76 lines
2.3 KiB
C#
76 lines
2.3 KiB
C#
using BallanceStalker;
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using Godot;
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using System;
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public class MenuManager : Control {
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public enum MenuPage : int {
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Main,
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LoadLevel,
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LoadSky,
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Multiplayer,
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About
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}
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//[Signal]
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//public delegate void SetMouseCapture();
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[Signal]
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public delegate void ExitGame();
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private MenuMain mMenuMain;
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private MenuPage mCurrentPage;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready() {
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mCurrentPage = MenuPage.Main;
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mMenuMain = GetNode<MenuMain>("MenuMain");
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mMenuMain.Connect(nameof(MenuMain.MenuMain_GotoPage), this, nameof(Proc_MenuMain_GotoPage));
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mMenuMain.Connect(nameof(MenuMain.MenuMain_Back), this, nameof(Proc_MenuMain_Back));
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mMenuMain.Connect(nameof(MenuMain.MenuMain_Exit), this, nameof(Proc_MenuMain_Exit));
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BallanceStalkerCore.StalkerManager.Singleton.EventControllerChanged += Proc_StalkerManager_EventControllerChanged;
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}
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private void Proc_StalkerManager_EventControllerChanged(BallanceStalkerCore.EventControllerSource obj) {
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if (obj == BallanceStalkerCore.EventControllerSource.Menu) {
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this.Visible = true;
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} else {
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this.Visible = false;
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}
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}
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public override void _Input(InputEvent @event) {
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if (!this.Visible) return;
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if (@event.IsActionPressed("ballance_esc")) {
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if (mCurrentPage == MenuPage.Main) {
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// we are in main menu, we need switch visible
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BallanceStalkerCore.StalkerManager.Singleton.SetEventController(BallanceStalkerCore.EventControllerSource.None);
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} else {
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// otherwise, back from sub menu
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RefreshMenuPage(MenuPage.Main);
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}
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// mark handled to prevent loop call
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GetTree().SetInputAsHandled();
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}
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}
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private void RefreshMenuPage(MenuPage page_type) {
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;//todo:
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//mCurrentPage = page_type;
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}
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private void Proc_MenuMain_GotoPage(MenuPage menu_type) {
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RefreshMenuPage(menu_type);
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}
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private void Proc_MenuMain_Back() {
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BallanceStalkerCore.StalkerManager.Singleton.SetEventController(BallanceStalkerCore.EventControllerSource.None);
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}
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private void Proc_MenuMain_Exit() {
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EmitSignal(nameof(ExitGame));
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}
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}
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