finish zh document and vertical layout design
This commit is contained in:
@ -74,7 +74,7 @@
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</MenuItem>
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</Menu>
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<Grid x:Name="uiEditorNote" Grid.Row="1" VerticalAlignment="Center" HorizontalAlignment="Center" AllowDrop="True" Drop="funcDrop_Drop" DragEnter="funcDrop_DragEnter">
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<Grid x:Name="uiEditorNote" Grid.Row="1" VerticalAlignment="Center" HorizontalAlignment="Center" AllowDrop="True" Drop="funcDrop_Drop" DragEnter="funcDrop_DragEnter" Visibility="Collapsed">
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<Rectangle StrokeThickness="4" Stroke="Gray" StrokeDashArray="4 4" Fill="#ffffff"/>
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<StackPanel Orientation="Horizontal">
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<Viewbox Width="24" Height="24" Margin="20, 20, 0, 20" VerticalAlignment="Center">
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@ -84,14 +84,13 @@
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</Viewbox>
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<TextBlock Margin="20" Text="{DynamicResource ui_MainWindow_EditorNote}" Foreground="Gray" FontSize="16" VerticalAlignment="Center"/>
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</StackPanel>
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</Grid>
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<Grid x:Name="uiEditorPanel" Grid.Row="1" Visibility="Collapsed">
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<Grid x:Name="uiEditorPanel" Grid.Row="1">
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<Grid.RowDefinitions>
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<RowDefinition Height="auto"/>
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<RowDefinition Height="*"/>
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<RowDefinition Height="auto"/>
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</Grid.RowDefinitions>
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<StackPanel Orientation="Horizontal" Grid.Row="0" Grid.ColumnSpan="2">
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@ -127,107 +126,116 @@
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</Button>
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</StackPanel>
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<Border BorderThickness="1" BorderBrush="Gray" Grid.Row="1" Margin="5" Background="#ffffff">
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<Grid x:Name="uiTASData">
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<Grid.ContextMenu>
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<ContextMenu>
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<MenuItem x:Name="uiDataMenu_Set" Header="{DynamicResource ui_TASFlow_Menu_Set}" Click="funcDataMenu_Set"/>
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<MenuItem x:Name="uiDataMenu_Unset" Header="{DynamicResource ui_TASFlow_Menu_Unset}" Click="funcDataMenu_Unset"/>
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<Separator/>
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<MenuItem x:Name="uiDataMenu_Cut" Header="{DynamicResource ui_TASFlow_Menu_Cut}" Click="funcDataMenu_Cut" InputGestureText="Ctrl + X"/>
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<MenuItem x:Name="uiDataMenu_Copy" Header="{DynamicResource ui_TASFlow_Menu_Copy}" Click="funcDataMenu_Copy" InputGestureText="Ctrl + C"/>
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<MenuItem x:Name="uiDataMenu_PasteAfter" Header="{DynamicResource ui_TASFlow_Menu_PasteAfter}" Click="funcDataMenu_PasteAfter"/>
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<MenuItem x:Name="uiDataMenu_PasteBefore" Header="{DynamicResource ui_TASFlow_Menu_PasterBefore}" Click="funcDataMenu_PasteBefore"/>
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<Separator/>
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<MenuItem x:Name="uiDataMenu_Delete" Header="{DynamicResource ui_TASFlow_Menu_Delete}" Click="funcDataMenu_Delete"/>
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<MenuItem x:Name="uiDataMenu_DeleteAfter" Header="{DynamicResource ui_TASFlow_Menu_DeleteAfter}" Click="funcDataMenu_DeleteAfter" InputGestureText="Del"/>
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<MenuItem x:Name="uiDataMenu_DeleteBefore" Header="{DynamicResource ui_TASFlow_Menu_PasterBefore}" Click="funcDataMenu_DeleteBefore" InputGestureText="Backspace"/>
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<Separator/>
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<MenuItem x:Name="uiDataMenu_AddAfter" Header="{DynamicResource ui_TASFlow_Menu_AddAfter}" Click="funcDataMenu_AddAfter"/>
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<MenuItem x:Name="uiDataMenu_AddBefore" Header="{DynamicResource ui_TASFlow_Menu_AddBefore}" Click="funcDataMenu_AddBefore"/>
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</ContextMenu>
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</Grid.ContextMenu>
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<Grid x:Name="uiLayoutContainer" Grid.Row="1">
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<Grid.RowDefinitions>
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<RowDefinition Height="*"/>
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<RowDefinition Height="auto"/>
