delete once for restoring capital words
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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|
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BallanceTasEditorTest", "BallanceTasEditorTest\BallanceTasEditorTest.csproj", "{1DC1A8CD-E963-4FF8-91D9-059522419961}"
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Debug|Any CPU = Debug|Any CPU
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{DD898514-03ED-4257-AFD1-290EEDF68113}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{DD898514-03ED-4257-AFD1-290EEDF68113}.Release|Any CPU.Build.0 = Release|Any CPU
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{1DC1A8CD-E963-4FF8-91D9-059522419961}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{1DC1A8CD-E963-4FF8-91D9-059522419961}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{1DC1A8CD-E963-4FF8-91D9-059522419961}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{1DC1A8CD-E963-4FF8-91D9-059522419961}.Release|Any CPU.Build.0 = Release|Any CPU
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Binary file not shown.
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Before Width: | Height: | Size: 264 KiB |
@ -1,9 +0,0 @@
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<Application x:Class="BallanceTasEditor.App"
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|
||||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
|
||||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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|
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xmlns:local="clr-namespace:BallanceTasEditor"
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|
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StartupUri="Views/MainWindow.xaml">
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<Application.Resources>
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|
||||||
</Application.Resources>
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|
||||||
</Application>
|
|
||||||
@ -1,15 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Configuration;
|
|
||||||
using System.Data;
|
|
||||||
using System.Linq;
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|
||||||
using System.Threading.Tasks;
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|
||||||
using System.Windows;
|
|
||||||
|
|
||||||
namespace BallanceTasEditor {
|
|
||||||
/// <summary>
|
|
||||||
/// Interaction logic for App.xaml
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/// </summary>
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public partial class App : Application {
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}
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Core" />
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|
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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|
||||||
<Reference Include="System.Net.Http" />
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|
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<Reference Include="System.Xaml">
|
|
||||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
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|
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</Reference>
|
|
||||||
<Reference Include="WindowsBase" />
|
|
||||||
<Reference Include="PresentationCore" />
|
|
||||||
<Reference Include="PresentationFramework" />
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|
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</ItemGroup>
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|
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<ItemGroup>
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|
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<ApplicationDefinition Include="App.xaml">
|
|
||||||
<Generator>MSBuild:Compile</Generator>
|
|
||||||
<SubType>Designer</SubType>
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|
||||||
</ApplicationDefinition>
|
|
||||||
<Page Include="Views\MainWindow.xaml">
|
|
||||||
<Generator>MSBuild:Compile</Generator>
|
|
||||||
<SubType>Designer</SubType>
|
|
||||||
</Page>
|
|
||||||
<Compile Include="App.xaml.cs">
|
|
||||||
<DependentUpon>App.xaml</DependentUpon>
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Utils\TasFrame.cs" />
|
|
||||||
<Compile Include="Views\MainWindow.xaml.cs">
|
|
||||||
<DependentUpon>MainWindow.xaml</DependentUpon>
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Include="Properties\AssemblyInfo.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Properties\Resources.Designer.cs">
|
|
||||||
<AutoGen>True</AutoGen>
|
|
||||||
<DesignTime>True</DesignTime>
|
|
||||||
<DependentUpon>Resources.resx</DependentUpon>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Properties\Settings.Designer.cs">
|
|
||||||
<AutoGen>True</AutoGen>
|
|
||||||
<DependentUpon>Settings.settings</DependentUpon>
|
|
||||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
|
||||||
</Compile>
|
|
||||||
<EmbeddedResource Include="Properties\Resources.resx">
|
|
||||||
<Generator>ResXFileCodeGenerator</Generator>
|
|
||||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
|
||||||
</EmbeddedResource>
|
|
||||||
<None Include="packages.config" />
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|
||||||
<None Include="Properties\Settings.settings">
|
|
||||||
<Generator>SettingsSingleFileGenerator</Generator>
|
|
||||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
|
||||||
</None>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<None Include="App.config" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Folder Include="Models\" />
|
|
||||||
<Folder Include="ViewModels\" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Resource Include="Assets\App.ico" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Resource Include="App.ico" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
||||||
<Import Project="..\packages\CommunityToolkit.Mvvm.8.2.1\build\netstandard2.0\CommunityToolkit.Mvvm.targets" Condition="Exists('..\packages\CommunityToolkit.Mvvm.8.2.1\build\netstandard2.0\CommunityToolkit.Mvvm.targets')" />
|
|
||||||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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|
||||||
<PropertyGroup>
|
|
||||||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Error Condition="!Exists('..\packages\CommunityToolkit.Mvvm.8.2.1\build\netstandard2.0\CommunityToolkit.Mvvm.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\CommunityToolkit.Mvvm.8.2.1\build\netstandard2.0\CommunityToolkit.Mvvm.targets'))" />
|
|
||||||
</Target>
|
|
||||||
</Project>
|
|
||||||
@ -1,52 +0,0 @@
|
|||||||
using System.Reflection;
|
|
||||||
using System.Resources;
|
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
using System.Windows;
|
|
||||||
|
|
||||||
// General Information about an assembly is controlled through the following
|
|
||||||
// set of attributes. Change these attribute values to modify the information
|
|
||||||
// associated with an assembly.
