merge rec_manager and mp_manager into present_manager and add event handler
This commit is contained in:
parent
21ff253337
commit
7b72480bcd
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@ -1,6 +1,6 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://scripts/scenes/entities/ShadowBallManager.cs" type="Script" id=1]
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[ext_resource path="res://scripts/scenes/entities/SBallManager.cs" type="Script" id=1]
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[node name="ShadowBallManager" type="Spatial"]
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script = ExtResource( 1 )
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@ -3,7 +3,7 @@
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[ext_resource path="res://scenes/levels/test.escn" type="PackedScene" id=1]
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[ext_resource path="res://scripts/scenes/entities/StalkerCore.cs" type="Script" id=2]
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[ext_resource path="res://scenes/entities/StalkerCamera.tscn" type="PackedScene" id=3]
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[ext_resource path="res://scenes/entities/ShadowBallManager.tscn" type="PackedScene" id=4]
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[ext_resource path="res://scenes/entities/SBallManager.tscn" type="PackedScene" id=4]
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[node name="StalkerCore" type="Spatial"]
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script = ExtResource( 2 )
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@ -16,13 +16,18 @@ namespace BallanceStalker.Cores {
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private BStalkerContext() {
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mLogManager = new Managers.LogManager();
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mPresentManager = new Managers.PresentManager(mLogManager);
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}
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public void Dispose() {
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mPresentManager.Dispose();
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// logger will be released at the last position
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mLogManager.Dispose();
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}
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public Managers.LogManager mLogManager;
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public Managers.PresentManager mPresentManager;
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}
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}
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@ -1,10 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace BallanceStalker.Cores.Managers {
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public class MultiplayManager {
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}
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}
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55
src/scripts/cores/managers/PresentManager.cs
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55
src/scripts/cores/managers/PresentManager.cs
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@ -0,0 +1,55 @@
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using BallanceStalker.Cores.Rec;
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using BallanceStalker.Cores.Utils;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace BallanceStalker.Cores.Managers {
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public class PresentManager : IDisposable {
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public PresentManager(LogManager logger) {
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mLogger = logger;
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}
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private LogManager mLogger;
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public event Action<Guid, IRec> RecAdded;
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public event Action<Guid, IRec> RecRemoved;
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public event Action<Guid, IMultiplay> MultiplayAdded;
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public event Action<Guid, IMultiplay> MultiplayRemoved;
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private Dictionary<Guid, IRec> mRecDict = new Dictionary<Guid, IRec>();
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private Dictionary<Guid, IMultiplay> mMultiplayDict = new Dictionary<Guid, IMultiplay>();
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public void AddSpiritTrailRec(string rec_folder, SpiritTrailRecType t) {
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Guid g = Guid.NewGuid();
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var entity = new SpiritTrailRec(rec_folder, t);
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entity.RecSetGuid(g);
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mRecDict.Add(g, entity);
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RecAdded?.Invoke(g, entity);
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}
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public IRec GetRec(Guid uuid) {
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if (mRecDict.TryGetValue(uuid, out IRec v)) {
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return v;
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} else return null;
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}
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public void RemoveRec(Guid uuid) {
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if (mRecDict.TryGetValue(uuid, out IRec v)) {
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mRecDict.Remove(uuid);
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RecRemoved?.Invoke(uuid, v);
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}
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}
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public void Dispose() {
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// free rec
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foreach(var pair in mRecDict) {
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RecRemoved?.Invoke(pair.Key, pair.Value);
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}
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mRecDict.Clear();
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// todo: add multiplay free here
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}
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}
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}
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@ -1,29 +0,0 @@
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using BallanceStalker.Cores.Utils;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace BallanceStalker.Cores.Managers {
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public class RecManager {
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public event Action<Guid, IRec> RecAdded;
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public event Action<Guid, IRec> RecRemoved;
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private Dictionary<Guid, IRec> mRecDict = new Dictionary<Guid, IRec>();
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public Guid AddSpiritTrailRec(string rec_folder) {
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}
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public void RemoveRec(Guid uuid) {
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}
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public void Tick(float delta) {
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}
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}
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}
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@ -36,10 +36,20 @@ namespace BallanceStalker.Cores.Rec {
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mRecStateCursor = mRecTrafoCursor = 0;
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mRecRemainDelta = 0f;
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mGuid = Guid.Empty;
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}
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public event Action<long, string> RecRegisterBall;
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public event Action<long> RecUnregisterBall;
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Guid mGuid;
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public Guid RecGetGuid() {
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return mGuid;
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}
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public void RecSetGuid(Guid g) {
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mGuid = g;