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</Grid.RowDefinitions>
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<Border x:Name="uiTASFlowContainer" BorderThickness="1" BorderBrush="Gray" Grid.Row="0" Margin="5" Background="#ffffff">
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<Grid x:Name="uiTASData">
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<Grid.ContextMenu>
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<ContextMenu>
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<MenuItem x:Name="uiDataMenu_Set" Header="{DynamicResource ui_TASFlow_Menu_Set}" Click="funcDataMenu_Set"/>
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<MenuItem x:Name="uiDataMenu_Unset" Header="{DynamicResource ui_TASFlow_Menu_Unset}" Click="funcDataMenu_Unset"/>
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<Separator/>
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<MenuItem x:Name="uiDataMenu_Cut" Header="{DynamicResource ui_TASFlow_Menu_Cut}" Click="funcDataMenu_Cut" InputGestureText="Ctrl + X"/>
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<MenuItem x:Name="uiDataMenu_Copy" Header="{DynamicResource ui_TASFlow_Menu_Copy}" Click="funcDataMenu_Copy" InputGestureText="Ctrl + C"/>
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<MenuItem x:Name="uiDataMenu_PasteAfter" Header="{DynamicResource ui_TASFlow_Menu_PasteAfter}" Click="funcDataMenu_PasteAfter"/>
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<MenuItem x:Name="uiDataMenu_PasteBefore" Header="{DynamicResource ui_TASFlow_Menu_PasterBefore}" Click="funcDataMenu_PasteBefore"/>
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<Separator/>
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<MenuItem x:Name="uiDataMenu_Delete" Header="{DynamicResource ui_TASFlow_Menu_Delete}" Click="funcDataMenu_Delete"/>
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<MenuItem x:Name="uiDataMenu_DeleteAfter" Header="{DynamicResource ui_TASFlow_Menu_DeleteAfter}" Click="funcDataMenu_DeleteAfter" InputGestureText="Del"/>
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<MenuItem x:Name="uiDataMenu_DeleteBefore" Header="{DynamicResource ui_TASFlow_Menu_PasterBefore}" Click="funcDataMenu_DeleteBefore" InputGestureText="Backspace"/>
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<Separator/>
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<MenuItem x:Name="uiDataMenu_AddAfter" Header="{DynamicResource ui_TASFlow_Menu_AddAfter}" Click="funcDataMenu_AddAfter"/>
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<MenuItem x:Name="uiDataMenu_AddBefore" Header="{DynamicResource ui_TASFlow_Menu_AddBefore}" Click="funcDataMenu_AddBefore"/>
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</ContextMenu>
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</Grid.ContextMenu>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="auto"/>
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</Grid.ColumnDefinitions>
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<Grid.RowDefinitions>
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<RowDefinition Height="auto"/>
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<RowDefinition Height="auto"/>
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<RowDefinition Height="auto"/>
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<RowDefinition Height="auto"/>
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<RowDefinition Height="auto"/>
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<RowDefinition Height="auto"/>
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<RowDefinition Height="auto"/>
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<RowDefinition Height="auto"/>
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<RowDefinition Height="auto"/>
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<RowDefinition Height="auto"/>
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<RowDefinition Height="auto"/>
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<RowDefinition Height="auto"/>
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<RowDefinition Height="*"/>
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</Grid.RowDefinitions>
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<TextBlock x:Name="uiFlowHeader_Frame" Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="1" Text="{DynamicResource ui_TASFlow_Sheet_Frame}"/>
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<TextBlock x:Name="uiFlowHeader_DeltaTime" Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="2" Text="{DynamicResource ui_TASFlow_Sheet_DeltaTime}"/>
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<TextBlock x:Name="uiFlowHeader_Up" Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="3" Text="^"/>
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<TextBlock x:Name="uiFlowHeader_Down" Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="4" Text="v"/>
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<TextBlock x:Name="uiFlowHeader_Left" Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="5" Text="<"/>
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<TextBlock x:Name="uiFlowHeader_Right" Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="6" Text=">"/>
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<TextBlock x:Name="uiFlowHeader_Shift" Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="7" Text="shift"/>
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<TextBlock x:Name="uiFlowHeader_Space" Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="8" Text="space"/>
