finish zh document and vertical layout design

This commit is contained in:
2021-09-21 20:17:03 +08:00
parent 352c133620
commit 0534b22501
6 changed files with 422 additions and 156 deletions

View File

@ -16,8 +16,9 @@ using System.Windows.Shapes;
namespace BallanceTASEditor.UI {
public partial class TASFlow {
public TASFlow(Grid coreWindow) {
public TASFlow(Grid coreWindow, TextBlock[] headers) {
uiCoreWindow = coreWindow;
mHeaders = headers;
mItemList = new List<TASFlowUIItem>();
mRectMap = new Dictionary<Rectangle, CellPosition>();
mItemCount = 0;
@ -27,6 +28,9 @@ namespace BallanceTASEditor.UI {
public event Action Click;
private const double SELECTION_HEADER_HEIGHT = 10.0f; // header selection height, originally copied from TASFlowItem class
private readonly TextBlock[] mHeaders;
private bool mIsHorizontalLayout;
private Grid uiCoreWindow;
private int mItemCount;
@ -36,10 +40,73 @@ namespace BallanceTASEditor.UI {
public List<FrameDataDisplay> DataSources { get; set; }
public void ChangeLayout(bool isHorizontal) {
if (isHorizontal == mIsHorizontalLayout) return;
// the layout changed, re-construct elements
if (isHorizontal != mIsHorizontalLayout) {
// todo: change layout
mIsHorizontalLayout = isHorizontal;
// delete original grid layout
var lenHeader = mHeaders.Length;
uiCoreWindow.ColumnDefinitions.Clear();
uiCoreWindow.RowDefinitions.Clear();
// add header layout
if (mIsHorizontalLayout) {
// horizontal layout
// row is header count
// column is tas unit
// header
layout_row_adder(new GridLength(SELECTION_HEADER_HEIGHT, GridUnitType.Pixel));
for (int r = 0; r < lenHeader; r++) {
layout_row_adder(GridLength.Auto);
}
layout_row_adder(new GridLength(1, GridUnitType.Star));
// tas unit
layout_column_adder(GridLength.Auto);
for (int c = 0; c < mItemCount; c++) {
layout_column_adder(new GridLength(1, GridUnitType.Star));
}
} else {
// vertical layout
// row is tas unit
// column is header count (use start to split, not auto)
// header
layout_column_adder(new GridLength(SELECTION_HEADER_HEIGHT, GridUnitType.Pixel));
for (int r = 0; r < lenHeader; r++) {
if (r == 0 || r == 1)
layout_column_adder(GridLength.Auto);
else
layout_column_adder(new GridLength(1, GridUnitType.Star));
}
//layout_column_adder(new GridLength(1, GridUnitType.Star));
// tas unit
layout_row_adder(GridLength.Auto);
for (int c = 0; c < mItemCount; c++) {
layout_row_adder(new GridLength(1, GridUnitType.Star));
}
}
// now, change items attach prop
// just swap Grid.Row and Grid.Column's number
foreach (var item in mHeaders) {
var swap = Grid.GetColumn(item);
Grid.SetColumn(item, Grid.GetRow(item));
Grid.SetRow(item, swap);
}
foreach (var item in mItemList) {
item.FlipUnit();
}
}
private void layout_row_adder(GridLength size) {
UI.Util.GridRowAdder(uiCoreWindow, size);
}
private void layout_column_adder(GridLength size) {
UI.Util.GridColumnAdder(uiCoreWindow, size);
}
public void RefreshDataSources() {
@ -58,18 +125,24 @@ namespace BallanceTASEditor.UI {
// change column defination first
if (offset > 0) {
for (int i = 0; i < abs; i++) {
var item = new ColumnDefinition();
item.Width = new GridLength(1, GridUnitType.Star);
uiCoreWindow.ColumnDefinitions.Add(item);
if (mIsHorizontalLayout) {
layout_column_adder(new GridLength(1, GridUnitType.Star));