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}
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public event Action<ulong, string> RecRegisterBall;
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public event Action<ulong> RecUnregisterBall;
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public event Action<RecBallStateReport> RecNewBallState;
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public event Action<List<RecBallStateReport>> RecNewBallStates;
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@ -134,7 +144,7 @@ namespace BallanceStalker.Cores.Rec {
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public void Startup() {
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RecRegisterBall?.Invoke(0, Path.GetFileName(mFileFolder));
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RecRegisterBall?.Invoke(0uL, Path.GetFileName(mFileFolder));
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Task.Run(() => {
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LoadData();
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@ -142,7 +152,7 @@ namespace BallanceStalker.Cores.Rec {
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}
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public void Shutdown() {
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RecUnregisterBall?.Invoke(0);
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RecUnregisterBall?.Invoke(0uL);
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}
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public void Pause() {
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@ -203,7 +213,7 @@ namespace BallanceStalker.Cores.Rec {
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RecNewBallState?.Invoke(new RecBallStateReport() {
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BallState = mRecStates[mRecStateCursor].Slerp(mRecStates[mRecStateCursor + 1], mRecRemainDelta / REC_DELTA),
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BallType = mRecTrafos[mRecTrafoCursor].TrafoType,
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Identifier = 0
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Identifier = 0uL
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});
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}
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@ -217,5 +227,6 @@ SubRec HS/SR: {mRecHSScore}/{mRecSRScore}
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SubRec state/trafo size: {mRecStates?.Length}/{mRecTrafos?.Length}";
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}
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}
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}
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}
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@ -136,7 +136,7 @@ namespace BallanceStalker.Cores.Utils {
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}
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public struct RecBallStateReport {
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public long Identifier;
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public ulong Identifier;
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public VxBallType BallType;
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public VxBallState BallState;
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}
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@ -1,182 +0,0 @@
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace BallanceStalker.Cores.Utils {
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public class CmdLexer {
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public static List<string> DoLexer(string command) {
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var result = new List<string>();
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CmdLexerState current = CmdLexerState.Space, previous = CmdLexerState.Space;
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StringBuilder itemCache = new StringBuilder();
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#region processor
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void SpaceProcessor(char chr) {
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switch (chr) {
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case '\'':
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current = CmdLexerState.Single;
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break;
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case '"':
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current = CmdLexerState.Double;
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break;
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case '\\':
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current = CmdLexerState.Shift;
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previous = CmdLexerState.Normal;
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break;
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case ' ':
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;//keep
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break;
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default:
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itemCache.Append(chr);
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current = CmdLexerState.Normal;
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break;
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}
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}
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void NormalProcessor(char chr) {
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switch (chr) {
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case '\'':
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itemCache.Append('\'');
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break;
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case '"':
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itemCache.Append('"');
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break;
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case '\\':
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previous = CmdLexerState.Normal;
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current = CmdLexerState.Shift;
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break;
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case ' ':
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result.Add(itemCache.ToString());
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itemCache.Clear();
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current = CmdLexerState.Space;
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break;
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default:
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itemCache.Append(chr);
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break;
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}
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}
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void SingleProcessor(char chr) {
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switch (chr) {
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case '\'':
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current = CmdLexerState.Normal;
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break;
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case '"':
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itemCache.Append('"');
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break;
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case '\\':
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previous = CmdLexerState.Single;
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current = CmdLexerState.Shift;
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break;
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case ' ':
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itemCache.Append(' ');
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break;
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default:
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itemCache.Append(chr);
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break;
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}
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}
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void DoubleProcessor(char chr) {
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switch (chr) {
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case '\'':
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itemCache.Append('\'');
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break;
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case '"':
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current = CmdLexerState.Normal;
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break;
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case '\\':
