatio = (w, h)
DEFAULT_RAW_VIRTOOLS_CAMERA = RawVirtoolsCamera()
#region Blender Enum Prop Helper
_g_Helper_CK_CAMERA_PROJECTION = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.CK_CAMERA_PROJECTION)
#endregion
class BBP_PG_virtools_camera(bpy.types.PropertyGroup):
projection_type: bpy.props.EnumProperty(
name = "Type",
description = "The type of this camera.",
items = _g_Helper_CK_CAMERA_PROJECTION.generate_items(),
default = _g_Helper_CK_CAMERA_PROJECTION.to_selection(DEFAULT_RAW_VIRTOOLS_CAMERA.mProjectionType),
translation_context = 'BBP_PG_virtools_camera/property'
) # type: ignore
orthographic_zoom: bpy.props.FloatProperty(
name = "Orthographic Zoom",
description = "Defines the orthographic zoom.",
min = 0.0,
soft_min = 0.0,
soft_max = 0.5,
step = 5,
default = DEFAULT_RAW_VIRTOOLS_CAMERA.mOrthographicZoom,
translation_context = 'BBP_PG_virtools_camera/property'
) # type: ignore
front_plane: bpy.props.FloatProperty(
name = "Front Plane",
description = "Defines the front plane.",
min = 0.0,
soft_min = 0.0,
soft_max = 5000.0,
step = 100,
default = DEFAULT_RAW_VIRTOOLS_CAMERA.mFrontPlane,
translation_context = 'BBP_PG_virtools_camera/property'
) # type: ignore
back_plane: bpy.props.FloatProperty(
name = "Back Plane",
description = "Defines the back plane.",
min = 0.0,
soft_min = 0.0,
soft_max = 5000.0,
step = 100,
default = DEFAULT_RAW_VIRTOOLS_CAMERA.mBackPlane,
translation_context = 'BBP_PG_virtools_camera/property'
) # type: ignore
fov: bpy.props.FloatProperty(
name = "Field of View",
description = "Defines the field of view.",
subtype = 'ANGLE',
min = 0.0,
max = math.radians(180.0),
step = 100,
precision = 100,
default = DEFAULT_RAW_VIRTOOLS_CAMERA.mFov,
translation_context = 'BBP_PG_virtools_camera/property'
) # type: ignore
aspect_ratio_w: bpy.props.IntProperty(
name = "Aspect Ratio Width",
description = "Defines the width of aspect ratio.",
min = 1,
soft_min = 1,
soft_max = 40,
step = 1,
default = DEFAULT_RAW_VIRTOOLS_CAMERA.mAspectRatio[0],
translation_context = 'BBP_PG_virtools_camera/property'
) # type: ignore
aspect_ratio_h: bpy.props.IntProperty(
name = "Aspect Ratio Height",
description = "Defines the height of aspect ratio.",
min = 1,
soft_min = 1,
soft_max = 40,
step = 1,
default = DEFAULT_RAW_VIRTOOLS_CAMERA.mAspectRatio[1],
translation_context = 'BBP_PG_virtools_camera/property'
) # type: ignore
#region Getter Setter and Applyer
def get_virtools_camera(cam: bpy.types.Camera) -> BBP_PG_virtools_camera:
return cam.virtools_camera
def get_raw_virtools_camera(cam: bpy.types.Camera) -> RawVirtoolsCamera:
props: BBP_PG_virtools_camera = get_virtools_camera(cam)
rawdata: RawVirtoolsCamera = RawVirtoolsCamera()
rawdata.mProjectionType = _g_Helper_CK_CAMERA_PROJECTION.get_selection(props.projection_type)
rawdata.mOrthographicZoom = props.orthographic_zoom
rawdata.mFrontPlane = props.front_plane
rawdata.mBackPlane = props.back_plane
rawdata.mFov = props.fov
rawdata.mAspectRatio = (props.aspect_ratio_w, props.aspect_ratio_h)
rawdata.regulate()
return rawdata
def set_raw_virtools_camera(cam: bpy.types.Camera, rawdata: RawVirtoolsCamera) -> None:
props: BBP_PG_virtools_camera = get_virtools_camera(cam)
props.projection_type = _g_Helper_CK_CAMERA_PROJECTION.to_selection(rawdata.mProjectionType)
props.orthographic_zoom = rawdata.mOrthographicZoom
props.front_plane = rawdata.mFrontPlane
props.back_plane = rawdata.mBackPlane
props.fov = rawdata.mFov
(props.aspect_ratio_w, props.aspect_ratio_h) = rawdata.mAspectRatio
def apply_to_blender_camera(cam: bpy.types.Camera) -> None:
# get raw data first
rawdata: RawVirtoolsCamera = get_raw_virtools_camera(cam)
# set camera type
match(rawdata.mProjectionType):
case UTIL_virtools_types.CK_CAMERA_PROJECTION.CK_PERSPECTIVEPROJECTION:
cam.type = 'PERSP'
case UTIL_virtools_types.CK_CAMERA_PROJECTION.CK_ORTHOGRAPHICPROJECTION:
cam.type = 'ORTHO'
# set orthographic zoom
cam.ortho_scale = rawdata.mOrthographicZoom
# front and back plane
cam.clip_start = rawdata.mFrontPlane
cam.clip_end = rawdata.mBackPlane
# fov
cam.lens_unit = 'FOV'
cam.angle = rawdata.mFov
def apply_to_blender_scene_resolution(cam: bpy.types.Camera) -> None:
# get raw data first
rawdata: RawVirtoolsCamera = get_raw_virtools_camera(cam)
# fetch width and height
(w, h) = rawdata.mAspectRatio
# compute a proper resolution from this aspect ratio
# calculate their lcm first
hw_lcm = math.lcm(w, h)
# get the first number which is greater than 1000 (1000 is a proper resolution size)
# and can be integrally divided by this lcm.
HW_MIN: int = 1000
min_edge = ((HW_MIN // hw_lcm) + 1) * hw_lcm
# calculate the final resolution
if w < h:
# width is shorter than height, set width as min edge
width = min_edge
height = width // w * h
else:
# opposite case
height = min_edge
width = height // h * w
# setup resolution
render_settings = bpy.context.scene.render
render_settings.resolution_x = width
render_settings.resolution_y = height
#endregion
#region Aspect Ratio Preset
class AspectRatioPresetType(enum.IntEnum):
Normal = enum.auto()
Extended = enum.auto()
Widescreen = enum.auto()
Panoramic = enum.auto()
def to_aspect_ratio(self) -> tuple[int, int]:
match self:
case AspectRatioPresetType.Normal: return (4, 3)
case AspectRatioPresetType.Extended: return (16, 9)
case AspectRatioPresetType.Widescreen: return (7, 3)
case AspectRatioPresetType.Panoramic: return (20, 7)
_g_AspectRatioPresetTypeDesc: dict[AspectRatioPresetType, tuple[str, str]] = {
AspectRatioPresetType.Normal: ("Normal", "Aspect ratio: 4:3."),
AspectRatioPresetType.Extended: ("Extended", "Aspect ratio: 16:9."),
AspectRatioPresetType.Widescreen: ("Widescreen", "Aspect ratio: 7:3."),
AspectRatioPresetType.Panoramic: ("Panoramic", "Aspect ratio: 20:7."),
}
_g_Helper_AspectRatioPresetType = UTIL_functions.EnumPropHelper(
AspectRatioPresetType,
lambda x: str(x.value),
lambda x: AspectRatioPresetType(int(x)),
lambda x: _g_AspectRatioPresetTypeDesc[x][0],
lambda x: _g_AspectRatioPresetTypeDesc[x][1],
lambda _: ""
)
def preset_virtools_camera_aspect_ratio(cam: bpy.types.Camera, preset_type: AspectRatioPresetType) -> None:
# get raw data from it
rawdata = get_raw_virtools_camera(cam)
# modify its aspect ratio
rawdata.mAspectRatio = preset_type.to_aspect_ratio()
# rewrite it.
set_raw_virtools_camera(cam, rawdata)
#endregion
#region Operators
class BBP_OT_apply_virtools_camera(bpy.types.Operator):
"""Apply Virtools Camera to Blender Camera except Resolution."""
bl_idname = "bbp.apply_virtools_camera"
bl_label = "Apply to Blender Camera"
bl_options = {'UNDO'}
bl_translation_context = 'BBP_OT_apply_virtools_camera'
@classmethod
def poll(cls, context):
return context.camera is not None
def execute(self, context):
cam: bpy.types.Camera = context.camera
apply_to_blender_camera(cam)
return {'FINISHED'}
class BBP_OT_apply_virtools_camera_resolution(bpy.types.Operator):
"""Apply Virtools Camera Resolution to Blender Scene."""
bl_idname = "bbp.apply_virtools_camera_resolution"
bl_label = "Apply to Blender Scene Resolution"
bl_options = {'UNDO'}
bl_translation_context = 'BBP_OT_apply_virtools_camera_resolution'
@classmethod
def poll(cls, context):
return context.camera is not None
def execute(self, context):
cam: bpy.types.Camera = context.camera
apply_to_blender_scene_resolution(cam)
return {'FINISHED'}
class BBP_OT_preset_virtools_camera_aspect_ratio(bpy.types.Operator):
"""Preset Virtools Camera Aspect Ratio with Virtools Presets."""
bl_idname = "bbp.preset_virtools_camera_aspect_ratio"
bl_label = "Preset Virtools Camera Aspect Ratio"
bl_options = {'UNDO'}
bl_translation_context = 'BBP_OT_preset_virtools_camera_aspect_ratio'
preset_type: bpy.props.EnumProperty(
name = "Preset",
description = "The preset which you want to apply.",
items = _g_Helper_AspectRatioPresetType.generate_items(),
translation_context = 'BBP_OT_preset_virtools_camera_aspect_ratio/property'
) # type: ignore
@classmethod
def poll(cls, context):
return context.camera is not None
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def draw(self, context):
self.layout.prop(self, "preset_type")
def execute(self, context):
# get essential value
cam: bpy.types.Camera = context.camera
expected_preset: AspectRatioPresetType = _g_Helper_AspectRatioPresetType.get_selection(self.preset_type)
# apply preset to material
preset_virtools_camera_aspect_ratio(cam, expected_preset)
return {'FINISHED'}
#endregion
class BBP_PT_virtools_camera(bpy.types.Panel):
"""Show Virtools Camera Properties"""
bl_label = "Virtools Camera"
bl_idname = "BBP_PT_virtools_camera"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data" # idk why blender use `data` as the camera tab same as mesh.
bl_translation_context = 'BBP_PT_virtools_camera'
@classmethod
def poll(cls, context):
return context.camera is not None
def draw(self, context):
# get layout and target
layout = self.layout
cam: bpy.types.Camera = context.camera
props: BBP_PG_virtools_camera = get_virtools_camera(cam)
rawdata: RawVirtoolsCamera = get_raw_virtools_camera(cam)
# draw operator
row = layout.row()
row.operator(
BBP_OT_apply_virtools_camera.bl_idname, text='Apply', icon='NODETREE',
text_ctxt='BBP_PT_virtools_camera/draw')
row.operator(
BBP_OT_apply_virtools_camera_resolution.bl_idname, text='Apply Resolution', icon='SCENE',
text_ctxt='BBP_PT_virtools_camera/draw')
# draw data
layout.separator()
# show camera type first
layout.prop(props, 'projection_type')
# all camera has front and back plane
layout.label(text='Clipping', text_ctxt='BBP_PT_virtools_camera/draw')
sublayout = layout.column()
sublayout.use_property_split = True
sublayout.prop(props, 'front_plane')
sublayout.prop(props, 'back_plane')
# only perspective camera has fov setting
if rawdata.mProjectionType == UTIL_virtools_types.CK_CAMERA_PROJECTION.CK_PERSPECTIVEPROJECTION:
layout.separator()
layout.label(text='Perspective Parameters', text_ctxt='BBP_PT_virtools_camera/draw')
sublayout = layout.column()
sublayout.use_property_split = True
sublayout.prop(props, 'fov')
# only orthographic camera has orthographic zoom setting
if rawdata.mProjectionType == UTIL_virtools_types.CK_CAMERA_PROJECTION.CK_ORTHOGRAPHICPROJECTION:
layout.separator()
layout.label(text='Orthographic Parameters', text_ctxt='BBP_PT_virtools_camera/draw')
sublayout = layout.column()
sublayout.use_property_split = True
sublayout.prop(props, 'orthographic_zoom')
# aspect ratio
layout.separator()
row = layout.row()
row.label(text='Aspect Ratio', text_ctxt='BBP_PT_virtools_camera/draw')
row.operator(BBP_OT_preset_virtools_camera_aspect_ratio.bl_idname, text='', icon = "PRESET")
sublayout = layout.row()
sublayout.use_property_split = False
sublayout.prop(props, 'aspect_ratio_w', text = '', expand = True)
sublayout.prop(props, 'aspect_ratio_h', text = '', expand = True)
# Register
def register() -> None:
bpy.utils.register_class(BBP_PG_virtools_camera)
bpy.utils.register_class(BBP_OT_apply_virtools_camera)
bpy.utils.register_class(BBP_OT_apply_virtools_camera_resolution)
bpy.utils.register_class(BBP_OT_preset_virtools_camera_aspect_ratio)
bpy.utils.register_class(BBP_PT_virtools_camera)
# add into camera metadata
bpy.types.Camera.virtools_camera = bpy.props.PointerProperty(type = BBP_PG_virtools_camera)
def unregister() -> None:
# remove from metadata
del bpy.types.Camera.virtools_camera
bpy.utils.unregister_class(BBP_PT_virtools_camera)
bpy.utils.unregister_class(BBP_OT_preset_virtools_camera_aspect_ratio)
bpy.utils.unregister_class(BBP_OT_apply_virtools_camera_resolution)
bpy.utils.unregister_class(BBP_OT_apply_virtools_camera)
bpy.utils.unregister_class(BBP_PG_virtools_camera)

View File

@@ -1,6 +1,6 @@
import bpy import bpy
import typing, enum import typing, enum
from . import UTIL_functions, UTIL_icons_manager, UTIL_blender_mesh from . import UTIL_functions, UTIL_icons_manager
#region Virtools Groups Define & Help Class #region Virtools Groups Define & Help Class
@@ -205,7 +205,7 @@ class VirtoolsGroupsPreset(enum.Enum):
Shadow = "Shadow" Shadow = "Shadow"
_g_VtGrpPresetValues: tuple[str, ...] = tuple(map(lambda x: x.value, VirtoolsGroupsPreset)) _g_VtGrpPresetValues: tuple[str] = tuple(map(lambda x: x.value, VirtoolsGroupsPreset))
## Some of group names are not matched with icon name ## Some of group names are not matched with icon name
# So we create a convertion map to convert them. # So we create a convertion map to convert them.
@@ -236,7 +236,7 @@ def _get_group_icon_by_name(gp_name: str) -> int:
if value is not None: return value if value is not None: return value
else: return UTIL_icons_manager.get_empty_icon() else: return UTIL_icons_manager.get_empty_icon()
# blender group name prop helper # blender group name prop helper
_g_EnumHelper_Group = UTIL_functions.EnumPropHelper( _g_EnumHelper_Group: UTIL_functions.EnumPropHelper = UTIL_functions.EnumPropHelper(
VirtoolsGroupsPreset, VirtoolsGroupsPreset,
lambda x: x.value, # member is string self lambda x: x.value, # member is string self
lambda x: VirtoolsGroupsPreset(x), # convert directly because it is StrEnum. lambda x: VirtoolsGroupsPreset(x), # convert directly because it is StrEnum.
@@ -387,9 +387,9 @@ class BBP_PT_virtools_groups(bpy.types.Panel):
target = typing.cast(bpy.types.Object, context.active_object) target = typing.cast(bpy.types.Object, context.active_object)
# notify on non-mesh object # notify on non-mesh object
if not UTIL_blender_mesh.TemporaryMesh.has_geometry(target): if target.type != 'MESH':
layout.label( layout.label(
text='Virtools Group is invalid on non-mesh-like object!', icon='ERROR', text='Virtools Group is invalid on non-mesh object!', icon='ERROR',
text_ctxt='BBP_PT_virtools_groups/draw') text_ctxt='BBP_PT_virtools_groups/draw')
# draw main body # draw main body

View File

@@ -1,26 +1,55 @@
import bpy import bpy, mathutils
from bpy.types import Context
import typing, math import typing, math
from dataclasses import dataclass
from dataclasses import field as datafield
from . import UTIL_functions, UTIL_virtools_types from . import UTIL_functions, UTIL_virtools_types
# Raw Data # Raw Data
@dataclass
class RawVirtoolsLight(): class RawVirtoolsLight():
# Class member
mType: UTIL_virtools_types.VXLIGHT_TYPE = datafield(default=UTIL_virtools_types.VXLIGHT_TYPE.VX_LIGHTPOINT)
mColor: UTIL_virtools_types.VxColor = datafield(default_factory=lambda: UTIL_virtools_types.VxColor(1.0, 1.0, 1.0, 1.0))
mConstantAttenuation: float = datafield(default=1.0) mType: UTIL_virtools_types.VXLIGHT_TYPE
mLinearAttenuation: float = datafield(default=0.0) mColor: UTIL_virtools_types.VxColor
mQuadraticAttenuation: float = datafield(default=0.0)
mRange: float = datafield(default=100.0) mConstantAttenuation: float
mLinearAttenuation: float
mQuadraticAttenuation: float
mHotSpot: float = datafield(default=math.radians(40)) mRange: float
mFalloff: float = datafield(default=math.radians(45))
mFalloffShape: float = datafield(default=1.0) mHotSpot: float
mFalloff: float
mFalloffShape: float
# Class member default value
cDefaultType: typing.ClassVar[UTIL_virtools_types.VXLIGHT_TYPE] = UTIL_virtools_types.VXLIGHT_TYPE.VX_LIGHTPOINT
cDefaultColor: typing.ClassVar[UTIL_virtools_types.VxColor] = UTIL_virtools_types.VxColor(1.0, 1.0, 1.0, 1.0)
cDefaultConstantAttenuation: typing.ClassVar[float] = 1.0
cDefaultLinearAttenuation: typing.ClassVar[float] = 0.0
cDefaultQuadraticAttenuation: typing.ClassVar[float] = 0.0
cDefaultRange: typing.ClassVar[float] = 100.0
cDefaultHotSpot: typing.ClassVar[float] = math.radians(40)
cDefaultFalloff: typing.ClassVar[float] = math.radians(45)
cDefaultFalloffShape: typing.ClassVar[float] = 1.0
def __init__(self, **kwargs):
# assign default value for each component
self.mType = kwargs.get('mType', RawVirtoolsLight.cDefaultType)
self.mColor = kwargs.get('mColor', RawVirtoolsLight.cDefaultColor).clone()
self.mConstantAttenuation = kwargs.get('mConstantAttenuation', RawVirtoolsLight.cDefaultConstantAttenuation)
self.mLinearAttenuation = kwargs.get('mLinearAttenuation', RawVirtoolsLight.cDefaultLinearAttenuation)
self.mQuadraticAttenuation = kwargs.get('mQuadraticAttenuation', RawVirtoolsLight.cDefaultQuadraticAttenuation)
self.mRange = kwargs.get('mRange', RawVirtoolsLight.cDefaultRange)
self.mHotSpot = kwargs.get('mHotSpot', RawVirtoolsLight.cDefaultHotSpot)
self.mFalloff = kwargs.get('mFalloff', RawVirtoolsLight.cDefaultFalloff)
self.mFalloffShape = kwargs.get('mFalloffShape', RawVirtoolsLight.cDefaultFalloffShape)
def regulate(self) -> None: def regulate(self) -> None:
# regulate color and reset its alpha value # regulate color and reset its alpha value
@@ -42,18 +71,16 @@ class RawVirtoolsLight():
if self.mFalloff < self.mHotSpot: if self.mFalloff < self.mHotSpot:
self.mFalloff = self.mHotSpot self.mFalloff = self.mHotSpot
DEFAULT_RAW_VIRTOOLS_LIGHT = RawVirtoolsLight()
# Blender Property Group # Blender Property Group
_g_Helper_VXLIGHT_TYPE = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXLIGHT_TYPE) _g_Helper_VXLIGHT_TYPE: UTIL_virtools_types.EnumPropHelper = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXLIGHT_TYPE)
class BBP_PG_virtools_light(bpy.types.PropertyGroup): class BBP_PG_virtools_light(bpy.types.PropertyGroup):
light_type: bpy.props.EnumProperty( light_type: bpy.props.EnumProperty(
name = "Type", name = "Type",
description = "The type of this light", description = "The type of this light",
items = _g_Helper_VXLIGHT_TYPE.generate_items(), items = _g_Helper_VXLIGHT_TYPE.generate_items(),
default = _g_Helper_VXLIGHT_TYPE.to_selection(DEFAULT_RAW_VIRTOOLS_LIGHT.mType), default = _g_Helper_VXLIGHT_TYPE.to_selection(RawVirtoolsLight.cDefaultType),
translation_context = 'BBP_PG_virtools_light/property' translation_context = 'BBP_PG_virtools_light/property'
) # type: ignore ) # type: ignore
@@ -64,7 +91,7 @@ class BBP_PG_virtools_light(bpy.types.PropertyGroup):
min = 0.0, min = 0.0,
max = 1.0, max = 1.0,
size = 3, size = 3,
default = DEFAULT_RAW_VIRTOOLS_LIGHT.mColor.to_const_rgb(), default = RawVirtoolsLight.cDefaultColor.to_const_rgb(),
translation_context = 'BBP_PG_virtools_light/property' translation_context = 'BBP_PG_virtools_light/property'
) # type: ignore ) # type: ignore
@@ -74,7 +101,7 @@ class BBP_PG_virtools_light(bpy.types.PropertyGroup):
min = 0.0, min = 0.0,
max = 10.0, max = 10.0,
step = 10, step = 10,
default = DEFAULT_RAW_VIRTOOLS_LIGHT.mConstantAttenuation, default = RawVirtoolsLight.cDefaultConstantAttenuation,
translation_context = 'BBP_PG_virtools_light/property' translation_context = 'BBP_PG_virtools_light/property'
) # type: ignore ) # type: ignore
@@ -84,7 +111,7 @@ class BBP_PG_virtools_light(bpy.types.PropertyGroup):
min = 0.0, min = 0.0,
max = 10.0, max = 10.0,
step = 10, step = 10,
default = DEFAULT_RAW_VIRTOOLS_LIGHT.mLinearAttenuation, default = RawVirtoolsLight.cDefaultLinearAttenuation,
translation_context = 'BBP_PG_virtools_light/property' translation_context = 'BBP_PG_virtools_light/property'
) # type: ignore ) # type: ignore
@@ -94,7 +121,7 @@ class BBP_PG_virtools_light(bpy.types.PropertyGroup):
min = 0.0, min = 0.0,
max = 10.0, max = 10.0,
step = 10, step = 10,
default = DEFAULT_RAW_VIRTOOLS_LIGHT.mQuadraticAttenuation, default = RawVirtoolsLight.cDefaultQuadraticAttenuation,
translation_context = 'BBP_PG_virtools_light/property' translation_context = 'BBP_PG_virtools_light/property'
) # type: ignore ) # type: ignore
@@ -104,7 +131,7 @@ class BBP_PG_virtools_light(bpy.types.PropertyGroup):
min = 0.0, min = 0.0,
max = 200.0, max = 200.0,
step = 100, step = 100,
default = DEFAULT_RAW_VIRTOOLS_LIGHT.mRange, default = RawVirtoolsLight.cDefaultRange,
translation_context = 'BBP_PG_virtools_light/property' translation_context = 'BBP_PG_virtools_light/property'
) # type: ignore ) # type: ignore
@@ -114,7 +141,7 @@ class BBP_PG_virtools_light(bpy.types.PropertyGroup):
min = 0.0, min = 0.0,
max = math.radians(180), max = math.radians(180),
subtype = 'ANGLE', subtype = 'ANGLE',
default = DEFAULT_RAW_VIRTOOLS_LIGHT.mHotSpot, default = RawVirtoolsLight.cDefaultHotSpot,
translation_context = 'BBP_PG_virtools_light/property' translation_context = 'BBP_PG_virtools_light/property'
) # type: ignore ) # type: ignore
@@ -124,7 +151,7 @@ class BBP_PG_virtools_light(bpy.types.PropertyGroup):
min = 0.0, min = 0.0,
max = math.radians(180), max = math.radians(180),
subtype = 'ANGLE', subtype = 'ANGLE',
default = DEFAULT_RAW_VIRTOOLS_LIGHT.mFalloff, default = RawVirtoolsLight.cDefaultFalloff,
translation_context = 'BBP_PG_virtools_light/property' translation_context = 'BBP_PG_virtools_light/property'
) # type: ignore ) # type: ignore
@@ -134,7 +161,7 @@ class BBP_PG_virtools_light(bpy.types.PropertyGroup):
min = 0.0, min = 0.0,
max = 10.0, max = 10.0,
step = 10, step = 10,
default = DEFAULT_RAW_VIRTOOLS_LIGHT.mFalloffShape, default = RawVirtoolsLight.cDefaultFalloffShape,
translation_context = 'BBP_PG_virtools_light/property' translation_context = 'BBP_PG_virtools_light/property'
) # type: ignore ) # type: ignore

