Files
BallanceBlenderHelper/bbp_ng/OP_OBJECT_legacy_align.py
yyc12345 1383e87104 feat: allow 3D Cursor as align source in legacy align operator.
- allow 3D Cursor as align source in legacy align operator. this feature is requested by Zzq.
- add icon for legacy align.
2025-08-01 15:13:21 +08:00

358 lines
15 KiB
Python

import bpy, mathutils
import enum, typing
from . import UTIL_functions
#region Align Mode
class AlignMode(enum.IntEnum):
Min = enum.auto()
BBoxCenter = enum.auto()
AxisCenter = enum.auto()
Max = enum.auto()
_g_AlignModeDesc: dict[AlignMode, tuple[str, str, str]] = {
AlignMode.Min: ("Min", "The min value in specified axis.", "REMOVE"),
AlignMode.BBoxCenter: ("Center (Bounding Box)", "The bounding box center in specified axis.", "SHADING_BBOX"),
AlignMode.AxisCenter: ("Center (Axis)", "The object's source point in specified axis.", "OBJECT_ORIGIN"),
AlignMode.Max: ("Max", "The max value in specified axis.", "ADD"),
}
_g_EnumHelper_AlignMode = UTIL_functions.EnumPropHelper(
AlignMode,
lambda x: str(x.value),
lambda x: AlignMode(int(x)),
lambda x: _g_AlignModeDesc[x][0],
lambda x: _g_AlignModeDesc[x][1],
lambda x: _g_AlignModeDesc[x][2]
)
class CurrentInstance(enum.IntEnum):
ActiveObject = enum.auto()
Cursor = enum.auto()
_g_CurrentInstanceDesc: dict[CurrentInstance, tuple[str, str, str]] = {
CurrentInstance.ActiveObject: ("Active Object", "Use Active Object as Current Object", "OBJECT_DATA"),
CurrentInstance.Cursor: ("3D Cursor", "Use 3D Cursor as Current Object", "CURSOR"),
}
_g_EnumHelper_CurrentInstance = UTIL_functions.EnumPropHelper(
CurrentInstance,
lambda x: str(x.value),
lambda x: CurrentInstance(int(x)),
lambda x: _g_CurrentInstanceDesc[x][0],
lambda x: _g_CurrentInstanceDesc[x][1],
lambda x: _g_CurrentInstanceDesc[x][2]
)
#endregion
#region Align Cache Implement
## As we known, 3ds Max's align window have a Apply button which can apply current align to scene,
# and user call set next align settings after clicking Apply. It will not affect previous set align settings.
# But Blender have no vanilla Apply function for operator. The only possible way is re-run this operator.
# However the experience is pretty shit. Because the window still locate at the left-bottom corner.
# User can't keep up to change it.
#
# We use a dirty way to implement Apply function. The solution is pretty like BME struct adder.
# We use a CollectionProperty to store all align steps.
# And use a BoolProperty with update function to implement Apply button. Once its value changed,
# reset its value (order a recursive hinder), and add a new settings.
class BBP_PG_legacy_align_history(bpy.types.PropertyGroup):
align_x: bpy.props.BoolProperty(
name = "X Position",
default = False,
translation_context = 'BBP_PG_legacy_align_history/property'
) # type: ignore
align_y: bpy.props.BoolProperty(
name = "Y Position",
default = False,
translation_context = 'BBP_PG_legacy_align_history/property'
) # type: ignore
align_z: bpy.props.BoolProperty(
name = "Z Position",
default = False,
translation_context = 'BBP_PG_legacy_align_history/property'
) # type: ignore
current_instance: bpy.props.EnumProperty(
name = "Current Instance",
description = "Decide which instance should be used as Current Object",
items = _g_EnumHelper_CurrentInstance.generate_items(),
default = _g_EnumHelper_CurrentInstance.to_selection(CurrentInstance.ActiveObject),
translation_context = 'BBP_PG_legacy_align_history/property'
) # type: ignore
current_align_mode: bpy.props.EnumProperty(
name = "Current Object",
description = "The align mode applied to Current Object",
items = _g_EnumHelper_AlignMode.generate_items(),
default = _g_EnumHelper_AlignMode.to_selection(AlignMode.AxisCenter),
translation_context = 'BBP_PG_legacy_align_history/property'
) # type: ignore
target_align_mode: bpy.props.EnumProperty(
name = "Target Objects",
description = "The align mode applied to Target Objects (selected objects except active object if Current Instance is active object)",
items = _g_EnumHelper_AlignMode.generate_items(),
default = _g_EnumHelper_AlignMode.to_selection(AlignMode.AxisCenter),
translation_context = 'BBP_PG_legacy_align_history/property'
) # type: ignore
#endregion
class BBP_OT_legacy_align(bpy.types.Operator):
"""Align Objects with 3ds Max Style"""
bl_idname = "bbp.legacy_align"
bl_label = "3ds Max Align"
bl_options = {'REGISTER', 'UNDO'}
bl_translation_context = 'BBP_OT_legacy_align'
# the updator for apply flag value
def apply_flag_updated(self, context):
# check hinder and set hinder first
if self.recursive_hinder: return
self.recursive_hinder = True
# reset apply button value (default is True)
# due to the hinder, no recursive calling will happend
if self.apply_flag == True: return
self.apply_flag = True
# check whether add new entry
# if no selected axis, this alignment is invalid
histories: UTIL_functions.CollectionVisitor[BBP_PG_legacy_align_history]
histories = UTIL_functions.CollectionVisitor(self.align_history)
entry: BBP_PG_legacy_align_history = histories[-1]
if entry.align_x == True or entry.align_y == True or entry.align_z == True:
# valid one
# add a new entry in history
histories.add()
else:
# invalid one
# reset all data to default
entry.align_x = False
entry.align_y = False
entry.align_z = False
entry.current_align_mode = _g_EnumHelper_AlignMode.to_selection(AlignMode.AxisCenter)
entry.target_align_mode = _g_EnumHelper_AlignMode.to_selection(AlignMode.AxisCenter)
