write shit
This commit is contained in:
@ -59,6 +59,9 @@
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</ApplicationDefinition>
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<Compile Include="Core\ClipboardUtil.cs" />
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<Compile Include="Core\KeyboardState.cs" />
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<Compile Include="UI\AddItem.xaml.cs">
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<DependentUpon>AddItem.xaml</DependentUpon>
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</Compile>
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<Compile Include="UI\SelectionHelp.cs" />
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<Compile Include="UI\StyleConverter.cs" />
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<Compile Include="UI\TASFlow.xaml.cs">
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@ -83,6 +86,10 @@
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<DependentUpon>MainWindow.xaml</DependentUpon>
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<SubType>Code</SubType>
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</Compile>
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<Page Include="UI\AddItem.xaml">
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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</Page>
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<Page Include="UI\TASFlow.xaml">
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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121
Core/TASFile.cs
121
Core/TASFile.cs
@ -17,29 +17,32 @@ namespace BallanceTASEditor.Core {
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fs.Close();
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fs.Dispose();
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mPointer = mMem.First;
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mPointerIndex = 0;
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}
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public string mFilename { get; private set; }
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public long mFrameCount { get { return mMem.Count; } }
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LinkedList<FrameData> mMem;
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LinkedListNode<FrameData> mPointer;
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long mPointerIndex;
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public void Shift(long shiftNum) {
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public bool IsEmpty() {
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return (mPointer == null);
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}
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public long GetPointerIndex() {
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if (mPointer == null) throw new Exception("Data is not ready");
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return mPointerIndex;
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}
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public void Shift(long absoluteIndex) {
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if (mPointer == null) return;
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if (shiftNum == 0) return;
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var absNum = Math.Abs(shiftNum);
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if (shiftNum > 0) {
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for(long num = 0; num < absNum && mPointer.Next != null; num++) {
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mPointer = mPointer.Next;
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}
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} else {
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for (long num = 0; num < absNum && mPointer.Previous != null; num++) {
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mPointer = mPointer.Previous;
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}
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}
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mPointer = mMem.FastGetNode(mPointer, mPointerIndex, absoluteIndex);
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mPointerIndex = absoluteIndex;
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}
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public void Get(List<FrameDataDisplay> container, long startIndex, int count) {
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public void Get(List<FrameDataDisplay> container, int count) {
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// no item. clean container
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if (mPointer == null) {
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for(int j = 0; j < count; j++) {
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@ -50,6 +53,7 @@ namespace BallanceTASEditor.Core {
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// fill container
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var cachePointer = mPointer;
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var startIndex = mPointerIndex;
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int i;
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for(i = 0; i < count && cachePointer != null; i++, startIndex++) {
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container[i].Reload(startIndex, cachePointer.Value);
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@ -62,41 +66,102 @@ namespace BallanceTASEditor.Core {
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}
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// if isSet is null, mean flip state
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public void Set(SelectionRange field, SelectionRange relativeRange, bool? isSet) {
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public void Set(SelectionRange field, SelectionRange absoluteRange, bool? isSet) {
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if (mPointer == null) return;
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var cachePointer = mPointer;
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uint offset = 0;
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for(int i = (int)field.start; i <= (int)field.end; i++) {
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offset |= ConstValue.Mapping[(FrameDataField)i];
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}
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foreach(var item in mMem.IterateWithSelectionRange(relativeRange, mPointer)) {
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foreach(var item in mMem.IterateWithSelectionRange(absoluteRange, mPointer, mPointerIndex)) {
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if (isSet == null) item.Value.ReverseKeyStates(offset);
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else if (isSet == true) item.Value.SetKeyStates(offset);
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else if (isSet == false) item.Value.UnsetKeyStates(offset);
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}
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}
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public void Remove(SelectionRange relativeRange) {
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public void Remove(SelectionRange absoluteRange) {
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if (mPointer == null) return;
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mMem.RemoveWithSelectionRange(relativeRange, mPointer);
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// todo: fix pointer point to invalid item
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// remove
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foreach(var item in mMem.IterateWithSelectionRange(absoluteRange, mPointer, mPointerIndex)) {
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mMem.Remove(item);
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}
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public void Add(long relativePos, bool isAddBefore) {
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// correct index data
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// if state is true, it mean the deleted content is placed before pointer previously.