View File

@@ -1,41 +1,98 @@
import bpy import bpy
import typing, enum, copy, os import typing, enum, copy, os
from dataclasses import dataclass
from dataclasses import field as datafield
from . import UTIL_virtools_types, UTIL_functions, UTIL_ballance_texture, UTIL_file_browser from . import UTIL_virtools_types, UTIL_functions, UTIL_ballance_texture, UTIL_file_browser
from . import PROP_virtools_texture, PROP_preferences from . import PROP_virtools_texture, PROP_preferences
@dataclass
class RawVirtoolsMaterial(): class RawVirtoolsMaterial():
mDiffuse: UTIL_virtools_types.VxColor = datafield(default_factory=lambda: UTIL_virtools_types.VxColor(0.7, 0.7, 0.7, 1.0)) # Instance Member Declarations
mAmbient: UTIL_virtools_types.VxColor = datafield(default_factory=lambda: UTIL_virtools_types.VxColor(0.3, 0.3, 0.3, 1.0))
mSpecular: UTIL_virtools_types.VxColor = datafield(default_factory=lambda: UTIL_virtools_types.VxColor(0.5, 0.5, 0.5, 1.0))
mEmissive: UTIL_virtools_types.VxColor = datafield(default_factory=lambda: UTIL_virtools_types.VxColor(0.0, 0.0, 0.0, 1.0))
mSpecularPower: float = datafield(default=0.0)
mTexture: bpy.types.Image | None = datafield(default=None) mDiffuse: UTIL_virtools_types.VxColor
mTextureBorderColor: UTIL_virtools_types.VxColor = datafield(default_factory=lambda: UTIL_virtools_types.VxColor(0.0, 0.0, 0.0, 0.0)) mAmbient: UTIL_virtools_types.VxColor
mSpecular: UTIL_virtools_types.VxColor
mEmissive: UTIL_virtools_types.VxColor
mSpecularPower: float
mTextureBlendMode: UTIL_virtools_types.VXTEXTURE_BLENDMODE = datafield(default=UTIL_virtools_types.VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MODULATEALPHA) mTexture: bpy.types.Image | None
mTextureMinMode: UTIL_virtools_types.VXTEXTURE_FILTERMODE = datafield(default=UTIL_virtools_types.VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_LINEAR) mTextureBorderColor: UTIL_virtools_types.VxColor
mTextureMagMode: UTIL_virtools_types.VXTEXTURE_FILTERMODE = datafield(default=UTIL_virtools_types.VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_LINEAR)
mTextureAddressMode: UTIL_virtools_types.VXTEXTURE_ADDRESSMODE = datafield(default=UTIL_virtools_types.VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSWRAP)
mSourceBlend: UTIL_virtools_types.VXBLEND_MODE = datafield(default=UTIL_virtools_types.VXBLEND_MODE.VXBLEND_ONE) mTextureBlendMode: UTIL_virtools_types.VXTEXTURE_BLENDMODE
mDestBlend: UTIL_virtools_types.VXBLEND_MODE = datafield(default=UTIL_virtools_types.VXBLEND_MODE.VXBLEND_ZERO) mTextureMinMode: UTIL_virtools_types.VXTEXTURE_FILTERMODE
mFillMode: UTIL_virtools_types.VXFILL_MODE = datafield(default=UTIL_virtools_types.VXFILL_MODE.VXFILL_SOLID) mTextureMagMode: UTIL_virtools_types.VXTEXTURE_FILTERMODE
mShadeMode: UTIL_virtools_types.VXSHADE_MODE = datafield(default=UTIL_virtools_types.VXSHADE_MODE.VXSHADE_GOURAUD) mTextureAddressMode: UTIL_virtools_types.VXTEXTURE_ADDRESSMODE
mEnableAlphaTest: bool = datafield(default=False) mSourceBlend: UTIL_virtools_types.VXBLEND_MODE
mEnableAlphaBlend: bool = datafield(default=False) mDestBlend: UTIL_virtools_types.VXBLEND_MODE
mEnablePerspectiveCorrection: bool = datafield(default=True) mFillMode: UTIL_virtools_types.VXFILL_MODE
mEnableZWrite: bool = datafield(default=True) mShadeMode: UTIL_virtools_types.VXSHADE_MODE
mEnableTwoSided: bool = datafield(default=False)
mAlphaRef: int = datafield(default=0) mEnableAlphaTest: bool
mAlphaFunc: UTIL_virtools_types.VXCMPFUNC = datafield(default=UTIL_virtools_types.VXCMPFUNC.VXCMP_ALWAYS) mEnableAlphaBlend: bool
mZFunc: UTIL_virtools_types.VXCMPFUNC = datafield(default=UTIL_virtools_types.VXCMPFUNC.VXCMP_LESSEQUAL) mEnablePerspectiveCorrection: bool
mEnableZWrite: bool
mEnableTwoSided: bool
mAlphaRef: int
mAlphaFunc: UTIL_virtools_types.VXCMPFUNC
mZFunc: UTIL_virtools_types.VXCMPFUNC
# Default Value Declarations
cDefaultDiffuse: typing.ClassVar[UTIL_virtools_types.VxColor] = UTIL_virtools_types.VxColor(0.7, 0.7, 0.7, 1.0)
cDefaultAmbient: typing.ClassVar[UTIL_virtools_types.VxColor] = UTIL_virtools_types.VxColor(0.3, 0.3, 0.3, 1.0)
cDefaultSpecular: typing.ClassVar[UTIL_virtools_types.VxColor] = UTIL_virtools_types.VxColor(0.5, 0.5, 0.5, 1.0)
cDefaultEmissive: typing.ClassVar[UTIL_virtools_types.VxColor] = UTIL_virtools_types.VxColor(0.0, 0.0, 0.0, 1.0)
cDefaultSpecularPower: typing.ClassVar[float] = 0.0
cDefaultTexture: typing.ClassVar[bpy.types.Image | None] = None
cDefaultTextureBorderColor: typing.ClassVar[UTIL_virtools_types.VxColor] = UTIL_virtools_types.VxColor(0.0, 0.0, 0.0, 0.0)
cDefaultTextureBlendMode: typing.ClassVar[UTIL_virtools_types.VXTEXTURE_BLENDMODE]= UTIL_virtools_types.VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MODULATEALPHA
cDefaultTextureMinMode: typing.ClassVar[UTIL_virtools_types.VXTEXTURE_FILTERMODE] = UTIL_virtools_types.VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_LINEAR
cDefaultTextureMagMode: typing.ClassVar[UTIL_virtools_types.VXTEXTURE_FILTERMODE] = UTIL_virtools_types.VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_LINEAR
cDefaultTextureAddressMode: typing.ClassVar[UTIL_virtools_types.VXTEXTURE_ADDRESSMODE] = UTIL_virtools_types.VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSWRAP
cDefaultSourceBlend: typing.ClassVar[UTIL_virtools_types.VXBLEND_MODE] = UTIL_virtools_types.VXBLEND_MODE.VXBLEND_ONE
cDefaultDestBlend: typing.ClassVar[UTIL_virtools_types.VXBLEND_MODE] = UTIL_virtools_types.VXBLEND_MODE.VXBLEND_ZERO
cDefaultFillMode: typing.ClassVar[UTIL_virtools_types.VXFILL_MODE] = UTIL_virtools_types.VXFILL_MODE.VXFILL_SOLID
cDefaultShadeMode: typing.ClassVar[UTIL_virtools_types.VXSHADE_MODE] = UTIL_virtools_types.VXSHADE_MODE.VXSHADE_GOURAUD
cDefaultEnableAlphaTest: typing.ClassVar[bool] = False
cDefaultEnableAlphaBlend: typing.ClassVar[bool] = False
cDefaultEnablePerspectiveCorrection: typing.ClassVar[bool] = True
cDefaultEnableZWrite: typing.ClassVar[bool] = True
cDefaultEnableTwoSided: typing.ClassVar[bool] = False
cDefaultAlphaRef: typing.ClassVar[int] = 0
cDefaultAlphaFunc: typing.ClassVar[UTIL_virtools_types.VXCMPFUNC] = UTIL_virtools_types.VXCMPFUNC.VXCMP_ALWAYS
cDefaultZFunc: typing.ClassVar[UTIL_virtools_types.VXCMPFUNC] = UTIL_virtools_types.VXCMPFUNC.VXCMP_LESSEQUAL
def __init__(self, **kwargs):
# assign default value for each component
self.mDiffuse = kwargs.get('mDiffuse', RawVirtoolsMaterial.cDefaultDiffuse).clone()
self.mAmbient = kwargs.get('mAmbient', RawVirtoolsMaterial.cDefaultAmbient).clone()
self.mSpecular = kwargs.get('mSpecular', RawVirtoolsMaterial.cDefaultSpecular).clone()
self.mSpecularPower = kwargs.get('mSpecularPower', RawVirtoolsMaterial.cDefaultSpecularPower)
self.mEmissive = kwargs.get('mEmissive', RawVirtoolsMaterial.cDefaultEmissive).clone()
self.mEnableTwoSided = kwargs.get('mEnableTwoSided', RawVirtoolsMaterial.cDefaultEnableTwoSided)
self.mTexture = kwargs.get('mTexture', RawVirtoolsMaterial.cDefaultTexture)
self.mTextureMinMode = kwargs.get('mTextureMinMode', RawVirtoolsMaterial.cDefaultTextureMinMode)
self.mTextureMagMode = kwargs.get('mTextureMagMode', RawVirtoolsMaterial.cDefaultTextureMagMode)
self.mSourceBlend = kwargs.get('mSourceBlend', RawVirtoolsMaterial.cDefaultSourceBlend)
self.mDestBlend = kwargs.get('mDestBlend', RawVirtoolsMaterial.cDefaultDestBlend)
self.mEnableAlphaBlend = kwargs.get('mEnableAlphaBlend', RawVirtoolsMaterial.cDefaultEnableAlphaBlend)
self.mShadeMode = kwargs.get('mShadeMode', RawVirtoolsMaterial.cDefaultShadeMode)
self.mFillMode = kwargs.get('mFillMode', RawVirtoolsMaterial.cDefaultFillMode)
self.mEnableAlphaTest = kwargs.get('mEnableAlphaTest', RawVirtoolsMaterial.cDefaultEnableAlphaTest)
self.mEnableZWrite = kwargs.get('mEnableZWrite', RawVirtoolsMaterial.cDefaultEnableZWrite)
self.mEnablePerspectiveCorrection = kwargs.get('mEnablePerspectiveCorrection', RawVirtoolsMaterial.cDefaultEnablePerspectiveCorrection)
self.mTextureBlendMode = kwargs.get('mTextureBlendMode', RawVirtoolsMaterial.cDefaultTextureBlendMode)
self.mTextureAddressMode = kwargs.get('mTextureAddressMode', RawVirtoolsMaterial.cDefaultTextureAddressMode)
self.mZFunc = kwargs.get('mZFunc', RawVirtoolsMaterial.cDefaultZFunc)
self.mAlphaFunc = kwargs.get('mAlphaFunc', RawVirtoolsMaterial.cDefaultAlphaFunc)
self.mTextureBorderColor = kwargs.get('mTextureBorderColor', RawVirtoolsMaterial.cDefaultTextureBorderColor).clone()
self.mAlphaRef = kwargs.get('mAlphaRef', RawVirtoolsMaterial.cDefaultAlphaRef)
def regulate(self) -> None: def regulate(self) -> None:
# regulate colors # regulate colors
@@ -55,17 +112,15 @@ class RawVirtoolsMaterial():
# specular power # specular power
self.mSpecularPower = UTIL_functions.clamp_float(self.mSpecularPower, 0.0, 100.0) self.mSpecularPower = UTIL_functions.clamp_float(self.mSpecularPower, 0.0, 100.0)
DEFAULT_RAW_VIRTOOLS_MATERIAL = RawVirtoolsMaterial()
#region Blender Enum Prop Helper (Virtools type specified) #region Blender Enum Prop Helper (Virtools type specified)
_g_Helper_VXTEXTURE_BLENDMODE = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXTEXTURE_BLENDMODE) _g_Helper_VXTEXTURE_BLENDMODE: UTIL_virtools_types.EnumPropHelper = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXTEXTURE_BLENDMODE)
_g_Helper_VXTEXTURE_FILTERMODE = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXTEXTURE_FILTERMODE) _g_Helper_VXTEXTURE_FILTERMODE: UTIL_virtools_types.EnumPropHelper = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXTEXTURE_FILTERMODE)
_g_Helper_VXTEXTURE_ADDRESSMODE = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXTEXTURE_ADDRESSMODE) _g_Helper_VXTEXTURE_ADDRESSMODE: UTIL_virtools_types.EnumPropHelper = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXTEXTURE_ADDRESSMODE)
_g_Helper_VXBLEND_MODE = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXBLEND_MODE) _g_Helper_VXBLEND_MODE: UTIL_virtools_types.EnumPropHelper = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXBLEND_MODE)
_g_Helper_VXFILL_MODE = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXFILL_MODE) _g_Helper_VXFILL_MODE: UTIL_virtools_types.EnumPropHelper = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXFILL_MODE)
_g_Helper_VXSHADE_MODE = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXSHADE_MODE) _g_Helper_VXSHADE_MODE: UTIL_virtools_types.EnumPropHelper = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXSHADE_MODE)
_g_Helper_VXCMPFUNC = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXCMPFUNC) _g_Helper_VXCMPFUNC: UTIL_virtools_types.EnumPropHelper = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXCMPFUNC)
#endregion #endregion
@@ -77,7 +132,7 @@ class BBP_PG_virtools_material(bpy.types.PropertyGroup):
min = 0.0, min = 0.0,
max = 1.0, max = 1.0,
size = 3, size = 3,
default = DEFAULT_RAW_VIRTOOLS_MATERIAL.mAmbient.to_const_rgb(), default = RawVirtoolsMaterial.cDefaultAmbient.to_const_rgb(),
translation_context = 'BBP_PG_virtools_material/property' translation_context = 'BBP_PG_virtools_material/property'
) # type: ignore ) # type: ignore
@@ -88,7 +143,7 @@ class BBP_PG_virtools_material(bpy.types.PropertyGroup):
min = 0.0, min = 0.0,
max = 1.0, max = 1.0,
size = 4, size = 4,
default = DEFAULT_RAW_VIRTOOLS_MATERIAL.mDiffuse.to_const_rgba(), default = RawVirtoolsMaterial.cDefaultDiffuse.to_const_rgba(),
translation_context = 'BBP_PG_virtools_material/property' translation_context = 'BBP_PG_virtools_material/property'
) # type: ignore ) # type: ignore
@@ -99,7 +154,7 @@ class BBP_PG_virtools_material(bpy.types.PropertyGroup):
min = 0.0, min = 0.0,
max = 1.0, max = 1.0,
size = 3, size = 3,
default = DEFAULT_RAW_VIRTOOLS_MATERIAL.mSpecular.to_const_rgb(), default = RawVirtoolsMaterial.cDefaultSpecular.to_const_rgb(),
translation_context = 'BBP_PG_virtools_material/property' translation_context = 'BBP_PG_virtools_material/property'
) # type: ignore ) # type: ignore
@@ -110,7 +165,7 @@ class BBP_PG_virtools_material(bpy.types.PropertyGroup):
min = 0.0, min = 0.0,
max = 1.0, max = 1.0,
size = 3, size = 3,
default = DEFAULT_RAW_VIRTOOLS_MATERIAL.mEmissive.to_const_rgb(), default = RawVirtoolsMaterial.cDefaultEmissive.to_const_rgb(),
translation_context = 'BBP_PG_virtools_material/property' translation_context = 'BBP_PG_virtools_material/property'
) # type: ignore ) # type: ignore
@@ -119,7 +174,7 @@ class BBP_PG_virtools_material(bpy.types.PropertyGroup):
description = "Specular highlight power", description = "Specular highlight power",
min = 0.0, min = 0.0,
max = 100.0, max = 100.0,
default = DEFAULT_RAW_VIRTOOLS_MATERIAL.mSpecularPower, default = RawVirtoolsMaterial.cDefaultSpecularPower,
translation_context = 'BBP_PG_virtools_material/property' translation_context = 'BBP_PG_virtools_material/property'
) # type: ignore ) # type: ignore
@@ -137,7 +192,7 @@ class BBP_PG_virtools_material(bpy.types.PropertyGroup):
min = 0.0, min = 0.0,
max = 1.0, max = 1.0,
size = 4, size = 4,
default = DEFAULT_RAW_VIRTOOLS_MATERIAL.mTextureBorderColor.to_const_rgba(), default = RawVirtoolsMaterial.cDefaultTextureBorderColor.to_const_rgba(),
translation_context = 'BBP_PG_virtools_material/property' translation_context = 'BBP_PG_virtools_material/property'
) # type: ignore ) # type: ignore
@@ -145,7 +200,7 @@ class BBP_PG_virtools_material(bpy.types.PropertyGroup):
name = "Texture Blend", name = "Texture Blend",
description = "Texture blend mode", description = "Texture blend mode",
items = _g_Helper_VXTEXTURE_BLENDMODE.generate_items(), items = _g_Helper_VXTEXTURE_BLENDMODE.generate_items(),
default = _g_Helper_VXTEXTURE_BLENDMODE.to_selection(DEFAULT_RAW_VIRTOOLS_MATERIAL.mTextureBlendMode), default = _g_Helper_VXTEXTURE_BLENDMODE.to_selection(RawVirtoolsMaterial.cDefaultTextureBlendMode),
translation_context = 'BBP_PG_virtools_material/property' translation_context = 'BBP_PG_virtools_material/property'
) # type: ignore ) # type: ignore
@@ -153,7 +208,7 @@ class BBP_PG_virtools_material(bpy.types.PropertyGroup):
name = "Filter Min", name = "Filter Min",
description = "Texture filter mode when the texture is minified", description = "Texture filter mode when the texture is minified",
items = _g_Helper_VXTEXTURE_FILTERMODE.generate_items(), items = _g_Helper_VXTEXTURE_FILTERMODE.generate_items(),
default = _g_Helper_VXTEXTURE_FILTERMODE.to_selection(DEFAULT_RAW_VIRTOOLS_MATERIAL.mTextureMinMode), default = _g_Helper_VXTEXTURE_FILTERMODE.to_selection(RawVirtoolsMaterial.cDefaultTextureMinMode),
translation_context = 'BBP_PG_virtools_material/property' translation_context = 'BBP_PG_virtools_material/property'
) # type: ignore ) # type: ignore
@@ -161,7 +216,7 @@ class BBP_PG_virtools_material(bpy.types.PropertyGroup):
name = "Filter Mag", name = "Filter Mag",
description = "Texture filter mode when the texture is magnified", description = "Texture filter mode when the texture is magnified",
items = _g_Helper_VXTEXTURE_FILTERMODE.generate_items(), items = _g_Helper_VXTEXTURE_FILTERMODE.generate_items(),
default = _g_Helper_VXTEXTURE_FILTERMODE.to_selection(DEFAULT_RAW_VIRTOOLS_MATERIAL.mTextureMagMode), default = _g_Helper_VXTEXTURE_FILTERMODE.to_selection(RawVirtoolsMaterial.cDefaultTextureMagMode),
translation_context = 'BBP_PG_virtools_material/property' translation_context = 'BBP_PG_virtools_material/property'
) # type: ignore ) # type: ignore
@@ -169,7 +224,7 @@ class BBP_PG_virtools_material(bpy.types.PropertyGroup):
name = "Address Mode", name = "Address Mode",
description = "The address mode controls how the texture coordinates outside the range 0..1", description = "The address mode controls how the texture coordinates outside the range 0..1",
items = _g_Helper_VXTEXTURE_ADDRESSMODE.generate_items(), items = _g_Helper_VXTEXTURE_ADDRESSMODE.generate_items(),
default = _g_Helper_VXTEXTURE_ADDRESSMODE.to_selection(DEFAULT_RAW_VIRTOOLS_MATERIAL.mTextureAddressMode), default = _g_Helper_VXTEXTURE_ADDRESSMODE.to_selection(RawVirtoolsMaterial.cDefaultTextureAddressMode),
translation_context = 'BBP_PG_virtools_material/property' translation_context = 'BBP_PG_virtools_material/property'
) # type: ignore ) # type: ignore
@@ -177,7 +232,7 @@ class BBP_PG_virtools_material(bpy.types.PropertyGroup):
name = "Source Blend", name = "Source Blend",
description = "Source blend factor", description = "Source blend factor",
items = _g_Helper_VXBLEND_MODE.generate_items(), items = _g_Helper_VXBLEND_MODE.generate_items(),
default = _g_Helper_VXBLEND_MODE.to_selection(DEFAULT_RAW_VIRTOOLS_MATERIAL.mSourceBlend), default = _g_Helper_VXBLEND_MODE.to_selection(RawVirtoolsMaterial.cDefaultSourceBlend),
translation_context = 'BBP_PG_virtools_material/property' translation_context = 'BBP_PG_virtools_material/property'
) # type: ignore ) # type: ignore
@@ -185,7 +240,7 @@ class BBP_PG_virtools_material(bpy.types.PropertyGroup):
name = "Destination Blend", name = "Destination Blend",
description = "Destination blend factor", description = "Destination blend factor",
items = _g_Helper_VXBLEND_MODE.generate_items(), items = _g_Helper_VXBLEND_MODE.generate_items(),
default = _g_Helper_VXBLEND_MODE.to_selection(DEFAULT_RAW_VIRTOOLS_MATERIAL.mDestBlend), default = _g_Helper_VXBLEND_MODE.to_selection(RawVirtoolsMaterial.cDefaultDestBlend),
translation_context = 'BBP_PG_virtools_material/property' translation_context = 'BBP_PG_virtools_material/property'
) # type: ignore ) # type: ignore
@@ -193,7 +248,7 @@ class BBP_PG_virtools_material(bpy.types.PropertyGroup):
name = "Fill Mode", name = "Fill Mode",
description = "Fill mode", description = "Fill mode",
items = _g_Helper_VXFILL_MODE.generate_items(), items = _g_Helper_VXFILL_MODE.generate_items(),
default = _g_Helper_VXFILL_MODE.to_selection(DEFAULT_RAW_VIRTOOLS_MATERIAL.mFillMode), default = _g_Helper_VXFILL_MODE.to_selection(RawVirtoolsMaterial.cDefaultFillMode),
translation_context = 'BBP_PG_virtools_material/property' translation_context = 'BBP_PG_virtools_material/property'
) # type: ignore ) # type: ignore
@@ -201,38 +256,38 @@ class BBP_PG_virtools_material(bpy.types.PropertyGroup):
name = "Shade Mode", name = "Shade Mode",
description = "Shade mode", description = "Shade mode",
items = _g_Helper_VXSHADE_MODE.generate_items(), items = _g_Helper_VXSHADE_MODE.generate_items(),
default = _g_Helper_VXSHADE_MODE.to_selection(DEFAULT_RAW_VIRTOOLS_MATERIAL.mShadeMode), default = _g_Helper_VXSHADE_MODE.to_selection(RawVirtoolsMaterial.cDefaultShadeMode),
translation_context = 'BBP_PG_virtools_material/property' translation_context = 'BBP_PG_virtools_material/property'
) # type: ignore ) # type: ignore
enable_alpha_test: bpy.props.BoolProperty( enable_alpha_test: bpy.props.BoolProperty(
name = "Alpha Test", name = "Alpha Test",
description = "Whether the alpha test is enabled", description = "Whether the alpha test is enabled",
default = DEFAULT_RAW_VIRTOOLS_MATERIAL.mEnableAlphaTest, default = RawVirtoolsMaterial.cDefaultEnableAlphaTest,
translation_context = 'BBP_PG_virtools_material/property' translation_context = 'BBP_PG_virtools_material/property'
) # type: ignore ) # type: ignore
enable_alpha_blend: bpy.props.BoolProperty( enable_alpha_blend: bpy.props.BoolProperty(
name = "Blend", name = "Blend",
description = "Whether alpha blending is enabled or not.", description = "Whether alpha blending is enabled or not.",
default = DEFAULT_RAW_VIRTOOLS_MATERIAL.mEnableAlphaBlend, default = RawVirtoolsMaterial.cDefaultEnableAlphaBlend,
translation_context = 'BBP_PG_virtools_material/property' translation_context = 'BBP_PG_virtools_material/property'
) # type: ignore ) # type: ignore
enable_perspective_correction: bpy.props.BoolProperty( enable_perspective_correction: bpy.props.BoolProperty(
name = "Perspective Correction", name = "Perspective Correction",
description = "Whether texture perspective correction is enabled", description = "Whether texture perspective correction is enabled",
default = DEFAULT_RAW_VIRTOOLS_MATERIAL.mEnablePerspectiveCorrection, default = RawVirtoolsMaterial.cDefaultEnablePerspectiveCorrection,
translation_context = 'BBP_PG_virtools_material/property' translation_context = 'BBP_PG_virtools_material/property'
) # type: ignore ) # type: ignore
enable_z_write: bpy.props.BoolProperty( enable_z_write: bpy.props.BoolProperty(
name = "Z-Buffer Write", name = "Z-Buffer Write",
description = "Whether writing in ZBuffer is enabled.", description = "Whether writing in ZBuffer is enabled.",
default = DEFAULT_RAW_VIRTOOLS_MATERIAL.mEnableZWrite, default = RawVirtoolsMaterial.cDefaultEnableZWrite,
translation_context = 'BBP_PG_virtools_material/property' translation_context = 'BBP_PG_virtools_material/property'
) # type: ignore ) # type: ignore
enable_two_sided: bpy.props.BoolProperty( enable_two_sided: bpy.props.BoolProperty(
name = "Both Sided", name = "Both Sided",
description = "Whether the material is both sided or not", description = "Whether the material is both sided or not",
default = DEFAULT_RAW_VIRTOOLS_MATERIAL.mEnableTwoSided, default = RawVirtoolsMaterial.cDefaultEnableTwoSided,
translation_context = 'BBP_PG_virtools_material/property' translation_context = 'BBP_PG_virtools_material/property'
) # type: ignore ) # type: ignore
@@ -241,7 +296,7 @@ class BBP_PG_virtools_material(bpy.types.PropertyGroup):
description = "Alpha referential value", description = "Alpha referential value",
min = 0, min = 0,
max = 255, max = 255,
default = DEFAULT_RAW_VIRTOOLS_MATERIAL.mAlphaRef, default = RawVirtoolsMaterial.cDefaultAlphaRef,
translation_context = 'BBP_PG_virtools_material/property' translation_context = 'BBP_PG_virtools_material/property'
) # type: ignore ) # type: ignore
@@ -249,7 +304,7 @@ class BBP_PG_virtools_material(bpy.types.PropertyGroup):
name = "Alpha Test Function", name = "Alpha Test Function",
description = "Alpha comparision function", description = "Alpha comparision function",
items = _g_Helper_VXCMPFUNC.generate_items(), items = _g_Helper_VXCMPFUNC.generate_items(),
default = _g_Helper_VXCMPFUNC.to_selection(DEFAULT_RAW_VIRTOOLS_MATERIAL.mAlphaFunc), default = _g_Helper_VXCMPFUNC.to_selection(RawVirtoolsMaterial.cDefaultAlphaFunc),
translation_context = 'BBP_PG_virtools_material/property' translation_context = 'BBP_PG_virtools_material/property'
) # type: ignore ) # type: ignore
@@ -257,7 +312,7 @@ class BBP_PG_virtools_material(bpy.types.PropertyGroup):
name = "Z Compare Function", name = "Z Compare Function",
description = "Z Comparison function", description = "Z Comparison function",
items = _g_Helper_VXCMPFUNC.generate_items(), items = _g_Helper_VXCMPFUNC.generate_items(),
default = _g_Helper_VXCMPFUNC.to_selection(DEFAULT_RAW_VIRTOOLS_MATERIAL.mZFunc), default = _g_Helper_VXCMPFUNC.to_selection(RawVirtoolsMaterial.cDefaultZFunc),
translation_context = 'BBP_PG_virtools_material/property' translation_context = 'BBP_PG_virtools_material/property'
) # type: ignore ) # type: ignore
@@ -503,7 +558,7 @@ def preset_virtools_material(mtl: bpy.types.Material, preset_type: MaterialPrese
set_raw_virtools_material(mtl, preset_data) set_raw_virtools_material(mtl, preset_data)
# create preset enum blender helper # create preset enum blender helper
_g_Helper_MtlPreset = UTIL_functions.EnumPropHelper( _g_Helper_MtlPreset: UTIL_functions.EnumPropHelper = UTIL_functions.EnumPropHelper(
MaterialPresetType, MaterialPresetType,
lambda x: str(x.value), lambda x: str(x.value),
lambda x: MaterialPresetType(int(x)), lambda x: MaterialPresetType(int(x)),
@@ -517,13 +572,13 @@ _g_Helper_MtlPreset = UTIL_functions.EnumPropHelper(
#region Fix Material #region Fix Material
def fix_material(mtl: bpy.types.Material) -> bool: def fix_material(mtl: bpy.types.Material) -> bool:
""" """!
Fix single Blender material. Fix single Blender material.
The implementation of this function is copied from `BallanceVirtoolsHelper/bvh/features/mapping/bmfile_fix_texture.cpp` @remark The implementation of this function is copied from BallanceVirtoolsHelper/bvh/features/mapping/bmfile_fix_texture.cpp
:param mtl: The blender material need to be processed. @param mtl[in] The blender material need to be processed.
:return: True if we do a fix, otherwise return False. @return True if we do a fix, otherwise return False.
""" """
# prepare return value first # prepare return value first
ret: bool = False ret: bool = False
@@ -899,7 +954,6 @@ class BBP_OT_preset_virtools_material(bpy.types.Operator):
name = "Preset", name = "Preset",
description = "The preset which you want to apply.", description = "The preset which you want to apply.",
items = _g_Helper_MtlPreset.generate_items(), items = _g_Helper_MtlPreset.generate_items(),
translation_context = 'BBP_OT_preset_virtools_material/property'
) # type: ignore ) # type: ignore
@classmethod @classmethod

