finish zh document and vertical layout design

This commit is contained in:
2021-09-21 20:17:03 +08:00
parent 352c133620
commit 0534b22501
6 changed files with 422 additions and 156 deletions

View File

@ -74,7 +74,7 @@
</MenuItem>
</Menu>
<Grid x:Name="uiEditorNote" Grid.Row="1" VerticalAlignment="Center" HorizontalAlignment="Center" AllowDrop="True" Drop="funcDrop_Drop" DragEnter="funcDrop_DragEnter">
<Grid x:Name="uiEditorNote" Grid.Row="1" VerticalAlignment="Center" HorizontalAlignment="Center" AllowDrop="True" Drop="funcDrop_Drop" DragEnter="funcDrop_DragEnter" Visibility="Collapsed">
<Rectangle StrokeThickness="4" Stroke="Gray" StrokeDashArray="4 4" Fill="#ffffff"/>
<StackPanel Orientation="Horizontal">
<Viewbox Width="24" Height="24" Margin="20, 20, 0, 20" VerticalAlignment="Center">
@ -87,11 +87,10 @@
</Grid>
<Grid x:Name="uiEditorPanel" Grid.Row="1" Visibility="Collapsed">
<Grid x:Name="uiEditorPanel" Grid.Row="1">
<Grid.RowDefinitions>
<RowDefinition Height="auto"/>
<RowDefinition Height="*"/>
<RowDefinition Height="auto"/>
</Grid.RowDefinitions>
<StackPanel Orientation="Horizontal" Grid.Row="0" Grid.ColumnSpan="2">
@ -127,7 +126,13 @@
</Button>
</StackPanel>
<Border BorderThickness="1" BorderBrush="Gray" Grid.Row="1" Margin="5" Background="#ffffff">
<Grid x:Name="uiLayoutContainer" Grid.Row="1">
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="auto"/>
</Grid.RowDefinitions>
<Border x:Name="uiTASFlowContainer" BorderThickness="1" BorderBrush="Gray" Grid.Row="0" Margin="5" Background="#ffffff">
<Grid x:Name="uiTASData">
<Grid.ContextMenu>
<ContextMenu>
@ -167,21 +172,21 @@
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<TextBlock Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="1" Text="{DynamicResource ui_TASFlow_Sheet_Frame}"/>
<TextBlock Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="2" Text="{DynamicResource ui_TASFlow_Sheet_DeltaTime}"/>
<TextBlock Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="3" Text="^"/>
<TextBlock Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="4" Text="v"/>
<TextBlock Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="5" Text="&lt;"/>
<TextBlock Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="6" Text="&gt;"/>
<TextBlock Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="7" Text="shift"/>
<TextBlock Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="8" Text="space"/>
<TextBlock Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="9" Text="q"/>
<TextBlock Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="10" Text="esc"/>
<TextBlock Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="11" Text="enter"/>
<TextBlock x:Name="uiFlowHeader_Frame" Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="1" Text="{DynamicResource ui_TASFlow_Sheet_Frame}"/>
<TextBlock x:Name="uiFlowHeader_DeltaTime" Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="2" Text="{DynamicResource ui_TASFlow_Sheet_DeltaTime}"/>
