import bpy,mathutils from . import utils, config class BALLANCE_OT_add_floor(bpy.types.Operator): """Add Ballance floor""" bl_idname = "ballance.add_floor" bl_label = "Add floor" bl_options = {'UNDO'} floor_type: bpy.props.EnumProperty( name="Type", description="Floor type", items=tuple((x, x, "") for x in config.floor_block_dict.keys()), ) expand_length_1 : bpy.props.IntProperty( name="D1 length", description="The length of expand direction 1", default=0, ) expand_length_2 : bpy.props.IntProperty( name="D2 length", description="The length of expand direction 2", default=0, ) height_multiplier : bpy.props.FloatProperty( name="Height", description="The multiplier for height. Default height is 5", default=1.0, ) rotation_inside_mesh: bpy.props.EnumProperty( name="Rotation", description="Rotation inside mesh", items=( ("R0", "0 degree", ""), ("R90", "90 degree", ""), ("R180", "180 degree", ""), ("R270", "270 degree", "") ), default="R0" ) use_2d_top : bpy.props.BoolProperty( name="Top side" ) use_2d_right : bpy.props.BoolProperty( name="Right side" ) use_2d_bottom : bpy.props.BoolProperty( name="Bottom side" ) use_2d_left : bpy.props.BoolProperty( name="Left side" ) use_3d_top : bpy.props.BoolProperty( name="Top face" ) use_3d_bottom : bpy.props.BoolProperty( name="Bottom face" ) def execute(self, context): return {'FINISHED'} def invoke(self, context, event): wm = context.window_manager return wm.invoke_props_dialog(self) def draw(self, context): layout = self.layout col = layout.column() col.label(text="Basic param") col.prop(self, "floor_type") col.prop(self, "expand_length_1") col.prop(self, "expand_length_2") col.prop(self, "height_multiplier") col.prop(self, "rotation_inside_mesh") col.separator() col.label(text="Faces") row = col.row() row.prop(self, "use_3d_top") row.prop(self, "use_3d_bottom") col.separator() col.label(text="Sides") row = col.row(align=True) row.label(text="") row.prop(self, "use_2d_top") row.label(text="") row = col.row(align=True) row.prop(self, "use_2d_left") row.template_icon(icon_value = config.blenderIcon_floor_dict[self.floor_type]) row.prop(self, "use_2d_right") row = col.row(align=True) row.label(text="") row.prop(self, "use_2d_bottom") row.label(text="")