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// so we need shift the pointer to the head of selection range.
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// and we should consider 2 situations, the full delete of LinkedList and delete from head
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if (mPointerIndex <= absoluteRange.end) {
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var newIndex = absoluteRange.start - 1;
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if (newIndex < 0) {
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// this contains 2 situation
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// if full delete, mPointer is null and mPointerIndex is invalid(with wrong data: 0)
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// if delete from head, mPointer and mPointerIndex all are valid.
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mPointer = mMem.First;
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mPointerIndex = 0;
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} else {
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mPointer = mMem.FastGetNode(mPointer, mPointerIndex, newIndex);
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mPointerIndex = newIndex;
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}
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}
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}
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public void Insert(long relativePos, LinkedList<FrameData> data, bool isInsertBefore) {
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public void Add(long absolutePos, long count, float deltaTime, bool isAddBefore) {
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if (count <= 0) return;
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if (mPointer == null) {
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// add into blank list, absolutePos and isAddBefore parameters are invalid
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// specially process
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for(long i = 0; i < count; i++) {
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mMem.AddFirst(new FrameData(deltaTime, 0));
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}
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mPointer = mMem.First;
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mPointerIndex = 0;
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} else {
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// normal add
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// normal add doesn't affect pointer
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LinkedListNode<FrameData> node = mMem.FastGetNode(mPointer, mPointerIndex, absolutePos);
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if (isAddBefore) {
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for (long i = 0; i < count; i++) {
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mMem.AddBefore(node, new FrameData(deltaTime, 0));
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}
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} else {
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for (long i = 0; i < count; i++) {
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mMem.AddAfter(node, new FrameData(deltaTime, 0));
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}
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}
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}
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}
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public void Insert(long absolutePos, LinkedList<FrameData> data, bool isInsertBefore) {
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if (data.Count == 0) return;
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// the same process route with add function
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if (mPointer == null) {
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foreach (var item in data.IterateFull()) {
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mMem.AddFirst(item.Value);
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}
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mPointer = mMem.First;
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mPointerIndex = 0;
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} else {
|
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LinkedListNode<FrameData> node = mMem.FastGetNode(mPointer, mPointerIndex, absolutePos);
|
||||
if (isInsertBefore) {
|
||||
foreach (var item in data.IterateFull()) {
|
||||
mMem.AddBefore(node, item.Value);
|
||||
}
|
||||
} else {
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foreach (var item in data.IterateFull()) {
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mMem.AddAfter(node, item.Value);
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}
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}
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}
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}
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public void Copy(SelectionRange absoluteRange, LinkedList<FrameData> data) {
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if (mPointer == null) return;
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||||
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}
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||||
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public void Copy(SelectionRange relativeRange, LinkedList<FrameData> data) {
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||||
if (mPointer == null) return;
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||||
|
||||
foreach (var item in mMem.IterateWithSelectionRange(relativeRange, mPointer)) {
|
||||
foreach (var item in mMem.IterateWithSelectionRange(absoluteRange, mPointer, mPointerIndex)) {
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data.AddLast(item.Value);
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}
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||||
}
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97
Core/Util.cs
97
Core/Util.cs
@ -28,52 +28,66 @@ namespace BallanceTASEditor.Core {
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||||
}
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||||
}
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||||
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public static LinkedListNode<FrameData> FastGetNode(this LinkedList<FrameData> ls, LinkedListNode<FrameData> refNode, long refIndex, long targetIndex) {
|
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long count = ls.Count;
|
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if (targetIndex >= count || refIndex >= count) throw new Exception("Index is invalid!");
|
||||
var span = new StupidSortStruct[3] {
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new StupidSortStruct() { type = 1, data = targetIndex },
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new StupidSortStruct() { type = 2, data = count - targetIndex },
|
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new StupidSortStruct() { type = 3, data = targetIndex - refIndex }
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};
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public static IEnumerable<LinkedListNode<FrameData>> IterateWithSelectionRange(this LinkedList<FrameData> ls, SelectionRange relativeRange, LinkedListNode<FrameData> current) {
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if (current == null) goto end;
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// goto header first
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long counter;
|
||||
var cache = current.TryShiftTo(relativeRange.start, out counter);
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||||
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||||
while (counter <= relativeRange.end && cache != null) {
|
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yield return cache;
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cache = cache.Next;
|
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counter++;
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// sort to get the min value
|
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StupidSortStruct tmp;
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if (Math.Abs(span[0].data) < Math.Abs(span[1].data)) {
|
||||
tmp = span[0];
|
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span[0] = span[1];
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||||
span[1] = tmp;
|
||||
}
|
||||
if (Math.Abs(span[1].data) < Math.Abs(span[2].data)) {
|
||||
tmp = span[1];
|
||||
span[2] = span[1];
|
||||
span[2] = tmp;
|
||||
}
|
||||
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||||
end:;
|
||||
LinkedListNode<FrameData> iterateNode;
|
||||
if (span[2].type == 1) iterateNode = ls.First;
|
||||
else if (span[2].type == 2) iterateNode = ls.Last;
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else if (span[2].type == 3) iterateNode = refNode;
|
||||
else throw new Exception("Unknow node type");
|
||||
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||||
return iterateNode.ShiftTo(span[2].data);
|
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}
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||||
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public static void RemoveWithSelectionRange(this LinkedList<FrameData> ls, SelectionRange relativeRange, LinkedListNode<FrameData> current) {
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if (current == null) goto end;
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// remove safety. because it store the next node.