View File

@@ -1,19 +1,21 @@
import bpy import bpy
import typing, enum import typing, enum
from dataclasses import dataclass from . import UTIL_functions, UTIL_virtools_types
from dataclasses import field as datafield
from . import UTIL_functions, UTIL_blender_mesh, UTIL_virtools_types
# Raw Data # Raw Data
@dataclass
class RawVirtoolsMesh(): class RawVirtoolsMesh():
mLitMode: UTIL_virtools_types.VXMESH_LITMODE = datafield(default=UTIL_virtools_types.VXMESH_LITMODE.VX_LITMESH) # Instance Member Declarations
mLitMode: UTIL_virtools_types.VXMESH_LITMODE
DEFAULT_RAW_VIRTOOLS_MESH = RawVirtoolsMesh() # Default Value Declarations
cDefaultLitMode: typing.ClassVar[UTIL_virtools_types.VXMESH_LITMODE] = UTIL_virtools_types.VXMESH_LITMODE.VX_LITMESH
def __init__(self, **kwargs):
# assign default value for each component
self.mLitMode = kwargs.get('mLitMode', RawVirtoolsMesh.cDefaultLitMode)
# blender enum prop helper defines # blender enum prop helper defines
_g_Helper_VXMESH_LITMODE = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXMESH_LITMODE) _g_Helper_VXMESH_LITMODE: UTIL_virtools_types.EnumPropHelper = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXMESH_LITMODE)
# Blender Property Group # Blender Property Group
@@ -22,27 +24,25 @@ class BBP_PG_virtools_mesh(bpy.types.PropertyGroup):
name = "Lit Mode", name = "Lit Mode",
description = "Lighting mode of the mesh.", description = "Lighting mode of the mesh.",
items = _g_Helper_VXMESH_LITMODE.generate_items(), items = _g_Helper_VXMESH_LITMODE.generate_items(),
default = _g_Helper_VXMESH_LITMODE.to_selection(DEFAULT_RAW_VIRTOOLS_MESH.mLitMode), default = _g_Helper_VXMESH_LITMODE.to_selection(RawVirtoolsMesh.cDefaultLitMode),
translation_context = 'BBP_PG_virtools_mesh/property' translation_context = 'BBP_PG_virtools_mesh/property'
) # type: ignore ) # type: ignore
# Getter Setter # Getter Setter
CanToMesh = bpy.types.Mesh | bpy.types.Curve | bpy.types.SurfaceCurve | bpy.types.TextCurve | bpy.types.MetaBall def get_virtools_mesh(mesh: bpy.types.Mesh) -> BBP_PG_virtools_mesh:
return mesh.virtools_mesh
def get_virtools_mesh(meshlike: CanToMesh) -> BBP_PG_virtools_mesh: def get_raw_virtools_mesh(mesh: bpy.types.Mesh) -> RawVirtoolsMesh:
return meshlike.virtools_mesh props: BBP_PG_virtools_mesh = get_virtools_mesh(mesh)
def get_raw_virtools_mesh(meshlike: CanToMesh) -> RawVirtoolsMesh:
props: BBP_PG_virtools_mesh = get_virtools_mesh(meshlike)
rawdata: RawVirtoolsMesh = RawVirtoolsMesh() rawdata: RawVirtoolsMesh = RawVirtoolsMesh()
rawdata.mLitMode = _g_Helper_VXMESH_LITMODE.get_selection(props.lit_mode) rawdata.mLitMode = _g_Helper_VXMESH_LITMODE.get_selection(props.lit_mode)
return rawdata return rawdata
def set_raw_virtools_mesh(meshlike: CanToMesh, rawdata: RawVirtoolsMesh) -> None: def set_raw_virtools_mesh(mesh: bpy.types.Mesh, rawdata: RawVirtoolsMesh) -> None:
props: BBP_PG_virtools_mesh = get_virtools_mesh(meshlike) props: BBP_PG_virtools_mesh = get_virtools_mesh(mesh)
props.lit_mode = _g_Helper_VXMESH_LITMODE.to_selection(rawdata.mLitMode) props.lit_mode = _g_Helper_VXMESH_LITMODE.to_selection(rawdata.mLitMode)
@@ -59,22 +59,12 @@ class BBP_PT_virtools_mesh(bpy.types.Panel):
@classmethod @classmethod
def poll(cls, context): def poll(cls, context):
if context.mesh is not None: return True return context.mesh is not None
if context.curve is not None: return True
if context.meta_ball is not None: return True
return False
def draw(self, context): def draw(self, context):
# get layout # get layout and target
layout = self.layout layout = self.layout
# get target props: BBP_PG_virtools_mesh = get_virtools_mesh(context.mesh)
datablock: typing.Any
if context.mesh is not None: datablock = context.mesh
elif context.curve is not None: datablock = context.curve
elif context.meta_ball is not None: datablock = context.meta_ball
else: datablock = None
# get mesh properties
props: BBP_PG_virtools_mesh = get_virtools_mesh(datablock)
# draw data # draw data
layout.prop(props, 'lit_mode') layout.prop(props, 'lit_mode')
@@ -85,21 +75,11 @@ def register() -> None:
bpy.utils.register_class(BBP_PG_virtools_mesh) bpy.utils.register_class(BBP_PG_virtools_mesh)
bpy.utils.register_class(BBP_PT_virtools_mesh) bpy.utils.register_class(BBP_PT_virtools_mesh)
# Add metadata into mesh-like data block. # add into mesh metadata
# according to TemporaryMesh, we need add it into:
# mesh, curve, surface, font, and metaball.
bpy.types.Mesh.virtools_mesh = bpy.props.PointerProperty(type = BBP_PG_virtools_mesh) bpy.types.Mesh.virtools_mesh = bpy.props.PointerProperty(type = BBP_PG_virtools_mesh)
bpy.types.Curve.virtools_mesh = bpy.props.PointerProperty(type = BBP_PG_virtools_mesh)
bpy.types.SurfaceCurve.virtools_mesh = bpy.props.PointerProperty(type = BBP_PG_virtools_mesh)
bpy.types.TextCurve.virtools_mesh = bpy.props.PointerProperty(type = BBP_PG_virtools_mesh)
bpy.types.MetaBall.virtools_mesh = bpy.props.PointerProperty(type = BBP_PG_virtools_mesh)
def unregister() -> None: def unregister() -> None:
# remove from metadata # remove from metadata
del bpy.types.MetaBall.virtools_mesh
del bpy.types.TextCurve.virtools_mesh
del bpy.types.SurfaceCurve.virtools_mesh
del bpy.types.Curve.virtools_mesh
del bpy.types.Mesh.virtools_mesh del bpy.types.Mesh.virtools_mesh
bpy.utils.unregister_class(BBP_PT_virtools_mesh) bpy.utils.unregister_class(BBP_PT_virtools_mesh)

View File

@@ -1,20 +1,27 @@
import bpy import bpy
import typing import typing
from dataclasses import dataclass
from dataclasses import field as datafield
from . import UTIL_virtools_types, UTIL_functions from . import UTIL_virtools_types, UTIL_functions
@dataclass
class RawVirtoolsTexture(): class RawVirtoolsTexture():
mSaveOptions: UTIL_virtools_types.CK_TEXTURE_SAVEOPTIONS = datafield(default=UTIL_virtools_types.CK_TEXTURE_SAVEOPTIONS.CKTEXTURE_RAWDATA) # Instance Member Declarations
mVideoFormat: UTIL_virtools_types.VX_PIXELFORMAT = datafield(default=UTIL_virtools_types.VX_PIXELFORMAT._16_ARGB1555)
mSaveOptions: UTIL_virtools_types.CK_TEXTURE_SAVEOPTIONS
mVideoFormat: UTIL_virtools_types.VX_PIXELFORMAT
DEFAULT_RAW_VIRTOOLS_TEXTURE = RawVirtoolsTexture() # Default Value Declarations
cDefaultSaveOptions: typing.ClassVar[UTIL_virtools_types.CK_TEXTURE_SAVEOPTIONS] = UTIL_virtools_types.CK_TEXTURE_SAVEOPTIONS.CKTEXTURE_RAWDATA
cDefaultVideoFormat: typing.ClassVar[UTIL_virtools_types.VX_PIXELFORMAT] = UTIL_virtools_types.VX_PIXELFORMAT._16_ARGB1555
def __init__(self, **kwargs):
# assign default value for each component
self.mSaveOptions = kwargs.get('mSaveOptions', RawVirtoolsTexture.cDefaultSaveOptions)
self.mVideoFormat = kwargs.get('mVideoFormat', RawVirtoolsTexture.cDefaultVideoFormat)
# blender enum prop helper defines # blender enum prop helper defines
_g_Helper_CK_TEXTURE_SAVEOPTIONS = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.CK_TEXTURE_SAVEOPTIONS) _g_Helper_CK_TEXTURE_SAVEOPTIONS: UTIL_virtools_types.EnumPropHelper = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.CK_TEXTURE_SAVEOPTIONS)
_g_Helper_VX_PIXELFORMAT = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VX_PIXELFORMAT) _g_Helper_VX_PIXELFORMAT: UTIL_virtools_types.EnumPropHelper = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VX_PIXELFORMAT)
class BBP_PG_virtools_texture(bpy.types.PropertyGroup): class BBP_PG_virtools_texture(bpy.types.PropertyGroup):
@@ -22,7 +29,7 @@ class BBP_PG_virtools_texture(bpy.types.PropertyGroup):
name = "Save Options", name = "Save Options",
description = "When saving a composition textures or sprites can be kept as reference to external files or converted to a given format and saved inside the composition file.", description = "When saving a composition textures or sprites can be kept as reference to external files or converted to a given format and saved inside the composition file.",
items = _g_Helper_CK_TEXTURE_SAVEOPTIONS.generate_items(), items = _g_Helper_CK_TEXTURE_SAVEOPTIONS.generate_items(),
default = _g_Helper_CK_TEXTURE_SAVEOPTIONS.to_selection(DEFAULT_RAW_VIRTOOLS_TEXTURE.mSaveOptions), default = _g_Helper_CK_TEXTURE_SAVEOPTIONS.to_selection(RawVirtoolsTexture.cDefaultSaveOptions),
translation_context = 'BBP_PG_virtools_texture/property' translation_context = 'BBP_PG_virtools_texture/property'
) # type: ignore ) # type: ignore
@@ -30,7 +37,7 @@ class BBP_PG_virtools_texture(bpy.types.PropertyGroup):
name = "Video Format", name = "Video Format",
description = "The desired surface pixel format in video memory.", description = "The desired surface pixel format in video memory.",
items = _g_Helper_VX_PIXELFORMAT.generate_items(), items = _g_Helper_VX_PIXELFORMAT.generate_items(),
default = _g_Helper_VX_PIXELFORMAT.to_selection(DEFAULT_RAW_VIRTOOLS_TEXTURE.mVideoFormat), default = _g_Helper_VX_PIXELFORMAT.to_selection(RawVirtoolsTexture.cDefaultVideoFormat),
translation_context = 'BBP_PG_virtools_texture/property' translation_context = 'BBP_PG_virtools_texture/property'
) # type: ignore ) # type: ignore
@@ -57,10 +64,12 @@ def set_raw_virtools_texture(img: bpy.types.Image, rawdata: RawVirtoolsTexture)
#region Virtools Texture Drawer #region Virtools Texture Drawer
# YYC MARK: """!
# Because Image do not have its unique properties window, @remark
# so we only can draw Virtools Texture properties in other window. Because Image do not have its unique properties window
# We provide various functions to help draw properties. so we only can draw virtools texture properties in other window
we provide various function to help draw property.
"""
def draw_virtools_texture(img: bpy.types.Image, layout: bpy.types.UILayout): def draw_virtools_texture(img: bpy.types.Image, layout: bpy.types.UILayout):
props: BBP_PG_virtools_texture = get_virtools_texture(img) props: BBP_PG_virtools_texture = get_virtools_texture(img)

View File

@@ -105,37 +105,22 @@ def _nest_custom_split_normal(nml_array: array.array) -> typing.Iterator[UTIL_vi
class TemporaryMesh(): class TemporaryMesh():
""" """
Create a temporary mesh for convenient exporting. Create a temporary mesh for convenient exporting.
When exporting mesh, we need evaluate it first, then triangulate it. When exporting mesh, we need triangulate it first.
We create a temporary mesh to hold the evaluated and triangulated mesh result. We create a temporary mesh to hold the triangulated mesh result.
So that original object will not be affected and keep its original geometry. So that original object will not be affected and keep its original geometry.
Please note passed bpy.types.Object must be an object which can be converted into mesh. Please note passed bpy.types.Object must be Mesh Object.
You can use this class provided static method to check it.
""" """
__cAllowedObjectType: typing.ClassVar[set[str]] = {
'MESH', 'CURVE', 'SURFACE', 'FONT', 'META'
}
@staticmethod
def has_geometry(obj: bpy.types.Object):
"""
Check whether given Blender object has geometry.
If it has, it can safely utilize this class for visiting mesh.
"""
return obj.type in TemporaryMesh.__cAllowedObjectType
__mBindingObject: bpy.types.Object __mBindingObject: bpy.types.Object
__mEvaluatedObject: bpy.types.Object
__mTempMesh: bpy.types.Mesh __mTempMesh: bpy.types.Mesh
def __init__(self, binding_obj: bpy.types.Object): def __init__(self, binding_obj: bpy.types.Object):
depsgraph = bpy.context.evaluated_depsgraph_get()
self.__mBindingObject = binding_obj self.__mBindingObject = binding_obj
self.__mEvaluatedObject = self.__mBindingObject.evaluated_get(depsgraph) self.__mTempMesh = None
self.__mTempMesh = self.__mEvaluatedObject.to_mesh()
if self.__mTempMesh is None: if self.__mBindingObject.data is None:
raise UTIL_functions.BBPException('try getting mesh from an object without mesh.') raise UTIL_functions.BBPException('try getting mesh from an object without mesh.')
self.__mTempMesh = self.__mBindingObject.to_mesh()
def __enter__(self): def __enter__(self):
return self return self
@@ -144,7 +129,6 @@ class TemporaryMesh():
self.dispose() self.dispose()
def is_valid(self) -> bool: def is_valid(self) -> bool:
if self.__mBindingObject is None: return False
if self.__mBindingObject is None: return False if self.__mBindingObject is None: return False
if self.__mTempMesh is None: return False if self.__mTempMesh is None: return False
return True return True
@@ -152,8 +136,7 @@ class TemporaryMesh():
def dispose(self) -> None: def dispose(self) -> None:
if self.is_valid(): if self.is_valid():
self.__mTempMesh = None self.__mTempMesh = None
self.__mEvaluatedObject.to_mesh_clear() self.__mBindingObject.to_mesh_clear()
self.__mEvaluatedObject = None
self.__mBindingObject = None self.__mBindingObject = None
def get_temp_mesh(self) -> bpy.types.Mesh: def get_temp_mesh(self) -> bpy.types.Mesh:

View File

@@ -1,7 +1,7 @@
import bpy, mathutils import bpy, mathutils
import os, json, enum, typing, math import os, json, enum, typing, math
from . import PROP_virtools_group, PROP_bme_material, UTIL_naming_convention from . import PROP_virtools_group, PROP_bme_material
from . import UTIL_functions, UTIL_icons_manager, UTIL_blender_mesh, UTIL_virtools_types from . import UTIL_functions, UTIL_icons_manager, UTIL_blender_mesh, UTIL_virtools_types, UTIL_naming_convension
## NOTE: Outside caller should use BME struct's unique indetifier to visit each prototype ## NOTE: Outside caller should use BME struct's unique indetifier to visit each prototype
# and drive this class' functions to work. # and drive this class' functions to work.
@@ -24,7 +24,6 @@ TOKEN_IDENTIFIER: str = 'identifier'
TOKEN_SHOWCASE: str = 'showcase' TOKEN_SHOWCASE: str = 'showcase'
TOKEN_SHOWCASE_TITLE: str = 'title' TOKEN_SHOWCASE_TITLE: str = 'title'
TOKEN_SHOWCASE_CATEGORY: str = 'category'
TOKEN_SHOWCASE_ICON: str = 'icon' TOKEN_SHOWCASE_ICON: str = 'icon'
TOKEN_SHOWCASE_TYPE: str = 'type' TOKEN_SHOWCASE_TYPE: str = 'type'
TOKEN_SHOWCASE_CFGS: str = 'cfgs' TOKEN_SHOWCASE_CFGS: str = 'cfgs'
@@ -65,10 +64,10 @@ TOKEN_INSTANCES_TRANSFORM: str = 'transform'
#region Prototype Loader #region Prototype Loader
## The list storing BME prototype.
_g_BMEPrototypes: list[dict[str, typing.Any]] = [] _g_BMEPrototypes: list[dict[str, typing.Any]] = []
"""The list storing BME prototype.""" ## The dict. Key is prototype identifier. value is the index of prototype in prototype list.
_g_BMEPrototypeIndexMap: dict[str, int] = {} _g_BMEPrototypeIndexMap: dict[str, int] = {}
"""The dict. Key is prototype identifier. Value is the index of prototype in prototype list."""
# the core loader # the core loader
for walk_root, walk_dirs, walk_files in os.walk(os.path.join(os.path.dirname(__file__), 'jsons')): for walk_root, walk_dirs, walk_files in os.walk(os.path.join(os.path.dirname(__file__), 'jsons')):
@@ -100,7 +99,7 @@ def _env_fct_angle(x1: float, y1: float, x2: float, y2: float) -> float:
# second, its direction (clockwise is positive) is opposite with blender rotation direction (counter-clockwise is positive). # second, its direction (clockwise is positive) is opposite with blender rotation direction (counter-clockwise is positive).
diff = mathutils.Vector((x2, y2)) - mathutils.Vector((x1, y1)) diff = mathutils.Vector((x2, y2)) - mathutils.Vector((x1, y1))
bld_angle = math.degrees(mathutils.Vector((1,0)).angle_signed(diff, 0)) bld_angle = math.degrees(mathutils.Vector((1,0)).angle_signed(diff, 0))
# flip it first # flip it first
bld_angle = -bld_angle bld_angle = -bld_angle
# process positove number and negative number respectively # process positove number and negative number respectively
@@ -142,7 +141,7 @@ _g_ProgFieldGlobals: dict[str, typing.Any] = {
'rot': lambda x, y, z: mathutils.Matrix.LocRotScale(None, mathutils.Euler((math.radians(x), math.radians(y), math.radians(z)), 'XYZ'), None), 'rot': lambda x, y, z: mathutils.Matrix.LocRotScale(None, mathutils.Euler((math.radians(x), math.radians(y), math.radians(z)), 'XYZ'), None),
'scale': lambda x, y, z: mathutils.Matrix.LocRotScale(None, None, (x, y, z)), 'scale': lambda x, y, z: mathutils.Matrix.LocRotScale(None, None, (x, y, z)),
'ident': lambda: mathutils.Matrix.Identity(4), 'ident': lambda: mathutils.Matrix.Identity(4),
# my misc custom functions # my misc custom functions
'distance': _env_fct_distance, 'distance': _env_fct_distance,
'angle': _env_fct_angle, 'angle': _env_fct_angle,
@@ -188,38 +187,15 @@ class PrototypeShowcaseCfgDescriptor():
def get_default(self) -> typing.Any: def get_default(self) -> typing.Any:
return _eval_showcase_cfgs_default(self.__mRawCfg[TOKEN_SHOWCASE_CFGS_DEFAULT]) return _eval_showcase_cfgs_default(self.__mRawCfg[TOKEN_SHOWCASE_CFGS_DEFAULT])
class EnumPropHelper(UTIL_functions.EnumPropHelper[str]): class EnumPropHelper(UTIL_functions.EnumPropHelper):
""" """
The BME specialized Blender EnumProperty helper. The BME specialized Blender EnumProperty helper.
""" """
showcase_identifiers: tuple[str, ...]
showcase_categories: dict[str, tuple[str, ...]]
def __init__(self): def __init__(self):
# build cache for showcase identifiers and categories
# prepare cache value
identifiers: list[str] = []
categories: dict[str, list[str]] = {}
# iterate showcase prototypes
for x in filter(lambda x: x[TOKEN_SHOWCASE] is not None, _g_BMEPrototypes):
# fetch identifier and category
identifier = typing.cast(str, x[TOKEN_IDENTIFIER])
category = typing.cast(str, x[TOKEN_SHOWCASE][TOKEN_SHOWCASE_CATEGORY])
# add into identifier list
identifiers.append(identifier)
# add into categories
categories_inner = categories.get(category, None)
if categories_inner is None:
categories_inner = []
categories[category] = categories_inner
categories_inner.append(identifier)
# tuple the result
self.showcase_identifiers = tuple(identifiers)
self.showcase_categories = {k: tuple(v) for k, v in categories.items()}
# init parent class # init parent class
super().__init__( UTIL_functions.EnumPropHelper.__init__(
self,
self.get_bme_identifiers(), self.get_bme_identifiers(),
lambda x: x, lambda x: x,
lambda x: x, lambda x: x,
@@ -227,20 +203,17 @@ class EnumPropHelper(UTIL_functions.EnumPropHelper[str]):
lambda _: '', lambda _: '',
lambda x: self.get_bme_showcase_icon(x) lambda x: self.get_bme_showcase_icon(x)
) )
def get_bme_identifiers(self) -> tuple[str, ...]: def get_bme_identifiers(self) -> tuple[str, ...]:
""" """
Get the identifier of prototype which need to be exposed to user. Get the identifier of prototype which need to be exposed to user.
In other words, template prototype is not included. Template prototype is not included.
""" """
return self.showcase_identifiers return tuple(
x[TOKEN_IDENTIFIER] # get identifier
for x in filter(lambda x: x[TOKEN_SHOWCASE] is not None, _g_BMEPrototypes) # filter() to filter no showcase template.
)
def get_bme_categories(self) -> dict[str, tuple[str, ...]]:
"""
Get user-oriented identifier list grouped by category.
"""
return self.showcase_categories
def get_bme_showcase_title(self, ident: str) -> str: def get_bme_showcase_title(self, ident: str) -> str:
""" """
Get BME display title by prototype identifier. Get BME display title by prototype identifier.
@@ -298,23 +271,23 @@ def create_bme_struct_wrapper(ident: str, cfgs: dict[str, typing.Any]) -> bpy.ty
# create object and assign prop # create object and assign prop
# get obj info first # get obj info first
obj_info: UTIL_naming_convention.BallanceObjectInfo obj_info: UTIL_naming_convension.BallanceObjectInfo
match(PrototypeShowcaseTypes(proto[TOKEN_SHOWCASE][TOKEN_SHOWCASE_TYPE])): match(PrototypeShowcaseTypes(proto[TOKEN_SHOWCASE][TOKEN_SHOWCASE_TYPE])):
case PrototypeShowcaseTypes.No: case PrototypeShowcaseTypes.No:
obj_info = UTIL_naming_convention.BallanceObjectInfo.create_from_others(UTIL_naming_convention.BallanceObjectType.DECORATION) obj_info = UTIL_naming_convension.BallanceObjectInfo.create_from_others(UTIL_naming_convension.BallanceObjectType.DECORATION)
case PrototypeShowcaseTypes.Floor: case PrototypeShowcaseTypes.Floor:
obj_info = UTIL_naming_convention.BallanceObjectInfo.create_from_others(UTIL_naming_convention.BallanceObjectType.FLOOR) obj_info = UTIL_naming_convension.BallanceObjectInfo.create_from_others(UTIL_naming_convension.BallanceObjectType.FLOOR)
case PrototypeShowcaseTypes.Rail: case PrototypeShowcaseTypes.Rail:
obj_info = UTIL_naming_convention.BallanceObjectInfo.create_from_others(UTIL_naming_convention.BallanceObjectType.RAIL) obj_info = UTIL_naming_convension.BallanceObjectInfo.create_from_others(UTIL_naming_convension.BallanceObjectType.RAIL)
case PrototypeShowcaseTypes.Wood: case PrototypeShowcaseTypes.Wood:
obj_info = UTIL_naming_convention.BallanceObjectInfo.create_from_others(UTIL_naming_convention.BallanceObjectType.WOOD) obj_info = UTIL_naming_convension.BallanceObjectInfo.create_from_others(UTIL_naming_convension.BallanceObjectType.WOOD)
# then get object name # then get object name
obj_name: str | None = UTIL_naming_convention.YYCToolchainConvention.set_to_name(obj_info, None) obj_name: str | None = UTIL_naming_convension.YYCToolchainConvention.set_to_name(obj_info, None)
if obj_name is None: raise UTIL_functions.BBPException('impossible null name') if obj_name is None: raise UTIL_functions.BBPException('impossible null name')
# create object by name # create object by name
obj: bpy.types.Object = bpy.data.objects.new(obj_name, mesh) obj: bpy.types.Object = bpy.data.objects.new(obj_name, mesh)
# assign virtools groups # assign virtools groups
UTIL_naming_convention.VirtoolsGroupConvention.set_to_object(obj, obj_info, None) UTIL_naming_convension.VirtoolsGroupConvention.set_to_object(obj, obj_info, None)
# return object # return object
return obj return obj
@@ -354,14 +327,14 @@ def create_bme_struct(
# create mtl slot remap to help following mesh adding # create mtl slot remap to help following mesh adding
# because mesh writer do not accept string format mtl slot visiting, # because mesh writer do not accept string format mtl slot visiting,
# it only accept int based mtl slot index. # it only accept int based mtl slot index.
# #
# Also we build face used mtl slot index at the same time. # Also we build face used mtl slot index at the same time.
# So we do not analyse texture field again when providing face data. # So we do not analyse texture field again when providing face data.
# The result is in `prebuild_face_mtl_idx` and please note it will store all face's mtl index. # The result is in `prebuild_face_mtl_idx` and please note it will store all face's mtl index.
# For example: if face 0 is skipped and face 1 is used, the first entry in `prebuild_face_mtl_idx` # For example: if face 0 is skipped and face 1 is used, the first entry in `prebuild_face_mtl_idx`
# will be the mtl slot index used by face 0, not 1. And its length is equal to the face count. # will be the mtl slot index used by face 0, not 1. And its length is equal to the face count.
# However, because face 0 is skipped, so the entry is not used and default set to 0. # However, because face 0 is skipped, so the entry is not used and default set to 0.
# #
# NOTE: since Python 3.6, the item of builtin dict is ordered by inserting order. # NOTE: since Python 3.6, the item of builtin dict is ordered by inserting order.
# we rely on this to implement following features. # we rely on this to implement following features.
mtl_remap: dict[str, int] = {} mtl_remap: dict[str, int] = {}
@@ -379,7 +352,7 @@ def create_bme_struct(
# if existing, no need to add into remap # if existing, no need to add into remap
# but we need get its index from remap # but we need get its index from remap
prebuild_face_mtl_idx[face_idx] = mtl_remap.get(mtl_name, 0) prebuild_face_mtl_idx[face_idx] = mtl_remap.get(mtl_name, 0)
# pre-compute vertices data because we may need used later. # pre-compute vertices data because we may need used later.
# Because if face normal data is null, it mean that we need to compute it # Because if face normal data is null, it mean that we need to compute it
# by given vertices. # by given vertices.
@@ -394,7 +367,7 @@ def create_bme_struct(
cache_bv = typing.cast(mathutils.Vector, transform @ cache_bv) cache_bv = typing.cast(mathutils.Vector, transform @ cache_bv)
# get result # get result
prebuild_vec_data.append((cache_bv.x, cache_bv.y, cache_bv.z)) prebuild_vec_data.append((cache_bv.x, cache_bv.y, cache_bv.z))
# Check whether given transform is mirror matrix # Check whether given transform is mirror matrix
# because mirror matrix will reverse triangle indice order. # because mirror matrix will reverse triangle indice order.
# If matrix is mirror matrix, we need reverse it again in following procession, # If matrix is mirror matrix, we need reverse it again in following procession,

View File

@@ -2,35 +2,37 @@ import bpy, mathutils
import math, typing, enum, sys import math, typing, enum, sys
class BBPException(Exception): class BBPException(Exception):
""" The exception thrown by Ballance Blender Plugin""" """
The exception thrown by Ballance Blender Plugin
"""
pass pass
def clamp_float(v: float, min_val: float, max_val: float) -> float: def clamp_float(v: float, min_val: float, max_val: float) -> float:
""" """!
Clamp a float value @brief Clamp a float value
:param v: The value need to be clamp. @param v[in] The value need to be clamp.
:param min_val: The allowed minium value (inclusive). @param min_val[in] The allowed minium value, including self.
:param max_val: The allowed maxium value (inclusive). @param max_val[in] The allowed maxium value, including self.
:return: Clamped value. @return Clamped value.
""" """
if (max_val < min_val): raise BBPException("Invalid range of clamp_float().") if (max_val < min_val): raise BBPException("Invalid range of clamp_float().")
if (v < min_val): return min_val if (v < min_val): return min_val
elif (v > max_val): return max_val elif (v > max_val): return max_val
else: return v else: return v
def clamp_int(v: int, min_val: int, max_val: int) -> int: def clamp_int(v: int, min_val: int, max_val: int) -> int:
""" """!
Clamp a int value @brief Clamp a int value
:param v: The value need to be clamp. @param v[in] The value need to be clamp.
:param min_val: The allowed minium value (inclusive). @param min_val[in] The allowed minium value, including self.
:param max_val: The allowed maxium value (inclusive). @param max_val[in] The allowed maxium value, including self.
:return: Clamped value. @return Clamped value.
""" """
if (max_val < min_val): raise BBPException("Invalid range of clamp_int().") if (max_val < min_val): raise BBPException("Invalid range of clamp_int().")
if (v < min_val): return min_val if (v < min_val): return min_val
elif (v > max_val): return max_val elif (v > max_val): return max_val
else: return v else: return v
@@ -39,65 +41,41 @@ def message_box(message: tuple[str, ...], title: str, icon: str):
""" """
Show a message box in Blender. Non-block mode. Show a message box in Blender. Non-block mode.
:param message: The text this message box displayed. Each item in this param will show as a single line. @param message[in] The text this message box displayed. Each item in this param will show as a single line.
:param title: Message box title text. @param title[in] Message box title text.
:param icon: The icon this message box displayed. @param icon[in] The icon this message box displayed.
""" """
def draw(self, context: bpy.types.Context): def draw(self, context: bpy.types.Context):
layout = self.layout layout = self.layout
for item in message: for item in message:
layout.label(text=item, translate=False) layout.label(text=item, translate=False)
bpy.context.window_manager.popup_menu(draw, title = title, icon = icon) bpy.context.window_manager.popup_menu(draw, title = title, icon = icon)
def add_into_scene(obj: bpy.types.Object): def add_into_scene(obj: bpy.types.Object):
"""
Add given object into active scene.
:param obj: The 3d object to be added.
"""
view_layer = bpy.context.view_layer view_layer = bpy.context.view_layer
collection = view_layer.active_layer_collection.collection collection = view_layer.active_layer_collection.collection
collection.objects.link(obj) collection.objects.link(obj)
def move_to_cursor(obj: bpy.types.Object): def move_to_cursor(obj: bpy.types.Object):
""" # use obj.matrix_world to move, not obj.location because this bug:
Move given object to the position of cursor.
:param obj: The 3d object to be moved.
"""
# YYC MARK:
# Use `obj.matrix_world` to move, not `obj.location`, because this bug:
# https://blender.stackexchange.com/questions/27667/incorrect-matrix-world-after-transformation # https://blender.stackexchange.com/questions/27667/incorrect-matrix-world-after-transformation
# The update of `matrix_world` after setting `location` is not immediately. # the update of matrix_world after setting location is not immediately.
# And it is inviable that calling `update()` function for `view_layer` to update these fields, # and calling update() function for view_layer for the translation of each object is not suit for too much objects.
# because it involve too much objects and cost too much time.
# obj.location = bpy.context.scene.cursor.location # obj.location = bpy.context.scene.cursor.location
obj.matrix_world = obj.matrix_world @ mathutils.Matrix.Translation(bpy.context.scene.cursor.location - obj.location) obj.matrix_world = obj.matrix_world @ mathutils.Matrix.Translation(bpy.context.scene.cursor.location - obj.location)
def add_into_scene_and_move_to_cursor(obj: bpy.types.Object): def add_into_scene_and_move_to_cursor(obj: bpy.types.Object):
"""
Add given object into active scene and move it to cursor position.
This function is just a simple combination of previous functions.
:param obj: The 3d object to be processed.
"""
add_into_scene(obj) add_into_scene(obj)
move_to_cursor(obj) move_to_cursor(obj)
def select_certain_objects(objs: tuple[bpy.types.Object, ...]) -> None: def select_certain_objects(objs: tuple[bpy.types.Object, ...]) -> None:
"""
Deselect all objects and then select given 3d objects.
:param objs: The tuple of 3d objects to be selected.
"""
# deselect all objects first # deselect all objects first
bpy.ops.object.select_all(action = 'DESELECT') bpy.ops.object.select_all(action = 'DESELECT')
# if no objects, return # if no objects, return
if len(objs) == 0: return if len(objs) == 0: return
# set selection for each object # set selection for each object
for obj in objs: for obj in objs:
obj.select_set(True) obj.select_set(True)
@@ -105,79 +83,66 @@ def select_certain_objects(objs: tuple[bpy.types.Object, ...]) -> None:
bpy.context.view_layer.objects.active = objs[0] bpy.context.view_layer.objects.active = objs[0]
def is_in_object_mode() -> bool: def is_in_object_mode() -> bool:
"""
Check whether we are in Blender Object Mode.
:return: True if we are in object mode which suit for exporting something.
"""
# get active object from context # get active object from context
obj = bpy.context.active_object obj = bpy.context.active_object
# if there is no active object, we think it is in object mode # if there is no active object, we think it is in object mode
if obj is None: return True if obj is None: return True
# simply check active object mode # simply check active object mode
return obj.mode == 'OBJECT' return obj.mode == 'OBJECT'
#region Blender Enum Property Helper class EnumPropHelper():
_TRawEnum = typing.TypeVar('_TRawEnum')
_TFctToStr = typing.Callable[[_TRawEnum], str]
_TFctFromStr = typing.Callable[[str], _TRawEnum]
_TFctName = typing.Callable[[_TRawEnum], str]
_TFctDesc = typing.Callable[[_TRawEnum], str]
_TFctIcon = typing.Callable[[_TRawEnum], str | int]
class EnumPropHelper(typing.Generic[_TRawEnum]):
""" """
These class contain all functions related to EnumProperty, including generating `items`, These class contain all functions related to EnumProperty, including generating `items`,
parsing data from EnumProperty string value and getting EnumProperty acceptable string format from data. parsing data from EnumProperty string value and getting EnumProperty acceptable string format from data.
""" """
# YYC MARK:
# I don't know why I can have subscripting for a `typing.Callable` object.
# It was not introduced in any document and I just know it from AI.
# If I am not doing this, the type hint will crash into Unknown type.
# But it works now I don't want to touch it anymore.
__mCollections: typing.Iterable[_TRawEnum] # define some type hint
__mFctToStr: _TFctToStr[_TRawEnum] _TFctToStr = typing.Callable[[typing.Any], str]
__mFctFromStr: _TFctFromStr[_TRawEnum] _TFctFromStr = typing.Callable[[str], typing.Any]
__mFctName: _TFctName[_TRawEnum] _TFctName = typing.Callable[[typing.Any], str]
__mFctDesc: _TFctDesc[_TRawEnum] _TFctDesc = typing.Callable[[typing.Any], str]
__mFctIcon: _TFctIcon[_TRawEnum] _TFctIcon = typing.Callable[[typing.Any], str | int]
def __init__(self, collections: typing.Iterable[_TRawEnum], # define class member
fct_to_str: _TFctToStr[_TRawEnum], fct_from_str: _TFctFromStr[_TRawEnum],
fct_name: _TFctName[_TRawEnum], fct_desc: _TFctDesc[_TRawEnum], __mCollections: typing.Iterable[typing.Any]
fct_icon: _TFctIcon[_TRawEnum]): __mFctToStr: _TFctToStr
__mFctFromStr: _TFctFromStr
__mFctName: _TFctName
__mFctDesc: _TFctDesc
__mFctIcon: _TFctIcon
def __init__(
self,
collections_: typing.Iterable[typing.Any],
fct_to_str: _TFctToStr,
fct_from_str: _TFctFromStr,
fct_name: _TFctName,
fct_desc: _TFctDesc,
fct_icon: _TFctIcon):
""" """
Initialize an EnumProperty helper. Initialize a EnumProperty helper.
:param collections: The collection containing all available enum property entries. @param collections_ [in] The collection all available enum property entries contained.
It can be `enum.Enum` or a simple list/tuple. It can be enum.Enum or a simple list/tuple/dict.
:param fct_to_str: A function pointer converting data collection member to its string format. @param fct_to_str [in] A function pointer converting data collection member to its string format.
You must make sure that each members built name is unique in collection! For enum.IntEnum, it can be simply `lambda x: str(x.value)`
For `enum.IntEnum`, it can be simple `lambda x: str(x.value)` @param fct_from_str [in] A function pointer getting data collection member from its string format.
:param fct_from_str: A function pointer getting data collection member from its string format. For enum.IntEnum, it can be simply `lambda x: TEnum(int(x))`
This class promise that given string must can be parsed. @param fct_name [in] A function pointer converting data collection member to its display name.
For `enum.IntEnum`, it can be simple `lambda x: TEnum(int(x))` @param fct_desc [in] Same as `fct_name` but return description instead. Return empty string, not None if no description.
:param fct_name: A function pointer converting data collection member to its display name which shown in Blender. @param fct_icon [in] Same as `fct_name` but return the used icon instead. Return empty string if no icon.
:param fct_desc: Same as `fct_name` but return description instead which shown in Blender
If no description, return empty string, not None.
:param fct_icon: Same as `fct_name` but return the used icon instead which shown in Blender.
It can be a Blender builtin icon string, or any loaded icon integer ID.
If no icon, return empty string.
""" """
# assign member # assign member
self.__mCollections = collections self.__mCollections = collections_
self.__mFctToStr = fct_to_str self.__mFctToStr = fct_to_str
self.__mFctFromStr = fct_from_str self.__mFctFromStr = fct_from_str
self.__mFctName = fct_name self.__mFctName = fct_name
self.__mFctDesc = fct_desc self.__mFctDesc = fct_desc
self.__mFctIcon = fct_icon self.__mFctIcon = fct_icon
def generate_items(self) -> tuple[tuple[str, str, str, int | str, int], ...]: def generate_items(self) -> tuple[tuple[str, str, str, int | str, int], ...]:
""" """
Generate a tuple which can be applied to Blender EnumProperty's "items". Generate a tuple which can be applied to Blender EnumProperty's "items".
@@ -187,29 +152,27 @@ class EnumPropHelper(typing.Generic[_TRawEnum]):
return tuple( return tuple(
( (
self.__mFctToStr(member), # call to_str as its token. self.__mFctToStr(member), # call to_str as its token.
self.__mFctName(member), self.__mFctName(member),
self.__mFctDesc(member), self.__mFctDesc(member),
self.__mFctIcon(member), self.__mFctIcon(member),
idx # use hardcode index, not the collection member self. idx # use hardcode index, not the collection member self.
) for idx, member in enumerate(self.__mCollections) ) for idx, member in enumerate(self.__mCollections)
) )
def get_selection(self, prop: str) -> _TRawEnum: def get_selection(self, prop: str) -> typing.Any:
""" """
Return collection member from given Blender EnumProp string data. Return collection member from given Blender EnumProp string data.
""" """
# call from_str fct ptr # call from_str fct ptr
return self.__mFctFromStr(prop) return self.__mFctFromStr(prop)
def to_selection(self, val: _TRawEnum) -> str: def to_selection(self, val: typing.Any) -> str:
""" """
Parse collection member to Blender EnumProp acceptable string format. Parse collection member to Blender EnumProp acceptable string format.
""" """
# call to_str fct ptr # call to_str fct ptr
return self.__mFctToStr(val) return self.__mFctToStr(val)
#endregion
#region Blender Collection Visitor #region Blender Collection Visitor
_TPropertyGroup = typing.TypeVar('_TPropertyGroup', bound = bpy.types.PropertyGroup) _TPropertyGroup = typing.TypeVar('_TPropertyGroup', bound = bpy.types.PropertyGroup)
@@ -220,43 +183,40 @@ class CollectionVisitor(typing.Generic[_TPropertyGroup]):
Blender collcetion property lack essential type hint and document. Blender collcetion property lack essential type hint and document.
So I create a wrapper for my personal use to reduce type hint errors raised by my linter. So I create a wrapper for my personal use to reduce type hint errors raised by my linter.
""" """
__mSrcProp: bpy.types.CollectionProperty __mSrcProp: bpy.types.CollectionProperty
def __init__(self, src_prop: bpy.types.CollectionProperty): def __init__(self, src_prop: bpy.types.CollectionProperty):
self.__mSrcProp = src_prop self.__mSrcProp = src_prop
def add(self) -> _TPropertyGroup:
"""
Adds a new item to the collection.
:return: The instance of newly created item. def add(self) -> _TPropertyGroup:
"""!
@brief Adds a new item to the collection.
@return The instance of newly created item.
""" """
return self.__mSrcProp.add() return self.__mSrcProp.add()
def remove(self, index: int) -> None:
"""
Removes the item at the specified index from the collection.
:param index: The index of the item to remove. def remove(self, index: int) -> None:
"""!
@brief Removes the item at the specified index from the collection.
@param[in] index The index of the item to remove.
""" """
self.__mSrcProp.remove(index) self.__mSrcProp.remove(index)
def move(self, from_index: int, to_index: int) -> None:
"""
Moves an item from one index to another within the collection.
:param from_index: The current index of the item to move. def move(self, from_index: int, to_index: int) -> None:
:param to_index: The target index where the item should be moved. """!
@brief Moves an item from one index to another within the collection.
@param[in] from_index The current index of the item to move.
@param[in] to_index The target index where the item should be moved.
""" """
self.__mSrcProp.move(from_index, to_index) self.__mSrcProp.move(from_index, to_index)
def clear(self) -> None: def clear(self) -> None:
""" """!
Clears all items from the collection. @brief Clears all items from the collection.
""" """
self.__mSrcProp.clear() self.__mSrcProp.clear()
def __len__(self) -> int: def __len__(self) -> int:
return self.__mSrcProp.__len__() return self.__mSrcProp.__len__()
def __getitem__(self, index: int | str) -> _TPropertyGroup: def __getitem__(self, index: int | str) -> _TPropertyGroup:
@@ -278,50 +238,32 @@ _TMutexObject = typing.TypeVar('_TMutexObject')
class TinyMutex(typing.Generic[_TMutexObject]): class TinyMutex(typing.Generic[_TMutexObject]):
""" """
In this plugin, some classes have "with" context feature. In this plugin, some class have "with" context feature.
However, in some cases, it is essential to block any futher visiting if some "with" context are operating on some object. However, it is essential to block any futher visiting if some "with" context are operating on some object.
This is the reason why this tiny mutex is designed. This is the reason why this tiny mutex is designed.
Please note this class is not a real MUTEX. Please note this class is not a real MUTEX.
We just want to make sure the resources only can be visited by one "with" context. We just want to make sure the resources only can be visited by one "with" context.
So it doesn't matter that we do not use lock before operating something. So it doesn't matter that we do not use lock before operating something.
""" """
__mProtectedObjects: set[_TMutexObject] __mProtectedObjects: set[_TMutexObject]
def __init__(self): def __init__(self):
self.__mProtectedObjects = set() self.__mProtectedObjects = set()
def lock(self, obj: _TMutexObject) -> None:
"""
Lock given object.
:raise BBPException: Raised if given object has been locked. def lock(self, obj: _TMutexObject) -> None:
:param obj: The resource to be locked.
"""
if obj in self.__mProtectedObjects: if obj in self.__mProtectedObjects:
raise BBPException('It is not allowed that operate multiple "with" contexts on a single object.') raise BBPException('It is not allowed that operate multiple "with" contexts on a single object.')
self.__mProtectedObjects.add(obj) self.__mProtectedObjects.add(obj)
def try_lock(self, obj: _TMutexObject) -> bool:
"""
Try lock given object.
:param obj: The resource to be locked. def try_lock(self, obj: _TMutexObject) -> bool:
:return: True if we successfully lock it, otherwise false.
"""
if obj in self.__mProtectedObjects: if obj in self.__mProtectedObjects:
return False return False
self.__mProtectedObjects.add(obj) self.__mProtectedObjects.add(obj)
return True return True
def unlock(self, obj: _TMutexObject) -> None:
"""
Unlock given object.
:raise BBPException: Raised if given object is not locked. def unlock(self, obj: _TMutexObject) -> None:
:param obj: The resource to be unlocked.
"""
if obj not in self.__mProtectedObjects: if obj not in self.__mProtectedObjects:
raise BBPException('It is not allowed that unlock an non-existent object.') raise BBPException('It is not allowed that unlock an non-existent object.')
self.__mProtectedObjects.remove(obj) self.__mProtectedObjects.remove(obj)