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<TextBlock x:Name="uiFlowHeader_Q" Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="9" Text="q"/>
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<TextBlock x:Name="uiFlowHeader_Esc" Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="10" Text="esc"/>
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<TextBlock x:Name="uiFlowHeader_Enter" Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="11" Text="enter"/>
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</Grid>
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</Border>
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<Grid x:Name="uiTASSliderContainer" Grid.Row="1" Margin="5">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="auto"/>
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<ColumnDefinition Width="auto"/>
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<ColumnDefinition Width="auto"/>
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<ColumnDefinition Width="auto"/>
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<ColumnDefinition Width="*"/>
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</Grid.ColumnDefinitions>
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<Grid.RowDefinitions>
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<RowDefinition Height="auto"/>
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<RowDefinition Height="auto"/>
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<RowDefinition Height="auto"/>
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<RowDefinition Height="auto"/>
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<RowDefinition Height="auto"/>
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<RowDefinition Height="auto"/>
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<RowDefinition Height="auto"/>
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<RowDefinition Height="auto"/>
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<RowDefinition Height="auto"/>
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<RowDefinition Height="auto"/>
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<RowDefinition Height="auto"/>
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<RowDefinition Height="auto"/>
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<RowDefinition Height="*"/>
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</Grid.RowDefinitions>
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<TextBlock Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="1" Text="{DynamicResource ui_TASFlow_Sheet_Frame}"/>
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<TextBlock Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="2" Text="{DynamicResource ui_TASFlow_Sheet_DeltaTime}"/>
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<TextBlock Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="3" Text="^"/>
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<TextBlock Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="4" Text="v"/>
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<TextBlock Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="5" Text="<"/>
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<TextBlock Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="6" Text=">"/>
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<TextBlock Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="7" Text="shift"/>
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<TextBlock Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="8" Text="space"/>
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<TextBlock Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="9" Text="q"/>
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<TextBlock Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="10" Text="esc"/>
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<TextBlock Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="11" Text="enter"/>
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<Button x:Name="uiBtn_FastMovePrev" Grid.Column="0" Margin="2" HorizontalAlignment="Center" Click="funcBtn_FastMovePrev" RenderTransformOrigin="0.5, 0.5">
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<Viewbox Width="16" Height="16">
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<Canvas Width="24" Height="24">
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<Path Fill="Black" Data="M11.5,12L20,18V6M11,18V6L2.5,12L11,18Z" />
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</Canvas>
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</Viewbox>
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</Button>
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<Button x:Name="uiBtn_MovePrev" Grid.Column="1" Margin="2" HorizontalAlignment="Center" Click="funcBtn_MovePrev" RenderTransformOrigin="0.5, 0.5">
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<Viewbox Width="16" Height="16" RenderTransformOrigin="0.5,0.5">
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<Viewbox.RenderTransform>
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<RotateTransform Angle="-90"/>
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</Viewbox.RenderTransform>
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<Canvas Width="24" Height="24">
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<Path Fill="Black" Data="M7,15L12,10L17,15H7Z" />