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public static IEnumerable<LinkedListNode<FrameData>> IterateWithSelectionRange(this LinkedList<FrameData> ls, SelectionRange absoluteRange, LinkedListNode<FrameData> refNode, long refIndex) {
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// goto header first
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||||
long counter;
|
||||
var cache = current.TryShiftTo(relativeRange.start, out counter);
|
||||
var cache = ls.FastGetNode(refNode, refIndex, absoluteRange.start);
|
||||
|
||||
var counter = absoluteRange.start;
|
||||
LinkedListNode<FrameData> cacheNextNode;
|
||||
while (counter <= relativeRange.end && cache != null) {
|
||||
while (counter <= absoluteRange.end) {
|
||||
if (cache == null) throw new Exception("Unexpected head or tail of linked list!");
|
||||
cacheNextNode = cache.Next;
|
||||
ls.Remove(cache);
|
||||
yield return cache;
|
||||
cache = cacheNextNode;
|
||||
counter++;
|
||||
}
|
||||
|
||||
end:;
|
||||
}
|
||||
|
||||
public static LinkedListNode<FrameData> TryShiftTo(this LinkedListNode<FrameData> node, long offset, out long realShifted) {
|
||||
public static LinkedListNode<FrameData> ShiftTo(this LinkedListNode<FrameData> node, long offset) {
|
||||
var cache = node;
|
||||
|
||||
realShifted = 0;
|
||||
long realShifted = 0;
|
||||
if (offset < 0) {
|
||||
while (realShifted != offset && cache.Previous != null) {
|
||||
while (realShifted != offset) {
|
||||
if (cache.Previous == null) throw new Exception("Unexpected head or tail of linked list!");
|
||||
cache = cache.Previous;
|
||||
realShifted--;
|
||||
}
|
||||
} else if (offset > 0) {
|
||||
while (realShifted != offset && cache.Next != null) {
|
||||
while (realShifted != offset) {
|
||||
if (cache.Next == null) throw new Exception("Unexpected head or tail of linked list!");
|
||||
cache = cache.Next;
|
||||
realShifted++;
|
||||
}
|
||||
@ -82,4 +96,37 @@ namespace BallanceTASEditor.Core {
|
||||
return cache;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public struct SelectionRange {
|
||||
public SelectionRange(long value1, long value2) {
|
||||
if (value1 > value2) {
|
||||
start = value2;
|
||||
end = value1;
|
||||
} else {
|
||||
start = value1;
|
||||
end = value2;
|
||||
}
|
||||
}
|
||||
public long start;
|
||||
public long end;
|
||||
public SelectionRange GetRelative(long refer) {
|
||||
var res = new SelectionRange();
|
||||
res.start = start - refer;
|
||||
res.end = end - refer;
|
||||
return res;
|
||||
}
|
||||
public bool Within(long num) {
|
||||
return (num >= start && num <= end);
|
||||
}
|
||||
public long GetCount() {
|
||||
return end - start;
|
||||
}
|
||||
}
|
||||
|
||||
public struct StupidSortStruct {
|
||||
public int type;
|
||||
public long data;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
49
UI/AddItem.xaml
Normal file
49
UI/AddItem.xaml
Normal file
@ -0,0 +1,49 @@
|
||||
<Window x:Class="BallanceTASEditor.UI.AddItem"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:local="clr-namespace:BallanceTASEditor.UI"
|
||||
xmlns:converter="clr-namespace:BallanceTASEditor.UI"
|
||||
mc:Ignorable="d"
|
||||
Title="Add Item" Height="200" Width="400">
|
||||
<Window.Resources>
|
||||
<converter:AddItemConverter x:Key="conv_addItem"/>
|
||||
<converter:FPS2DeltaTimeConverter x:Key="conv_fps2DeltaTime"/>
|
||||