View File

@@ -3,13 +3,11 @@ import enum, typing
from . import UTIL_virtools_types, UTIL_functions from . import UTIL_virtools_types, UTIL_functions
from . import PROP_ptrprop_resolver, PROP_ballance_map_info from . import PROP_ptrprop_resolver, PROP_ballance_map_info
# INTENT: ## Intent
# Some importer or exporter may share same properties. # Some importer or exporter may share same properties.
# So we create some shared class and user just need inherit them # So we create some shared class and user just need inherit them
# and call general getter to get user selected data. # and call general getter to get user selected data.
# Also provide draw function thus caller do not need draw the params themselves. # Also provide draw function thus caller do not need draw the params themselves.
#region Import Params
class ConflictStrategy(enum.IntEnum): class ConflictStrategy(enum.IntEnum):
Rename = enum.auto() Rename = enum.auto()
@@ -18,7 +16,7 @@ _g_ConflictStrategyDesc: dict[ConflictStrategy, tuple[str, str]] = {
ConflictStrategy.Rename: ('Rename', 'Rename the new one'), ConflictStrategy.Rename: ('Rename', 'Rename the new one'),
ConflictStrategy.Current: ('Use Current', 'Use current one'), ConflictStrategy.Current: ('Use Current', 'Use current one'),
} }
_g_EnumHelper_ConflictStrategy = UTIL_functions.EnumPropHelper( _g_EnumHelper_ConflictStrategy: UTIL_functions.EnumPropHelper = UTIL_functions.EnumPropHelper(
ConflictStrategy, ConflictStrategy,
lambda x: str(x.value), lambda x: str(x.value),
lambda x: ConflictStrategy(int(x)), lambda x: ConflictStrategy(int(x)),
@@ -27,6 +25,39 @@ _g_EnumHelper_ConflictStrategy = UTIL_functions.EnumPropHelper(
lambda _: '' lambda _: ''
) )
#region Assist Classes
class ExportEditModeBackup():
"""
The class which save Edit Mode when exporting and restore it after exporting.
Because edit mode is not allowed when exporting.
Support `with` statement.
```
with ExportEditModeBackup():
# do some exporting work
blabla()
# restore automatically when exiting "with"
```
"""
mInEditMode: bool
def __init__(self):
if bpy.context.object and bpy.context.object.mode == "EDIT":
# set and toggle it. otherwise exporting will failed.
self.mInEditMode = True
bpy.ops.object.editmode_toggle()
else:
self.mInEditMode = False
def __enter__(self):
return self
def __exit__(self, exc_type, exc_value, traceback):
if self.mInEditMode:
bpy.ops.object.editmode_toggle()
self.mInEditMode = False
class ConflictResolver(): class ConflictResolver():
""" """
This class frequently used when importing objects. This class frequently used when importing objects.
@@ -37,7 +68,6 @@ class ConflictResolver():
__mObjectStrategy: ConflictStrategy __mObjectStrategy: ConflictStrategy
__mLightStrategy: ConflictStrategy __mLightStrategy: ConflictStrategy
__mCameraStrategy: ConflictStrategy
__mMeshStrategy: ConflictStrategy __mMeshStrategy: ConflictStrategy
__mMaterialStrategy: ConflictStrategy __mMaterialStrategy: ConflictStrategy
__mTextureStrategy: ConflictStrategy __mTextureStrategy: ConflictStrategy
@@ -45,13 +75,11 @@ class ConflictResolver():
def __init__(self, def __init__(self,
obj_strategy: ConflictStrategy, obj_strategy: ConflictStrategy,
light_strategy: ConflictStrategy, light_strategy: ConflictStrategy,
camera_strategy: ConflictStrategy,
mesh_strategy: ConflictStrategy, mesh_strategy: ConflictStrategy,
mtl_strategy: ConflictStrategy, mtl_strategy: ConflictStrategy,
tex_strategy: ConflictStrategy): tex_strategy: ConflictStrategy):
self.__mObjectStrategy = obj_strategy self.__mObjectStrategy = obj_strategy
self.__mLightStrategy = light_strategy self.__mLightStrategy = light_strategy
self.__mCameraStrategy = camera_strategy
self.__mMeshStrategy = mesh_strategy self.__mMeshStrategy = mesh_strategy
self.__mMaterialStrategy = mtl_strategy self.__mMaterialStrategy = mtl_strategy
self.__mTextureStrategy = tex_strategy self.__mTextureStrategy = tex_strategy
@@ -91,22 +119,6 @@ class ConflictResolver():
new_obj: bpy.types.Object = bpy.data.objects.new(name, new_light) new_obj: bpy.types.Object = bpy.data.objects.new(name, new_light)
return (new_obj, new_light, True) return (new_obj, new_light, True)
def create_camera(self, name: str) -> tuple[bpy.types.Object, bpy.types.Camera, bool]:
"""
Create camera data block and associated 3d object.
Same execution pattern with light creation.
"""
if self.__mCameraStrategy == ConflictStrategy.Current:
old_obj: bpy.types.Object | None = bpy.data.objects.get(name, None)
if old_obj is not None and old_obj.type == 'CAMERA':
return (old_obj, typing.cast(bpy.types.Camera, old_obj.data), False)
# create new object.
# if object or camera name is conflict, rename it directly without considering conflict strategy
new_camera: bpy.types.Camera = bpy.data.cameras.new(name)
new_obj: bpy.types.Object = bpy.data.objects.new(name, new_camera)
return (new_obj, new_camera, True)
def create_mesh(self, name: str) -> tuple[bpy.types.Mesh, bool]: def create_mesh(self, name: str) -> tuple[bpy.types.Mesh, bool]:
if self.__mMeshStrategy == ConflictStrategy.Current: if self.__mMeshStrategy == ConflictStrategy.Current:
old: bpy.types.Mesh | None = bpy.data.meshes.get(name, None) old: bpy.types.Mesh | None = bpy.data.meshes.get(name, None)
@@ -139,6 +151,8 @@ class ConflictResolver():
tex.name = name tex.name = name
return (tex, True) return (tex, True)
#endregion
class ImportParams(): class ImportParams():
texture_conflict_strategy: bpy.props.EnumProperty( texture_conflict_strategy: bpy.props.EnumProperty(
name = "Texture Name Conflict", name = "Texture Name Conflict",
@@ -172,14 +186,6 @@ class ImportParams():
translation_context = 'BBP/UTIL_ioport_shared.ImportParams/property' translation_context = 'BBP/UTIL_ioport_shared.ImportParams/property'
) # type: ignore ) # type: ignore
camera_conflict_strategy: bpy.props.EnumProperty(
name = "Camera Name Conflict",
items = _g_EnumHelper_ConflictStrategy.generate_items(),
description = "Define how to process camera name conflict",
default = _g_EnumHelper_ConflictStrategy.to_selection(ConflictStrategy.Rename),
translation_context = 'BBP/UTIL_ioport_shared.ImportParams/property'
) # type: ignore
object_conflict_strategy: bpy.props.EnumProperty( object_conflict_strategy: bpy.props.EnumProperty(
name = "Object Name Conflict", name = "Object Name Conflict",
items = _g_EnumHelper_ConflictStrategy.generate_items(), items = _g_EnumHelper_ConflictStrategy.generate_items(),
@@ -200,13 +206,11 @@ class ImportParams():
grid = body.grid_flow(row_major=False, columns=2) grid = body.grid_flow(row_major=False, columns=2)
grid.label(text='Object', icon='CUBE', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw') grid.label(text='Object', icon='CUBE', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw')
grid.label(text='Light', icon='LIGHT', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw') grid.label(text='Light', icon='LIGHT', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw')
grid.label(text='Camera', icon='CAMERA_DATA', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw')
grid.label(text='Mesh', icon='MESH_DATA', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw') grid.label(text='Mesh', icon='MESH_DATA', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw')
grid.label(text='Material', icon='MATERIAL', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw') grid.label(text='Material', icon='MATERIAL', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw')
grid.label(text='Texture', icon='TEXTURE', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw') grid.label(text='Texture', icon='TEXTURE', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw')
grid.prop(self, 'object_conflict_strategy', text='') grid.prop(self, 'object_conflict_strategy', text='')
grid.prop(self, 'light_conflict_strategy', text='') grid.prop(self, 'light_conflict_strategy', text='')
grid.prop(self, 'camera_conflict_strategy', text='')
grid.prop(self, 'mesh_conflict_strategy', text='') grid.prop(self, 'mesh_conflict_strategy', text='')
grid.prop(self, 'material_conflict_strategy', text='') grid.prop(self, 'material_conflict_strategy', text='')
grid.prop(self, 'texture_conflict_strategy', text='') grid.prop(self, 'texture_conflict_strategy', text='')
@@ -223,9 +227,6 @@ class ImportParams():
def general_get_light_conflict_strategy(self) -> ConflictStrategy: def general_get_light_conflict_strategy(self) -> ConflictStrategy:
return _g_EnumHelper_ConflictStrategy.get_selection(self.light_conflict_strategy) return _g_EnumHelper_ConflictStrategy.get_selection(self.light_conflict_strategy)
def general_get_camera_conflict_strategy(self) -> ConflictStrategy:
return _g_EnumHelper_ConflictStrategy.get_selection(self.camera_conflict_strategy)
def general_get_object_conflict_strategy(self) -> ConflictStrategy: def general_get_object_conflict_strategy(self) -> ConflictStrategy:
return _g_EnumHelper_ConflictStrategy.get_selection(self.object_conflict_strategy) return _g_EnumHelper_ConflictStrategy.get_selection(self.object_conflict_strategy)
@@ -233,73 +234,18 @@ class ImportParams():
return ConflictResolver( return ConflictResolver(
self.general_get_object_conflict_strategy(), self.general_get_object_conflict_strategy(),
self.general_get_light_conflict_strategy(), self.general_get_light_conflict_strategy(),
self.general_get_camera_conflict_strategy(),
self.general_get_mesh_conflict_strategy(), self.general_get_mesh_conflict_strategy(),
self.general_get_material_conflict_strategy(), self.general_get_material_conflict_strategy(),
self.general_get_texture_conflict_strategy() self.general_get_texture_conflict_strategy()
) )
#endregion
#region Export Params
class ExportEditModeBackup():
"""
The class which save Edit Mode when exporting and restore it after exporting.
Because edit mode is not allowed when exporting.
Support `with` statement.
```
with ExportEditModeBackup():
# do some exporting work
blabla()
# restore automatically when exiting "with"
```
"""
mInEditMode: bool
def __init__(self):
if bpy.context.object and bpy.context.object.mode == "EDIT":
# set and toggle it. otherwise exporting will failed.
self.mInEditMode = True
bpy.ops.object.editmode_toggle()
else:
self.mInEditMode = False
def __enter__(self):
return self
def __exit__(self, exc_type, exc_value, traceback):
if self.mInEditMode:
bpy.ops.object.editmode_toggle()
self.mInEditMode = False
class ExportMode(enum.IntEnum):
BldColl = enum.auto()
BldObj = enum.auto()
BldSelObjs = enum.auto()
BldAllObjs = enum.auto()
_g_ExportModeDesc: dict[ExportMode, tuple[str, str, str]] = {
ExportMode.BldColl: ('Collection', 'Export a collection', 'OUTLINER_COLLECTION'),
ExportMode.BldObj: ('Object', 'Export an object', 'OBJECT_DATA'),
ExportMode.BldSelObjs: ('Selected Objects', 'Export selected objects', 'SELECT_SET'),
ExportMode.BldAllObjs: ('All Objects', 'Export all objects stored in this file', 'FILE_BLEND'),
}
_g_EnumHelper_ExportMode = UTIL_functions.EnumPropHelper(
ExportMode,
lambda x: str(x.value),
lambda x: ExportMode(int(x)),
lambda x: _g_ExportModeDesc[x][0],
lambda x: _g_ExportModeDesc[x][1],
lambda x: _g_ExportModeDesc[x][2]
)
class ExportParams(): class ExportParams():
export_mode: bpy.props.EnumProperty( export_mode: bpy.props.EnumProperty(
name = "Export Mode", name = "Export Mode",
description = "Define which 3D objects should be exported", items = (
items = _g_EnumHelper_ExportMode.generate_items(), ('COLLECTION', "Collection", "Export a collection", 'OUTLINER_COLLECTION', 0),
default = _g_EnumHelper_ExportMode.to_selection(ExportMode.BldColl), ('OBJECT', "Object", "Export an object", 'OBJECT_DATA', 1),
),
translation_context = 'BBP/UTIL_ioport_shared.ExportParams/property' translation_context = 'BBP/UTIL_ioport_shared.ExportParams/property'
) # type: ignore ) # type: ignore
@@ -310,48 +256,35 @@ class ExportParams():
header.label(text='Export Parameters', text_ctxt='BBP/UTIL_ioport_shared.ExportParams/draw') header.label(text='Export Parameters', text_ctxt='BBP/UTIL_ioport_shared.ExportParams/draw')
if body is None: return if body is None: return
# make prop expand horizontaly, not vertical.
horizon_body = body.row()
# draw switch # draw switch
body.prop(self, "export_mode", expand=True) horizon_body.prop(self, "export_mode", expand=True)
# draw picker # draw picker
export_mode = _g_EnumHelper_ExportMode.get_selection(self.export_mode)
ptrprops = PROP_ptrprop_resolver.PropsVisitor(context.scene) ptrprops = PROP_ptrprop_resolver.PropsVisitor(context.scene)
match export_mode: if self.export_mode == 'COLLECTION':
case ExportMode.BldColl: ptrprops.draw_export_collection(body)
ptrprops.draw_export_collection(body) elif self.export_mode == 'OBJECT':
case ExportMode.BldObj: ptrprops.draw_export_object(body)
ptrprops.draw_export_object(body)
case ExportMode.BldSelObjs:
pass # Draw nothing
case ExportMode.BldAllObjs:
pass # Draw nothing
def general_get_export_objects(self, context: bpy.types.Context) -> tuple[bpy.types.Object, ...] | None: def general_get_export_objects(self, context: bpy.types.Context) -> tuple[bpy.types.Object] | None:
""" """
Return resolved exported objects or None if no selection. Return resolved exported objects or None if no selection.
""" """
export_mode = _g_EnumHelper_ExportMode.get_selection(self.export_mode)
ptrprops = PROP_ptrprop_resolver.PropsVisitor(context.scene) ptrprops = PROP_ptrprop_resolver.PropsVisitor(context.scene)
match export_mode: if self.export_mode == 'COLLECTION':
case ExportMode.BldColl: col: bpy.types.Collection = ptrprops.get_export_collection()
col: bpy.types.Collection = ptrprops.get_export_collection() if col is None: return None
if col is None: return None else:
else: return tuple(col.all_objects) return tuple(col.all_objects)
case ExportMode.BldObj: else:
obj: bpy.types.Object = ptrprops.get_export_object() obj: bpy.types.Object = ptrprops.get_export_object()
if obj is None: return None if obj is None: return None
else: return (obj, ) else: return (obj, )
case ExportMode.BldSelObjs:
return tuple(context.selected_objects)
case ExportMode.BldAllObjs:
return tuple(bpy.data.objects)
#endregion
#region Virtools Params
# define global tex save opt blender enum prop helper # define global tex save opt blender enum prop helper
_g_EnumHelper_CK_TEXTURE_SAVEOPTIONS = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.CK_TEXTURE_SAVEOPTIONS) _g_EnumHelper_CK_TEXTURE_SAVEOPTIONS: UTIL_virtools_types.EnumPropHelper = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.CK_TEXTURE_SAVEOPTIONS)
class VirtoolsParams(): class VirtoolsParams():
texture_save_opt: bpy.props.EnumProperty( texture_save_opt: bpy.props.EnumProperty(
@@ -377,14 +310,6 @@ class VirtoolsParams():
translation_context = 'BBP/UTIL_ioport_shared.VirtoolsParams/property' translation_context = 'BBP/UTIL_ioport_shared.VirtoolsParams/property'
) # type: ignore ) # type: ignore
def preset_vt_encodings_if_possible(self, context: bpy.types.Context):
"""
Set preset value for Virtools Encoding list if there is no value inside it.
"""
ptrprops = PROP_ptrprop_resolver.PropsVisitor(context.scene)
if len(ptrprops.get_ioport_encodings()) == 0:
ptrprops.preset_ioport_encodings()
def draw_virtools_params(self, context: bpy.types.Context, layout: bpy.types.UILayout, is_importer: bool) -> None: def draw_virtools_params(self, context: bpy.types.Context, layout: bpy.types.UILayout, is_importer: bool) -> None:
header: bpy.types.UILayout header: bpy.types.UILayout
body: bpy.types.UILayout body: bpy.types.UILayout
@@ -409,6 +334,7 @@ class VirtoolsParams():
if self.use_compress: if self.use_compress:
body.prop(self, 'compress_level') body.prop(self, 'compress_level')
def general_get_vt_encodings(self, context: bpy.types.Context) -> tuple[str, ...]: def general_get_vt_encodings(self, context: bpy.types.Context) -> tuple[str, ...]:
# get from ptrprop resolver then filter empty item # get from ptrprop resolver then filter empty item
ptrprops = PROP_ptrprop_resolver.PropsVisitor(context.scene) ptrprops = PROP_ptrprop_resolver.PropsVisitor(context.scene)
@@ -423,10 +349,6 @@ class VirtoolsParams():
def general_get_compress_level(self) -> int: def general_get_compress_level(self) -> int:
return self.compress_level return self.compress_level
#endregion
#region Ballance Params
class BallanceParams(): class BallanceParams():
successive_sector: bpy.props.BoolProperty( successive_sector: bpy.props.BoolProperty(
name="Successive Sector", name="Successive Sector",
@@ -465,5 +387,3 @@ class BallanceParams():
map_info: PROP_ballance_map_info.RawBallanceMapInfo map_info: PROP_ballance_map_info.RawBallanceMapInfo
map_info = PROP_ballance_map_info.get_raw_ballance_map_info(bpy.context.scene) map_info = PROP_ballance_map_info.get_raw_ballance_map_info(bpy.context.scene)
return map_info.mSectorCount return map_info.mSectorCount
#endregion