<TextBlock x:Name="uiFlowHeader_Up" Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="3" Text="^"/>
<TextBlock x:Name="uiFlowHeader_Down" Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="4" Text="v"/>
<TextBlock x:Name="uiFlowHeader_Left" Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="5" Text="&lt;"/>
<TextBlock x:Name="uiFlowHeader_Right" Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="6" Text="&gt;"/>
<TextBlock x:Name="uiFlowHeader_Shift" Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="7" Text="shift"/>
<TextBlock x:Name="uiFlowHeader_Space" Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="8" Text="space"/>
<TextBlock x:Name="uiFlowHeader_Q" Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="9" Text="q"/>
<TextBlock x:Name="uiFlowHeader_Esc" Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="10" Text="esc"/>
<TextBlock x:Name="uiFlowHeader_Enter" Padding="2" Background="#afafaf" Grid.Column="0" Grid.Row="11" Text="enter"/>
</Grid>
</Border>
<Grid Grid.Row="2" Margin="5">
<Grid x:Name="uiTASSliderContainer" Grid.Row="1" Margin="5">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="auto"/>
<ColumnDefinition Width="auto"/>
@ -190,14 +195,14 @@
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Button x:Name="uiBtn_FastMovePrev" Grid.Column="0" Margin="2" HorizontalAlignment="Center" Click="funcBtn_FastMovePrev">
<Button x:Name="uiBtn_FastMovePrev" Grid.Column="0" Margin="2" HorizontalAlignment="Center" Click="funcBtn_FastMovePrev" RenderTransformOrigin="0.5, 0.5">
<Viewbox Width="16" Height="16">
<Canvas Width="24" Height="24">
<Path Fill="Black" Data="M11.5,12L20,18V6M11,18V6L2.5,12L11,18Z" />
</Canvas>
</Viewbox>
</Button>
<Button x:Name="uiBtn_MovePrev" Grid.Column="1" Margin="2" HorizontalAlignment="Center" Click="funcBtn_MovePrev">
<Button x:Name="uiBtn_MovePrev" Grid.Column="1" Margin="2" HorizontalAlignment="Center" Click="funcBtn_MovePrev" RenderTransformOrigin="0.5, 0.5">
<Viewbox Width="16" Height="16" RenderTransformOrigin="0.5,0.5">
<Viewbox.RenderTransform>
<RotateTransform Angle="-90"/>
@ -207,7 +212,7 @@
</Canvas>
</Viewbox>
</Button>
<Button x:Name="uiBtn_MoveNext" Grid.Column="2" Margin="2" HorizontalAlignment="Center" Click="funcBtn_MoveNext">
<Button x:Name="uiBtn_MoveNext" Grid.Column="2" Margin="2" HorizontalAlignment="Center" Click="funcBtn_MoveNext" RenderTransformOrigin="0.5, 0.5">
<Viewbox Width="16" Height="16" RenderTransformOrigin="0.5,0.5">
<Viewbox.RenderTransform>
<RotateTransform Angle="-90"/>
@ -217,17 +222,20 @@
</Canvas>
</Viewbox>
</Button>
<Button x:Name="uiBtn_FastMoveNext" Grid.Column="3" Margin="2" HorizontalAlignment="Center" Click="funcBtn_FastMoveNext">
<Button x:Name="uiBtn_FastMoveNext" Grid.Column="3" Margin="2" HorizontalAlignment="Center" Click="funcBtn_FastMoveNext" RenderTransformOrigin="0.5, 0.5">
<Viewbox Width="16" Height="16">
<Canvas Width="24" Height="24">
<Path Fill="Black" Data="M13,6V18L21.5,12M4,18L12.5,12L4,6V18Z" />
</Canvas>
</Viewbox>
</Button>