</Window.Resources>
|
||||
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="auto"/>
|
||||
<RowDefinition Height="auto"/>
|
||||
<RowDefinition Height="auto"/>
|
||||
<RowDefinition Height="*"/>
|
||||
<RowDefinition Height="auto"/>
|
||||
</Grid.RowDefinitions>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="auto"/>
|
||||
<ColumnDefinition Width="*"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
|
||||
<TextBlock Margin="5" Grid.Column="0" Grid.Row="0" Text="Count" VerticalAlignment="Center"/>
|
||||
<TextBlock Margin="5" Grid.Column="0" Grid.Row="1" Text="FPS" VerticalAlignment="Center"/>
|
||||
<TextBlock Margin="5" Grid.Column="0" Grid.Row="2" Text="Delta Time" VerticalAlignment="Center"/>
|
||||
|
||||
<TextBox x:Name="uiTextbox_Count" Margin="5" Padding="5" Grid.Row="0" Grid.Column="1" VerticalAlignment="Center"/>
|
||||
<TextBox x:Name="uiTextbox_FPS" Margin="5" Padding="5" Grid.Row="1" Grid.Column="1" VerticalAlignment="Center"/>
|
||||
<TextBlock x:Name="uiText_DeltaTime" Margin="5" Padding="5" Grid.Row="2" Grid.Column="1" VerticalAlignment="Center"
|
||||
Text="{Binding Converter={StaticResource conv_fps2DeltaTime}, Mode=OneWay, ElementName=uiTextbox_FPS, Path=Text}"/>
|
||||
|
||||
<StackPanel Orientation="Horizontal" Margin="5" HorizontalAlignment="Right" Grid.ColumnSpan="2" Grid.Row="4">
|
||||
<Button x:Name="uiBtn_OK" Margin="5" Padding="5" Content="OK" MinWidth="50" Click="funcBtn_OK">
|
||||
<Button.IsEnabled>
|
||||
<MultiBinding Converter="{StaticResource conv_addItem}" Mode="OneWay">
|
||||
<Binding ElementName="uiTextbox_Count" Path="Text"/>
|
||||
<Binding ElementName="uiTextbox_FPS" Path="Text"/>
|
||||
</MultiBinding>
|
||||
</Button.IsEnabled>
|
||||
</Button>
|
||||
<Button x:Name="uiBtn_Cancel" Margin="5" Padding="5" Content="Cancel" MinWidth="50" Click="funcBtn_Cancel"/>
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</Window>
|
||||
42
UI/AddItem.xaml.cs
Normal file
42
UI/AddItem.xaml.cs
Normal file
@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Shapes;
|
||||
|
||||
namespace BallanceTASEditor.UI {
|
||||
/// <summary>
|
||||
/// AddItem.xaml 的交互逻辑
|
||||
/// </summary>
|
||||
public partial class AddItem : Window {
|
||||
public AddItem() {
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
public int Output_Count { get; private set; }
|
||||
public float Output_DeltaTime { get; private set; }
|
||||
|
||||
private void funcBtn_OK(object sender, RoutedEventArgs e) {
|
||||
int count;
|
||||
float fps;
|
||||
if (!int.TryParse(uiTextbox_Count.Text, out count)) return;
|
||||
if (!float.TryParse(uiTextbox_FPS.Text, out fps)) return;
|
||||
|
||||
Output_Count = count;
|
||||
Output_DeltaTime = 1000f / fps;
|
||||
|
||||
this.DialogResult = true;
|
||||
}
|
||||
|
||||
private void funcBtn_Cancel(object sender, RoutedEventArgs e) {
|
||||
this.DialogResult = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -42,5 +42,18 @@ namespace BallanceTASEditor.UI {
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool AddItemDialog(out int count, out float deltaTime) {
|
||||
var win = new AddItem();
|
||||
if (!(bool)win.ShowDialog()) {
|
||||
count = 0;
|
||||
deltaTime = 0f;
|
||||
return false;
|
||||
}
|
||||
|
||||
count = win.Output_Count;
|
||||
deltaTime = win.Output_DeltaTime;
