BallanceBlenderHelper/ballance_blender_plugin/PROPS_virtools_material.py
yyc12345 ef459a210d [feat] promote virtools material
- set the default value of virtools material like virtools creation.
- add preset in virtools panel for convenient using.
2023-01-25 14:57:30 +08:00

136 lines
4.7 KiB
Python

import bpy
from . import UTILS_constants, UTILS_functions, UTILS_virtools_prop
class BALLANCE_OT_apply_virtools_material(bpy.types.Operator):
"""Apply Virtools Material to Blender Material."""
bl_idname = "ballance.apply_virtools_material"
bl_label = "Apply Virtools Material"
bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
return context.material is not None
def execute(self, context):
mtl = context.material
mtl_data = UTILS_virtools_prop.get_virtools_material_data(mtl)
# check enable, [0] is enable_virtools_material
if mtl_data[0]:
UTILS_functions.create_material_nodes(mtl, mtl_data)
else:
UTILS_functions.show_message_box(("Virtools Material is not enabled.", ), "Apply Failed", 'ERROR')
return {'FINISHED'}
class BALLANCE_OT_parse_virtools_material(bpy.types.Operator):
"""Apply Virtools Material to Blender Material."""
bl_idname = "ballance.parse_virtools_material"
bl_label = "Parse from Blender Principled BSDF"
bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
return context.material is not None
def execute(self, context):
mtl = context.material
mtl_data = UTILS_functions.parse_material_nodes(mtl)
if mtl_data is None:
UTILS_functions.show_message_box(("Fail to parse Principled BSDF.", ), "Parsing Failed", 'ERROR')
else:
UTILS_virtools_prop.set_virtools_material_data(mtl, mtl_data)
return {'FINISHED'}
class BALLANCE_OT_preset_virtools_material(bpy.types.Operator):
"""Preset Virtools Material with Original Ballance Data."""
bl_idname = "ballance.preset_virtools_material"
bl_label = "Preset Virtools Material"
bl_options = {'UNDO'}
preset_type: bpy.props.EnumProperty(
name="Preset",
description="The preset which you want to apply.",
items=tuple(
(str(idx), item["human-readable"], "Suit for: " + ", ".join(item["member"]))
for idx, item in enumerate(UTILS_constants.floor_materialStatistic)
),
)
@classmethod
def poll(cls, context):
return context.material is not None
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def draw(self, context):
self.layout.prop(self, "preset_type")
def execute(self, context):
preset_idx = int(self.preset_type)
preset_data = UTILS_constants.floor_materialStatistic[preset_idx]
# get data self and only change core colors
mtl = context.material
vtmtl = UTILS_virtools_prop.get_virtools_material(mtl)
vtmtl.ambient = preset_data['data']['ambient']
vtmtl.diffuse = preset_data['data']['diffuse']
vtmtl.specular = preset_data['data']['specular']
vtmtl.emissive = preset_data['data']['emissive']
vtmtl.specular_power = preset_data['data']['power']
return {'FINISHED'}
class BALLANCE_PT_virtools_material(bpy.types.Panel):
"""Show Virtools Material Properties."""
bl_label = "Virtools Material"
bl_idname = "BALLANCE_PT_virtools_material"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "material"
@classmethod
def poll(cls, context):
return context.material is not None
def draw_header(self, context):
# draw a checkbox in header
target = UTILS_virtools_prop.get_virtools_material(context.material)
self.layout.prop(target, "enable_virtools_material", text="")
def draw(self, context):
# get layout and target
layout = self.layout
target = UTILS_virtools_prop.get_virtools_material(context.material)
# decide visible
layout.enabled = target.enable_virtools_material
# draw layout
row = layout.row()
row.label(text="Basic Parameters")
row.operator(BALLANCE_OT_preset_virtools_material.bl_idname, text="", icon="PRESET")
layout.prop(target, 'ambient')
layout.prop(target, 'diffuse')
layout.prop(target, 'specular')
layout.prop(target, 'emissive')
layout.prop(target, 'specular_power')
layout.prop(target, 'texture', emboss=True)
layout.separator()
layout.label(text="Advanced Parameters")
layout.prop(target, 'alpha_test')
layout.prop(target, 'alpha_blend')
layout.prop(target, 'z_buffer')
layout.prop(target, 'two_sided')
layout.separator()
layout.label(text="Operations")
layout.operator(BALLANCE_OT_apply_virtools_material.bl_idname, icon="NODETREE")
layout.operator(BALLANCE_OT_parse_virtools_material.bl_idname, icon="HIDE_OFF")