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previous = CmdLexerState.Double;
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current = CmdLexerState.Shift;
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break;
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case ' ':
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itemCache.Append(' ');
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break;
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default:
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itemCache.Append(chr);
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break;
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}
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}
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void ShiftProcessor(char chr) {
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switch (chr) {
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case '\'':
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itemCache.Append('\'');
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break;
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case '"':
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itemCache.Append('"');
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break;
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case '\\':
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itemCache.Append('\\');
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break;
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case ' ':
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throw new ArgumentException();
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default:
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throw new ArgumentException();
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}
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current = previous;
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}
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#endregion
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try {
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foreach (var item in command) {
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switch (current) {
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case CmdLexerState.Space:
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SpaceProcessor(item);
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break;
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case CmdLexerState.Normal:
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NormalProcessor(item);
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break;
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case CmdLexerState.Single:
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SingleProcessor(item);
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break;
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case CmdLexerState.Double:
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DoubleProcessor(item);
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break;
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case CmdLexerState.Shift:
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ShiftProcessor(item);
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break;
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}
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}
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switch (current) {
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case CmdLexerState.Space:
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break;
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case CmdLexerState.Normal:
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//add the last one
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result.Add(itemCache.ToString());
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break;
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case CmdLexerState.Single:
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case CmdLexerState.Double:
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case CmdLexerState.Shift:
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throw new ArgumentException();
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}
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} catch {
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// when raise a error, clean list
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// and return null
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result.Clear();
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return null;
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}
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return result;
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}
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private enum CmdLexerState {
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Space,
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Normal,
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Single,
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Double,
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Shift
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}
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}
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}
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@ -6,19 +6,22 @@ using System.Threading.Tasks;
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namespace BallanceStalker.Cores.Utils {
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public interface IRec {
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Guid RecGetGuid();
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void RecSetGuid(Guid g);
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void Startup();
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void Shutdown();
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void Play();
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void Pause();
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void Seek(float sec);
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void Tick(float delta_sec);
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string GetProfile();
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string GetProfile(); // todo: in future return a Dict and serialized by PresentManager
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/// <summary>
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/// register a ball
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/// long is identifier, string is name
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/// </summary>
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event Action<long, string> RecRegisterBall;
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event Action<ulong, string> RecRegisterBall;
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event Action<RecBallStateReport> RecNewBallState;
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event Action<List<RecBallStateReport>> RecNewBallStates;
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//event Action RecPlaying;
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@ -27,6 +30,6 @@ namespace BallanceStalker.Cores.Utils {
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/// unregister a ball
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/// long is identifier
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/// </summary>
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event Action<long> RecUnregisterBall;
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event Action<ulong> RecUnregisterBall;
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}
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}
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138
src/scripts/scenes/entities/SBallManager.cs
Normal file
138
src/scripts/scenes/entities/SBallManager.cs
Normal file
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using BallanceStalker.Cores.Utils;
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using Godot;
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using System;
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using System.Collections.Generic;
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namespace BallanceStalker.Scenes.Entities {
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public class SBallManager : Spatial {
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private Dictionary<Guid, PresentHandler> mBallDict = new Dictionary<Guid, PresentHandler>();
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private PackedScene mTemplateShadowBall;
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private BallanceStalker.Cores.Managers.PresentManager mPresentManager;
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public override void _Ready() {