# reset hinder
self.recursive_hinder = False
# blender required
return None
apply_flag: bpy.props.BoolProperty(
# TR: Property not showen should not have name and desc.
# name = "Apply Flag",
# description = "Internal flag.",
options = {'HIDDEN', 'SKIP_SAVE'},
default = True, # default True value to make it as a "light" button, not a grey one.
update = apply_flag_updated
) # type: ignore
recursive_hinder: bpy.props.BoolProperty(
# TR: Property not showen should not have name and desc.
# name = "Recursive Hinder",
# description = "An internal flag to prevent the loop calling to apply_flags's updator.",
options = {'HIDDEN', 'SKIP_SAVE'},
default = False
) # type: ignore
align_history : bpy.props.CollectionProperty(
# TR: Property not showen should not have name and desc.
# name = "Historys",
# description = "Align history.",
type = BBP_PG_legacy_align_history
) # type: ignore
@classmethod
def poll(cls, context):
return _check_align_requirement()
def invoke(self, context, event):
histories: UTIL_functions.CollectionVisitor[BBP_PG_legacy_align_history]
histories = UTIL_functions.CollectionVisitor(self.align_history)
# clear history and add 1 entry for following functions
histories.clear()
histories.add()
# run execute() function
return self.execute(context)
def execute(self, context):
# get processed objects
(current_obj, current_cursor, target_objs) = _prepare_objects()
# YYC MARK:
# This statement is VERY IMPORTANT.
# If this statement is not presented, Blender will return identity matrix
# when getting world matrix from Object since the second execution of this function.
# It seems that Blender fail to read restored value from a new execution.
# Additionally, this statement only can be placed in there.
# If you place it at the end of this function, it doesn't work.
context.view_layer.update()
# iterate history to align objects
histories: UTIL_functions.CollectionVisitor[BBP_PG_legacy_align_history]
histories = UTIL_functions.CollectionVisitor(self.align_history)
for entry in histories:
_align_objects(
_g_EnumHelper_CurrentInstance.get_selection(entry.current_instance),
current_obj, current_cursor, target_objs,
entry.align_x, entry.align_y, entry.align_z,
_g_EnumHelper_AlignMode.get_selection(entry.current_align_mode),
_g_EnumHelper_AlignMode.get_selection(entry.target_align_mode)
)
return {'FINISHED'}
def draw(self, context):
# get last entry in history to show
histories: UTIL_functions.CollectionVisitor[BBP_PG_legacy_align_history]
histories = UTIL_functions.CollectionVisitor(self.align_history)
entry: BBP_PG_legacy_align_history = histories[-1]
layout = self.layout
col = layout.column()
# show axis
col.label(text="Align Axis (Multi-selection)", text_ctxt='BBP_OT_legacy_align/draw')
row = col.row()
row.prop(entry, "align_x", toggle = 1)
row.prop(entry, "align_y", toggle = 1)
row.prop(entry, "align_z", toggle = 1)
# show current instance
col.separator()
col.label(text='Current Instance', text_ctxt='BBP_OT_legacy_align/draw')
# it should be shown in horizon so we create a new sublayout
row = col.row()
row.prop(entry, 'current_instance', expand=True)
# show instance and mode
col.separator()
