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yyc12345 committed 2022-07-02 21:23:45 +08:00
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using Godot;
using System;
public class ButtonCommon : Button
{
AudioStreamPlayer audio;
public override void _Ready() {
this.Connect("pressed", this, nameof(event_Btn_pressed));
audio = GetNode<AudioStreamPlayer>("AudioClick");
}
private void event_Btn_pressed() {
audio.Play();
}
}