#region Import and Reload # import core lib import bpy import typing, enum # reload if needed # TODO: finish reload feature if needed. # (reload script raise too much exceptions so I usually restart blender to test my plugin.) if "bpy" in locals(): import importlib # we must load icons manager first # and register it from . import UTIL_icons_manager UTIL_icons_manager.register() # then load other modules from . import UTIL_translation from . import PROP_preferences, PROP_ptrprop_resolver, PROP_virtools_material, PROP_virtools_texture, PROP_virtools_mesh, PROP_virtools_light, PROP_virtools_group from . import PROP_ballance_element, PROP_bme_material, PROP_ballance_map_info from . import OP_IMPORT_bmfile, OP_EXPORT_bmfile, OP_IMPORT_virtools, OP_EXPORT_virtools from . import OP_UV_flatten_uv, OP_UV_rail_uv from . import OP_MTL_fix_materials from . import OP_ADDS_component, OP_ADDS_bme, OP_ADDS_rail from . import OP_OBJECT_legacy_align, OP_OBJECT_virtools_group, OP_OBJECT_snoop_group_then_to_mesh, OP_OBJECT_naming_convention #endregion #region Menu and Sidebar Panel #region Ballance Adder Menu and Panel class DrawTarget(enum.IntEnum): BldMenu = enum.auto() BldPanel = enum.auto() def reuse_create_layout(layout: bpy.types.UILayout, target: DrawTarget) -> bpy.types.UILayout: # If we are draw for Panel, we need use Grid to use space enough. match target: case DrawTarget.BldMenu: return layout case DrawTarget.BldPanel: return layout.grid_flow(even_columns=True, even_rows=True) def reuse_draw_add_bme(layout: bpy.types.UILayout, target: DrawTarget): # Draw operators. OP_ADDS_bme.BBP_OT_add_bme_struct.draw_blc_menu(reuse_create_layout(layout, target)) def reuse_draw_add_rail(layout: bpy.types.UILayout, target: DrawTarget): layout.label(text="Sections", icon='MESH_CIRCLE', text_ctxt='BBP/__init__.reuse_draw_add_rail()') sublayout = reuse_create_layout(layout, target) sublayout.operator(OP_ADDS_rail.BBP_OT_add_rail_section.bl_idname) sublayout.operator(OP_ADDS_rail.BBP_OT_add_transition_section.bl_idname) layout.separator() layout.label(text="Straight Rails", icon='IPO_CONSTANT', text_ctxt='BBP/__init__.reuse_draw_add_rail()') sublayout = reuse_create_layout(layout, target) sublayout.operator(OP_ADDS_rail.BBP_OT_add_straight_rail.bl_idname) sublayout.operator(OP_ADDS_rail.BBP_OT_add_transition_rail.bl_idname) sublayout.operator(OP_ADDS_rail.BBP_OT_add_side_rail.bl_idname) layout.separator() layout.label(text="Curve Rails", icon='MOD_SCREW', text_ctxt='BBP/__init__.reuse_draw_add_rail()') sublayout = reuse_create_layout(layout, target) sublayout.operator(OP_ADDS_rail.BBP_OT_add_arc_rail.bl_idname) sublayout.operator(OP_ADDS_rail.BBP_OT_add_spiral_rail.bl_idname) sublayout.operator(OP_ADDS_rail.BBP_OT_add_side_spiral_rail.bl_idname) def reuse_draw_add_component(layout: bpy.types.UILayout, target: DrawTarget): # We only use Grid for basic components layout.label(text="Basic Components", text_ctxt='BBP/__init__.reuse_draw_add_component()') OP_ADDS_component.BBP_OT_add_component.draw_blc_menu(reuse_create_layout(layout, target)) layout.separator() layout.label(text="Nong Components", text_ctxt='BBP/__init__.reuse_draw_add_component()') sublayout = reuse_create_layout(layout, target) OP_ADDS_component.BBP_OT_add_nong_extra_point.draw_blc_menu(sublayout) OP_ADDS_component.BBP_OT_add_nong_ventilator.draw_blc_menu(sublayout) layout.separator() layout.label(text="Series