# only show current object mode if current instance is active object,
# because there is no mode for 3d cursor.
current_instnce = _g_EnumHelper_CurrentInstance.get_selection(entry.current_instance)
if current_instnce == CurrentInstance.ActiveObject:
col.label(text='Current Object (Active Object)', text_ctxt='BBP_OT_legacy_align/draw')
col.prop(entry, "current_align_mode", expand = True)
col.label(text='Target Objects (Selected Objects)', text_ctxt='BBP_OT_legacy_align/draw')
col.prop(entry, "target_align_mode", expand = True)
# show apply button
col.separator()
conditional_disable_area = col.column()
# only allow Apply when there is a selected axis
conditional_disable_area.enabled = entry.align_x == True or entry.align_y == True or entry.align_z == True
# show apply and counter
conditional_disable_area.prop(self, 'apply_flag', toggle = 1, text='Apply', icon='CHECKMARK', text_ctxt='BBP_OT_legacy_align/draw')
tr_text: str = bpy.app.translations.pgettext_iface(
'Total {0} applied alignments', 'BBP_OT_legacy_align/draw')
conditional_disable_area.label(text=tr_text.format(len(histories) - 1), translate=False)
#region Core Functions
def _check_align_requirement() -> bool:
# If we are not in object mode, do not do legacy align
if not UTIL_functions.is_in_object_mode():
return False
# YYC MARK:
# We still need to check active object (as current object)
# although we can choose align with active object or 3d cursor.
# Because we can not make any promise that user will
# select Active Object or 3D Cursor as current object before executing this operator.
if bpy.context.active_object is None:
return False
# YYC MARK:
# Roughly check selected objects.
# We do not need exclude active object from selected objects,
# because active object may be moved when 3D Cursor is current object.
if len(bpy.context.selected_objects) == 0:
return False
return True
def _prepare_objects() -> tuple[bpy.types.Object, mathutils.Vector, list[bpy.types.Object]]:
# Fetch current object
current_obj = typing.cast(bpy.types.Object, bpy.context.active_object)
# Fetch 3d cursor location
current_cursor: mathutils.Vector = bpy.context.scene.cursor.location
# YYC MARK:
# Fetch target objects and do NOT remove active object from it.
# because active object will be moved when current instance is 3D Cursor.
target_objs: list[bpy.types.Object] = bpy.context.selected_objects[:]
# return value
return (current_obj, current_cursor, target_objs)
def _align_objects(
current_instance: CurrentInstance,
current_obj: bpy.types.Object, current_cursor: mathutils.Vector, target_objs: list[bpy.types.Object],
align_x: bool, align_y: bool, align_z: bool, current_mode: AlignMode, target_mode: AlignMode) -> None:
# if no align, skip
if not (align_x or align_y or align_z):
return
# calc current object data
current_obj_ref: mathutils.Vector
match current_instance:
case CurrentInstance.ActiveObject:
current_obj_ref = _get_object_ref_point(current_obj, current_mode)
case CurrentInstance.Cursor:
current_obj_ref = current_cursor
# process each target obj
for target_obj in target_objs:
# YYC MARK:
# If we use active object as current instance, we need exclude it from target objects,
# because there is no pre-exclude considering the scenario that 3D Cursor is current instance.
if current_instance == CurrentInstance.ActiveObject and current_obj == target_obj:
continue
# calc target object data
target_obj_ref: mathutils.Vector = _get_object_ref_point(target_obj, target_mode)
# build translation transform
target_obj_translation: mathutils.Vector = current_obj_ref - target_obj_ref
if not align_x: target_obj_translation.x = 0
if not align_y: target_obj_translation.y = 0
if not align_z: target_obj_translation.z = 0
# target_obj.location += target_obj_translation
target_obj_translation_matrix: mathutils.Matrix = mathutils.Matrix.Translation(target_obj_translation)
# apply translation transform to left side (add into original matrix)
target_obj.matrix_world = target_obj_translation_matrix @ target_obj.matrix_world
def _get_object_ref_point(obj: bpy.types.Object, mode: AlignMode) -> mathutils.Vector:
ref_pos = mathutils.Vector((0, 0, 0))
# calc bounding box data
corners: tuple[mathutils.Vector, ...] = tuple(obj.matrix_world @ mathutils.Vector(corner) for corner in obj.bound_box)
bbox_min_corner = mathutils.Vector((
min((vec.x for vec in corners)),
min((vec.y for vec in corners)),
min((vec.z for vec in corners)),
))
bbox_max_corner = mathutils.Vector((
max((vec.x for vec in corners)),
max((vec.y for vec in corners)),
max((vec.z for vec in corners)),
))
# return value by given align mode
match(mode):
case AlignMode.Min:
ref_pos = bbox_min_corner
case AlignMode.Max:
ref_pos = bbox_max_corner
case AlignMode.BBoxCenter:
ref_pos = (bbox_max_corner + bbox_min_corner) / 2
case AlignMode.AxisCenter:
ref_pos = obj.matrix_world.translation
case _:
raise UTIL_functions.BBPException('impossible align mode.')
return ref_pos
#endregion
def register() -> None:
bpy.utils.register_class(BBP_PG_legacy_align_history)
bpy.utils.register_class(BBP_OT_legacy_align)
def unregister() -> None:
bpy.utils.unregister_class(BBP_OT_legacy_align)
bpy.utils.unregister_class(BBP_PG_legacy_align_history)