write shit
This commit is contained in:
42
UI/AddItem.xaml.cs
Normal file
42
UI/AddItem.xaml.cs
Normal file
@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Shapes;
|
||||
|
||||
namespace BallanceTASEditor.UI {
|
||||
/// <summary>
|
||||
/// AddItem.xaml 的交互逻辑
|
||||
/// </summary>
|
||||
public partial class AddItem : Window {
|
||||
public AddItem() {
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
public int Output_Count { get; private set; }
|
||||
public float Output_DeltaTime { get; private set; }
|
||||
|
||||
private void funcBtn_OK(object sender, RoutedEventArgs e) {
|
||||
int count;
|
||||
float fps;
|
||||
if (!int.TryParse(uiTextbox_Count.Text, out count)) return;
|
||||
if (!float.TryParse(uiTextbox_FPS.Text, out fps)) return;
|
||||
|
||||
Output_Count = count;
|
||||
Output_DeltaTime = 1000f / fps;
|
||||
|
||||
this.DialogResult = true;
|
||||
}
|
||||
|
||||
private void funcBtn_Cancel(object sender, RoutedEventArgs e) {
|
||||
this.DialogResult = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user