} else {
layout_row_adder(new GridLength(1, GridUnitType.Star));
}
}
} else {
uiCoreWindow.ColumnDefinitions.RemoveRange(newCount + 1, abs); // the first col is sheet header, so add 1 additionally
if (mIsHorizontalLayout) {
uiCoreWindow.ColumnDefinitions.RemoveRange(newCount + 1, abs); // the first col is sheet header, so add 1 additionally
} else {
uiCoreWindow.RowDefinitions.RemoveRange(newCount + 1, abs); // the first col is sheet header, so add 1 additionally
}
}
// add / remove item
if (offset > 0) {
for (int i = 0; i < abs; i++) {
var newItem = new TASFlowUIItem(mItemCount + 1 + i); // the first col is sheet header, so add 1 additionally
var newItem = new TASFlowUIItem(mItemCount + 1 + i, mIsHorizontalLayout); // the first col is sheet header, so add 1 additionally
newItem.Add(uiCoreWindow, mRectMap, Rectangle_MouseDown);
mItemList.Add(newItem);
}
@ -177,20 +250,28 @@ namespace BallanceTASEditor.UI {
private static readonly Color COLOR_SELECTED = Colors.OrangeRed;
private static readonly Color COLOR_UNSELECTED = Colors.LightGray;
private const int KEY_COUNT = 9;
private const double SELECTION_HEADER_HEIGHT = 10.0f;
public TASFlowUIItem(int column) {
public TASFlowUIItem(int column, bool useHorizontalLayout) {
// basic item
sel_rect = new Rectangle();
frame = new TextBlock();
deltaTime = new TextBlock();
Grid.SetRow(sel_rect, 0);
Grid.SetRow(frame, 1);
Grid.SetRow(deltaTime, 2);
Grid.SetColumn(sel_rect, column);
Grid.SetColumn(frame, column);
Grid.SetColumn(deltaTime, column);
if (useHorizontalLayout) {
Grid.SetRow(sel_rect, 0);
Grid.SetRow(frame, 1);
Grid.SetRow(deltaTime, 2);
Grid.SetColumn(sel_rect, column);
Grid.SetColumn(frame, column);
Grid.SetColumn(deltaTime, column);
} else {
Grid.SetColumn(sel_rect, 0);
Grid.SetColumn(frame, 1);
Grid.SetColumn(deltaTime, 2);
Grid.SetRow(sel_rect, column);
Grid.SetRow(frame, column);
Grid.SetRow(deltaTime, column);
}
sel_rect.Margin = RECT_MARGIN;
frame.Margin = DEFAULT_MARGIN;
@ -198,7 +279,7 @@ namespace BallanceTASEditor.UI {
sel_rect.StrokeThickness = 2;
sel_rect.Stroke = SEL_RECT_STROKE;
sel_rect.Height = SELECTION_HEADER_HEIGHT;
//sel_rect.Height = SELECTION_HEADER_HEIGHT; // now sel_rect's size decided by layout
// keystates item
keystates = new Rectangle[KEY_COUNT];
@ -208,8 +289,13 @@ namespace BallanceTASEditor.UI {
keystates[i] = new Rectangle();
keystatesFill[i] = new SolidColorBrush(COLOR_UNSET);
keystatesStroke[i] = new SolidColorBrush(COLOR_UNSELECTED);
Grid.SetRow(keystates[i], 3 + i);
Grid.SetColumn(keystates[i], column);
if (useHorizontalLayout) {
Grid.SetRow(keystates[i], 3 + i);
Grid.SetColumn(keystates[i], column);
} else {
Grid.SetColumn(keystates[i], 3 + i);
Grid.SetRow(keystates[i], column);
}
keystates[i].Margin = RECT_MARGIN;
keystates[i].StrokeThickness = 3;
keystates[i].Stroke = keystatesStroke[i];
@ -221,6 +307,15 @@ namespace BallanceTASEditor.UI {
rawIsEnable = false;
}
public void FlipUnit() {
UI.Util.SwapGridItemRC(sel_rect);
UI.Util.SwapGridItemRC(frame);
UI.Util.SwapGridItemRC(deltaTime);
for (int i = 0; i < KEY_COUNT; i++) {
UI.Util.SwapGridItemRC(keystates[i]);
}
}
public void Add(Grid target, Dictionary<Rectangle, CellPosition> map, MouseButtonEventHandler func) {
target.Children.Add(sel_rect);
target.Children.Add(frame);

