bl_info = { "name": "Ballance Blender Plugin", "description": "Ballance mapping tools for Blender", "author": "yyc12345", "version": (4, 0), "blender": (3, 6, 0), "category": "Object", "support": "COMMUNITY", "warning": "Please read document before using this plugin.", "doc_url": "https://github.com/yyc12345/BallanceBlenderHelper", "tracker_url": "https://github.com/yyc12345/BallanceBlenderHelper/issues" } #region Reload and Import # import core lib import bpy import typing, collections # reload if needed if "bpy" in locals(): import importlib #endregion # we must load icons manager first # and register it from . import UTIL_icons_manager UTIL_icons_manager.register() # then load other modules from . import PROP_preferences, PROP_ptrprop_resolver, PROP_virtools_material, PROP_virtools_texture, PROP_virtools_mesh, PROP_virtools_group, PROP_ballance_element, PROP_bme_material from . import OP_IMPORT_bmfile, OP_EXPORT_bmfile, OP_IMPORT_virtools, OP_EXPORT_virtools from . import OP_UV_flatten_uv, OP_UV_rail_uv from . import OP_ADDS_component, OP_ADDS_bme #region Menu # ===== Menu Defines ===== class BBP_MT_View3DMenu(bpy.types.Menu): """Ballance 3D operators""" bl_idname = "BBP_MT_View3DMenu" bl_label = "Ballance" def draw(self, context): layout = self.layout layout.operator(OP_UV_flatten_uv.BBP_OT_flatten_uv.bl_idname) layout.operator(OP_UV_rail_uv.BBP_OT_rail_uv.bl_idname) class BBP_MT_AddBmeMenu(bpy.types.Menu): """Add Ballance Floor""" bl_idname = "BBP_MT_AddBmeMenu" bl_label = "Floors" def draw(self, context): layout = self.layout OP_ADDS_bme.BBP_OT_add_bme_struct.draw_blc_menu(layout) class BBP_MT_AddRailMenu(bpy.types.Menu): """Add Ballance Rail""" bl_idname = "BBP_MT_AddRailMenu" bl_label = "Rails" def draw(self, context): layout = self.layout class BBP_MT_AddComponentsMenu(bpy.types.Menu): """Add Ballance Components""" bl_idname = "BBP_MT_AddComponentsMenu" bl_label = "Components" def draw(self, context): layout = self.layout layout.label(text="Basic Components") OP_ADDS_component.BBP_OT_add_component.draw_blc_menu(layout) layout.separator() layout.label(text="Nong Components") OP_ADDS_component.BBP_OT_add_nong_extra_point.draw_blc_menu(layout) OP_ADDS_component.BBP_OT_add_nong_ventilator.draw_blc_menu(layout) layout.separator() layout.label(text="Series Components") OP_ADDS_component.BBP_OT_add_tilting_block_series.draw_blc_menu(layout) OP_ADDS_component.BBP_OT_add_ventilator_series.draw_blc_menu(layout) layout.separator() layout.label(text="Components Pair") OP_ADDS_component.BBP_OT_add_sector_component_pair.draw_blc_menu(layout) # ===== Menu Drawer ===== MenuDrawer_t = typing.Callable[[typing.Any, typing.Any], None] def menu_drawer_import(self, context): layout: bpy.types.UILayout = self.layout layout.operator(OP_IMPORT_bmfile.BBP_OT_import_bmfile.bl_idname, text = "Ballance Map (.bmx)") layout.operator(OP_IMPORT_virtools.BBP_OT_import_virtools.bl_idname, text = "Virtools File (.nmo/.cmo/.vmo) (experimental)") def menu_drawer_export(self, context): layout: bpy.types.UILayout = self.layout layout.operator(OP_EXPORT_bmfile.BBP_OT_export_bmfile.bl_idname, text = "Ballance Map (.bmx)") layout.operator(OP_EXPORT_virtools.BBP_OT_export_virtools.bl_idname, text = "Virtools File (.nmo/.cmo/.vmo) (experimental)") def menu_drawer_view3d(self, context): layout: bpy.types.UILayout = self.layout layout.menu(BBP_MT_View3DMenu.bl_idname) def menu_drawer_add(self, context): layout: bpy.types.UILayout = self.layout layout.separator() layout.label(text="Ballance") layout.menu(BBP_MT_AddBmeMenu.bl_idname, icon='MESH_CUBE') layout.menu(BBP_MT_AddRailMenu.bl_idname, icon='MESH_CIRCLE') layout.menu(BBP_MT_AddComponentsMenu.bl_idname, icon='MESH_ICOSPHERE') #endregion #region Register and Unregister. g_BldClasses: tuple[typing.Any, ...] = ( BBP_MT_View3DMenu, BBP_MT_AddBmeMenu, BBP_MT_AddRailMenu, BBP_MT_AddComponentsMenu ) class MenuEntry(): mContainerMenu: bpy.types.Menu mIsAppend: bool mMenuDrawer: MenuDrawer_t def __init__(self, cont: bpy.types.Menu, is_append: bool, menu_func: MenuDrawer_t): self.mContainerMenu = cont self.mIsAppend = is_append self.mMenuDrawer = menu_func g_BldMenus: tuple[MenuEntry, ...] = ( MenuEntry(bpy.types.VIEW3D_MT_editor_menus, False, menu_drawer_view3d), MenuEntry(bpy.types.TOPBAR_MT_file_import, True, menu_drawer_import), MenuEntry(bpy.types.TOPBAR_MT_file_export, True, menu_drawer_export), MenuEntry(bpy.types.VIEW3D_MT_add, True, menu_drawer_add), ) def register() -> None: # register module PROP_preferences.register() PROP_ptrprop_resolver.register() PROP_virtools_material.register() PROP_virtools_texture.register() PROP_virtools_mesh.register() PROP_virtools_group.register() PROP_ballance_element.register() PROP_bme_material.register() OP_IMPORT_bmfile.register() OP_EXPORT_bmfile.register() OP_IMPORT_virtools.register() OP_EXPORT_virtools.register() OP_UV_rail_uv.register() OP_UV_flatten_uv.register() OP_ADDS_component.register() OP_ADDS_bme.register() # register other classes for cls in g_BldClasses: bpy.utils.register_class(cls) # add menu drawer for entry in g_BldMenus: if entry.mIsAppend: entry.mContainerMenu.append(entry.mMenuDrawer) else: entry.mContainerMenu.prepend(entry.mMenuDrawer) def unregister() -> None: # remove menu drawer for entry in g_BldMenus: entry.mContainerMenu.remove(entry.mMenuDrawer) # unregister other classes for cls in g_BldClasses: bpy.utils.unregister_class(cls) # unregister modules OP_ADDS_bme.unregister() OP_ADDS_component.unregister() OP_UV_flatten_uv.unregister() OP_UV_rail_uv.unregister() OP_EXPORT_virtools.unregister() OP_IMPORT_virtools.unregister() OP_EXPORT_bmfile.unregister() OP_IMPORT_bmfile.unregister() PROP_bme_material.unregister() PROP_ballance_element.unregister() PROP_virtools_group.unregister() PROP_virtools_mesh.unregister() PROP_virtools_texture.unregister() PROP_virtools_material.unregister() PROP_ptrprop_resolver.unregister() PROP_preferences.unregister() if __name__ == "__main__": register() #endregion