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -3,6 +3,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using BallanceTASEditor.Core;
|
||||
|
||||
namespace BallanceTASEditor.UI {
|
||||
public class SelectionHelp {
|
||||
@ -127,29 +128,4 @@ namespace BallanceTASEditor.UI {
|
||||
|
||||
}
|
||||
|
||||
public struct SelectionRange {
|
||||
public SelectionRange(long value1, long value2) {
|
||||
if (value1 > value2) {
|
||||
start = value2;
|
||||
end = value1;
|
||||
} else {
|
||||
start = value1;
|
||||
end = value2;
|
||||
}
|
||||
}
|
||||
public long start;
|
||||
public long end;
|
||||
public SelectionRange GetRelative(long refer) {
|
||||
var res = new SelectionRange();
|
||||
res.start = start - refer;
|
||||
res.end = end - refer;
|
||||
return res;
|
||||
}
|
||||
public bool Within(long num) {
|
||||
return (num >= start && num <= end);
|
||||
}
|
||||
public long GetCount() {
|
||||
return end - start;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -3,55 +3,41 @@ using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Media;
|
||||
|
||||
namespace BallanceTASEditor.UI {
|
||||
|
||||
[ValueConversion(typeof(bool), typeof(Color))]
|
||||
public class BackgroundConverter : IValueConverter {
|
||||
public object Convert(object value, Type targetType, object parameter, CultureInfo culture) {
|
||||
public class AddItemConverter : IMultiValueConverter {
|
||||
public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture) {
|
||||
try {
|
||||
bool bl = System.Convert.ToBoolean(value);
|
||||
if (bl) return Color.FromRgb(30, 144, 255);
|
||||
else return Color.FromArgb(0, 255, 255, 255);
|
||||
var textCount = values[0] as string;
|
||||
var textFps = values[1] as string;
|
||||
|
||||
var count = int.Parse(textCount);
|
||||
var fps = float.Parse(textFps);
|
||||
|
||||
if (count <= 0 || fps <= 0) return false;
|
||||
return true;
|
||||
} catch {
|
||||
return Color.FromArgb(0, 255, 255, 255);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) {
|
||||
public object[] ConvertBack(object value, Type[] targetTypes, object parameter, CultureInfo culture) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
[ValueConversion(typeof(float), typeof(string))]
|
||||
public class FloatConverter : IValueConverter {
|
||||
public class FPS2DeltaTimeConverter : IValueConverter {
|
||||
public object Convert(object value, Type targetType, object parameter, CultureInfo culture) {
|
||||
try {
|
||||
float bl = System.Convert.ToSingle(value);
|
||||
if (bl < 0) return "";
|
||||
else return bl.ToString();
|
||||
} catch {
|
||||
return "";
|
||||
}
|
||||
}
|
||||
var text = value as string;
|
||||
if (text == null) return "0";
|
||||
|
||||
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
[ValueConversion(typeof(long), typeof(string))]
|
||||
public class LongConverter : IValueConverter {
|
||||
public object Convert(object value, Type targetType, object parameter, CultureInfo culture) {
|
||||
try {
|
||||
float bl = System.Convert.ToInt64(value);
|
||||
if (bl < 0) return "";
|
||||
else return bl.ToString();
|
||||
} catch {
|
||||
return "";
|
||||
}
|
||||
float data;
|
||||
if (!float.TryParse(text, out data)) return "0";
|
||||
return (1000f / data).ToString();
|
||||
}
|
||||
|
||||
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) {
|
||||
|
||||
@ -25,7 +25,6 @@ namespace BallanceTASEditor.UI {
|
||||