<Slider x:Name="uiTASSlider" Margin="5,0,0,0" Grid.Column="4" SmallChange="1" LargeChange="10" Maximum="1" VerticalAlignment="Center">
<Slider x:Name="uiTASSlider" Margin="2" Grid.Column="4" SmallChange="1" LargeChange="10" Maximum="1" VerticalAlignment="Center" RenderTransformOrigin="0.5, 0.5">
</Slider>
</Grid>
</Grid>
</Grid>
<StatusBar x:Name="uiStatusbar" Grid.Row="2">

View File

@ -23,9 +23,31 @@ namespace BallanceTASEditor {
public MainWindow() {
InitializeComponent();
mFlow = new TASFlow(uiTASData);
mSlider = new TASSlider(uiTASSlider);
// init layout controller
var headers = new List<TextBlock>();
headers.Add(uiFlowHeader_Frame);
headers.Add(uiFlowHeader_DeltaTime);
headers.Add(uiFlowHeader_Up);
headers.Add(uiFlowHeader_Down);
headers.Add(uiFlowHeader_Left);
headers.Add(uiFlowHeader_Right);
headers.Add(uiFlowHeader_Shift);
headers.Add(uiFlowHeader_Space);
headers.Add(uiFlowHeader_Q);
headers.Add(uiFlowHeader_Esc);
headers.Add(uiFlowHeader_Enter);
mFlow = new TASFlow(uiTASData, headers.ToArray());
var components = new TASSliderComponents();
components.container = uiTASSliderContainer;
components.btnFastPrev = uiBtn_FastMovePrev;
components.btnPrev = uiBtn_MovePrev;
components.btnNext = uiBtn_MoveNext;
components.btnFastNext = uiBtn_FastMoveNext;
components.mSlider = uiTASSlider;
mSlider = new TASSlider(components); ;
// refresh ui and load cfg
RefreshUI(false);
ApplyConfigureManager();
}
@ -428,8 +450,26 @@ namespace BallanceTASEditor {
}
private void ChangeLayout(bool isHorizontal) {
// swap window size
var swap = this.Width;
this.Width = this.Height;
this.Height = swap;
// change self layout first
uiLayoutContainer.RowDefinitions.Clear();
uiLayoutContainer.ColumnDefinitions.Clear();
if (isHorizontal) {
UI.Util.GridRowAdder(uiLayoutContainer, new GridLength(1, GridUnitType.Star));
UI.Util.GridRowAdder(uiLayoutContainer, GridLength.Auto);
} else {
UI.Util.GridColumnAdder(uiLayoutContainer, new GridLength(1, GridUnitType.Star));
UI.Util.GridColumnAdder(uiLayoutContainer, GridLength.Auto);
}
UI.Util.SwapGridItemRC(uiTASFlowContainer);
UI.Util.SwapGridItemRC(uiTASSliderContainer);
// change sub layout
mFlow.ChangeLayout(isHorizontal);
// todo: add more change
mSlider.ChangeLayout(isHorizontal);
}
}

View File

@ -16,8 +16,9 @@ using System.Windows.Shapes;
namespace BallanceTASEditor.UI {
public partial class TASFlow {
public TASFlow(Grid coreWindow) {
public TASFlow(Grid coreWindow, TextBlock[] headers) {
uiCoreWindow = coreWindow;
mHeaders = headers;
mItemList = new List<TASFlowUIItem>();
mRectMap = new Dictionary<Rectangle, CellPosition>();
mItemCount = 0;
@ -27,6 +28,9 @@ namespace BallanceTASEditor.UI {
public event Action Click;
private const double SELECTION_HEADER_HEIGHT = 10.0f; // header selection height, originally copied from TASFlowItem class
private readonly TextBlock[] mHeaders;
private bool mIsHorizontalLayout;
private Grid uiCoreWindow;
private int mItemCount;
@ -36,10 +40,73 @@ namespace BallanceTASEditor.UI {
