BallanceBlenderHelper/ballance_blender_plugin/UTILS_icons_manager.py
yyc12345 8d7a982e50 [fix] fix add floor alignment and add some new icons.
- try setting center alignment for add floor popup operator. it is not center alignment now because blender's impl but it is better than previous layout.
- add some components icon for more directly visual.
2023-01-29 21:39:24 +08:00

54 lines
1.7 KiB
Python

import bpy
import bpy.utils.previews
import os
from . import UTILS_constants
blender_info_icon = 'INFO'
blender_warning_icon = 'ERROR'
blender_error_icon = 'CANCEL'
# ImagePreviewCollection ccreated by Blender
floor_icons = None
# a map. key is block name, value is loaded icon id
floor_icons_map: dict = {}
element_icons = None
element_icons_map: dict = {}
def register_icons():
global floor_icons, floor_icons_map
global element_icons, element_icons_map
icon_path = os.path.join(os.path.dirname(__file__), "icons")
floor_icons = bpy.utils.previews.new()
for key, value in UTILS_constants.floor_blockDict.items():
blockIconName = "BlcBldPlg_FloorIcon_" + key
floor_icons.load(blockIconName, os.path.join(icon_path, "floor", value["BindingDisplayTexture"]), 'IMAGE')
floor_icons_map[key] = floor_icons[blockIconName].icon_id
element_icons = bpy.utils.previews.new()
for elename in UTILS_constants.bmfile_componentList:
blockIconName = "BlcBldPlg_ElementIcon_" + elename
element_icons.load(blockIconName, os.path.join(icon_path, "element", elename + '.png'), 'IMAGE')
element_icons_map[elename] = element_icons[blockIconName].icon_id
def unregister_icons():
global floor_icons, floor_icons_map
global element_icons, element_icons_map
bpy.utils.previews.remove(floor_icons)
floor_icons_map.clear()
bpy.utils.previews.remove(element_icons)
element_icons_map.clear()
def get_floor_icon(floor_blk_name: str):
global floor_icons_map
# default return 0
return floor_icons_map.get(floor_blk_name, 0)
def get_element_icon(element_name: str):
global element_icons_map
# default return 0
return element_icons_map.get(element_name, 0)