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</Canvas>
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</Viewbox>
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</Button>
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<Button x:Name="uiBtn_MoveNext" Grid.Column="2" Margin="2" HorizontalAlignment="Center" Click="funcBtn_MoveNext" RenderTransformOrigin="0.5, 0.5">
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<Viewbox Width="16" Height="16" RenderTransformOrigin="0.5,0.5">
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<Viewbox.RenderTransform>
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<RotateTransform Angle="-90"/>
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</Viewbox.RenderTransform>
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<Canvas Width="24" Height="24">
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<Path Fill="Black" Data="M7,10L12,15L17,10H7Z" />
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</Canvas>
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</Viewbox>
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</Button>
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<Button x:Name="uiBtn_FastMoveNext" Grid.Column="3" Margin="2" HorizontalAlignment="Center" Click="funcBtn_FastMoveNext" RenderTransformOrigin="0.5, 0.5">
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<Viewbox Width="16" Height="16">
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<Canvas Width="24" Height="24">
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<Path Fill="Black" Data="M13,6V18L21.5,12M4,18L12.5,12L4,6V18Z" />
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</Canvas>
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</Viewbox>
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</Button>
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<Slider x:Name="uiTASSlider" Margin="2" Grid.Column="4" SmallChange="1" LargeChange="10" Maximum="1" VerticalAlignment="Center" RenderTransformOrigin="0.5, 0.5">
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</Slider>
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</Grid>
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</Border>
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<Grid Grid.Row="2" Margin="5">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="auto"/>
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<ColumnDefinition Width="auto"/>
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<ColumnDefinition Width="auto"/>
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<ColumnDefinition Width="auto"/>
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<ColumnDefinition Width="*"/>
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</Grid.ColumnDefinitions>
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<Button x:Name="uiBtn_FastMovePrev" Grid.Column="0" Margin="2" HorizontalAlignment="Center" Click="funcBtn_FastMovePrev">
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<Viewbox Width="16" Height="16">
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<Canvas Width="24" Height="24">
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<Path Fill="Black" Data="M11.5,12L20,18V6M11,18V6L2.5,12L11,18Z" />
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</Canvas>
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</Viewbox>
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</Button>
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<Button x:Name="uiBtn_MovePrev" Grid.Column="1" Margin="2" HorizontalAlignment="Center" Click="funcBtn_MovePrev">
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<Viewbox Width="16" Height="16" RenderTransformOrigin="0.5,0.5">
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<Viewbox.RenderTransform>
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<RotateTransform Angle="-90"/>
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</Viewbox.RenderTransform>
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<Canvas Width="24" Height="24">
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<Path Fill="Black" Data="M7,15L12,10L17,15H7Z" />
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</Canvas>
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</Viewbox>
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</Button>
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<Button x:Name="uiBtn_MoveNext" Grid.Column="2" Margin="2" HorizontalAlignment="Center" Click="funcBtn_MoveNext">
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<Viewbox Width="16" Height="16" RenderTransformOrigin="0.5,0.5">
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<Viewbox.RenderTransform>
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<RotateTransform Angle="-90"/>
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</Viewbox.RenderTransform>
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<Canvas Width="24" Height="24">
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<Path Fill="Black" Data="M7,10L12,15L17,10H7Z" />
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</Canvas>
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</Viewbox>
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</Button>
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<Button x:Name="uiBtn_FastMoveNext" Grid.Column="3" Margin="2" HorizontalAlignment="Center" Click="funcBtn_FastMoveNext">
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<Viewbox Width="16" Height="16">