public List<FrameDataDisplay> DataSources { get; set; }
public void ChangeLayout(bool isHorizontal) {
if (isHorizontal == mIsHorizontalLayout) return;
// the layout changed, re-construct elements
if (isHorizontal != mIsHorizontalLayout) {
// todo: change layout
mIsHorizontalLayout = isHorizontal;
// delete original grid layout
var lenHeader = mHeaders.Length;
uiCoreWindow.ColumnDefinitions.Clear();
uiCoreWindow.RowDefinitions.Clear();
// add header layout
if (mIsHorizontalLayout) {
// horizontal layout
// row is header count
// column is tas unit
// header
layout_row_adder(new GridLength(SELECTION_HEADER_HEIGHT, GridUnitType.Pixel));
for (int r = 0; r < lenHeader; r++) {
layout_row_adder(GridLength.Auto);
}
layout_row_adder(new GridLength(1, GridUnitType.Star));
// tas unit
layout_column_adder(GridLength.Auto);
for (int c = 0; c < mItemCount; c++) {
layout_column_adder(new GridLength(1, GridUnitType.Star));
}
} else {
// vertical layout
// row is tas unit
// column is header count (use start to split, not auto)
// header
layout_column_adder(new GridLength(SELECTION_HEADER_HEIGHT, GridUnitType.Pixel));
for (int r = 0; r < lenHeader; r++) {
if (r == 0 || r == 1)
layout_column_adder(GridLength.Auto);
else
layout_column_adder(new GridLength(1, GridUnitType.Star));
}
//layout_column_adder(new GridLength(1, GridUnitType.Star));
// tas unit
layout_row_adder(GridLength.Auto);
for (int c = 0; c < mItemCount; c++) {
layout_row_adder(new GridLength(1, GridUnitType.Star));
}
}
// now, change items attach prop
// just swap Grid.Row and Grid.Column's number
foreach (var item in mHeaders) {
var swap = Grid.GetColumn(item);
Grid.SetColumn(item, Grid.GetRow(item));
Grid.SetRow(item, swap);
}
foreach (var item in mItemList) {
item.FlipUnit();
}
}
private void layout_row_adder(GridLength size) {
UI.Util.GridRowAdder(uiCoreWindow, size);
}
private void layout_column_adder(GridLength size) {
UI.Util.GridColumnAdder(uiCoreWindow, size);
}
public void RefreshDataSources() {
@ -58,18 +125,24 @@ namespace BallanceTASEditor.UI {
// change column defination first
if (offset > 0) {
for (int i = 0; i < abs; i++) {
var item = new ColumnDefinition();
item.Width = new GridLength(1, GridUnitType.Star);
uiCoreWindow.ColumnDefinitions.Add(item);
if (mIsHorizontalLayout) {
layout_column_adder(new GridLength(1, GridUnitType.Star));
} else {
layout_row_adder(new GridLength(1, GridUnitType.Star));
}
}
} else {
if (mIsHorizontalLayout) {
uiCoreWindow.ColumnDefinitions.RemoveRange(newCount + 1, abs); // the first col is sheet header, so add 1 additionally
} else {
uiCoreWindow.RowDefinitions.RemoveRange(newCount + 1, abs); // the first col is sheet header, so add 1 additionally
}
}
// add / remove item
if (offset > 0) {
for (int i = 0; i < abs; i++) {
var newItem = new TASFlowUIItem(mItemCount + 1 + i); // the first col is sheet header, so add 1 additionally
var newItem = new TASFlowUIItem(mItemCount + 1 + i, mIsHorizontalLayout); // the first col is sheet header, so add 1 additionally