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// load template
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mTemplateShadowBall = ResourceLoader.Load<PackedScene>("res://scenes/entities/ShadowBall.tscn");
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// add event hook
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mPresentManager = BallanceStalker.Cores.BStalkerContext.Singleton.mPresentManager;
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mPresentManager.RecAdded += Proc_PresentManager_RecAdded;
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mPresentManager.RecRemoved += Proc_PresentManager_RecRemoved;
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mPresentManager.MultiplayAdded += Proc_PresentManager_MultiplayAdded;
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mPresentManager.MultiplayRemoved += Proc_PresentManager_MultiplayRemoved;
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}
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private void Proc_PresentManager_MultiplayRemoved(Guid uuid, Cores.Utils.IMultiplay mp) {
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if (mBallDict.TryGetValue(uuid, out PresentHandler hd)) {
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mBallDict.Remove(uuid);
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hd.Dispose();
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}
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}
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private void Proc_PresentManager_MultiplayAdded(Guid uuid, Cores.Utils.IMultiplay mp) {
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mBallDict.Add(uuid, new PresentHandler(mTemplateShadowBall, this, mp));
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}
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private void Proc_PresentManager_RecRemoved(Guid uuid, Cores.Utils.IRec rec) {
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if (mBallDict.TryGetValue(uuid, out PresentHandler hd)) {
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mBallDict.Remove(uuid);
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hd.Dispose();
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}
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}
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private void Proc_PresentManager_RecAdded(Guid uuid, Cores.Utils.IRec rec) {
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mBallDict.Add(uuid, new PresentHandler(mTemplateShadowBall, this, rec));
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}
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class PresentHandler : IDisposable {
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bool mIsRec;
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IRec mRec;
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IMultiplay mMp;
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Dictionary<ulong, ShadowBall> mBallDict;
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Spatial mParent;
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PackedScene mTemplate;
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public void Dispose() {
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// remove event handler
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if (mIsRec) {
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mRec.RecRegisterBall -= Proc_Rec_RecRegisterBall;
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mRec.RecUnregisterBall -= Proc_Rec_RecUnregisterBall;
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mRec.RecNewBallState -= Proc_Rec_RecNewBallState;
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mRec.RecNewBallStates -= Proc_Rec_RecNewBallStates;
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} else {
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// todo: add mp event deleter
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}
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mRec = null;
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mMp = null;
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// remove all shadow balls
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foreach (var ball in mBallDict.Values) {
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mParent.RemoveChild(ball);
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ball.QueueFree();
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}
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mBallDict.Clear();
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}
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#region rec
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public PresentHandler(PackedScene template, Spatial parent, IRec rec) {
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mTemplate = template;
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mParent = parent;
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mBallDict = new Dictionary<ulong, ShadowBall>();
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mIsRec = true;
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mRec = rec;
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mMp = null;
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rec.RecRegisterBall += Proc_Rec_RecRegisterBall;
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rec.RecUnregisterBall += Proc_Rec_RecUnregisterBall;
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rec.RecNewBallState += Proc_Rec_RecNewBallState;
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rec.RecNewBallStates += Proc_Rec_RecNewBallStates;
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}
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private void Proc_Rec_RecNewBallStates(List<RecBallStateReport> reports) {
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foreach (var report in reports) {
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if (mBallDict.TryGetValue(report.Identifier, out ShadowBall ball)) {
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ball.SetBallState(report.BallState, report.BallType);
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}
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}
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}
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private void Proc_Rec_RecNewBallState(RecBallStateReport report) {
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if (mBallDict.TryGetValue(report.Identifier, out ShadowBall ball)) {
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ball.SetBallState(report.BallState, report.BallType);
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}
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}
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|
||||
private void Proc_Rec_RecUnregisterBall(ulong raw_uuid) {
|
||||
if (mBallDict.TryGetValue(raw_uuid, out ShadowBall ball)) {
|
||||
mBallDict.Remove(raw_uuid);
|
||||
mParent.RemoveChild(ball);
|
||||
ball.QueueFree();
|
||||
}
|
||||
}
|
||||
|
||||
private void Proc_Rec_RecRegisterBall(ulong raw_uuid, string name) {
|
||||
var instance = mTemplate.Instance<ShadowBall>();
|
||||
mParent.AddChild(instance);
|
||||
instance.SetPlayerName(name);
|
||||
mBallDict.Add(raw_uuid, instance);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region multiply
|
||||
|
||||
public PresentHandler(PackedScene template, Spatial parent, IMultiplay mp) {
|
||||
mTemplate = template;
|
||||
mParent = parent;
|
||||
mBallDict = new Dictionary<ulong, ShadowBall>();
|
||||
mIsRec = false;
|
||||
mRec = null;
|
||||
mMp = mp;
|
||||
|
||||
// todo: add mp event handler
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -4,13 +4,7 @@ using System;
|
|||
// Reference: https://github.com/godotengine/godot-demo-projects/blob/master/3d/waypoints
|
||||
|
||||
namespace BallanceStalker.Scenes.Entities {
|
||||
|
||||
public enum ShadowBallType : UInt32 {
|
||||
Stone,
|
||||
Wood,
|
||||
Paper
|
||||
}
|
||||
|
||||
|
||||
public class ShadowBall : Spatial {
|
||||
|
||||
static readonly float MARGIN = 16f; // set it as half of arrow image
|
||||
|
@ -24,7 +18,7 @@ namespace BallanceStalker.Scenes.Entities {
|
|||
Label mPlayername;
|
||||
Camera mSpectatorCamera = null;
|
||||
MeshInstance mMeshWood, mMeshStone, mMeshPaper;
|
||||
ShadowBallType mOldState = ShadowBallType.Wood;
|
||||
Cores.Utils.VxBallType mOldState = Cores.Utils.VxBallType.Wood;
|
||||
|
||||
public override void _Ready() {
|
||||
mCtl2D = GetNode<Control>("TextArchor/Ctl2D");
|
||||
|
@ -42,30 +36,31 @@ namespace BallanceStalker.Scenes.Entities {
|
|||
mPlayername.Text = new_name;
|
||||
}
|
||||
|
||||
public void SetBallState(Vector3 pos, Quat quad, ShadowBallType btype) {
|
||||
this.Translation = pos;
|
||||
mModelArchor.Rotation = quad.GetEuler();
|
||||
public void SetBallState(Cores.Utils.VxBallState bstate, Cores.Utils.VxBallType btype) {
|
||||
// set z weight of pos and quat to minus, for converting it into godot coordinate system.