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<Canvas Width="24" Height="24">
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<Path Fill="Black" Data="M13,6V18L21.5,12M4,18L12.5,12L4,6V18Z" />
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</Canvas>
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</Viewbox>
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</Button>
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<Slider x:Name="uiTASSlider" Margin="5,0,0,0" Grid.Column="4" SmallChange="1" LargeChange="10" Maximum="1" VerticalAlignment="Center">
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</Slider>
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</Grid>
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</Grid>
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<StatusBar x:Name="uiStatusbar" Grid.Row="2">
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@ -23,9 +23,31 @@ namespace BallanceTASEditor {
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public MainWindow() {
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InitializeComponent();
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mFlow = new TASFlow(uiTASData);
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mSlider = new TASSlider(uiTASSlider);
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// init layout controller
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var headers = new List<TextBlock>();
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headers.Add(uiFlowHeader_Frame);
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headers.Add(uiFlowHeader_DeltaTime);
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headers.Add(uiFlowHeader_Up);
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headers.Add(uiFlowHeader_Down);
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headers.Add(uiFlowHeader_Left);
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headers.Add(uiFlowHeader_Right);
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headers.Add(uiFlowHeader_Shift);
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headers.Add(uiFlowHeader_Space);
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headers.Add(uiFlowHeader_Q);
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headers.Add(uiFlowHeader_Esc);
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headers.Add(uiFlowHeader_Enter);
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mFlow = new TASFlow(uiTASData, headers.ToArray());
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var components = new TASSliderComponents();
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components.container = uiTASSliderContainer;
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components.btnFastPrev = uiBtn_FastMovePrev;
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components.btnPrev = uiBtn_MovePrev;
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components.btnNext = uiBtn_MoveNext;
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components.btnFastNext = uiBtn_FastMoveNext;
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components.mSlider = uiTASSlider;
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mSlider = new TASSlider(components); ;
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// refresh ui and load cfg
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RefreshUI(false);
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ApplyConfigureManager();
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}
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@ -428,8 +450,26 @@ namespace BallanceTASEditor {
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}
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private void ChangeLayout(bool isHorizontal) {
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// swap window size
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var swap = this.Width;
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this.Width = this.Height;
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this.Height = swap;
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// change self layout first
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uiLayoutContainer.RowDefinitions.Clear();
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uiLayoutContainer.ColumnDefinitions.Clear();
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if (isHorizontal) {
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UI.Util.GridRowAdder(uiLayoutContainer, new GridLength(1, GridUnitType.Star));
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UI.Util.GridRowAdder(uiLayoutContainer, GridLength.Auto);
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} else {
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UI.Util.GridColumnAdder(uiLayoutContainer, new GridLength(1, GridUnitType.Star));
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UI.Util.GridColumnAdder(uiLayoutContainer, GridLength.Auto);
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}
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UI.Util.SwapGridItemRC(uiTASFlowContainer);
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UI.Util.SwapGridItemRC(uiTASSliderContainer);
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// change sub layout
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mFlow.ChangeLayout(isHorizontal);
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// todo: add more change