newItem.Add(uiCoreWindow, mRectMap, Rectangle_MouseDown);
mItemList.Add(newItem);
}
@ -177,20 +250,28 @@ namespace BallanceTASEditor.UI {
private static readonly Color COLOR_SELECTED = Colors.OrangeRed;
private static readonly Color COLOR_UNSELECTED = Colors.LightGray;
private const int KEY_COUNT = 9;
private const double SELECTION_HEADER_HEIGHT = 10.0f;
public TASFlowUIItem(int column) {
public TASFlowUIItem(int column, bool useHorizontalLayout) {
// basic item
sel_rect = new Rectangle();
frame = new TextBlock();
deltaTime = new TextBlock();
if (useHorizontalLayout) {
Grid.SetRow(sel_rect, 0);
Grid.SetRow(frame, 1);
Grid.SetRow(deltaTime, 2);
Grid.SetColumn(sel_rect, column);
Grid.SetColumn(frame, column);
Grid.SetColumn(deltaTime, column);
} else {
Grid.SetColumn(sel_rect, 0);
Grid.SetColumn(frame, 1);
Grid.SetColumn(deltaTime, 2);
Grid.SetRow(sel_rect, column);
Grid.SetRow(frame, column);
Grid.SetRow(deltaTime, column);
}
sel_rect.Margin = RECT_MARGIN;
frame.Margin = DEFAULT_MARGIN;
@ -198,7 +279,7 @@ namespace BallanceTASEditor.UI {
sel_rect.StrokeThickness = 2;
sel_rect.Stroke = SEL_RECT_STROKE;
sel_rect.Height = SELECTION_HEADER_HEIGHT;
//sel_rect.Height = SELECTION_HEADER_HEIGHT; // now sel_rect's size decided by layout
// keystates item
keystates = new Rectangle[KEY_COUNT];
@ -208,8 +289,13 @@ namespace BallanceTASEditor.UI {
keystates[i] = new Rectangle();
keystatesFill[i] = new SolidColorBrush(COLOR_UNSET);
keystatesStroke[i] = new SolidColorBrush(COLOR_UNSELECTED);
if (useHorizontalLayout) {
Grid.SetRow(keystates[i], 3 + i);
Grid.SetColumn(keystates[i], column);
} else {
Grid.SetColumn(keystates[i], 3 + i);
Grid.SetRow(keystates[i], column);
}
keystates[i].Margin = RECT_MARGIN;
keystates[i].StrokeThickness = 3;
keystates[i].Stroke = keystatesStroke[i];
@ -221,6 +307,15 @@ namespace BallanceTASEditor.UI {
rawIsEnable = false;
}
public void FlipUnit() {
UI.Util.SwapGridItemRC(sel_rect);
UI.Util.SwapGridItemRC(frame);
UI.Util.SwapGridItemRC(deltaTime);
for (int i = 0; i < KEY_COUNT; i++) {
UI.Util.SwapGridItemRC(keystates[i]);
}
}
public void Add(Grid target, Dictionary<Rectangle, CellPosition> map, MouseButtonEventHandler func) {
target.Children.Add(sel_rect);
target.Children.Add(frame);

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@ -16,29 +16,94 @@ using System.Windows.Shapes;
namespace BallanceTASEditor.UI {
public class TASSlider {
public TASSlider(Slider slider) {
mSlider = slider;
mSlider.Minimum = 0;
public TASSlider(TASSliderComponents _components) {
components = _components;
components.mSlider.Minimum = 0;
mIsHorizontalLayout = true;
mSlider.ValueChanged += func_SliderValueChanged;
components.mSlider.ValueChanged += func_SliderValueChanged;
}
public event Action<long> ValueChanged;
Slider mSlider;
TASSliderComponents components;
bool mIsHorizontalLayout;
public void MoveSliderManually(bool isPrev, bool isFast, int fastCount) {
var step = isFast ? fastCount : 1;
