BallanceBlenderHelper/ballance_blender_plugin/floor_rail_uv.py
2020-07-12 21:04:38 +08:00

34 lines
1.0 KiB
Python

import bpy,bmesh
from . import utils
def create_rail_uv():
meshList = []
for obj in bpy.context.selected_objects:
if obj.type != 'MESH':
continue
if obj.data.uv_layers.active.data == None:
utils.ShowMessageBox("You should create a UV layer for this object firstly. Then execute this operator.", "No UV layer", 'ERROR')
return
meshList.append(obj.data)
for mesh in meshList:
# vecList = mesh.vertices[:]
uv_layer = mesh.uv_layers.active.data
for poly in mesh.polygons:
for loop_index in range(poly.loop_start, poly.loop_start + poly.loop_total):
# index = mesh.loops[loop_index].vertex_index
uv_layer[loop_index].uv[0] = 0 # vecList[index].co[0]
uv_layer[loop_index].uv[1] = 1 # vecList[index].co[1]
def virtoolize_floor_uv():
pass
def mesh_triangulate(me):
bm = bmesh.new()
bm.from_mesh(me)
bmesh.ops.triangulate(bm, faces=bm.faces)
bm.to_mesh(me)
bm.free()