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mSlider.ChangeLayout(isHorizontal);
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}
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||||
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||||
}
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||||
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@ -16,8 +16,9 @@ using System.Windows.Shapes;
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||||
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namespace BallanceTASEditor.UI {
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||||
public partial class TASFlow {
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public TASFlow(Grid coreWindow) {
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public TASFlow(Grid coreWindow, TextBlock[] headers) {
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uiCoreWindow = coreWindow;
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mHeaders = headers;
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mItemList = new List<TASFlowUIItem>();
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mRectMap = new Dictionary<Rectangle, CellPosition>();
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mItemCount = 0;
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@ -27,6 +28,9 @@ namespace BallanceTASEditor.UI {
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||||
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||||
public event Action Click;
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||||
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||||
private const double SELECTION_HEADER_HEIGHT = 10.0f; // header selection height, originally copied from TASFlowItem class
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private readonly TextBlock[] mHeaders;
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private bool mIsHorizontalLayout;
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||||
private Grid uiCoreWindow;
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||||
private int mItemCount;
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@ -36,10 +40,73 @@ namespace BallanceTASEditor.UI {
|
||||
public List<FrameDataDisplay> DataSources { get; set; }
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||||
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||||
public void ChangeLayout(bool isHorizontal) {
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if (isHorizontal == mIsHorizontalLayout) return;
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// the layout changed, re-construct elements
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if (isHorizontal != mIsHorizontalLayout) {
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// todo: change layout
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mIsHorizontalLayout = isHorizontal;
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||||
// delete original grid layout
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||||
var lenHeader = mHeaders.Length;
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uiCoreWindow.ColumnDefinitions.Clear();
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uiCoreWindow.RowDefinitions.Clear();
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||||
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// add header layout
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if (mIsHorizontalLayout) {
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// horizontal layout
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||||
// row is header count
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||||
// column is tas unit
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||||
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// header
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layout_row_adder(new GridLength(SELECTION_HEADER_HEIGHT, GridUnitType.Pixel));
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for (int r = 0; r < lenHeader; r++) {
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layout_row_adder(GridLength.Auto);
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}
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layout_row_adder(new GridLength(1, GridUnitType.Star));
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||||
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// tas unit
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layout_column_adder(GridLength.Auto);
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||||
for (int c = 0; c < mItemCount; c++) {
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layout_column_adder(new GridLength(1, GridUnitType.Star));
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||||
}
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||||
} else {
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||||
// vertical layout
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||||
// row is tas unit
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||||
// column is header count (use start to split, not auto)
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||||
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||||
// header
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||||
layout_column_adder(new GridLength(SELECTION_HEADER_HEIGHT, GridUnitType.Pixel));
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||||
for (int r = 0; r < lenHeader; r++) {
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||||