mSlider.Value = Util.Clamp(mSlider.Value.ToInt32() + (isPrev ? -1 : 1) * step, mSlider.Minimum.ToInt32(), mSlider.Maximum.ToInt32());
components.mSlider.Value = Core.Util.Clamp(components.mSlider.Value.ToInt32() + (isPrev ? -1 : 1) * step, components.mSlider.Minimum.ToInt32(), components.mSlider.Maximum.ToInt32());
}
public void UpdateRange(TASFile mFile) {
mSlider.Maximum = mFile.mFrameCount - 1;
mSlider.Value = mFile.GetPointerIndex();
components.mSlider.Maximum = mFile.mFrameCount - 1;
components.mSlider.Value = mFile.GetPointerIndex();
}
private void func_SliderValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e) {
ValueChanged?.Invoke(e.NewValue.ToInt64());
}
public void ChangeLayout(bool isHorizontal) {
if (isHorizontal == mIsHorizontalLayout) return;
// the layout changed, re-construct elements
mIsHorizontalLayout = isHorizontal;
// change container
components.container.RowDefinitions.Clear();
components.container.ColumnDefinitions.Clear();
if (mIsHorizontalLayout) {
for(int i = 0; i < 4; i++) {
UI.Util.GridColumnAdder(components.container, GridLength.Auto);
}
UI.Util.GridColumnAdder(components.container, new GridLength(1, GridUnitType.Star));
} else {
for (int i = 0; i < 4; i++) {
UI.Util.GridRowAdder(components.container, GridLength.Auto);
}
UI.Util.GridRowAdder(components.container, new GridLength(1, GridUnitType.Star));
}
// flip elements
UI.Util.SwapGridItemRC(components.btnFastPrev);
UI.Util.SwapGridItemRC(components.btnPrev);
UI.Util.SwapGridItemRC(components.btnNext);
UI.Util.SwapGridItemRC(components.btnFastNext);
UI.Util.SwapGridItemRC(components.mSlider);
// change transform
if (mIsHorizontalLayout) {
// clear all btn's transform and set slider as horizontal style
components.btnFastPrev.RenderTransform = Transform.Identity;
components.btnPrev.RenderTransform = Transform.Identity;
components.btnNext.RenderTransform = Transform.Identity;
components.btnFastNext.RenderTransform = Transform.Identity;
components.mSlider.RenderTransform = Transform.Identity;
components.mSlider.Orientation = Orientation.Horizontal;
components.mSlider.VerticalAlignment = VerticalAlignment.Center;
components.mSlider.HorizontalAlignment = HorizontalAlignment.Stretch;
} else {
components.btnFastPrev.RenderTransform = new RotateTransform(90);
components.btnPrev.RenderTransform = new RotateTransform(90);
components.btnNext.RenderTransform = new RotateTransform(90);
components.btnFastNext.RenderTransform = new RotateTransform(90);
components.mSlider.RenderTransform = new RotateTransform(180);
components.mSlider.Orientation = Orientation.Vertical;
components.mSlider.VerticalAlignment = VerticalAlignment.Stretch;
components.mSlider.HorizontalAlignment = HorizontalAlignment.Center;
}
}
}
public class TASSliderComponents {
public Grid container;
public Button btnFastPrev;
public Button btnPrev;
public Button btnNext;
public Button btnFastNext;
public Slider mSlider;
}
}