View File

@@ -72,7 +72,7 @@ class RenameErrorReporter():
print('============') print('============')
print(bpy.app.translations.pgettext_rpt( print(bpy.app.translations.pgettext_rpt(
'Rename Report', 'Rename Report',
'BBP/UTIL_naming_convention.RenameErrorReporter' 'BBP/UTIL_naming_convension.RenameErrorReporter'
)) ))
print('------------') print('------------')
# return self as context # return self as context
@@ -82,7 +82,7 @@ class RenameErrorReporter():
# print console report tail # print console report tail
print('------------') print('------------')
tr_text: str = bpy.app.translations.pgettext_rpt( tr_text: str = bpy.app.translations.pgettext_rpt(
'All / Failed - {0} / {1}', 'BBP/UTIL_naming_convention.RenameErrorReporter') 'All / Failed - {0} / {1}', 'BBP/UTIL_naming_convension.RenameErrorReporter')
print(tr_text.format(self.mAllObjCounter, self.mFailedObjCounter)) print(tr_text.format(self.mAllObjCounter, self.mFailedObjCounter))
print('============') print('============')
# reset variables # reset variables
@@ -107,10 +107,10 @@ class RenameErrorReporter():
tr_text: str tr_text: str
new_name: str = obj.name new_name: str = obj.name
if self.mOldName == new_name: if self.mOldName == new_name:
tr_text = bpy.app.translations.pgettext_rpt('For object "{0}"', 'BBP/UTIL_naming_convention.RenameErrorReporter') tr_text = bpy.app.translations.pgettext_rpt('For object "{0}"', 'BBP/UTIL_naming_convension.RenameErrorReporter')
print(tr_text.format(new_name)) print(tr_text.format(new_name))
else: else:
tr_text = bpy.app.translations.pgettext_rpt('For object "{0}" (Old name: "{1}")', 'BBP/UTIL_naming_convention.RenameErrorReporter') tr_text = bpy.app.translations.pgettext_rpt('For object "{0}" (Old name: "{1}")', 'BBP/UTIL_naming_convension.RenameErrorReporter')
print(tr_text.format(new_name, self.mOldName)) print(tr_text.format(new_name, self.mOldName))
# output error list with indent # output error list with indent
@@ -125,11 +125,11 @@ class RenameErrorReporter():
def __errtype_to_string(err_v: _RenameErrorType) -> str: def __errtype_to_string(err_v: _RenameErrorType) -> str:
match(err_v): match(err_v):
case _RenameErrorType.ERROR: case _RenameErrorType.ERROR:
return bpy.app.translations.pgettext_rpt('ERROR', 'BBP/UTIL_naming_convention.RenameErrorReporter') return bpy.app.translations.pgettext_rpt('ERROR', 'BBP/UTIL_naming_convension.RenameErrorReporter')
case _RenameErrorType.WARNING: case _RenameErrorType.WARNING:
return bpy.app.translations.pgettext_rpt('WARN', 'BBP/UTIL_naming_convention.RenameErrorReporter') return bpy.app.translations.pgettext_rpt('WARN', 'BBP/UTIL_naming_convension.RenameErrorReporter')
case _RenameErrorType.INFO: case _RenameErrorType.INFO:
return bpy.app.translations.pgettext_rpt('INFO', 'BBP/UTIL_naming_convention.RenameErrorReporter') return bpy.app.translations.pgettext_rpt('INFO', 'BBP/UTIL_naming_convension.RenameErrorReporter')
case _: raise UTIL_functions.BBPException("Unknown error type.") case _: raise UTIL_functions.BBPException("Unknown error type.")
@staticmethod @staticmethod
def __erritem_to_string(item: _RenameErrorItem) -> str: def __erritem_to_string(item: _RenameErrorItem) -> str:
@@ -292,7 +292,7 @@ class VirtoolsGroupConvention():
) )
tr_text: str = bpy.app.translations.pgettext_rpt( tr_text: str = bpy.app.translations.pgettext_rpt(
"PC_Checkpoints or PR_Resetpoints detected. But couldn't get sector from name.", 'BBP/UTIL_naming_convention.VirtoolsGroupConvention') "PC_Checkpoints or PR_Resetpoints detected. But couldn't get sector from name.", 'BBP/UTIL_naming_convension.VirtoolsGroupConvention')
if reporter: reporter.add_error(tr_text) if reporter: reporter.add_error(tr_text)
return None return None
@@ -337,12 +337,12 @@ class VirtoolsGroupConvention():
return VirtoolsGroupConvention.__get_pcpr_from_name(obj.name, reporter) return VirtoolsGroupConvention.__get_pcpr_from_name(obj.name, reporter)
case _: case _:
tr_text = bpy.app.translations.pgettext_rpt( tr_text = bpy.app.translations.pgettext_rpt(
"The match of Unique Component lost.", 'BBP/UTIL_naming_convention.VirtoolsGroupConvention') "The match of Unique Component lost.", 'BBP/UTIL_naming_convension.VirtoolsGroupConvention')
if reporter: reporter.add_error(tr_text) if reporter: reporter.add_error(tr_text)
return None return None
elif len(inter_gps) != 0: elif len(inter_gps) != 0:
tr_text = bpy.app.translations.pgettext_rpt( tr_text = bpy.app.translations.pgettext_rpt(
"A Multi-grouping Unique Component.", 'BBP/UTIL_naming_convention.VirtoolsGroupConvention') "A Multi-grouping Unique Component.", 'BBP/UTIL_naming_convension.VirtoolsGroupConvention')
if reporter: reporter.add_error(tr_text) if reporter: reporter.add_error(tr_text)
return None return None
@@ -356,7 +356,7 @@ class VirtoolsGroupConvention():
if gotten_sector is None: if gotten_sector is None:
# fail to get sector # fail to get sector
tr_text = bpy.app.translations.pgettext_rpt( tr_text = bpy.app.translations.pgettext_rpt(
"Component detected. But couldn't get sector from CKGroup data.", 'BBP/UTIL_naming_convention.VirtoolsGroupConvention') "Component detected. But couldn't get sector from CKGroup data.", 'BBP/UTIL_naming_convension.VirtoolsGroupConvention')
if reporter: reporter.add_error(tr_text) if reporter: reporter.add_error(tr_text)
return None return None
return BallanceObjectInfo.create_from_component( return BallanceObjectInfo.create_from_component(
@@ -366,7 +366,7 @@ class VirtoolsGroupConvention():
elif len(inter_gps) != 0: elif len(inter_gps) != 0:
# must be a weird grouping, report it # must be a weird grouping, report it
tr_text = bpy.app.translations.pgettext_rpt( tr_text = bpy.app.translations.pgettext_rpt(
"A Multi-grouping Component.", 'BBP/UTIL_naming_convention.VirtoolsGroupConvention') "A Multi-grouping Component.", 'BBP/UTIL_naming_convension.VirtoolsGroupConvention')
if reporter: reporter.add_error(tr_text) if reporter: reporter.add_error(tr_text)
return None return None
@@ -384,7 +384,7 @@ class VirtoolsGroupConvention():
return BallanceObjectInfo.create_from_others(BallanceObjectType.WOOD) return BallanceObjectInfo.create_from_others(BallanceObjectType.WOOD)
else: else:
tr_text = bpy.app.translations.pgettext_rpt( tr_text = bpy.app.translations.pgettext_rpt(
"Can't distinguish object between Floors and Rails. Suppose it is Floors.", 'BBP/UTIL_naming_convention.VirtoolsGroupConvention') "Can't distinguish object between Floors and Rails. Suppose it is Floors.", 'BBP/UTIL_naming_convension.VirtoolsGroupConvention')
if reporter: reporter.add_warning(tr_text) if reporter: reporter.add_warning(tr_text)
return BallanceObjectInfo.create_from_others(BallanceObjectType.FLOOR) return BallanceObjectInfo.create_from_others(BallanceObjectType.FLOOR)
elif gp.contain_group('Phys_FloorStopper'): elif gp.contain_group('Phys_FloorStopper'):
@@ -394,7 +394,7 @@ class VirtoolsGroupConvention():
# no matched # no matched
tr_text = bpy.app.translations.pgettext_rpt( tr_text = bpy.app.translations.pgettext_rpt(
"Group match lost.", 'BBP/UTIL_naming_convention.VirtoolsGroupConvention') "Group match lost.", 'BBP/UTIL_naming_convension.VirtoolsGroupConvention')
if reporter: reporter.add_error(tr_text) if reporter: reporter.add_error(tr_text)
return None return None
@@ -445,7 +445,7 @@ class VirtoolsGroupConvention():
case _: case _:
tr_text: str = bpy.app.translations.pgettext_rpt( tr_text: str = bpy.app.translations.pgettext_rpt(
"No matched info.", 'BBP/UTIL_naming_convention.VirtoolsGroupConvention') "No matched info.", 'BBP/UTIL_naming_convension.VirtoolsGroupConvention')
if reporter: reporter.add_error(tr_text) if reporter: reporter.add_error(tr_text)
return False return False
@@ -499,7 +499,7 @@ class YYCToolchainConvention():
return BallanceObjectInfo.create_from_others(BallanceObjectType.SKYLAYER) return BallanceObjectInfo.create_from_others(BallanceObjectType.SKYLAYER)
tr_text: str = bpy.app.translations.pgettext_rpt( tr_text: str = bpy.app.translations.pgettext_rpt(
"Name match lost.", 'BBP/UTIL_naming_convention.YYCToolchainConvention') "Name match lost.", 'BBP/UTIL_naming_convension.YYCToolchainConvention')
if reporter: reporter.add_error(tr_text) if reporter: reporter.add_error(tr_text)
return None return None
@@ -543,7 +543,7 @@ class YYCToolchainConvention():
case _: case _:
tr_text: str = bpy.app.translations.pgettext_rpt( tr_text: str = bpy.app.translations.pgettext_rpt(
"No matched info.", 'BBP/UTIL_naming_convention.YYCToolchainConvention') "No matched info.", 'BBP/UTIL_naming_convension.YYCToolchainConvention')
if reporter: reporter.add_error(tr_text) if reporter: reporter.add_error(tr_text)
return None return None
@@ -607,7 +607,7 @@ class ImengyuConvention():
return BallanceObjectInfo.create_from_others(BallanceObjectType.SKYLAYER) return BallanceObjectInfo.create_from_others(BallanceObjectType.SKYLAYER)
tr_text: str = bpy.app.translations.pgettext_rpt( tr_text: str = bpy.app.translations.pgettext_rpt(
"Name match lost.", 'BBP/UTIL_naming_convention.ImengyuConvention') "Name match lost.", 'BBP/UTIL_naming_convension.ImengyuConvention')
if reporter: reporter.add_error(tr_text) if reporter: reporter.add_error(tr_text)
return None return None
@@ -653,7 +653,7 @@ class ImengyuConvention():
case _: case _:
tr_text: str = bpy.app.translations.pgettext_rpt( tr_text: str = bpy.app.translations.pgettext_rpt(
"No matched info.", 'BBP/UTIL_naming_convention.ImengyuConvention') "No matched info.", 'BBP/UTIL_naming_convension.ImengyuConvention')
if reporter: reporter.add_error(tr_text) if reporter: reporter.add_error(tr_text)
return None return None

View File

@@ -1,6 +1,6 @@
import bpy, bmesh, mathutils, math import bpy, bmesh, mathutils, math
import typing import typing
from . import UTIL_functions, UTIL_naming_convention from . import UTIL_functions, UTIL_naming_convension
from . import PROP_bme_material from . import PROP_bme_material
#region BMesh Operations Helper #region BMesh Operations Helper
@@ -132,16 +132,16 @@ def rail_creator_wrapper(fct_poly_cret: typing.Callable[[bmesh.types.BMesh], Non
# create object and assoc with it # create object and assoc with it
# create info first # create info first
rail_info: UTIL_naming_convention.BallanceObjectInfo = UTIL_naming_convention.BallanceObjectInfo.create_from_others( rail_info: UTIL_naming_convension.BallanceObjectInfo = UTIL_naming_convension.BallanceObjectInfo.create_from_others(
UTIL_naming_convention.BallanceObjectType.RAIL UTIL_naming_convension.BallanceObjectType.RAIL
) )
# then get object name # then get object name
rail_name: str | None = UTIL_naming_convention.YYCToolchainConvention.set_to_name(rail_info, None) rail_name: str | None = UTIL_naming_convension.YYCToolchainConvention.set_to_name(rail_info, None)
if rail_name is None: raise UTIL_functions.BBPException('impossible null name') if rail_name is None: raise UTIL_functions.BBPException('impossible null name')
# create object by name # create object by name
obj: bpy.types.Object = bpy.data.objects.new(rail_name, mesh) obj: bpy.types.Object = bpy.data.objects.new(rail_name, mesh)
# assign virtools groups # assign virtools groups
UTIL_naming_convention.VirtoolsGroupConvention.set_to_object(obj, rail_info, None) UTIL_naming_convension.VirtoolsGroupConvention.set_to_object(obj, rail_info, None)
# move to cursor # move to cursor
UTIL_functions.add_into_scene_and_move_to_cursor(obj) UTIL_functions.add_into_scene_and_move_to_cursor(obj)

View File

@@ -48,29 +48,21 @@ import bpy
# - If we use `bpy.app.translations.pgettext` with other non-Blender functions, such as `print`. # - If we use `bpy.app.translations.pgettext` with other non-Blender functions, such as `print`.
# * Use it as a normal function. # * Use it as a normal function.
# #
# All translation annotation are started with `I18N:` # All translation annotation are started with `TR:`
# #
# The universal translation context prefix for BBP_NG plugin. # The universal translation context prefix for BBP_NG plugin.
CTX_BBP: str = 'BBP' CTX_BBP: str = 'BBP'
# The universal translation context prefix for BME module in BBP_NG plugin. # The universal translation context prefix for BME module in BBP_NG plugin.
CTX_BBP_BME: str = f'{CTX_BBP}/BME' CTX_BBP_BME: str = CTX_BBP + '/BME'
CTX_BBP_BME_CATEGORY: str = f'{CTX_BBP_BME}/Category' def build_prototype_showcase_context(identifier: str) -> str:
CTX_BBP_BME_PROTOTYPE: str = f'{CTX_BBP_BME}/Proto'
def build_prototype_showcase_category_context() -> str:
"""
Build the context for getting the translation for BME prototype showcase category.
@return The context for getting translation.
"""
return CTX_BBP_BME_CATEGORY
def build_prototype_showcase_title_context(identifier: str) -> str:
""" """
Build the context for getting the translation for BME prototype showcase title. Build the context for getting the translation for BME prototype showcase title.
@param[in] identifier The identifier of this prototype. @param[in] identifier The identifier of this prototype.
@return The context for getting translation. @return The context for getting translation.
""" """
return f'{CTX_BBP_BME_PROTOTYPE}/{identifier}' return CTX_BBP_BME + '/' + identifier
def build_prototype_showcase_cfg_context(identifier: str, cfg_index: int) -> str: def build_prototype_showcase_cfg_context(identifier: str, cfg_index: int) -> str:
""" """
Build the context for getting the translation for BME prototype showcase configuration title or description. Build the context for getting the translation for BME prototype showcase configuration title or description.
@@ -78,7 +70,7 @@ def build_prototype_showcase_cfg_context(identifier: str, cfg_index: int) -> str
@param[in] cfg_index The index of this configuration in this prototype showcase. @param[in] cfg_index The index of this configuration in this prototype showcase.
@return The context for getting translation. @return The context for getting translation.
""" """
return f'{CTX_BBP_BME_PROTOTYPE}/{identifier}/[{cfg_index}]' return CTX_BBP_BME + f'/{identifier}/[{cfg_index}]'
#endregion #endregion

