BallanceBlenderHelper/ballance_blender_plugin/__init__.py

193 lines
5.9 KiB
Python

bl_info={
"name":"Ballance Blender Plugin",
"description":"Ballance mapping tools for Blender",
"author":"yyc12345",
"version":(0,1),
"blender":(2,83,0),
"category":"Object",
"support":"TESTING"
}
# ============================================= import system
import bpy,bpy_extras
# import my code (with reload)
if "bpy" in locals():
import importlib
if "bm_import_export" in locals():
importlib.reload(bm_import_export)
if "floor_rail_uv" in locals():
importlib.reload(floor_rail_uv)
if "utils" in locals():
importlib.reload(utils)
if "config" in locals():
importlib.reload(config)
if "preferences" in locals():
importlib.reload(preferences)
if "super_align" in locals():
importlib.reload(super_align)
from . import config, utils, bm_import_export, floor_rail_uv, preferences, super_align
# ============================================= func block
class ImportBM(bpy.types.Operator, bpy_extras.io_utils.ImportHelper):
"""Load a Ballance Map File (BM file spec 1.0)"""
bl_idname = "import_scene.bm"
bl_label = "Import BM "
bl_options = {'PRESET', 'UNDO'}
filename_ext = ".bm"
def execute(self, context):
bm_import_export.import_bm(context, self.filepath)
return {'FINISHED'}
class ExportBM(bpy.types.Operator, bpy_extras.io_utils.ExportHelper):
"""Save a Ballance Map File (BM file spec 1.0)"""
bl_idname = "export_scene.bm"
bl_label = 'Export BM'
bl_options = {'PRESET'}
filename_ext = ".bm"
export_mode: bpy.props.EnumProperty(
name="Export mode",
items=(('COLLECTION', "Selected collection", "Export the selected collection"),
('OBJECT', "Selected objects", "Export the selected objects"),
),
)
export_target: bpy.props.StringProperty(
name="Export target",
description="Which one will be exported",
)
no_component_suffix: bpy.props.StringProperty(
name="No component suffix",
description="The object which have this suffix will not be saved as component.",
)
def execute(self, context):
bm_import_export.export_bm(context, self.filepath, self.export_mode, self.export_target, self.no_component_suffix)
return {'FINISHED'}
# ============================================= menu system
class RailUVOperator(bpy.types.Operator):
"""Create a UV for rail"""
bl_idname = "ballance.rail_uv"
bl_label = "Create Rail UV"
bl_options = {'UNDO'}
def execute(self, context):
floor_rail_uv.create_rail_uv()
return {'FINISHED'}
class FloorUVOperator(bpy.types.Operator):
"""Virtoolize the UV of floor"""
bl_idname = "ballance.floor_uv"
bl_label = "Virtoolize floor UV"
bl_options = {'UNDO'}
def execute(self, context):
floor_rail_uv.virtoolize_floor_uv()
return {'FINISHED'}
class SuperAlignOperator(bpy.types.Operator):
bl_idname = "ballance.super_align"
bl_label = "Super Align"
bl_options = {'UNDO'}
align_x: bpy.props.BoolProperty(name="X postion")
align_y: bpy.props.BoolProperty(name="Y postion")
align_z: bpy.props.BoolProperty(name="Z postion")
current_references: bpy.props.EnumProperty(
name="Current",
items=(('MIN', "Min", ""),
('CENTER', "Center (bound box)", ""),
('POINT', "Center (axis)", ""),
('MAX', "Max", "")
),
)
target_references: bpy.props.EnumProperty(
name="Target",
items=(('MIN', "Min", ""),
('CENTER', "Center (bound box)", ""),
('POINT', "Center (axis)", ""),
('MAX', "Max", "")
),
)
@classmethod
def poll(self, context):
return super_align.check_align_target()
def execute(self, context):
super_align.align_object(self.align_x, self.align_y, self.align_z, self.current_references, self.target_references)
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
col = layout.column()
col.label(text="Align axis")
row = col.row()
row.prop(self, "align_x")
row.prop(self, "align_y")
row.prop(self, "align_z")
col.prop(self, "current_references")
col.prop(self, "target_references")
class ThreeDViewerMenu(bpy.types.Menu):
bl_label = "Ballance 3D"
bl_idname = "OBJECT_MT_ballance3d_menu"
def draw(self, context):
layout = self.layout
layout.operator("ballance.super_align")
layout.operator("ballance.rail_uv")
layout.operator("ballance.floor_uv")
# ============================================= blender call system
classes = (
preferences.BallanceBlenderPluginPreferences,
ImportBM,
ExportBM,
RailUVOperator,
FloorUVOperator,
SuperAlignOperator,
ThreeDViewerMenu
)
def menu_func_bm_import(self, context):
self.layout.operator(ImportBM.bl_idname, text="Ballance Map (.bm)")
def menu_func_bm_export(self, context):
self.layout.operator(ExportBM.bl_idname, text="Ballance Map (.bm)")
def menu_func_ballance_3d(self, context):
layout = self.layout
layout.menu(ThreeDViewerMenu.bl_idname)
def register():
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.TOPBAR_MT_file_import.append(menu_func_bm_import)
bpy.types.TOPBAR_MT_file_export.append(menu_func_bm_export)
bpy.types.VIEW3D_HT_header.append(menu_func_ballance_3d)
def unregister():
bpy.types.TOPBAR_MT_file_import.remove(menu_func_bm_import)
bpy.types.TOPBAR_MT_file_export.remove(menu_func_bm_export)
bpy.types.VIEW3D_HT_header.remove(menu_func_ballance_3d)
for cls in classes:
bpy.utils.unregister_class(cls)
if __name__=="__main__":
register()