refactor proj and bring new design
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							@ -1,7 +1,7 @@
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# my own ban
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resources/fonts/*.otf
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resources/fonts/*.ttf
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resources/textures
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src/resources/fonts/*.otf
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src/resources/fonts/*.ttf
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src/resources/textures/ballance
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# Godot-specific ignores
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.import/
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@ -15,3 +15,222 @@ export_presets.cfg
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.mono/
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data_*/
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.vs/
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project.lock.json
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artifacts/
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# MightyMoose
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*.mm.*
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AutoTest.Net/
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# Web workbench (sass)
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DocProject/Help/*.hhp
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## TODO: Comment the next line if you want to checkin your
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## web deploy settings but do note that will include unencrypted
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## passwords
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#*.pubxml
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*.publishproj
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# NuGet Packages
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*.nupkg
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# The packages folder can be ignored because of Package Restore
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**/packages/*
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# except build/, which is used as an MSBuild target.
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!**/packages/build/
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# Uncomment if necessary however generally it will be regenerated when needed
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#!**/packages/repositories.config
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# Windows Azure Build Output
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csx/
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*.build.csdef
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AppPackages/
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# Others
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ClientBin/
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[Ss]tyle[Cc]op.*
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~$*
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*~
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*.dbmdl
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*.dbproj.schemaview
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*.pfx
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*.publishsettings
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node_modules/
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orleans.codegen.cs
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# RIA/Silverlight projects
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Generated_Code/
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*.bim.layout
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# Microsoft Fakes
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FakesAssemblies/
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# Node.js Tools for Visual Studio
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# LightSwitch generated files
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GeneratedArtifacts/
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_Pvt_Extensions/
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ModelManifest.xml
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