View File

@@ -1,10 +1,9 @@
import bpy, mathutils import bpy, mathutils
import typing, math import typing, math
from dataclasses import dataclass
from . import UTIL_functions from . import UTIL_functions
# extract all declarations in pybmap # extract all declarations in PyBMap
from .pybmap.virtools_types import * from .PyBMap.virtools_types import *
# and add some patches for them # and add some patches for them
# mainly patch them with functions exchanging data with blender # mainly patch them with functions exchanging data with blender
# and the convertion between differnet coordinate system. # and the convertion between differnet coordinate system.
@@ -79,7 +78,7 @@ def vxmatrix_to_blender(self: VxMatrix) -> mathutils.Matrix:
## Hints about Light Matrix ## Hints about Light Matrix
# There is a slight difference between Virtools and Blender. # There is a slight difference between Virtools and Blender.
# In blender, the default direction of all directional light (spot and sun) are Down (-Z). # In blender, the default direction of all directional light (spot and sun) are Down (-Z).
# However, in Virtools, the default direction of all directional light (spot and directional) are Forward (+Z). # Hoewver, in Virtools, the default direction of all directional light (spot and directional) are Forward (+Z).
# #
# As brief view, in Blender coordinate system, you can see that we got Blender default light direction # As brief view, in Blender coordinate system, you can see that we got Blender default light direction
# from Virtools default light direction by rotating it around X-axis with -90 degree # from Virtools default light direction by rotating it around X-axis with -90 degree
@@ -109,188 +108,152 @@ def bldmatrix_restore_light_obj(data: mathutils.Matrix) -> mathutils.Matrix:
# so we simply right multiple it. # so we simply right multiple it.
return data @ mathutils.Matrix.Rotation(math.radians(-90), 4, 'X') return data @ mathutils.Matrix.Rotation(math.radians(-90), 4, 'X')
## Hints about Camera Matrix
# Just like light, camera is also different between Virtools and Blender.
# In Blender, the default camera orientation is looking at -Z and +Y up.
# Oppositely, Virtools camera is looking at +Z and +Y up.
#
# These direction is based on their own coordinate system respectively.
# Accidently this difference is same like light.
# So we can simply copy light strategy in there.
def bldmatrix_patch_camera_obj(data: mathutils.Matrix) -> mathutils.Matrix:
"""
Add patch for camera world matrix to correct its direction.
This function is usually used when importing camera.
"""
# same operation like light matrix patch
return data @ mathutils.Matrix.Rotation(math.radians(90), 4, 'X')
def bldmatrix_restore_camera_obj(data: mathutils.Matrix) -> mathutils.Matrix:
"""
The reverse operation of bldmatrix_patch_camera_mat().
This function is usually used when exporting camera.
"""
# same operation like light matrix patch
return data @ mathutils.Matrix.Rotation(math.radians(-90), 4, 'X')
#endregion #endregion
#region Blender EnumProperty Creation #region Blender EnumProperty Creation
@dataclass(frozen=True) class EnumAnnotation():
class EnumDocstring(): mDisplayName: str
display_name: str mDescription: str
"""The name of this enum entry.""" def __init__(self, display_name: str, description: str):
description: str self.mDisplayName = display_name
"""The description of this enum entry.""" self.mDescription = description
_g_Docstring: dict[type, dict[int, EnumDocstring]] = { _g_Annotation: dict[type, dict[int, EnumAnnotation]] = {
VXTEXTURE_BLENDMODE: { VXTEXTURE_BLENDMODE: {
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_DECAL.value: EnumDocstring("Decal", "Texture replace any material information "), VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_DECAL.value: EnumAnnotation("Decal", "Texture replace any material information "),
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MODULATE.value: EnumDocstring("Modulate", "Texture and material are combine. Alpha information of the texture replace material alpha component. "), VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MODULATE.value: EnumAnnotation("Modulate", "Texture and material are combine. Alpha information of the texture replace material alpha component. "),
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_DECALALPHA.value: EnumDocstring("Decal Alpha", "Alpha information in the texture specify how material and texture are combined. Alpha information of the texture replace material alpha component. "), VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_DECALALPHA.value: EnumAnnotation("Decal Alpha", "Alpha information in the texture specify how material and texture are combined. Alpha information of the texture replace material alpha component. "),
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MODULATEALPHA.value: EnumDocstring("Modulate Alpha", "Alpha information in the texture specify how material and texture are combined "), VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MODULATEALPHA.value: EnumAnnotation("Modulate Alpha", "Alpha information in the texture specify how material and texture are combined "),
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_DECALMASK.value: EnumDocstring("Decal Mask", ""), VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_DECALMASK.value: EnumAnnotation("Decal Mask", ""),
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MODULATEMASK.value: EnumDocstring("Modulate Mask", ""), VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MODULATEMASK.value: EnumAnnotation("Modulate Mask", ""),
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_COPY.value: EnumDocstring("Copy", "Equivalent to DECAL "), VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_COPY.value: EnumAnnotation("Copy", "Equivalent to DECAL "),
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_ADD.value: EnumDocstring("Add", ""), VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_ADD.value: EnumAnnotation("Add", ""),
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_DOTPRODUCT3.value: EnumDocstring("Dot Product 3", "Perform a Dot Product 3 between texture (normal map) and a referential vector given in VXRENDERSTATE_TEXTUREFACTOR. "), VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_DOTPRODUCT3.value: EnumAnnotation("Dot Product 3", "Perform a Dot Product 3 between texture (normal map) and a referential vector given in VXRENDERSTATE_TEXTUREFACTOR. "),
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MAX.value: EnumDocstring("Max", ""), VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MAX.value: EnumAnnotation("Max", ""),
}, },
VXTEXTURE_FILTERMODE: { VXTEXTURE_FILTERMODE: {
VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_NEAREST.value: EnumDocstring("Nearest", "No Filter "), VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_NEAREST.value: EnumAnnotation("Nearest", "No Filter "),
VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_LINEAR.value: EnumDocstring("Linear", "Bilinear Interpolation "), VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_LINEAR.value: EnumAnnotation("Linear", "Bilinear Interpolation "),
VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_MIPNEAREST.value: EnumDocstring("Mip Nearest", "Mip mapping "), VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_MIPNEAREST.value: EnumAnnotation("Mip Nearest", "Mip mapping "),
VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_MIPLINEAR.value: EnumDocstring("Mip Linear", "Mip Mapping with Bilinear interpolation "), VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_MIPLINEAR.value: EnumAnnotation("Mip Linear", "Mip Mapping with Bilinear interpolation "),
VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_LINEARMIPNEAREST.value: EnumDocstring("Linear Mip Nearest", "Mip Mapping with Bilinear interpolation between mipmap levels. "), VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_LINEARMIPNEAREST.value: EnumAnnotation("Linear Mip Nearest", "Mip Mapping with Bilinear interpolation between mipmap levels. "),
VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_LINEARMIPLINEAR.value: EnumDocstring("Linear Mip Linear", "Trilinear Filtering "), VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_LINEARMIPLINEAR.value: EnumAnnotation("Linear Mip Linear", "Trilinear Filtering "),
VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_ANISOTROPIC.value: EnumDocstring("Anisotropic", "Anisotropic filtering "), VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_ANISOTROPIC.value: EnumAnnotation("Anisotropic", "Anisotropic filtering "),
}, },
VXBLEND_MODE: { VXBLEND_MODE: {
VXBLEND_MODE.VXBLEND_ZERO.value: EnumDocstring("Zero", "Blend factor is (0, 0, 0, 0). "), VXBLEND_MODE.VXBLEND_ZERO.value: EnumAnnotation("Zero", "Blend factor is (0, 0, 0, 0). "),
VXBLEND_MODE.VXBLEND_ONE.value: EnumDocstring("One", "Blend factor is (1, 1, 1, 1). "), VXBLEND_MODE.VXBLEND_ONE.value: EnumAnnotation("One", "Blend factor is (1, 1, 1, 1). "),
VXBLEND_MODE.VXBLEND_SRCCOLOR.value: EnumDocstring("Src Color", "Blend factor is (Rs, Gs, Bs, As). "), VXBLEND_MODE.VXBLEND_SRCCOLOR.value: EnumAnnotation("Src Color", "Blend factor is (Rs, Gs, Bs, As). "),
VXBLEND_MODE.VXBLEND_INVSRCCOLOR.value: EnumDocstring("Inv Src Color", "Blend factor is (1-Rs, 1-Gs, 1-Bs, 1-As). "), VXBLEND_MODE.VXBLEND_INVSRCCOLOR.value: EnumAnnotation("Inv Src Color", "Blend factor is (1-Rs, 1-Gs, 1-Bs, 1-As). "),
VXBLEND_MODE.VXBLEND_SRCALPHA.value: EnumDocstring("Src Alpha", "Blend factor is (As, As, As, As). "), VXBLEND_MODE.VXBLEND_SRCALPHA.value: EnumAnnotation("Src Alpha", "Blend factor is (As, As, As, As). "),
VXBLEND_MODE.VXBLEND_INVSRCALPHA.value: EnumDocstring("Inv Src Alpha", "Blend factor is (1-As, 1-As, 1-As, 1-As). "), VXBLEND_MODE.VXBLEND_INVSRCALPHA.value: EnumAnnotation("Inv Src Alpha", "Blend factor is (1-As, 1-As, 1-As, 1-As). "),
VXBLEND_MODE.VXBLEND_DESTALPHA.value: EnumDocstring("Dest Alpha", "Blend factor is (Ad, Ad, Ad, Ad). "), VXBLEND_MODE.VXBLEND_DESTALPHA.value: EnumAnnotation("Dest Alpha", "Blend factor is (Ad, Ad, Ad, Ad). "),
VXBLEND_MODE.VXBLEND_INVDESTALPHA.value: EnumDocstring("Inv Dest Alpha", "Blend factor is (1-Ad, 1-Ad, 1-Ad, 1-Ad). "), VXBLEND_MODE.VXBLEND_INVDESTALPHA.value: EnumAnnotation("Inv Dest Alpha", "Blend factor is (1-Ad, 1-Ad, 1-Ad, 1-Ad). "),
VXBLEND_MODE.VXBLEND_DESTCOLOR.value: EnumDocstring("Dest Color", "Blend factor is (Rd, Gd, Bd, Ad). "), VXBLEND_MODE.VXBLEND_DESTCOLOR.value: EnumAnnotation("Dest Color", "Blend factor is (Rd, Gd, Bd, Ad). "),
VXBLEND_MODE.VXBLEND_INVDESTCOLOR.value: EnumDocstring("Inv Dest Color", "Blend factor is (1-Rd, 1-Gd, 1-Bd, 1-Ad). "), VXBLEND_MODE.VXBLEND_INVDESTCOLOR.value: EnumAnnotation("Inv Dest Color", "Blend factor is (1-Rd, 1-Gd, 1-Bd, 1-Ad). "),
VXBLEND_MODE.VXBLEND_SRCALPHASAT.value: EnumDocstring("Src Alpha Sat", "Blend factor is (f, f, f, 1); f = min(As, 1-Ad). "), VXBLEND_MODE.VXBLEND_SRCALPHASAT.value: EnumAnnotation("Src Alpha Sat", "Blend factor is (f, f, f, 1); f = min(As, 1-Ad). "),
#VXBLEND_MODE.VXBLEND_BOTHSRCALPHA.value: EnumDocstring("Both Src Alpha", "Source blend factor is (As, As, As, As) and destination blend factor is (1-As, 1-As, 1-As, 1-As) "), #VXBLEND_MODE.VXBLEND_BOTHSRCALPHA.value: EnumAnnotation("Both Src Alpha", "Source blend factor is (As, As, As, As) and destination blend factor is (1-As, 1-As, 1-As, 1-As) "),
#VXBLEND_MODE.VXBLEND_BOTHINVSRCALPHA.value: EnumDocstring("Both Inv Src Alpha", "Source blend factor is (1-As, 1-As, 1-As, 1-As) and destination blend factor is (As, As, As, As) "), #VXBLEND_MODE.VXBLEND_BOTHINVSRCALPHA.value: EnumAnnotation("Both Inv Src Alpha", "Source blend factor is (1-As, 1-As, 1-As, 1-As) and destination blend factor is (As, As, As, As) "),
}, },
VXTEXTURE_ADDRESSMODE: { VXTEXTURE_ADDRESSMODE: {
VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSWRAP.value: EnumDocstring("Wrap", "Default mesh wrap mode is used (see CKMesh::SetWrapMode) "), VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSWRAP.value: EnumAnnotation("Wrap", "Default mesh wrap mode is used (see CKMesh::SetWrapMode) "),
VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSMIRROR.value: EnumDocstring("Mirror", "Texture coordinates outside the range [0..1] are flipped evenly. "), VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSMIRROR.value: EnumAnnotation("Mirror", "Texture coordinates outside the range [0..1] are flipped evenly. "),
VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSCLAMP.value: EnumDocstring("Clamp", "Texture coordinates greater than 1.0 are set to 1.0, and values less than 0.0 are set to 0.0. "), VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSCLAMP.value: EnumAnnotation("Clamp", "Texture coordinates greater than 1.0 are set to 1.0, and values less than 0.0 are set to 0.0. "),
VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSBORDER.value: EnumDocstring("Border", "When texture coordinates are greater than 1.0 or less than 0.0 texture is set to a color defined in CKMaterial::SetTextureBorderColor. "), VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSBORDER.value: EnumAnnotation("Border", "When texture coordinates are greater than 1.0 or less than 0.0 texture is set to a color defined in CKMaterial::SetTextureBorderColor. "),
VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSMIRRORONCE.value: EnumDocstring("Mirror Once", " "), VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSMIRRORONCE.value: EnumAnnotation("Mirror Once", " "),
}, },
VXFILL_MODE: { VXFILL_MODE: {
VXFILL_MODE.VXFILL_POINT.value: EnumDocstring("Point", "Vertices rendering "), VXFILL_MODE.VXFILL_POINT.value: EnumAnnotation("Point", "Vertices rendering "),
VXFILL_MODE.VXFILL_WIREFRAME.value: EnumDocstring("Wireframe", "Edges rendering "), VXFILL_MODE.VXFILL_WIREFRAME.value: EnumAnnotation("Wireframe", "Edges rendering "),
VXFILL_MODE.VXFILL_SOLID.value: EnumDocstring("Solid", "Face rendering "), VXFILL_MODE.VXFILL_SOLID.value: EnumAnnotation("Solid", "Face rendering "),
}, },
VXSHADE_MODE: { VXSHADE_MODE: {
VXSHADE_MODE.VXSHADE_FLAT.value: EnumDocstring("Flat", "Flat Shading "), VXSHADE_MODE.VXSHADE_FLAT.value: EnumAnnotation("Flat", "Flat Shading "),
VXSHADE_MODE.VXSHADE_GOURAUD.value: EnumDocstring("Gouraud", "Gouraud Shading "), VXSHADE_MODE.VXSHADE_GOURAUD.value: EnumAnnotation("Gouraud", "Gouraud Shading "),
VXSHADE_MODE.VXSHADE_PHONG.value: EnumDocstring("Phong", "Phong Shading (Not yet supported by most implementation) "), VXSHADE_MODE.VXSHADE_PHONG.value: EnumAnnotation("Phong", "Phong Shading (Not yet supported by most implementation) "),
}, },
VXCMPFUNC: { VXCMPFUNC: {
VXCMPFUNC.VXCMP_NEVER.value: EnumDocstring("Never", "Always fail the test. "), VXCMPFUNC.VXCMP_NEVER.value: EnumAnnotation("Never", "Always fail the test. "),
VXCMPFUNC.VXCMP_LESS.value: EnumDocstring("Less", "Accept if value if less than current value. "), VXCMPFUNC.VXCMP_LESS.value: EnumAnnotation("Less", "Accept if value if less than current value. "),
VXCMPFUNC.VXCMP_EQUAL.value: EnumDocstring("Equal", "Accept if value if equal than current value. "), VXCMPFUNC.VXCMP_EQUAL.value: EnumAnnotation("Equal", "Accept if value if equal than current value. "),
VXCMPFUNC.VXCMP_LESSEQUAL.value: EnumDocstring("Less Equal", "Accept if value if less or equal than current value. "), VXCMPFUNC.VXCMP_LESSEQUAL.value: EnumAnnotation("Less Equal", "Accept if value if less or equal than current value. "),
VXCMPFUNC.VXCMP_GREATER.value: EnumDocstring("Greater", "Accept if value if greater than current value. "), VXCMPFUNC.VXCMP_GREATER.value: EnumAnnotation("Greater", "Accept if value if greater than current value. "),
VXCMPFUNC.VXCMP_NOTEQUAL.value: EnumDocstring("Not Equal", "Accept if value if different than current value. "), VXCMPFUNC.VXCMP_NOTEQUAL.value: EnumAnnotation("Not Equal", "Accept if value if different than current value. "),
VXCMPFUNC.VXCMP_GREATEREQUAL.value: EnumDocstring("Greater Equal", "Accept if value if greater or equal current value. "), VXCMPFUNC.VXCMP_GREATEREQUAL.value: EnumAnnotation("Greater Equal", "Accept if value if greater or equal current value. "),
VXCMPFUNC.VXCMP_ALWAYS.value: EnumDocstring("Always", "Always accept the test. "), VXCMPFUNC.VXCMP_ALWAYS.value: EnumAnnotation("Always", "Always accept the test. "),
}, },
CK_TEXTURE_SAVEOPTIONS: { CK_TEXTURE_SAVEOPTIONS: {
CK_TEXTURE_SAVEOPTIONS.CKTEXTURE_RAWDATA.value: EnumDocstring("Raw Data", "Save raw data inside file. The bitmap is saved in a raw 32 bit per pixel format. "), CK_TEXTURE_SAVEOPTIONS.CKTEXTURE_RAWDATA.value: EnumAnnotation("Raw Data", "Save raw data inside file. The bitmap is saved in a raw 32 bit per pixel format. "),
CK_TEXTURE_SAVEOPTIONS.CKTEXTURE_EXTERNAL.value: EnumDocstring("External", "Store only the file name for the texture. The bitmap file must be present in the bitmap paths when loading the composition. "), CK_TEXTURE_SAVEOPTIONS.CKTEXTURE_EXTERNAL.value: EnumAnnotation("External", "Store only the file name for the texture. The bitmap file must be present in the bitmap paths when loading the composition. "),
CK_TEXTURE_SAVEOPTIONS.CKTEXTURE_IMAGEFORMAT.value: EnumDocstring("Image Format", "Save using format specified. The bitmap data will be converted to the specified format by the correspondant bitmap plugin and saved inside file. "), CK_TEXTURE_SAVEOPTIONS.CKTEXTURE_IMAGEFORMAT.value: EnumAnnotation("Image Format", "Save using format specified. The bitmap data will be converted to the specified format by the correspondant bitmap plugin and saved inside file. "),
CK_TEXTURE_SAVEOPTIONS.CKTEXTURE_USEGLOBAL.value: EnumDocstring("Use Global", "Use Global settings, that is the settings given with CKContext::SetGlobalImagesSaveOptions. (Not valid when using CKContext::SetImagesSaveOptions). "), CK_TEXTURE_SAVEOPTIONS.CKTEXTURE_USEGLOBAL.value: EnumAnnotation("Use Global", "Use Global settings, that is the settings given with CKContext::SetGlobalImagesSaveOptions. (Not valid when using CKContext::SetImagesSaveOptions). "),
CK_TEXTURE_SAVEOPTIONS.CKTEXTURE_INCLUDEORIGINALFILE.value: EnumDocstring("Include Original File", "Insert original image file inside CMO file. The bitmap file that was used originally for the texture or sprite will be append to the composition file and extracted when the file is loaded. "), CK_TEXTURE_SAVEOPTIONS.CKTEXTURE_INCLUDEORIGINALFILE.value: EnumAnnotation("Include Original File", "Insert original image file inside CMO file. The bitmap file that was used originally for the texture or sprite will be append to the composition file and extracted when the file is loaded. "),
}, },
VX_PIXELFORMAT: { VX_PIXELFORMAT: {
VX_PIXELFORMAT._32_ARGB8888.value: EnumDocstring("32 Bits ARGB8888", "32-bit ARGB pixel format with alpha "), VX_PIXELFORMAT._32_ARGB8888.value: EnumAnnotation("32 Bits ARGB8888", "32-bit ARGB pixel format with alpha "),
VX_PIXELFORMAT._32_RGB888.value: EnumDocstring("32 Bits RGB888", "32-bit RGB pixel format without alpha "), VX_PIXELFORMAT._32_RGB888.value: EnumAnnotation("32 Bits RGB888", "32-bit RGB pixel format without alpha "),
VX_PIXELFORMAT._24_RGB888.value: EnumDocstring("24 Bits RGB888", "24-bit RGB pixel format "), VX_PIXELFORMAT._24_RGB888.value: EnumAnnotation("24 Bits RGB888", "24-bit RGB pixel format "),
VX_PIXELFORMAT._16_RGB565.value: EnumDocstring("16 Bits RGB565", "16-bit RGB pixel format "), VX_PIXELFORMAT._16_RGB565.value: EnumAnnotation("16 Bits RGB565", "16-bit RGB pixel format "),
VX_PIXELFORMAT._16_RGB555.value: EnumDocstring("16 Bits RGB555", "16-bit RGB pixel format (5 bits per color) "), VX_PIXELFORMAT._16_RGB555.value: EnumAnnotation("16 Bits RGB555", "16-bit RGB pixel format (5 bits per color) "),
VX_PIXELFORMAT._16_ARGB1555.value: EnumDocstring("16 Bits ARGB1555", "16-bit ARGB pixel format (5 bits per color + 1 bit for alpha) "), VX_PIXELFORMAT._16_ARGB1555.value: EnumAnnotation("16 Bits ARGB1555", "16-bit ARGB pixel format (5 bits per color + 1 bit for alpha) "),
VX_PIXELFORMAT._16_ARGB4444.value: EnumDocstring("16 Bits ARGB4444", "16-bit ARGB pixel format (4 bits per color) "), VX_PIXELFORMAT._16_ARGB4444.value: EnumAnnotation("16 Bits ARGB4444", "16-bit ARGB pixel format (4 bits per color) "),
VX_PIXELFORMAT._8_RGB332.value: EnumDocstring("8 Bits RGB332", "8-bit RGB pixel format "), VX_PIXELFORMAT._8_RGB332.value: EnumAnnotation("8 Bits RGB332", "8-bit RGB pixel format "),
VX_PIXELFORMAT._8_ARGB2222.value: EnumDocstring("8 Bits ARGB2222", "8-bit ARGB pixel format "), VX_PIXELFORMAT._8_ARGB2222.value: EnumAnnotation("8 Bits ARGB2222", "8-bit ARGB pixel format "),
VX_PIXELFORMAT._32_ABGR8888.value: EnumDocstring("32 Bits ABGR8888", "32-bit ABGR pixel format "), VX_PIXELFORMAT._32_ABGR8888.value: EnumAnnotation("32 Bits ABGR8888", "32-bit ABGR pixel format "),
VX_PIXELFORMAT._32_RGBA8888.value: EnumDocstring("32 Bits RGBA8888", "32-bit RGBA pixel format "), VX_PIXELFORMAT._32_RGBA8888.value: EnumAnnotation("32 Bits RGBA8888", "32-bit RGBA pixel format "),
VX_PIXELFORMAT._32_BGRA8888.value: EnumDocstring("32 Bits BGRA8888", "32-bit BGRA pixel format "), VX_PIXELFORMAT._32_BGRA8888.value: EnumAnnotation("32 Bits BGRA8888", "32-bit BGRA pixel format "),
VX_PIXELFORMAT._32_BGR888.value: EnumDocstring("32 Bits BGR888", "32-bit BGR pixel format "), VX_PIXELFORMAT._32_BGR888.value: EnumAnnotation("32 Bits BGR888", "32-bit BGR pixel format "),
VX_PIXELFORMAT._24_BGR888.value: EnumDocstring("24 Bits BGR888", "24-bit BGR pixel format "), VX_PIXELFORMAT._24_BGR888.value: EnumAnnotation("24 Bits BGR888", "24-bit BGR pixel format "),
VX_PIXELFORMAT._16_BGR565.value: EnumDocstring("16 Bits BGR565", "16-bit BGR pixel format "), VX_PIXELFORMAT._16_BGR565.value: EnumAnnotation("16 Bits BGR565", "16-bit BGR pixel format "),
VX_PIXELFORMAT._16_BGR555.value: EnumDocstring("16 Bits BGR555", "16-bit BGR pixel format (5 bits per color) "), VX_PIXELFORMAT._16_BGR555.value: EnumAnnotation("16 Bits BGR555", "16-bit BGR pixel format (5 bits per color) "),
VX_PIXELFORMAT._16_ABGR1555.value: EnumDocstring("16 Bits ABGR1555", "16-bit ABGR pixel format (5 bits per color + 1 bit for alpha) "), VX_PIXELFORMAT._16_ABGR1555.value: EnumAnnotation("16 Bits ABGR1555", "16-bit ABGR pixel format (5 bits per color + 1 bit for alpha) "),
VX_PIXELFORMAT._16_ABGR4444.value: EnumDocstring("16 Bits ABGR4444", "16-bit ABGR pixel format (4 bits per color) "), VX_PIXELFORMAT._16_ABGR4444.value: EnumAnnotation("16 Bits ABGR4444", "16-bit ABGR pixel format (4 bits per color) "),
VX_PIXELFORMAT._DXT1.value: EnumDocstring("DXT1", "S3/DirectX Texture Compression 1 "), VX_PIXELFORMAT._DXT1.value: EnumAnnotation("DXT1", "S3/DirectX Texture Compression 1 "),
VX_PIXELFORMAT._DXT2.value: EnumDocstring("DXT2", "S3/DirectX Texture Compression 2 "), VX_PIXELFORMAT._DXT2.value: EnumAnnotation("DXT2", "S3/DirectX Texture Compression 2 "),
VX_PIXELFORMAT._DXT3.value: EnumDocstring("DXT3", "S3/DirectX Texture Compression 3 "), VX_PIXELFORMAT._DXT3.value: EnumAnnotation("DXT3", "S3/DirectX Texture Compression 3 "),
VX_PIXELFORMAT._DXT4.value: EnumDocstring("DXT4", "S3/DirectX Texture Compression 4 "), VX_PIXELFORMAT._DXT4.value: EnumAnnotation("DXT4", "S3/DirectX Texture Compression 4 "),
VX_PIXELFORMAT._DXT5.value: EnumDocstring("DXT5", "S3/DirectX Texture Compression 5 "), VX_PIXELFORMAT._DXT5.value: EnumAnnotation("DXT5", "S3/DirectX Texture Compression 5 "),
VX_PIXELFORMAT._16_V8U8.value: EnumDocstring("16 Bits V8U8", "16-bit Bump Map format format (8 bits per color) "), VX_PIXELFORMAT._16_V8U8.value: EnumAnnotation("16 Bits V8U8", "16-bit Bump Map format format (8 bits per color) "),
VX_PIXELFORMAT._32_V16U16.value: EnumDocstring("32 Bits V16U16", "32-bit Bump Map format format (16 bits per color) "), VX_PIXELFORMAT._32_V16U16.value: EnumAnnotation("32 Bits V16U16", "32-bit Bump Map format format (16 bits per color) "),
VX_PIXELFORMAT._16_L6V5U5.value: EnumDocstring("16 Bits L6V5U5", "16-bit Bump Map format format with luminance "), VX_PIXELFORMAT._16_L6V5U5.value: EnumAnnotation("16 Bits L6V5U5", "16-bit Bump Map format format with luminance "),
VX_PIXELFORMAT._32_X8L8V8U8.value: EnumDocstring("32 Bits X8L8V8U8", "32-bit Bump Map format format with luminance "), VX_PIXELFORMAT._32_X8L8V8U8.value: EnumAnnotation("32 Bits X8L8V8U8", "32-bit Bump Map format format with luminance "),
VX_PIXELFORMAT._8_ABGR8888_CLUT.value: EnumDocstring("8 Bits ABGR8888 CLUT", "8 bits indexed CLUT (ABGR) "), VX_PIXELFORMAT._8_ABGR8888_CLUT.value: EnumAnnotation("8 Bits ABGR8888 CLUT", "8 bits indexed CLUT (ABGR) "),
VX_PIXELFORMAT._8_ARGB8888_CLUT.value: EnumDocstring("8 Bits ARGB8888 CLUT", "8 bits indexed CLUT (ARGB) "), VX_PIXELFORMAT._8_ARGB8888_CLUT.value: EnumAnnotation("8 Bits ARGB8888 CLUT", "8 bits indexed CLUT (ARGB) "),
VX_PIXELFORMAT._4_ABGR8888_CLUT.value: EnumDocstring("4 Bits ABGR8888 CLUT", "4 bits indexed CLUT (ABGR) "), VX_PIXELFORMAT._4_ABGR8888_CLUT.value: EnumAnnotation("4 Bits ABGR8888 CLUT", "4 bits indexed CLUT (ABGR) "),
VX_PIXELFORMAT._4_ARGB8888_CLUT.value: EnumDocstring("4 Bits ARGB8888 CLUT", "4 bits indexed CLUT (ARGB) "), VX_PIXELFORMAT._4_ARGB8888_CLUT.value: EnumAnnotation("4 Bits ARGB8888 CLUT", "4 bits indexed CLUT (ARGB) "),
}, },
VXLIGHT_TYPE: { VXLIGHT_TYPE: {
VXLIGHT_TYPE.VX_LIGHTPOINT.value: EnumDocstring("Point", "The Light is a point of light "), VXLIGHT_TYPE.VX_LIGHTPOINT.value: EnumAnnotation("Point", "The Light is a point of light "),
VXLIGHT_TYPE.VX_LIGHTSPOT.value: EnumDocstring("Spot", "The light is a spotlight "), VXLIGHT_TYPE.VX_LIGHTSPOT.value: EnumAnnotation("Spot", "The light is a spotlight "),
VXLIGHT_TYPE.VX_LIGHTDIREC.value: EnumDocstring("Directional", "The light is directional light : Lights comes from an infinite point so only direction of light can be given "), VXLIGHT_TYPE.VX_LIGHTDIREC.value: EnumAnnotation("Directional", "The light is directional light : Lights comes from an infinite point so only direction of light can be given "),
#VXLIGHT_TYPE.VX_LIGHTPARA.value: EnumDocstring("Lightpara", "Obsolete, do not use "), #VXLIGHT_TYPE.VX_LIGHTPARA.value: EnumAnnotation("Lightpara", "Obsolete, do not use "),
}, },
VXMESH_LITMODE: { VXMESH_LITMODE: {
VXMESH_LITMODE.VX_PRELITMESH.value: EnumDocstring("Prelit", "Lighting use color information store with vertices "), VXMESH_LITMODE.VX_PRELITMESH.value: EnumAnnotation("Prelit", "Lighting use color information store with vertices "),
VXMESH_LITMODE.VX_LITMESH.value: EnumDocstring("Lit", "Lighting is done by renderer using normals and face material information. "), VXMESH_LITMODE.VX_LITMESH.value: EnumAnnotation("Lit", "Lighting is done by renderer using normals and face material information. "),
},
CK_CAMERA_PROJECTION: {
CK_CAMERA_PROJECTION.CK_PERSPECTIVEPROJECTION.value: EnumDocstring("Perspective Projection", ""),
CK_CAMERA_PROJECTION.CK_ORTHOGRAPHICPROJECTION.value: EnumDocstring("Orthographic Projection", ""),
} }
} }
_TRawEnum = typing.TypeVar('_TRawEnum', bound = enum.Enum) class EnumPropHelper(UTIL_functions.EnumPropHelper):
class EnumPropHelper(UTIL_functions.EnumPropHelper[_TRawEnum]):
""" """
Virtools type specified Blender EnumProp helper. Virtools type specified Blender EnumProp helper.
""" """
__mDocstringDict: dict[int, EnumDocstring] __mAnnotationDict: dict[int, EnumAnnotation]
__mEnumTy: type[_TRawEnum] __mEnumTy: type[enum.Enum]
def __init__(self, ty: type[_TRawEnum]): def __init__(self, ty: type[enum.Enum]):
# set enum type and docstring ref first # set enum type and annotation ref first
self.__mEnumTy = ty self.__mEnumTy = ty
self.__mDocstringDict = _g_Docstring[ty] self.__mAnnotationDict = _g_Annotation[ty]
# init parent data
# YYC MARK: UTIL_functions.EnumPropHelper.__init__(
# It seems that Pylance has bad generic analyse ability in there. self,
# It can not deduce the correct generic type in lambda. self.__mEnumTy, # enum.Enum it self is iterable
# I gave up.
# Init parent data
super().__init__(
self.__mEnumTy, # enum.Enum its self is iterable
lambda x: str(x.value), # convert enum.Enum's value to string lambda x: str(x.value), # convert enum.Enum's value to string
lambda x: self.__mEnumTy(int(x)), # use stored enum type and int() to get enum member lambda x: self.__mEnumTy(int(x)), # use stored enum type and int() to get enum member
lambda x: self.__mDocstringDict[x.value].display_name, lambda x: self.__mAnnotationDict[x.value].mDisplayName,
lambda x: self.__mDocstringDict[x.value].description, lambda x: self.__mAnnotationDict[x.value].mDescription,
lambda _: '' lambda _: ''
) )
@@ -302,12 +265,12 @@ def virtools_name_regulator(name: str | None) -> str:
if name: return name if name: return name
else: return bpy.app.translations.pgettext_data('annoymous', 'BME/UTIL_virtools_types.virtools_name_regulator()') else: return bpy.app.translations.pgettext_data('annoymous', 'BME/UTIL_virtools_types.virtools_name_regulator()')
# YYC MARK: ## Default Encoding for PyBMap
# There are default encodings for pybmap. We support Western European and Simplified Chinese in default. # Use semicolon split each encodings. Support Western European and Simplified Chinese in default.
# Since LibCmo 0.2, the encoding name of LibCmo become universal encoding which is platfoorm independent. # Since LibCmo 0.2, the encoding name of LibCmo become universal encoding which is platfoorm independent.
# So no need set it according to different platform. # So no need set it according to different platform.
# Use universal encoding name (like Python). # Use universal encoding name (like Python).
g_PybmapDefaultEncodings: tuple[str, ...] = ( g_PyBMapDefaultEncodings: tuple[str, ...] = (
'cp1252', 'cp1252',
'gbk' 'gbk'
) )