if (r == 0 || r == 1)
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||||
layout_column_adder(GridLength.Auto);
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||||
else
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||||
layout_column_adder(new GridLength(1, GridUnitType.Star));
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||||
}
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||||
//layout_column_adder(new GridLength(1, GridUnitType.Star));
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||||
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||||
// tas unit
|
||||
layout_row_adder(GridLength.Auto);
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||||
for (int c = 0; c < mItemCount; c++) {
|
||||
layout_row_adder(new GridLength(1, GridUnitType.Star));
|
||||
}
|
||||
}
|
||||
|
||||
// now, change items attach prop
|
||||
// just swap Grid.Row and Grid.Column's number
|
||||
foreach (var item in mHeaders) {
|
||||
var swap = Grid.GetColumn(item);
|
||||
Grid.SetColumn(item, Grid.GetRow(item));
|
||||
Grid.SetRow(item, swap);
|
||||
}
|
||||
foreach (var item in mItemList) {
|
||||
item.FlipUnit();
|
||||
}
|
||||
|
||||
}
|
||||
private void layout_row_adder(GridLength size) {
|
||||
UI.Util.GridRowAdder(uiCoreWindow, size);
|
||||
}
|
||||
private void layout_column_adder(GridLength size) {
|
||||
UI.Util.GridColumnAdder(uiCoreWindow, size);
|
||||
}
|
||||
|
||||
public void RefreshDataSources() {
|
||||
@ -58,18 +125,24 @@ namespace BallanceTASEditor.UI {
|
||||
// change column defination first
|
||||
if (offset > 0) {
|
||||
for (int i = 0; i < abs; i++) {
|
||||
var item = new ColumnDefinition();
|
||||
item.Width = new GridLength(1, GridUnitType.Star);
|
||||
uiCoreWindow.ColumnDefinitions.Add(item);
|
||||
if (mIsHorizontalLayout) {
|
||||
layout_column_adder(new GridLength(1, GridUnitType.Star));
|
||||
} else {
|
||||
layout_row_adder(new GridLength(1, GridUnitType.Star));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
uiCoreWindow.ColumnDefinitions.RemoveRange(newCount + 1, abs); // the first col is sheet header, so add 1 additionally
|
||||
if (mIsHorizontalLayout) {
|
||||
uiCoreWindow.ColumnDefinitions.RemoveRange(newCount + 1, abs); // the first col is sheet header, so add 1 additionally
|
||||
} else {
|
||||
uiCoreWindow.RowDefinitions.RemoveRange(newCount + 1, abs); // the first col is sheet header, so add 1 additionally
|
||||
}
|
||||
}
|
||||
|
||||
// add / remove item
|
||||
if (offset > 0) {
|
||||
for (int i = 0; i < abs; i++) {
|
||||
var newItem = new TASFlowUIItem(mItemCount + 1 + i); // the first col is sheet header, so add 1 additionally
|
||||
var newItem = new TASFlowUIItem(mItemCount + 1 + i, mIsHorizontalLayout); // the first col is sheet header, so add 1 additionally
|
||||
newItem.Add(uiCoreWindow, mRectMap, Rectangle_MouseDown);
|
||||
mItemList.Add(newItem);
|
||||
}
|
||||
@ -177,20 +250,28 @@ namespace BallanceTASEditor.UI {
|
||||
private static readonly Color COLOR_SELECTED = Colors.OrangeRed;
|
||||
private static readonly Color COLOR_UNSELECTED = Colors.LightGray;
|
||||
private const int KEY_COUNT = 9;
|
||||
private const double SELECTION_HEADER_HEIGHT = 10.0f;
|
||||
|
||||
public TASFlowUIItem(int column) {
|
||||
public TASFlowUIItem(int column, bool useHorizontalLayout) {
|
||||
// basic item
|
||||
sel_rect = new Rectangle();
|
||||
frame = new TextBlock();
|
||||
deltaTime = new TextBlock();
|
||||
|
||||
Grid.SetRow(sel_rect, 0);
|
||||
Grid.SetRow(frame, 1);
|
||||
Grid.SetRow(deltaTime, 2);
|
||||
Grid.SetColumn(sel_rect, column);
|
||||
Grid.SetColumn(frame, column);
|
||||
Grid.SetColumn(deltaTime, column);
|
||||
if (useHorizontalLayout) {
|
||||
Grid.SetRow(sel_rect, 0);
|
||||
Grid.SetRow(frame, 1);
|
||||
Grid.SetRow(deltaTime, 2);
|
||||
Grid.SetColumn(sel_rect, column);
|
||||
Grid.SetColumn(frame, column);
|
||||
Grid.SetColumn(deltaTime, column);
|
||||
} else {
|
||||
Grid.SetColumn(sel_rect, 0);
|
||||
Grid.SetColumn(frame, 1);
|
||||
Grid.SetColumn(deltaTime, 2);
|
||||
Grid.SetRow(sel_rect, column);
|
||||
Grid.SetRow(frame, column);
|
||||
Grid.SetRow(deltaTime, column);
|
||||
}
|
||||
|
||||
sel_rect.Margin = RECT_MARGIN;
|
||||
frame.Margin = DEFAULT_MARGIN;
|
||||
@ -198,7 +279,7 @@ namespace BallanceTASEditor.UI {
|
||||
|
||||
sel_rect.StrokeThickness = 2;
|
||||
sel_rect.Stroke = SEL_RECT_STROKE;
|
||||
sel_rect.Height = SELECTION_HEADER_HEIGHT;
|
||||
//sel_rect.Height = SELECTION_HEADER_HEIGHT; // now sel_rect's size decided by layout
|
||||
|
||||
// keystates item
|
||||
keystates = new Rectangle[KEY_COUNT];
|
||||
@ -208,8 +289,13 @@ namespace BallanceTASEditor.UI {
|
||||
keystates[i] = new Rectangle();
|
||||
keystatesFill[i] = new SolidColorBrush(COLOR_UNSET);
|
||||
keystatesStroke[i] = new SolidColorBrush(COLOR_UNSELECTED);
|
||||
Grid.SetRow(keystates[i], 3 + i);
|
||||
Grid.SetColumn(keystates[i], column);
|
||||
if (useHorizontalLayout) {
|
||||
Grid.SetRow(keystates[i], 3 + i);
|
||||
Grid.SetColumn(keystates[i], column);
|
||||
} else {
|
||||
Grid.SetColumn(keystates[i], 3 + i);
|
||||
Grid.SetRow(keystates[i], column);
|
||||
}
|
||||
keystates[i].Margin = RECT_MARGIN;
|
||||
keystates[i].StrokeThickness = 3;
|
||||
keystates[i].Stroke = keystatesStroke[i];
|
||||
@ -221,6 +307,15 @@ namespace BallanceTASEditor.UI {
|
||||
rawIsEnable = false;
|
||||
}
|
||||
|
||||
public void FlipUnit() {
|
||||
UI.Util.SwapGridItemRC(sel_rect);
|
||||
UI.Util.SwapGridItemRC(frame);