mSelectionHelp.SelectionChanged += funcSelectionHelp_SelectionChanged;
|
||||
|
||||
// init data
|
||||
mPosition = 0;
|
||||
INVALID_FRAME_DATA = new FrameData(-1f, 0);
|
||||
mDataSource = new List<FrameDataDisplay>();
|
||||
mListLength = 0;
|
||||
@ -73,17 +72,14 @@ namespace BallanceTASEditor.UI {
|
||||
TextBlock mStatusbar;
|
||||
TASFlow mDataGrid;
|
||||
SelectionHelp mSelectionHelp;
|
||||
long mPosition;
|
||||
int mListLength;
|
||||
List<FrameDataDisplay> mDataSource;
|
||||
|
||||
private void sliderValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e) {
|
||||
long pos = Convert.ToInt64(Math.Floor(e.NewValue));
|
||||
long offset = pos - mPosition;
|
||||
mFile.Shift(offset);
|
||||
mFile.Shift(pos);
|
||||
|
||||
RefreshDisplay(pos);
|
||||
mPosition = pos;
|
||||
RefreshDisplay();
|
||||
}
|
||||
|
||||
private void updateSliderRange() {
|
||||
@ -150,11 +146,11 @@ namespace BallanceTASEditor.UI {
|
||||
mListLength = newLen;
|
||||
|
||||
// then refresh
|
||||
RefreshDisplay(mPosition);
|
||||
RefreshDisplay();
|
||||
}
|
||||
|
||||
public void RefreshDisplay(long pos) {
|
||||
mFile.Get(mDataSource, pos, mListLength);
|
||||
public void RefreshDisplay() {
|
||||
mFile.Get(mDataSource, mListLength);
|
||||
mDataGrid.RefreshDataSources();
|
||||
mDataGrid.RefreshSelectionHighlight();
|
||||
}
|
||||
@ -168,11 +164,19 @@ namespace BallanceTASEditor.UI {
|
||||
#region data menu
|
||||
|
||||
private void funcDataMenu_AddBefore(object sender, RoutedEventArgs e) {
|
||||
throw new NotImplementedException();
|
||||
if (!DialogUtil.AddItemDialog(out int count, out float deltaTime)) return;
|
||||
|
||||
var pos = mSelectionHelp.GetPoint();
|
||||
mFile.Add(pos, count, deltaTime, true);
|
||||
RefreshDisplay();
|
||||
}
|
||||
|
||||
private void funcDataMenu_AddAfter(object sender, RoutedEventArgs e) {
|
||||
throw new NotImplementedException();
|
||||
if (!DialogUtil.AddItemDialog(out int count, out float deltaTime)) return;
|
||||
|
||||
var pos = mSelectionHelp.GetPoint();
|
||||
mFile.Add(pos, count, deltaTime, false);
|
||||
RefreshDisplay();
|
||||
}
|
||||
|
||||
private void funcDataMenu_PasteBefore(object sender, RoutedEventArgs e) {
|
||||
@ -192,20 +196,20 @@ namespace BallanceTASEditor.UI {
|
||||
}
|
||||
|
||||
private void funcDataMenu_Unset(object sender, RoutedEventArgs e) {
|
||||
mFile.Set(mSelectionHelp.GetFieldRange(), mSelectionHelp.GetRange().GetRelative(mPosition), false);
|
||||
RefreshDisplay(mPosition);
|
||||
mFile.Set(mSelectionHelp.GetFieldRange(), mSelectionHelp.GetRange(), false);
|
||||
RefreshDisplay();
|
||||
}
|
||||
|
||||
private void funcDataMenu_Set(object sender, RoutedEventArgs e) {
|
||||
mFile.Set(mSelectionHelp.GetFieldRange(), mSelectionHelp.GetRange().GetRelative(mPosition), true);
|
||||
RefreshDisplay(mPosition);
|
||||
mFile.Set(mSelectionHelp.GetFieldRange(), mSelectionHelp.GetRange(), true);
|
||||
RefreshDisplay();
|
||||
}
|
||||
|
||||
private void funcDataMenu_Click() {
|
||||
var data = mSelectionHelp.GetPoint() - mPosition;
|
||||
var data = mSelectionHelp.GetPoint();
|
||||
var field = (int)mSelectionHelp.GetPointField();
|
||||
mFile.Set(new SelectionRange(field, field), new SelectionRange(data, data), null);
|
||||
RefreshDisplay(mPosition);
|
||||
RefreshDisplay();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
Reference in New Issue
Block a user