Components", text_ctxt='BBP/__init__.reuse_draw_add_component()') sublayout = reuse_create_layout(layout, target) OP_ADDS_component.BBP_OT_add_tilting_block_series.draw_blc_menu(sublayout) OP_ADDS_component.BBP_OT_add_swing_series.draw_blc_menu(sublayout) OP_ADDS_component.BBP_OT_add_ventilator_series.draw_blc_menu(sublayout) layout.separator() layout.label(text="Components Pair", text_ctxt='BBP/__init__.reuse_draw_add_component()') sublayout = reuse_create_layout(layout, target) OP_ADDS_component.BBP_OT_add_sector_component_pair.draw_blc_menu(sublayout) class BBP_MT_AddBmeMenu(bpy.types.Menu): """Add Ballance Floor""" bl_idname = "BBP_MT_AddBmeMenu" bl_label = "Floors" bl_translation_context = 'BBP_MT_AddBmeMenu' def draw(self, context): reuse_draw_add_bme(self.layout, DrawTarget.BldMenu) class BBP_MT_AddRailMenu(bpy.types.Menu): """Add Ballance Rail""" bl_idname = "BBP_MT_AddRailMenu" bl_label = "Rails" bl_translation_context = 'BBP_MT_AddRailMenu' def draw(self, context): reuse_draw_add_rail(self.layout, DrawTarget.BldMenu) class BBP_MT_AddComponentMenu(bpy.types.Menu): """Add Ballance Component""" bl_idname = "BBP_MT_AddComponentsMenu" bl_label = "Components" bl_translation_context = 'BBP_MT_AddComponentsMenu' def draw(self, context): reuse_draw_add_component(self.layout, DrawTarget.BldMenu) class BBP_PT_SidebarAddBmePanel(bpy.types.Panel): """Add Ballance Floor""" bl_label = "Floors" bl_idname = "BBP_PT_SidebarAddBmePanel" bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_context = "objectmode" bl_category = 'Ballance' bl_options = {'DEFAULT_CLOSED'} bl_translation_context = 'BBP_PT_SidebarAddBmePanel' def draw(self, context): reuse_draw_add_bme(self.layout, DrawTarget.BldPanel) class BBP_PT_SidebarAddRailPanel(bpy.types.Panel): """Add Ballance Rail""" bl_label = "Rails" bl_idname = "BBP_PT_SidebarAddRailPanel" bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_context = "objectmode" bl_category = 'Ballance' bl_options = {'DEFAULT_CLOSED'} bl_translation_context = 'BBP_PT_SidebarAddRailPanel' def draw(self, context): reuse_draw_add_rail(self.layout, DrawTarget.BldPanel) class BBP_PT_SidebarAddComponentPanel(bpy.types.Panel): """Add Ballance Component""" bl_label = "Components" bl_idname = "BBP_PT_SidebarAddComponentPanel" bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_context = "objectmode" bl_category = 'Ballance' bl_options = {'DEFAULT_CLOSED'} bl_translation_context = 'BBP_PT_SidebarAddComponentPanel' def draw(self, context): reuse_draw_add_component(self.layout, DrawTarget.BldPanel) #endregion #region Other Menu class BBP_MT_View3DMenu(bpy.types.Menu): """Ballance 3D related operators""" bl_idname = "BBP_MT_View3DMenu" bl_label = "Ballance" bl_translation_context = 'BBP_MT_View3DMenu' def draw(self, context): layout = self.layout layout.label(text='UV', icon='UV', text_ctxt='BBP_MT_View3DMenu/draw') layout.operator(OP_UV_flatten_uv.BBP_OT_flatten_uv.bl_idname) layout.operator(OP_UV_rail_uv.BBP_OT_rail_uv.bl_idname) layout.separator() layout.label(text='Align', icon='SNAP_ON', text_ctxt='BBP_MT_View3DMenu/draw') layout.operator(OP_OBJECT_legacy_align.BBP_OT_legacy_align.bl_idname) layout.separator() layout.label(text='Select', icon='SELECT_SET', text_ctxt='BBP_MT_View3DMenu/draw') layout.operator(OP_OBJECT_virtools_group.BBP_OT_select_object_by_virtools_group.bl_idname) layout.separator() layout.label(text='Material', icon='MATERIAL', text_ctxt='BBP_MT_View3DMenu/draw') layout.operator(OP_MTL_fix_materials.BBP_OT_fix_all_materials.bl_idname) #endregion #region Menu Drawer TFctMenuDrawer = typing.Callable[[typing.Any, typing.Any], None] def menu_drawer_import(self, context) -> None: layout: bpy.types.UILayout = self.layout # layout.operator( # OP_IMPORT_bmfile.BBP_OT_import_bmfile.bl_idname, # text="Ballance Map (.bmx)", # text_ctxt='BBP/__init__.menu_drawer_import()' # ) layout.operator( OP_IMPORT_virtools.BBP_OT_import_virtools.bl_idname, text="Virtools File (.nmo/.cmo/.vmo) (experimental)", text_ctxt='BBP/__init__.menu_drawer_import()' ) def menu_drawer_export(self, context) -> None: layout: bpy.types.UILayout = self.layout # layout.operator( # OP_EXPORT_bmfile.BBP_OT_export_bmfile.bl_idname, # text="Ballance Map (.bmx)", # text_ctxt='BBP/__init__.menu_drawer_export()' # ) layout.operator( OP_EXPORT_virtools.BBP_OT_export_virtools.bl_idname, text="Virtools File (.nmo/.cmo/.vmo) (experimental)", text_ctxt='BBP/__init__.menu_drawer_export()' ) def menu_drawer_view3d(self, context) -> None: layout: bpy.types.UILayout = self.layout layout.menu(BBP_MT_View3DMenu.bl_idname) def menu_drawer_add(self, context) -> None: layout: bpy.types.UILayout = self.layout layout.separator() layout.label(text="Ballance", text_ctxt='BBP/__init__.menu_drawer_add()') layout.menu(BBP_MT_AddBmeMenu.bl_idname, icon='MESH_CUBE') layout.menu(BBP_MT_AddRailMenu.bl_idname, icon='MESH_CIRCLE') layout.menu(BBP_MT_AddComponentMenu.bl_idname, icon='MESH_ICOSPHERE') def menu_drawer_grouping(self, context) -> None: layout: bpy.types.UILayout = self.layout layout.separator() # YYC MARK: # Because outline context change operator context into EXEC_*, # so it will cause no popup window when click operator in outline. # Thus we create a sub layout and set its operator context as 'INVOKE_DEFAULT', # so that all operators can pop up normally. col = layout.column() col.operator_context = 'INVOKE_DEFAULT' col.label(text="Virtools Group", text_ctxt='BBP/__init__.menu_drawer_grouping()') col.operator( OP_OBJECT_virtools_group.BBP_OT_add_objects_virtools_group.bl_idname, icon='ADD', text="Group into...", text_ctxt='BBP/__init__.menu_drawer_grouping()') col.operator( OP_OBJECT_virtools_group.BBP_OT_rm_objects_virtools_group.bl_idname, icon='REMOVE', text="Ungroup from...", text_ctxt='BBP/__init__.menu_drawer_grouping()') col.operator( OP_OBJECT_virtools_group.BBP_OT_clear_objects_virtools_group.bl_idname, icon='TRASH', text="Clear All Groups", text_ctxt='BBP/__init__.menu_drawer_grouping()') def menu_drawer_snoop_then_conv(self, context) -> None: layout: bpy.types.UILayout = self.layout layout.separator() layout.label(text="Ballance", text_ctxt='BBP/__init__.menu_drawer_snoop_then_conv()') layout.operator(OP_OBJECT_snoop_group_then_to_mesh.BBP_OT_snoop_group_then_to_mesh.bl_idname, icon='OUTLINER_OB_MESH') def menu_drawer_naming_convention(self, context) -> None: layout: bpy.types.UILayout = self.layout layout.separator() # YYC MARK: # Same reason for changing operator context introduced in `menu_drawer_grouping()` col = layout.column() col.operator_context = 'INVOKE_DEFAULT' col.label(text="Ballance", text_ctxt='BBP/__init__.menu_drawer_naming_convention()') col.operator(OP_OBJECT_naming_convention.BBP_OT_regulate_objects_name.bl_idname, icon='GREASEPENCIL') col.operator(OP_OBJECT_naming_convention.BBP_OT_auto_grouping.bl_idname, icon='GROUP') col.operator(OP_OBJECT_naming_convention.BBP_OT_convert_to_imengyu.bl_idname, icon='ARROW_LEFTRIGHT') #endregion #endregion #region Register and Unregister. g_BldClasses: tuple[typing.Any, ...] = ( BBP_MT_View3DMenu, BBP_MT_AddBmeMenu, BBP_MT_AddRailMenu, BBP_MT_AddComponentMenu, BBP_PT_SidebarAddBmePanel, BBP_PT_SidebarAddRailPanel, BBP_PT_SidebarAddComponentPanel, ) class MenuEntry(): mContainerMenu: bpy.types.Menu mIsAppend: bool mMenuDrawer: TFctMenuDrawer def __init__(self, cont: bpy.types.Menu, is_append: bool, menu_func: TFctMenuDrawer): self.mContainerMenu = cont self.mIsAppend = is_append self.mMenuDrawer = menu_func g_BldMenus: tuple[MenuEntry, ...] = ( MenuEntry(bpy.types.VIEW3D_MT_editor_menus, False, menu_drawer_view3d), MenuEntry(bpy.types.TOPBAR_MT_file_import, True, menu_drawer_import), MenuEntry(bpy.types.TOPBAR_MT_file_export, True, menu_drawer_export), MenuEntry(bpy.types.VIEW3D_MT_add, True, menu_drawer_add), MenuEntry(bpy.types.VIEW3D_MT_object_context_menu, True, menu_drawer_snoop_then_conv), # Register this twice (for 2 menus respectively) MenuEntry(bpy.types.VIEW3D_MT_object_context_menu, True, menu_drawer_grouping), MenuEntry(bpy.types.OUTLINER_MT_object, True, menu_drawer_grouping), MenuEntry(bpy.types.OUTLINER_MT_collection, True, menu_drawer_naming_convention), ) def register() -> None: # register module UTIL_translation.register() PROP_preferences.register() PROP_ptrprop_resolver.register() PROP_virtools_material.register() PROP_virtools_texture.register() PROP_virtools_mesh.register() PROP_virtools_light.register() PROP_virtools_group.register() PROP_ballance_element.register() PROP_bme_material.register() PROP_ballance_map_info.register() OP_IMPORT_bmfile.register() OP_EXPORT_bmfile.register() OP_IMPORT_virtools.register() OP_EXPORT_virtools.register() OP_UV_rail_uv.register() OP_UV_flatten_uv.register() OP_MTL_fix_materials.register() OP_ADDS_component.register() OP_ADDS_bme.register() OP_ADDS_rail.register() OP_OBJECT_legacy_align.register() OP_OBJECT_virtools_group.register() OP_OBJECT_snoop_group_then_to_mesh.register() OP_OBJECT_naming_convention.register() # register other classes for cls in g_BldClasses: bpy.utils.register_class(cls) # add menu drawer for entry in g_BldMenus: if entry.mIsAppend: entry.mContainerMenu.append(entry.mMenuDrawer) else: entry.mContainerMenu.prepend(entry.mMenuDrawer) def unregister() -> None: # remove menu drawer for entry in g_BldMenus: entry.mContainerMenu.remove(entry.mMenuDrawer) # unregister other classes for cls in g_BldClasses: bpy.utils.unregister_class(cls) # unregister modules OP_OBJECT_naming_convention.unregister() OP_OBJECT_snoop_group_then_to_mesh.unregister() OP_OBJECT_virtools_group.unregister() OP_OBJECT_legacy_align.unregister() OP_ADDS_rail.unregister() OP_ADDS_bme.unregister() OP_ADDS_component.unregister() OP_MTL_fix_materials.unregister() OP_UV_flatten_uv.unregister() OP_UV_rail_uv.unregister() OP_EXPORT_virtools.unregister() OP_IMPORT_virtools.unregister() OP_EXPORT_bmfile.unregister() OP_IMPORT_bmfile.unregister() PROP_ballance_map_info.unregister() PROP_bme_material.unregister() PROP_ballance_element.unregister() PROP_virtools_group.unregister() PROP_virtools_light.unregister() PROP_virtools_mesh.unregister() PROP_virtools_texture.unregister() PROP_virtools_material.unregister() PROP_ptrprop_resolver.unregister() PROP_preferences.unregister() UTIL_translation.unregister() if __name__ == "__main__": register() #endregion