View File

@ -16,29 +16,94 @@ using System.Windows.Shapes;
namespace BallanceTASEditor.UI {
public class TASSlider {
public TASSlider(Slider slider) {
mSlider = slider;
mSlider.Minimum = 0;
public TASSlider(TASSliderComponents _components) {
components = _components;
components.mSlider.Minimum = 0;
mIsHorizontalLayout = true;
mSlider.ValueChanged += func_SliderValueChanged;
components.mSlider.ValueChanged += func_SliderValueChanged;
}
public event Action<long> ValueChanged;
Slider mSlider;
TASSliderComponents components;
bool mIsHorizontalLayout;
public void MoveSliderManually(bool isPrev, bool isFast, int fastCount) {
var step = isFast ? fastCount : 1;
mSlider.Value = Util.Clamp(mSlider.Value.ToInt32() + (isPrev ? -1 : 1) * step, mSlider.Minimum.ToInt32(), mSlider.Maximum.ToInt32());
components.mSlider.Value = Core.Util.Clamp(components.mSlider.Value.ToInt32() + (isPrev ? -1 : 1) * step, components.mSlider.Minimum.ToInt32(), components.mSlider.Maximum.ToInt32());
}
public void UpdateRange(TASFile mFile) {
mSlider.Maximum = mFile.mFrameCount - 1;
mSlider.Value = mFile.GetPointerIndex();
components.mSlider.Maximum = mFile.mFrameCount - 1;
components.mSlider.Value = mFile.GetPointerIndex();
}
private void func_SliderValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e) {
ValueChanged?.Invoke(e.NewValue.ToInt64());
}
public void ChangeLayout(bool isHorizontal) {
if (isHorizontal == mIsHorizontalLayout) return;
// the layout changed, re-construct elements
mIsHorizontalLayout = isHorizontal;
// change container
components.container.RowDefinitions.Clear();
components.container.ColumnDefinitions.Clear();
if (mIsHorizontalLayout) {
for(int i = 0; i < 4; i++) {
UI.Util.GridColumnAdder(components.container, GridLength.Auto);
}
UI.Util.GridColumnAdder(components.container, new GridLength(1, GridUnitType.Star));
} else {
for (int i = 0; i < 4; i++) {
UI.Util.GridRowAdder(components.container, GridLength.Auto);
}
UI.Util.GridRowAdder(components.container, new GridLength(1, GridUnitType.Star));
}
// flip elements
UI.Util.SwapGridItemRC(components.btnFastPrev);
UI.Util.SwapGridItemRC(components.btnPrev);
UI.Util.SwapGridItemRC(components.btnNext);
UI.Util.SwapGridItemRC(components.btnFastNext);
UI.Util.SwapGridItemRC(components.mSlider);
// change transform
if (mIsHorizontalLayout) {
// clear all btn's transform and set slider as horizontal style
components.btnFastPrev.RenderTransform = Transform.Identity;
components.btnPrev.RenderTransform = Transform.Identity;
components.btnNext.RenderTransform = Transform.Identity;
components.btnFastNext.RenderTransform = Transform.Identity;
components.mSlider.RenderTransform = Transform.Identity;
components.mSlider.Orientation = Orientation.Horizontal;
components.mSlider.VerticalAlignment = VerticalAlignment.Center;
components.mSlider.HorizontalAlignment = HorizontalAlignment.Stretch;
} else {
components.btnFastPrev.RenderTransform = new RotateTransform(90);
components.btnPrev.RenderTransform = new RotateTransform(90);
components.btnNext.RenderTransform = new RotateTransform(90);
components.btnFastNext.RenderTransform = new RotateTransform(90);
components.mSlider.RenderTransform = new RotateTransform(180);
components.mSlider.Orientation = Orientation.Vertical;
components.mSlider.VerticalAlignment = VerticalAlignment.Stretch;
components.mSlider.HorizontalAlignment = HorizontalAlignment.Center;
}
}
}
public class TASSliderComponents {
public Grid container;
public Button btnFastPrev;
public Button btnPrev;
public Button btnNext;
public Button btnFastNext;
public Slider mSlider;
}
}

View File

@ -3,9 +3,38 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace BallanceTASEditor.UI {
public static class Util {
public static void GridRowAdder(Grid container, GridLength size) {
var item = new RowDefinition();
item.Height = size;
container.RowDefinitions.Add(item);
}
public static void GridColumnAdder(Grid container, GridLength size) {
var item = new ColumnDefinition();
item.Width = size;
container.ColumnDefinitions.Add(item);
}
public static void SwapGridItemRC(UIElement item) {
var swap = Grid.GetColumn(item);
Grid.SetColumn(item, Grid.GetRow(item));
Grid.SetRow(item, swap);
}
}
public enum ToolMode {
Cursor,
Fill,