import bpy, mathutils import math, typing, enum, sys class BBPException(Exception): """ The exception thrown by Ballance Blender Plugin """ pass def clamp_float(v: float, min_val: float, max_val: float) -> float: """! @brief Clamp a float value @param v[in] The value need to be clamp. @param min_val[in] The allowed minium value, including self. @param max_val[in] The allowed maxium value, including self. @return Clamped value. """ if (max_val < min_val): raise BBPException("Invalid range of clamp_float().") if (v < min_val): return min_val elif (v > max_val): return max_val else: return v def clamp_int(v: int, min_val: int, max_val: int) -> int: """! @brief Clamp a int value @param v[in] The value need to be clamp. @param min_val[in] The allowed minium value, including self. @param max_val[in] The allowed maxium value, including self. @return Clamped value. """ if (max_val < min_val): raise BBPException("Invalid range of clamp_int().") if (v < min_val): return min_val elif (v > max_val): return max_val else: return v def message_box(message: tuple[str, ...], title: str, icon: str): """ Show a message box in Blender. Non-block mode. @param message[in] The text this message box displayed. Each item in this param will show as a single line. @param title[in] Message box title text. @param icon[in] The icon this message box displayed. """ def draw(self, context: bpy.types.Context): layout = self.layout for item in message: layout.label(text=item, translate=False) bpy.context.window_manager.popup_menu(draw, title = title, icon = icon) def move_to_cursor(obj: bpy.types.Object): # use obj.matrix_world to move, not obj.location because this bug: # https://blender.stackexchange.com/questions/27667/incorrect-matrix-world-after-transformation # the update of matrix_world after setting location is not immediately. # and calling update() function for view_layer for the translation of each object is not suit for too much objects. # obj.location = bpy.context.scene.cursor.location obj.matrix_world = obj.matrix_world @ mathutils.Matrix.Translation(bpy.context.scene.cursor.location - obj.location) def add_into_scene_and_move_to_cursor(obj: bpy.types.Object): view_layer = bpy.context.view_layer collection = view_layer.active_layer_collection.collection collection.objects.link(obj) move_to_cursor(obj)