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@ -3,9 +3,38 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace BallanceTASEditor.UI {
public static class Util {
public static void GridRowAdder(Grid container, GridLength size) {
var item = new RowDefinition();
item.Height = size;
container.RowDefinitions.Add(item);
}
public static void GridColumnAdder(Grid container, GridLength size) {
var item = new ColumnDefinition();
item.Width = size;
container.ColumnDefinitions.Add(item);
}
public static void SwapGridItemRC(UIElement item) {
var swap = Grid.GetColumn(item);
Grid.SetColumn(item, Grid.GetRow(item));
Grid.SetRow(item, swap);
}
}
public enum ToolMode {
Cursor,
Fill,

View File

@ -2,20 +2,42 @@
一款专门用于编辑Ballance TAS文件的编辑器
## 基本操作
## 基本界面
### 菜单
### 程序菜单
* File
* Open打开一个TAS文件
* Save保存当前改动到TAS文件
* Save As...:将当前改动保存到另一个新地方,保存完毕后文件自动切换成新目标,之后的保存操作将针对新文件来保存
* Close:关闭当前文件
* Display
* Item Count设置一行显示多少个TAS操作单元最少5个最多30个
* Help
* Report bugs打开一个网页来汇报这个程序的Bug
* About关于此程序
* 文件
* 打开打开一个TAS文件
* 保存保存当前改动到TAS文件
* 另存为...:将当前改动保存到另一个新地方,保存完毕后文件自动切换成新目标,之后的保存操作将针对新文件来保存
* 关闭:关闭当前文件
* 编辑
* 撤销:撤销上一步操作
* 重做:重做上个撤销的操作
* 项个数设置一个页面显示多少个TAS操作单元。
* 覆盖式粘贴:决定粘贴时的操作是插入式还是覆盖式,详情请查看“覆盖式粘贴”章节
* 横向布局决定TAS单元的显示方向选中为横向布局不选中则为纵向布局
* 帮助
* 汇报漏洞打开一个网页来汇报这个程序的Bug
* 关于:关于此程序
### TAS单元菜单
在TAS单元页面右键将打开一个操作菜单其会根据您当前选择的工具和选中的项目决定可以做的操作
|操作|需要的模式|需要的选中|作用|
|:---|:---|:---|:---|
|设置|填充模式|多选|设置选中单元为设置状态|
|不设置|填充模式|多选|设置选中单元为不设置状态|
|剪切|选择模式|多选|剪切选中单元|
|复制|选择模式|多选|复制选中单元|
|粘贴于后方|选择模式|单选|在其后方粘贴剪贴板中已复制的单元|
|粘贴于前方|选择模式|单选|在其前方粘贴剪贴板中已复制的单元|
|删除|选择模式|单选|删除选中单元|
|向后删除|选择模式|单选|删除当前选中单元,将光标移至后一项|
|向前删除|选择模式|单选|删除当前选中单元之前的一项|
|在后方添加新项|选择模式|单选|在其后方添加空白单元|
|在前方添加新项|选择模式|单选|在其前方添加空白单元|
### 状态栏
@ -25,7 +47,6 @@
打开文件后,靠近底部有一个滑条,可以快速滑动到希望浏览的位置。
滑条左侧有4个按钮分别是快退退一个单元进一个单元快进。快进和快退将一次性前进或后退一个页面的单元数量。
键盘上的ASDF四个键从左至右也分别对应滑条左侧的四个按钮的功能。
## 模式介绍
@ -33,9 +54,9 @@
打开文件后上部3个带有图标的按钮是TAS编辑器的三种模式它们分别是
* Select mode选择模式允许成列的选择TAS操作单元。在此模式下可以进行复制粘贴插入和删除操作。
* Fill mode填充模式:像编辑表格那样,允许多列选择和跨行选择(但必须连续),并且支持在选择区域内批量设置或不设置项目
* Draw mode画模式:将鼠标视为画笔,反转点击的单元格的设置状态。
* 选择模式允许成列的选择TAS操作单元。在此模式下可以进行复制粘贴插入和删除操作。
* 填充模式:像编辑表格那样,允许多列选择和跨行选择(但必须连续),并且支持在选择区域内批量设置或不设置项目
*模式:将鼠标视为画笔,反转点击的单元格的设置状态。
### 如何单选与多选
@ -43,6 +64,7 @@
选择模式和填充模式允许多选具体操作是点击某个单元格作为起始位置然后按住Shift点击第二个单元格作为终止位置。完成多选。
再次左键单击重新开始一次选择。再次按住Shift左键单击重新选定终止位置。
如果您仅仅只需要选中一个单元格但是要求的操作需要多选可以再按Shift点击当前单元完成多选。
### 选择的标识
@ -50,18 +72,25 @@
填充模式下,选中的单元格的外边框将从灰色变为橘色。
### 模式中的菜单
## 特殊操作
在表格页面右键将打开一个操作菜单,如下:
### 覆盖式粘贴与插入式粘贴
* Set位于填充模式且已多选时设置选中单元为设置状态
* Unset位于填充模式且已多选时设置选中单元为不设置状态
* Copy位于选择模式且已多选时复制选中单元
* Delete位于选择模式且已多选时删除选中单元
* Paste after this位于选择模式且已单选时在其前方粘贴剪贴板中已复制的单元
* Paste before this位于选择模式且已单选时在其后方粘贴剪贴板中已复制的单元
* Add blank item after this位于选择模式且已单选时在其前方添加空白单元
* Add blank item before this位于选择模式且已单选时在其后方添加空白单元
覆盖式粘贴与插入式粘贴为粘贴的两种模式。
插入式粘贴为在选中项前或后方插入剪贴板内的内容。
覆盖式粘贴则将会以当前选中单元为粘贴的头或尾,向前或向后覆盖式写入剪贴板内的内容,如果后方或前方数据长度不够,则会添加额外的项目补充。
### 快捷键
* 键盘上的ASDF四个键从左至右也分别对应滑条左侧的四个按钮的功能。
* `Ctrl + O`:打开文件
* `Ctrl + S`:保存文件
* `Ctrl + Z`:撤销
* `Ctrl + Y`:重做
* `Ctrl + X`:剪切
* `Ctrl + C`:复制
* `Delete`:向后删除
* `Backspace`:向前删除
## 出错啦