View File

@@ -1,8 +1,8 @@
#region Import and Reload #region Reload and Import
# import core lib # import core lib
import bpy import bpy
import typing, enum import typing, collections
# reload if needed # reload if needed
# TODO: finish reload feature if needed. # TODO: finish reload feature if needed.
@@ -10,6 +10,8 @@ import typing, enum
if "bpy" in locals(): if "bpy" in locals():
import importlib import importlib
#endregion
# we must load icons manager first # we must load icons manager first
# and register it # and register it
from . import UTIL_icons_manager from . import UTIL_icons_manager
@@ -17,151 +19,17 @@ UTIL_icons_manager.register()
# then load other modules # then load other modules
from . import UTIL_translation from . import UTIL_translation
from . import PROP_preferences, PROP_ptrprop_resolver, PROP_virtools_material, PROP_virtools_texture, PROP_virtools_mesh, PROP_virtools_light, PROP_virtools_camera, PROP_virtools_group from . import PROP_preferences, PROP_ptrprop_resolver, PROP_virtools_material, PROP_virtools_texture, PROP_virtools_mesh, PROP_virtools_light, PROP_virtools_group
from . import PROP_ballance_element, PROP_bme_material, PROP_ballance_map_info from . import PROP_ballance_element, PROP_bme_material, PROP_ballance_map_info
from . import OP_IMPORT_bmfile, OP_EXPORT_bmfile, OP_IMPORT_virtools, OP_EXPORT_virtools from . import OP_IMPORT_bmfile, OP_EXPORT_bmfile, OP_IMPORT_virtools, OP_EXPORT_virtools
from . import OP_UV_flatten_uv, OP_UV_rail_uv from . import OP_UV_flatten_uv, OP_UV_rail_uv
from . import OP_MTL_fix_materials from . import OP_MTL_fix_material
from . import OP_ADDS_component, OP_ADDS_bme, OP_ADDS_rail from . import OP_ADDS_component, OP_ADDS_bme, OP_ADDS_rail
from . import OP_OBJECT_legacy_align, OP_OBJECT_virtools_group, OP_OBJECT_snoop_group_then_to_mesh, OP_OBJECT_naming_convention, OP_OBJECT_game_view from . import OP_OBJECT_legacy_align, OP_OBJECT_virtools_group, OP_OBJECT_snoop_group_then_to_mesh, OP_OBJECT_naming_convention
#endregion #region Menu
#region Menu and Sidebar Panel # ===== Menu Defines =====
#region Ballance Adder Menu and Panel
class DrawTarget(enum.IntEnum):
BldMenu = enum.auto()
BldPanel = enum.auto()
def reuse_create_layout(layout: bpy.types.UILayout, target: DrawTarget) -> bpy.types.UILayout:
# If we are draw for Panel, we need use Grid to use space enough.
match target:
case DrawTarget.BldMenu:
return layout
case DrawTarget.BldPanel:
return layout.grid_flow(even_columns=True, even_rows=True)
def reuse_draw_add_bme(layout: bpy.types.UILayout, target: DrawTarget):
# Draw operators.
OP_ADDS_bme.BBP_OT_add_bme_struct.draw_blc_menu(reuse_create_layout(layout, target))
def reuse_draw_add_rail(layout: bpy.types.UILayout, target: DrawTarget):
layout.label(text="Sections", icon='MESH_CIRCLE', text_ctxt='BBP/__init__.reuse_draw_add_rail()')
sublayout = reuse_create_layout(layout, target)
sublayout.operator(OP_ADDS_rail.BBP_OT_add_rail_section.bl_idname)
sublayout.operator(OP_ADDS_rail.BBP_OT_add_transition_section.bl_idname)
layout.separator()
layout.label(text="Straight Rails", icon='IPO_CONSTANT', text_ctxt='BBP/__init__.reuse_draw_add_rail()')
sublayout = reuse_create_layout(layout, target)
sublayout.operator(OP_ADDS_rail.BBP_OT_add_straight_rail.bl_idname)
sublayout.operator(OP_ADDS_rail.BBP_OT_add_transition_rail.bl_idname)
sublayout.operator(OP_ADDS_rail.BBP_OT_add_side_rail.bl_idname)
layout.separator()
layout.label(text="Curve Rails", icon='MOD_SCREW', text_ctxt='BBP/__init__.reuse_draw_add_rail()')
sublayout = reuse_create_layout(layout, target)
sublayout.operator(OP_ADDS_rail.BBP_OT_add_arc_rail.bl_idname)
sublayout.operator(OP_ADDS_rail.BBP_OT_add_spiral_rail.bl_idname)
sublayout.operator(OP_ADDS_rail.BBP_OT_add_side_spiral_rail.bl_idname)
def reuse_draw_add_component(layout: bpy.types.UILayout, target: DrawTarget):
# We only use Grid for basic components
layout.label(text="Basic Components", text_ctxt='BBP/__init__.reuse_draw_add_component()')
OP_ADDS_component.BBP_OT_add_component.draw_blc_menu(reuse_create_layout(layout, target))
layout.separator()
layout.label(text="Nong Components", text_ctxt='BBP/__init__.reuse_draw_add_component()')
sublayout = reuse_create_layout(layout, target)
OP_ADDS_component.BBP_OT_add_nong_extra_point.draw_blc_menu(sublayout)
OP_ADDS_component.BBP_OT_add_nong_ventilator.draw_blc_menu(sublayout)
layout.separator()
layout.label(text="Series Components", text_ctxt='BBP/__init__.reuse_draw_add_component()')
sublayout = reuse_create_layout(layout, target)
OP_ADDS_component.BBP_OT_add_tilting_block_series.draw_blc_menu(sublayout)
OP_ADDS_component.BBP_OT_add_swing_series.draw_blc_menu(sublayout)
OP_ADDS_component.BBP_OT_add_ventilator_series.draw_blc_menu(sublayout)
layout.separator()
layout.label(text="Components Pair", text_ctxt='BBP/__init__.reuse_draw_add_component()')
sublayout = reuse_create_layout(layout, target)
OP_ADDS_component.BBP_OT_add_sector_component_pair.draw_blc_menu(sublayout)
class BBP_MT_AddBmeMenu(bpy.types.Menu):
"""Add Ballance Floor"""
bl_idname = "BBP_MT_AddBmeMenu"
bl_label = "Floors"
bl_translation_context = 'BBP_MT_AddBmeMenu'
def draw(self, context):
reuse_draw_add_bme(self.layout, DrawTarget.BldMenu)
class BBP_MT_AddRailMenu(bpy.types.Menu):
"""Add Ballance Rail"""
bl_idname = "BBP_MT_AddRailMenu"
bl_label = "Rails"
bl_translation_context = 'BBP_MT_AddRailMenu'
def draw(self, context):
reuse_draw_add_rail(self.layout, DrawTarget.BldMenu)
class BBP_MT_AddComponentMenu(bpy.types.Menu):
"""Add Ballance Component"""
bl_idname = "BBP_MT_AddComponentsMenu"
bl_label = "Components"
bl_translation_context = 'BBP_MT_AddComponentsMenu'
def draw(self, context):
reuse_draw_add_component(self.layout, DrawTarget.BldMenu)
class BBP_PT_SidebarAddBmePanel(bpy.types.Panel):
"""Add Ballance Floor"""
bl_label = "Floors"
bl_idname = "BBP_PT_SidebarAddBmePanel"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_context = "objectmode"
bl_category = 'Ballance'
bl_options = {'DEFAULT_CLOSED'}
bl_translation_context = 'BBP_PT_SidebarAddBmePanel'
def draw(self, context):
reuse_draw_add_bme(self.layout, DrawTarget.BldPanel)
class BBP_PT_SidebarAddRailPanel(bpy.types.Panel):
"""Add Ballance Rail"""
bl_label = "Rails"
bl_idname = "BBP_PT_SidebarAddRailPanel"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_context = "objectmode"
bl_category = 'Ballance'
bl_options = {'DEFAULT_CLOSED'}
bl_translation_context = 'BBP_PT_SidebarAddRailPanel'
def draw(self, context):
reuse_draw_add_rail(self.layout, DrawTarget.BldPanel)
class BBP_PT_SidebarAddComponentPanel(bpy.types.Panel):
"""Add Ballance Component"""
bl_label = "Components"
bl_idname = "BBP_PT_SidebarAddComponentPanel"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_context = "objectmode"
bl_category = 'Ballance'
bl_options = {'DEFAULT_CLOSED'}
bl_translation_context = 'BBP_PT_SidebarAddComponentPanel'
def draw(self, context):
reuse_draw_add_component(self.layout, DrawTarget.BldPanel)
#endregion
#region Other Menu
class BBP_MT_View3DMenu(bpy.types.Menu): class BBP_MT_View3DMenu(bpy.types.Menu):
"""Ballance 3D related operators""" """Ballance 3D related operators"""
@@ -170,7 +38,7 @@ class BBP_MT_View3DMenu(bpy.types.Menu):
bl_translation_context = 'BBP_MT_View3DMenu' bl_translation_context = 'BBP_MT_View3DMenu'
def draw(self, context): def draw(self, context):
layout = typing.cast(bpy.types.UILayout, self.layout) layout = self.layout
layout.label(text='UV', icon='UV', text_ctxt='BBP_MT_View3DMenu/draw') layout.label(text='UV', icon='UV', text_ctxt='BBP_MT_View3DMenu/draw')
layout.operator(OP_UV_flatten_uv.BBP_OT_flatten_uv.bl_idname) layout.operator(OP_UV_flatten_uv.BBP_OT_flatten_uv.bl_idname)
layout.operator(OP_UV_rail_uv.BBP_OT_rail_uv.bl_idname) layout.operator(OP_UV_rail_uv.BBP_OT_rail_uv.bl_idname)
@@ -178,20 +46,77 @@ class BBP_MT_View3DMenu(bpy.types.Menu):
layout.label(text='Align', icon='SNAP_ON', text_ctxt='BBP_MT_View3DMenu/draw') layout.label(text='Align', icon='SNAP_ON', text_ctxt='BBP_MT_View3DMenu/draw')
layout.operator(OP_OBJECT_legacy_align.BBP_OT_legacy_align.bl_idname) layout.operator(OP_OBJECT_legacy_align.BBP_OT_legacy_align.bl_idname)
layout.separator() layout.separator()
layout.label(text='Camera', icon='CAMERA_DATA', text_ctxt='BBP_MT_View3DMenu/draw')
layout.operator(OP_OBJECT_game_view.BBP_OT_game_camera.bl_idname)
layout.separator()
layout.label(text='Select', icon='SELECT_SET', text_ctxt='BBP_MT_View3DMenu/draw') layout.label(text='Select', icon='SELECT_SET', text_ctxt='BBP_MT_View3DMenu/draw')
layout.operator(OP_OBJECT_virtools_group.BBP_OT_select_object_by_virtools_group.bl_idname) layout.operator(OP_OBJECT_virtools_group.BBP_OT_select_object_by_virtools_group.bl_idname)
layout.separator() layout.separator()
layout.label(text='Material', icon='MATERIAL', text_ctxt='BBP_MT_View3DMenu/draw') layout.label(text='Material', icon='MATERIAL', text_ctxt='BBP_MT_View3DMenu/draw')
layout.operator(OP_MTL_fix_materials.BBP_OT_fix_all_materials.bl_idname) layout.operator(OP_MTL_fix_material.BBP_OT_fix_all_material.bl_idname)
#endregion class BBP_MT_AddBmeMenu(bpy.types.Menu):
"""Add Ballance Floor"""
bl_idname = "BBP_MT_AddBmeMenu"
bl_label = "Floors"
bl_translation_context = 'BBP_MT_AddBmeMenu'
#region Menu Drawer def draw(self, context):
layout = self.layout
OP_ADDS_bme.BBP_OT_add_bme_struct.draw_blc_menu(layout)
class BBP_MT_AddRailMenu(bpy.types.Menu):
"""Add Ballance Rail"""
bl_idname = "BBP_MT_AddRailMenu"
bl_label = "Rails"
bl_translation_context = 'BBP_MT_AddRailMenu'
TFctMenuDrawer = typing.Callable[[typing.Any, typing.Any], None] def draw(self, context):
layout = self.layout
layout.label(text="Sections", icon='MESH_CIRCLE', text_ctxt='BBP_MT_AddRailMenu/draw')
layout.operator(OP_ADDS_rail.BBP_OT_add_rail_section.bl_idname)
layout.operator(OP_ADDS_rail.BBP_OT_add_transition_section.bl_idname)
layout.separator()
layout.label(text="Straight Rails", icon='IPO_CONSTANT', text_ctxt='BBP_MT_AddRailMenu/draw')
layout.operator(OP_ADDS_rail.BBP_OT_add_straight_rail.bl_idname)
layout.operator(OP_ADDS_rail.BBP_OT_add_transition_rail.bl_idname)
layout.operator(OP_ADDS_rail.BBP_OT_add_side_rail.bl_idname)
layout.separator()
layout.label(text="Curve Rails", icon='MOD_SCREW', text_ctxt='BBP_MT_AddRailMenu/draw')
layout.operator(OP_ADDS_rail.BBP_OT_add_arc_rail.bl_idname)
layout.operator(OP_ADDS_rail.BBP_OT_add_spiral_rail.bl_idname)
layout.operator(OP_ADDS_rail.BBP_OT_add_side_spiral_rail.bl_idname)
class BBP_MT_AddComponentsMenu(bpy.types.Menu):
"""Add Ballance Component"""
bl_idname = "BBP_MT_AddComponentsMenu"
bl_label = "Components"
bl_translation_context = 'BBP_MT_AddComponentsMenu'
def draw(self, context):
layout = self.layout
layout.label(text="Basic Components", text_ctxt='BBP_MT_AddComponentsMenu/draw')
OP_ADDS_component.BBP_OT_add_component.draw_blc_menu(layout)
layout.separator()
layout.label(text="Nong Components", text_ctxt='BBP_MT_AddComponentsMenu/draw')
OP_ADDS_component.BBP_OT_add_nong_extra_point.draw_blc_menu(layout)
OP_ADDS_component.BBP_OT_add_nong_ventilator.draw_blc_menu(layout)
layout.separator()
layout.label(text="Series Components", text_ctxt='BBP_MT_AddComponentsMenu/draw')
OP_ADDS_component.BBP_OT_add_tilting_block_series.draw_blc_menu(layout)
OP_ADDS_component.BBP_OT_add_swing_series.draw_blc_menu(layout)
OP_ADDS_component.BBP_OT_add_ventilator_series.draw_blc_menu(layout)
layout.separator()
layout.label(text="Components Pair", text_ctxt='BBP_MT_AddComponentsMenu/draw')
OP_ADDS_component.BBP_OT_add_sector_component_pair.draw_blc_menu(layout)
# ===== Menu Drawer =====
MenuDrawer_t = typing.Callable[[typing.Any, typing.Any], None]
def menu_drawer_import(self, context) -> None: def menu_drawer_import(self, context) -> None:
layout: bpy.types.UILayout = self.layout layout: bpy.types.UILayout = self.layout
@@ -229,17 +154,16 @@ def menu_drawer_add(self, context) -> None:
layout.label(text="Ballance", text_ctxt='BBP/__init__.menu_drawer_add()') layout.label(text="Ballance", text_ctxt='BBP/__init__.menu_drawer_add()')
layout.menu(BBP_MT_AddBmeMenu.bl_idname, icon='MESH_CUBE') layout.menu(BBP_MT_AddBmeMenu.bl_idname, icon='MESH_CUBE')
layout.menu(BBP_MT_AddRailMenu.bl_idname, icon='MESH_CIRCLE') layout.menu(BBP_MT_AddRailMenu.bl_idname, icon='MESH_CIRCLE')
layout.menu(BBP_MT_AddComponentMenu.bl_idname, icon='MESH_ICOSPHERE') layout.menu(BBP_MT_AddComponentsMenu.bl_idname, icon='MESH_ICOSPHERE')
def menu_drawer_grouping(self, context) -> None: def menu_drawer_grouping(self, context) -> None:
layout: bpy.types.UILayout = self.layout layout: bpy.types.UILayout = self.layout
layout.separator() layout.separator()
# YYC MARK: # NOTE: because outline context may change operator context
# Because outline context change operator context into EXEC_*,
# so it will cause no popup window when click operator in outline. # so it will cause no popup window when click operator in outline.
# Thus we create a sub layout and set its operator context as 'INVOKE_DEFAULT', # thus we create a sub layout and set its operator context as 'INVOKE_DEFAULT'
# so that all operators can pop up normally. # thus, all operators can pop up normally.
col = layout.column() col = layout.column()
col.operator_context = 'INVOKE_DEFAULT' col.operator_context = 'INVOKE_DEFAULT'
@@ -264,8 +188,7 @@ def menu_drawer_naming_convention(self, context) -> None:
layout: bpy.types.UILayout = self.layout layout: bpy.types.UILayout = self.layout
layout.separator() layout.separator()
# YYC MARK: # same reason in `menu_drawer_grouping()``
# Same reason for changing operator context introduced in `menu_drawer_grouping()`
col = layout.column() col = layout.column()
col.operator_context = 'INVOKE_DEFAULT' col.operator_context = 'INVOKE_DEFAULT'
@@ -276,43 +199,37 @@ def menu_drawer_naming_convention(self, context) -> None:
#endregion #endregion
#endregion
#region Register and Unregister. #region Register and Unregister.
g_BldClasses: tuple[typing.Any, ...] = ( g_BldClasses: tuple[typing.Any, ...] = (
BBP_MT_View3DMenu, BBP_MT_View3DMenu,
BBP_MT_AddBmeMenu, BBP_MT_AddBmeMenu,
BBP_MT_AddRailMenu, BBP_MT_AddRailMenu,
BBP_MT_AddComponentMenu, BBP_MT_AddComponentsMenu
BBP_PT_SidebarAddBmePanel,
BBP_PT_SidebarAddRailPanel,
BBP_PT_SidebarAddComponentPanel,
) )
class MenuEntry(): class MenuEntry():
mContainerMenu: bpy.types.Menu mContainerMenu: bpy.types.Menu
mIsAppend: bool mIsAppend: bool
mMenuDrawer: TFctMenuDrawer mMenuDrawer: MenuDrawer_t
def __init__(self, cont: bpy.types.Menu, is_append: bool, menu_func: TFctMenuDrawer): def __init__(self, cont: bpy.types.Menu, is_append: bool, menu_func: MenuDrawer_t):
self.mContainerMenu = cont self.mContainerMenu = cont
self.mIsAppend = is_append self.mIsAppend = is_append
self.mMenuDrawer = menu_func self.mMenuDrawer = menu_func
g_BldMenus: tuple[MenuEntry, ...] = ( g_BldMenus: tuple[MenuEntry, ...] = (
MenuEntry(bpy.types.VIEW3D_MT_editor_menus, False, menu_drawer_view3d), MenuEntry(bpy.types.VIEW3D_MT_editor_menus, False, menu_drawer_view3d),
MenuEntry(bpy.types.TOPBAR_MT_file_import, True, menu_drawer_import), MenuEntry(bpy.types.TOPBAR_MT_file_import, True, menu_drawer_import),
MenuEntry(bpy.types.TOPBAR_MT_file_export, True, menu_drawer_export), MenuEntry(bpy.types.TOPBAR_MT_file_export, True, menu_drawer_export),
MenuEntry(bpy.types.VIEW3D_MT_add, True, menu_drawer_add), MenuEntry(bpy.types.VIEW3D_MT_add, True, menu_drawer_add),
MenuEntry(bpy.types.VIEW3D_MT_object_context_menu, True, menu_drawer_snoop_then_conv), MenuEntry(bpy.types.VIEW3D_MT_object_context_menu, True, menu_drawer_snoop_then_conv),
# Register this twice (for 2 menus respectively) # register double (for 2 menus)
MenuEntry(bpy.types.VIEW3D_MT_object_context_menu, True, menu_drawer_grouping), MenuEntry(bpy.types.VIEW3D_MT_object_context_menu, True, menu_drawer_grouping),
MenuEntry(bpy.types.OUTLINER_MT_object, True, menu_drawer_grouping), MenuEntry(bpy.types.OUTLINER_MT_object, True, menu_drawer_grouping),
MenuEntry(bpy.types.OUTLINER_MT_collection, True, menu_drawer_naming_convention), MenuEntry(bpy.types.OUTLINER_MT_collection, True, menu_drawer_naming_convention),
) )
def register() -> None: def register() -> None:
@@ -326,7 +243,6 @@ def register() -> None:
PROP_virtools_texture.register() PROP_virtools_texture.register()
PROP_virtools_mesh.register() PROP_virtools_mesh.register()
PROP_virtools_light.register() PROP_virtools_light.register()
PROP_virtools_camera.register()
PROP_virtools_group.register() PROP_virtools_group.register()
PROP_ballance_element.register() PROP_ballance_element.register()
PROP_bme_material.register() PROP_bme_material.register()
@@ -340,7 +256,7 @@ def register() -> None:
OP_UV_rail_uv.register() OP_UV_rail_uv.register()
OP_UV_flatten_uv.register() OP_UV_flatten_uv.register()
OP_MTL_fix_materials.register() OP_MTL_fix_material.register()
OP_ADDS_component.register() OP_ADDS_component.register()
OP_ADDS_bme.register() OP_ADDS_bme.register()
@@ -350,7 +266,6 @@ def register() -> None:
OP_OBJECT_virtools_group.register() OP_OBJECT_virtools_group.register()
OP_OBJECT_snoop_group_then_to_mesh.register() OP_OBJECT_snoop_group_then_to_mesh.register()
OP_OBJECT_naming_convention.register() OP_OBJECT_naming_convention.register()
OP_OBJECT_game_view.register()
# register other classes # register other classes
for cls in g_BldClasses: for cls in g_BldClasses:
@@ -373,7 +288,6 @@ def unregister() -> None:
bpy.utils.unregister_class(cls) bpy.utils.unregister_class(cls)
# unregister modules # unregister modules
OP_OBJECT_game_view.unregister()
OP_OBJECT_naming_convention.unregister() OP_OBJECT_naming_convention.unregister()
OP_OBJECT_snoop_group_then_to_mesh.unregister() OP_OBJECT_snoop_group_then_to_mesh.unregister()
OP_OBJECT_virtools_group.unregister() OP_OBJECT_virtools_group.unregister()
@@ -383,7 +297,7 @@ def unregister() -> None:
OP_ADDS_bme.unregister() OP_ADDS_bme.unregister()
OP_ADDS_component.unregister() OP_ADDS_component.unregister()
OP_MTL_fix_materials.unregister() OP_MTL_fix_material.unregister()
OP_UV_flatten_uv.unregister() OP_UV_flatten_uv.unregister()
OP_UV_rail_uv.unregister() OP_UV_rail_uv.unregister()
@@ -397,7 +311,6 @@ def unregister() -> None:
PROP_bme_material.unregister() PROP_bme_material.unregister()
PROP_ballance_element.unregister() PROP_ballance_element.unregister()
PROP_virtools_group.unregister() PROP_virtools_group.unregister()
PROP_virtools_camera.unregister()
PROP_virtools_light.unregister() PROP_virtools_light.unregister()
PROP_virtools_mesh.unregister() PROP_virtools_mesh.unregister()
PROP_virtools_texture.unregister() PROP_virtools_texture.unregister()

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@@ -1,4 +1,4 @@
# Full context are copied from https://docs.blender.org/manual/en/latest/advanced/extensions/getting_started.html # Full context are copied from https://docs.blender.org/manual/en/dev/extensions/getting_started.html
# Please note any update of this manifest # Please note any update of this manifest
schema_version = "1.0.0" schema_version = "1.0.0"
@@ -6,7 +6,7 @@ schema_version = "1.0.0"
# Example of manifest file for a Blender extension # Example of manifest file for a Blender extension
# Change the values according to your extension # Change the values according to your extension
id = "bbp_ng" id = "bbp_ng"
version = "4.4.0" version = "4.2.1"
name = "Ballance Blender Plugin" name = "Ballance Blender Plugin"
tagline = "The specialized add-on served for creating game map of Ballance" tagline = "The specialized add-on served for creating game map of Ballance"
maintainer = "yyc12345 <yyc12321@outlook.com>" maintainer = "yyc12345 <yyc12321@outlook.com>"
@@ -20,7 +20,7 @@ website = "https://github.com/yyc12345/BallanceBlenderHelper"
# https://docs.blender.org/manual/en/dev/advanced/extensions/tags.html # https://docs.blender.org/manual/en/dev/advanced/extensions/tags.html
tags = ["Object", "Mesh", "UV", "Import-Export"] tags = ["Object", "Mesh", "UV", "Import-Export"]
blender_version_min = "4.5.0" blender_version_min = "4.2.0"
# # Optional: Blender version that the extension does not support, earlier versions are supported. # # Optional: Blender version that the extension does not support, earlier versions are supported.
# # This can be omitted and defined later on the extensions platform if an issue is found. # # This can be omitted and defined later on the extensions platform if an issue is found.
# blender_version_max = "5.1.0" # blender_version_max = "5.1.0"
@@ -71,8 +71,12 @@ files = "Import/export Virtools file from/to disk"
[build] [build]
paths_exclude_pattern = [ paths_exclude_pattern = [
"__pycache__/", # Python runtime cache "__pycache__/", # Python runtime cache
".gitignore", # Git Ignore File
".style.yapf", # Python code style ".style.yapf", # Python code style
"*.gitkeep", # Git directory keeper "*.gitkeep", # Git directory keeper
".gitignore", # Git Ignore File
"*.md", # Useless document. "*.md", # Useless document.
"/raw_jsons", # Raw JSONs.
"/raw_icons", # Raw Icons.
"/tools", # Assistant tools.
"/i18n", # GNU gettext Translation.
] ]

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@@ -0,0 +1,7 @@
# Raw Icons
This folder contain all images used by this Blender plugin.
This folder should not be distributed in production because all of these files are in original size. It is pretty need too much time to load them in blender.
So we keep these high quality images here and provide a tools in `tools` folder. Builder should run script to generate thumbnails in `icons` folder.
Then this Blender plugin can work normally.

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