|
||||
this.Translation = new Vector3(bstate.Pos.X, bstate.Pos.Y, -bstate.Pos.Z);
|
||||
mModelArchor.Rotation = new Quat(bstate.Quat.X, bstate.Quat.Y, -bstate.Quat.Z, bstate.Quat.W).GetEuler();
|
||||
|
||||
if (mOldState != btype) {
|
||||
switch (mOldState) {
|
||||
case ShadowBallType.Stone:
|
||||
case Cores.Utils.VxBallType.Stone:
|
||||
mMeshStone.Visible = false;
|
||||
break;
|
||||
case ShadowBallType.Wood:
|
||||
case Cores.Utils.VxBallType.Wood:
|
||||
mMeshWood.Visible = false;
|
||||
break;
|
||||
case ShadowBallType.Paper:
|
||||
case Cores.Utils.VxBallType.Paper:
|
||||
mMeshPaper.Visible = false;
|
||||
break;
|
||||
}
|
||||
switch (btype) {
|
||||
case ShadowBallType.Stone:
|
||||
case Cores.Utils.VxBallType.Stone:
|
||||
mMeshStone.Visible = true;
|
||||
break;
|
||||
case ShadowBallType.Wood:
|
||||
case Cores.Utils.VxBallType.Wood:
|
||||
mMeshWood.Visible = true;
|
||||
break;
|
||||
case ShadowBallType.Paper:
|
||||
case Cores.Utils.VxBallType.Paper:
|
||||
mMeshPaper.Visible = true;
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -1,47 +0,0 @@
|
|||
using Godot;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace BallanceStalker.Scenes.Entities {
|
||||
|
||||
public class ShadowBallManager : Spatial {
|
||||
private Dictionary<Guid, ShadowBall> mBallDict = new Dictionary<Guid, ShadowBall>();
|
||||
private PackedScene mTemplateShadowBall;
|
||||
|
||||
public override void _Ready() {
|
||||
mTemplateShadowBall = ResourceLoader.Load<PackedScene>("res://scenes/entities/ShadowBall.tscn");
|
||||
|
||||
}
|
||||
|
||||
public Guid AddBall() {
|
||||
var guid = Guid.NewGuid();
|
||||
var instance = mTemplateShadowBall.Instance<ShadowBall>();
|
||||
|
||||
AddChild(instance);
|
||||
mBallDict.Add(guid, instance);
|
||||
return guid;
|
||||
}
|
||||
|
||||
public void SetBallName(Guid ballid, string new_name) {
|
||||
if (mBallDict.TryGetValue(ballid, out ShadowBall entity)) {
|
||||
entity.SetPlayerName(new_name);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetBallState(Guid ballid, Vector3 pos, Quat quad, ShadowBallType btype) {
|
||||
if (mBallDict.TryGetValue(ballid, out ShadowBall entity)) {
|
||||
entity.SetBallState(pos, quad, btype);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveBall(Guid ballid) {
|
||||
if (mBallDict.TryGetValue(ballid, out ShadowBall entity)) {
|
||||
RemoveChild(entity);
|
||||
entity.QueueFree();
|
||||
mBallDict.Remove(ballid);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user