43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Shapes;
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namespace BallanceTASEditor.UI {
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/// <summary>
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/// AddItem.xaml 的交互逻辑
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/// </summary>
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public partial class AddItem : Window {
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public AddItem() {
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InitializeComponent();
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}
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public int Output_Count { get; private set; }
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public float Output_DeltaTime { get; private set; }
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private void funcBtn_OK(object sender, RoutedEventArgs e) {
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int count;
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float fps;
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if (!int.TryParse(uiTextbox_Count.Text, out count)) return;
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if (!float.TryParse(uiTextbox_FPS.Text, out fps)) return;
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Output_Count = count;
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Output_DeltaTime = 1000f / fps;
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this.DialogResult = true;
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}
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private void funcBtn_Cancel(object sender, RoutedEventArgs e) {
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this.DialogResult = false;
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}
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}
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}
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