yyc12345
803bcaad05
- update enum prop into radio button display mode in bmx export and group name selections - move rename system into outline window right click menu. - add grouping operator to object menu in outline window.
229 lines
6.7 KiB
Python
229 lines
6.7 KiB
Python
import bpy
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from . import UTILS_constants, UTILS_functions
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class BALLANCE_PG_virtools_material(bpy.types.PropertyGroup):
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enable_virtools_material: bpy.props.BoolProperty(
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name="Enable Virtools Material",
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default=False,
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)
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ambient: bpy.props.FloatVectorProperty(name="Ambient",
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subtype='COLOR',
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min=0.0,
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max=1.0,
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default=[0.0,0.0,0.0])
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diffuse: bpy.props.FloatVectorProperty(name="Diffuse",
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subtype='COLOR',
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min=0.0,
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max=1.0,
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default=[0.0,0.0,0.0])
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specular: bpy.props.FloatVectorProperty(name="Specular",
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subtype='COLOR',
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min=0.0,
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max=1.0,
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default=[0.0,0.0,0.0])
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emissive: bpy.props.FloatVectorProperty(name="Emissive",
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subtype='COLOR',
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min=0.0,
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max=1.0,
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default=[0.0,0.0,0.0])
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specular_power: bpy.props.FloatProperty(
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name="Specular Power",
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min=0.0,
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max=100.0,
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default=0.0,
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)
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alpha_test: bpy.props.BoolProperty(
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name="Alpha Test",
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description="Alpha Func: VXCMP_GREATER. Alpha Ref: 1.",
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default=False,
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)
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alpha_blend: bpy.props.BoolProperty(
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name="Alpha Blend",
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description="Source Blend: VXBLEND_SRCALPHA. Dest Blend: VXBLEND_INVSRCALPHA.",
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default=False,
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)
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z_buffer: bpy.props.BoolProperty(
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name="Z Buffer",
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description="ZFunc: VXCMP_LESSEQUAL.",
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default=False,
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)
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two_sided: bpy.props.BoolProperty(
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name="Two Sided",
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default=False,
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)
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texture: bpy.props.PointerProperty(
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type=bpy.types.Image,
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name="Texture",
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description="The texture used for Virtools material"
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)
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class BALLANCE_PG_virtools_group(bpy.types.PropertyGroup):
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group_name: bpy.props.StringProperty(
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name="Group Name",
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default=""
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)
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class common_group_name_props(bpy.types.Operator):
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group_name_source: bpy.props.EnumProperty(
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name="Group Name Source",
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items=(('DEFINED', "Predefined", "Pre-defined group name."),
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('CUSTOM', "Custom", "User specified group name."),
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),
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)
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group_name: bpy.props.EnumProperty(
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name="Group Name",
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description="Pick vanilla Ballance group name.",
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items=tuple((x, x, "") for x in UTILS_constants.propsVtGroups_availableGroups),
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)
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custom_group_name: bpy.props.StringProperty(
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name="Custom Group Name",
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description="Input your custom group name.",
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default="",
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)
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def parent_draw(self, parent_layout):
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parent_layout.prop(self, 'group_name_source', expand=True)
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if (self.group_name_source == 'CUSTOM'):
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parent_layout.prop(self, 'custom_group_name')
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else:
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parent_layout.prop(self, 'group_name')
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def get_group_name_string(self):
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return str(self.custom_group_name if self.group_name_source == 'CUSTOM' else self.group_name)
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def invoke(self, context, event):
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wm = context.window_manager
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return wm.invoke_props_dialog(self)
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def get_virtools_material(mtl):
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return mtl.virtools_material
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def get_virtools_material_data(mtl):
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data = get_virtools_material(mtl)
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return (
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data.enable_virtools_material,
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data.ambient,
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data.diffuse,
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data.specular,
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data.emissive,
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data.specular_power,
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data.alpha_test,
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data.alpha_blend,
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data.z_buffer,
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data.two_sided,
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data.texture
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)
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def set_virtools_material_data(mtl, packed_data):
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data = get_virtools_material(mtl)
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# packed_data have the same order with the return value of `get_virtools_material_data`
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(data.enable_virtools_material,
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data.ambient, data.diffuse, data.specular, data.emissive, data.specular_power,
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data.alpha_test, data.alpha_blend, data.z_buffer, data.two_sided,
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data.texture) = packed_data
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def get_active_virtools_group(obj):
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return obj.active_virtools_group
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def get_virtools_group(obj):
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return obj.virtools_group
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def check_virtools_group_data(obj, probe):
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for item in get_virtools_group(obj):
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if probe == str(item.group_name):
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return True
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return False
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def add_virtools_group_data(obj, new_data):
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# check exist
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if check_virtools_group_data(obj, new_data):
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# existed, give up
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return False
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# "add" do not need operate active_virtools_group
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data = get_virtools_group(obj)
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it = data.add()
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it.name = ""
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it.group_name = new_data
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return True
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def remove_virtools_group_data(obj, rm_data):
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gp = get_virtools_group(obj)
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active_gp = get_active_virtools_group(obj)
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for idx, item in enumerate(gp):
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if rm_data == str(item.group_name):
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# decrease active group if removed item is ahead of active group
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if idx <= active_gp:
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active_gp -= 1
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# remove
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gp.remove(idx)
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# indicate success
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return True
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return False
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def remove_virtools_group_data_by_index(obj, rm_idx):
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gp = get_virtools_group(obj)
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active_gp = get_active_virtools_group(obj)
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# report error
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if rm_idx >= len(gp):
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return False
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# remove
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if rm_idx <= active_gp:
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active_gp -= 1
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gp.remove(rm_idx)
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return True
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def clear_virtools_group_data(obj):
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gp = get_virtools_group(obj)
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active_gp = get_active_virtools_group(obj)
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gp.clear()
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active_gp = 0
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def fill_virtools_group_data(obj, data_list):
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# clear first
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clear_virtools_group_data(obj)
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# if no data to add, return
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if data_list is None:
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return
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# add one by one after check duplication
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data = get_virtools_group(obj)
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for item in set(data_list):
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it = data.add()
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it.name = ""
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it.group_name = item
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def get_virtools_group_data(obj):
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return tuple(str(item.group_name) for item in get_virtools_group(obj))
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def register_props():
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bpy.types.Object.virtools_group = bpy.props.CollectionProperty(type=BALLANCE_PG_virtools_group)
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bpy.types.Object.active_virtools_group = bpy.props.IntProperty()
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bpy.types.Material.virtools_material = bpy.props.PointerProperty(type=BALLANCE_PG_virtools_material)
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def unregister_props():
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del bpy.types.Material.virtools_material
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del bpy.types.Object.virtools_group
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del bpy.types.Object.active_virtools_group
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