|
||||
UI.Util.SwapGridItemRC(deltaTime);
|
||||
for (int i = 0; i < KEY_COUNT; i++) {
|
||||
UI.Util.SwapGridItemRC(keystates[i]);
|
||||
}
|
||||
}
|
||||
|
||||
public void Add(Grid target, Dictionary<Rectangle, CellPosition> map, MouseButtonEventHandler func) {
|
||||
target.Children.Add(sel_rect);
|
||||
target.Children.Add(frame);
|
||||
|
||||
@ -16,29 +16,94 @@ using System.Windows.Shapes;
|
||||
|
||||
namespace BallanceTASEditor.UI {
|
||||
public class TASSlider {
|
||||
public TASSlider(Slider slider) {
|
||||
mSlider = slider;
|
||||
mSlider.Minimum = 0;
|
||||
public TASSlider(TASSliderComponents _components) {
|
||||
components = _components;
|
||||
components.mSlider.Minimum = 0;
|
||||
mIsHorizontalLayout = true;
|
||||
|
||||
mSlider.ValueChanged += func_SliderValueChanged;
|
||||
components.mSlider.ValueChanged += func_SliderValueChanged;
|
||||
}
|
||||
|
||||
public event Action<long> ValueChanged;
|
||||
Slider mSlider;
|
||||
TASSliderComponents components;
|
||||
bool mIsHorizontalLayout;
|
||||
|
||||
public void MoveSliderManually(bool isPrev, bool isFast, int fastCount) {
|
||||
var step = isFast ? fastCount : 1;
|
||||
mSlider.Value = Util.Clamp(mSlider.Value.ToInt32() + (isPrev ? -1 : 1) * step, mSlider.Minimum.ToInt32(), mSlider.Maximum.ToInt32());
|
||||
components.mSlider.Value = Core.Util.Clamp(components.mSlider.Value.ToInt32() + (isPrev ? -1 : 1) * step, components.mSlider.Minimum.ToInt32(), components.mSlider.Maximum.ToInt32());
|
||||
}
|
||||
|
||||
public void UpdateRange(TASFile mFile) {
|
||||
mSlider.Maximum = mFile.mFrameCount - 1;
|
||||
mSlider.Value = mFile.GetPointerIndex();
|
||||
components.mSlider.Maximum = mFile.mFrameCount - 1;
|
||||
components.mSlider.Value = mFile.GetPointerIndex();
|
||||
}
|
||||
|
||||
private void func_SliderValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e) {
|
||||
ValueChanged?.Invoke(e.NewValue.ToInt64());
|
||||
}
|
||||
|
||||
public void ChangeLayout(bool isHorizontal) {
|
||||
if (isHorizontal == mIsHorizontalLayout) return;
|
||||
|
||||
// the layout changed, re-construct elements
|
||||
mIsHorizontalLayout = isHorizontal;
|
||||
|
||||
// change container
|
||||
components.container.RowDefinitions.Clear();
|
||||
components.container.ColumnDefinitions.Clear();
|
||||
if (mIsHorizontalLayout) {
|
||||
for(int i = 0; i < 4; i++) {
|
||||
UI.Util.GridColumnAdder(components.container, GridLength.Auto);
|
||||
}
|
||||
UI.Util.GridColumnAdder(components.container, new GridLength(1, GridUnitType.Star));
|
||||
} else {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
UI.Util.GridRowAdder(components.container, GridLength.Auto);
|
||||
}
|
||||
UI.Util.GridRowAdder(components.container, new GridLength(1, GridUnitType.Star));
|
||||
}
|
||||
|
||||
// flip elements
|
||||
UI.Util.SwapGridItemRC(components.btnFastPrev);
|
||||
UI.Util.SwapGridItemRC(components.btnPrev);
|
||||
UI.Util.SwapGridItemRC(components.btnNext);
|
||||
UI.Util.SwapGridItemRC(components.btnFastNext);
|
||||
UI.Util.SwapGridItemRC(components.mSlider);
|
||||
|
||||
// change transform
|
||||
if (mIsHorizontalLayout) {
|
||||
// clear all btn's transform and set slider as horizontal style
|
||||
components.btnFastPrev.RenderTransform = Transform.Identity;
|
||||
components.btnPrev.RenderTransform = Transform.Identity;
|
||||
components.btnNext.RenderTransform = Transform.Identity;
|
||||
components.btnFastNext.RenderTransform = Transform.Identity;
|
||||
|
||||
components.mSlider.RenderTransform = Transform.Identity;
|
||||
components.mSlider.Orientation = Orientation.Horizontal;
|
||||
components.mSlider.VerticalAlignment = VerticalAlignment.Center;
|
||||
components.mSlider.HorizontalAlignment = HorizontalAlignment.Stretch;
|
||||
} else {
|
||||
components.btnFastPrev.RenderTransform = new RotateTransform(90);
|
||||
components.btnPrev.RenderTransform = new RotateTransform(90);
|
||||
components.btnNext.RenderTransform = new RotateTransform(90);
|
||||
components.btnFastNext.RenderTransform = new RotateTransform(90);
|
||||
|
||||
components.mSlider.RenderTransform = new RotateTransform(180);
|
||||
components.mSlider.Orientation = Orientation.Vertical;
|
||||
components.mSlider.VerticalAlignment = VerticalAlignment.Stretch;
|
||||
components.mSlider.HorizontalAlignment = HorizontalAlignment.Center;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class TASSliderComponents {
|
||||
public Grid container;
|
||||
public Button btnFastPrev;
|
||||
public Button btnPrev;
|
||||
public Button btnNext;
|
||||
public Button btnFastNext;
|
||||
public Slider mSlider;
|
||||
}
|
||||
}
|
||||
|
||||
@ -3,9 +3,38 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
|
||||
namespace BallanceTASEditor.UI {
|
||||
|
||||
public static class Util {
|
||||
public static void GridRowAdder(Grid container, GridLength size) {
|
||||
var item = new RowDefinition();
|
||||
item.Height = size;
|
||||
container.RowDefinitions.Add(item);
|
||||
}
|
||||
|
||||
public static void GridColumnAdder(Grid container, GridLength size) {
|
||||
var item = new ColumnDefinition();
|
||||
item.Width = size;
|
||||
container.ColumnDefinitions.Add(item);
|
||||
}
|
||||
|
||||
public static void SwapGridItemRC(UIElement item) {
|
||||
var swap = Grid.GetColumn(item);
|
||||
Grid.SetColumn(item, Grid.GetRow(item));
|
||||
Grid.SetRow(item, swap);
|
||||
}
|
||||
}
|
||||
|
||||
public enum ToolMode {
|
||||
Cursor,
|
||||
Fill,
|
||||
|
||||
Reference in New Issue
Block a user