bl_info={ "name":"Ballance Blender Plugin", "description":"Ballance mapping tools for Blender", "author":"yyc12345", "version":(1,0), "blender":(2,83,0), "category":"Object", "support":"TESTING", "warning": "Please read document before using this plugin.", "wiki_url": "https://github.com/yyc12345/BallanceBlenderHelper", "tracker_url": "https://github.com/yyc12345/BallanceBlenderHelper/issues" } # ============================================= import system import bpy,bpy_extras # import my code (with reload) if "bpy" in locals(): import importlib if "bm_import_export" in locals(): importlib.reload(bm_import_export) if "rail_uv" in locals(): importlib.reload(rail_uv) if "utils" in locals(): importlib.reload(utils) if "config" in locals(): importlib.reload(config) if "preferences" in locals(): importlib.reload(preferences) if "threedsmax_align" in locals(): importlib.reload(threedsmax_align) if "no_uv_checker" in locals(): importlib.reload(no_uv_checker) if "add_elements" in locals(): importlib.reload(add_elements) from . import config, utils, bm_import_export, rail_uv, preferences, threedsmax_align, no_uv_checker, add_elements # ============================================= menu system class BALLANCE_MT_ThreeDViewerMenu(bpy.types.Menu): """Ballance related 3D operator""" bl_idname = "BALLANCE_MT_ThreeDViewerMenu" bl_label = "Ballance 3D" def draw(self, context): layout = self.layout layout.operator("ballance.super_align") layout.operator("ballance.rail_uv") layout.operator("ballance.no_uv_checker") # ============================================= blender call system classes = ( preferences.BallanceBlenderPluginPreferences, bm_import_export.BALLANCE_OT_import_bm, bm_import_export.BALLANCE_OT_export_bm, rail_uv.BALLANCE_OT_rail_uv, threedsmax_align.BALLANCE_OT_super_align, no_uv_checker.BALLANCE_OT_no_uv_checker, BALLANCE_MT_ThreeDViewerMenu, add_elements.BALLANCE_OT_add_sector_related_elements, add_elements.BALLANCE_OT_add_unique_elements, add_elements.BALLANCE_OT_add_rail ) def menu_func_bm_import(self, context): self.layout.operator(bm_import_export.BALLANCE_OT_import_bm.bl_idname, text="Ballance Map (.bm)") def menu_func_bm_export(self, context): self.layout.operator(bm_import_export.BALLANCE_OT_export_bm.bl_idname, text="Ballance Map (.bm)") def menu_func_ballance_3d(self, context): layout = self.layout layout.menu(BALLANCE_MT_ThreeDViewerMenu.bl_idname) def menu_func_ballance_add(self, context): layout = self.layout layout.separator() layout.label(text="Ballance") layout.operator_menu_enum("ballance.add_sector_related_elements", "elements_type", icon='MESH_ICOSPHERE', text="Normal elements") layout.operator_menu_enum("ballance.add_unique_elements", "elements_type", icon='MESH_ICOSPHERE', text="Unique elements") layout.operator("ballance.add_rail", icon='MESH_CUBE', text="Rail section") def register(): print(__package__) for cls in classes: bpy.utils.register_class(cls) bpy.types.TOPBAR_MT_file_import.append(menu_func_bm_import) bpy.types.TOPBAR_MT_file_export.append(menu_func_bm_export) bpy.types.VIEW3D_HT_header.append(menu_func_ballance_3d) bpy.types.VIEW3D_MT_add.append(menu_func_ballance_add) def unregister(): bpy.types.TOPBAR_MT_file_import.remove(menu_func_bm_import) bpy.types.TOPBAR_MT_file_export.remove(menu_func_bm_export) bpy.types.VIEW3D_HT_header.remove(menu_func_ballance_3d) bpy.types.VIEW3D_MT_add.remove(menu_func_ballance_add) for cls in classes: bpy.utils.unregister_class(cls) if __name__=="__main__": register()