|
|
||||||
[assembly: AssemblyTitle("BallanceTasEditor")]
|
|
||||||
[assembly: AssemblyDescription("")]
|
|
||||||
[assembly: AssemblyConfiguration("")]
|
|
||||||
[assembly: AssemblyCompany("")]
|
|
||||||
[assembly: AssemblyProduct("BallanceTasEditor")]
|
|
||||||
[assembly: AssemblyCopyright("Copyright © 2025")]
|
|
||||||
[assembly: AssemblyTrademark("")]
|
|
||||||
[assembly: AssemblyCulture("")]
|
|
||||||
|
|
||||||
// Setting ComVisible to false makes the types in this assembly not visible
|
|
||||||
// to COM components. If you need to access a type in this assembly from
|
|
||||||
// COM, set the ComVisible attribute to true on that type.
|
|
||||||
[assembly: ComVisible(false)]
|
|
||||||
|
|
||||||
//In order to begin building localizable applications, set
|
|
||||||
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
|
|
||||||
//inside a <PropertyGroup>. For example, if you are using US english
|
|
||||||
//in your source files, set the <UICulture> to en-US. Then uncomment
|
|
||||||
//the NeutralResourceLanguage attribute below. Update the "en-US" in
|
|
||||||
//the line below to match the UICulture setting in the project file.
|
|
||||||
|
|
||||||
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
|
|
||||||
|
|
||||||
|
|
||||||
[assembly: ThemeInfo(
|
|
||||||
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
|
|
||||||
//(used if a resource is not found in the page,
|
|
||||||
// or application resource dictionaries)
|
|
||||||
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
|
|
||||||
//(used if a resource is not found in the page,
|
|
||||||
// app, or any theme specific resource dictionaries)
|
|
||||||
)]
|
|
||||||
|
|
||||||
|
|
||||||
// Version information for an assembly consists of the following four values:
|
|
||||||
//
|
|
||||||
// Major Version
|
|
||||||
// Minor Version
|
|
||||||
// Build Number
|
|
||||||
// Revision
|
|
||||||
//
|
|
||||||
[assembly: AssemblyVersion("1.0.0.0")]
|
|
||||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
||||||
62
BallanceTASEditor/Properties/Resources.Designer.cs
generated
62
BallanceTASEditor/Properties/Resources.Designer.cs
generated
@ -1,62 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// This code was generated by a tool.
|
|
||||||
// Runtime Version:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// Changes to this file may cause incorrect behavior and will be lost if
|
|
||||||
// the code is regenerated.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace BallanceTasEditor.Properties {
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
|
||||||
/// </summary>
|
|
||||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
|
||||||
// class via a tool like ResGen or Visual Studio.
|
|
||||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
|
||||||
// with the /str option, or rebuild your VS project.
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
|
||||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
internal class Resources {
|
|
||||||
|
|
||||||
private static global::System.Resources.ResourceManager resourceMan;
|
|
||||||
|
|
||||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
|
||||||
|
|
||||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
|
||||||
internal Resources() {
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Returns the cached ResourceManager instance used by this class.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
|
||||||
get {
|
|
||||||
if ((resourceMan == null)) {
|
|
||||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("BallanceTasEditor.Properties.Resources", typeof(Resources).Assembly);
|
|
||||||
resourceMan = temp;
|
|
||||||
}
|
|
||||||
return resourceMan;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Overrides the current thread's CurrentUICulture property for all
|
|
||||||
/// resource lookups using this strongly typed resource class.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Globalization.CultureInfo Culture {
|
|
||||||
get {
|
|
||||||
return resourceCulture;
|
|
||||||
}
|
|
||||||
set {
|
|
||||||
resourceCulture = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,117 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
</root>
|
|
||||||
26
BallanceTASEditor/Properties/Settings.Designer.cs
generated
26
BallanceTASEditor/Properties/Settings.Designer.cs
generated
@ -1,26 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// This code was generated by a tool.
|
|
||||||
// Runtime Version:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// Changes to this file may cause incorrect behavior and will be lost if
|
|
||||||
// the code is regenerated.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace BallanceTasEditor.Properties {
|
|
||||||
|
|
||||||
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
|
||||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
|
||||||
|
|
||||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
|
||||||
|
|
||||||
public static Settings Default {
|
|
||||||
get {
|
|
||||||
return defaultInstance;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,7 +0,0 @@
|
|||||||
<?xml version='1.0' encoding='utf-8'?>
|
|
||||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
|
||||||
<Profiles>
|
|
||||||
<Profile Name="(Default)" />
|
|
||||||
</Profiles>
|
|
||||||
<Settings />
|
|
||||||
</SettingsFile>
|
|
||||||
@ -1,105 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace BallanceTasEditor.Utils {
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 描述TAS文件中一帧的结构。
|
|
||||||
/// </summary>
|
|
||||||
[StructLayout(LayoutKind.Sequential)]
|
|
||||||
public struct TasFrame {
|
|
||||||
/// <summary>
|
|
||||||
/// 该帧的持续时间(以秒为单位)。
|
|
||||||
/// </summary>
|
|
||||||
public float TimeDelta;
|
|
||||||
/// <summary>
|
|
||||||
/// 该帧的按键组合。
|
|
||||||
/// </summary>
|
|
||||||
public uint KeyFlags;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 判断按键是否被按下。
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="key">要检查的按键。</param>
|
|
||||||
/// <returns>true表示被按下,否则为false。</returns>
|
|
||||||
public bool IsKeyPressed(TasKey key) {
|
|
||||||
return (KeyFlags & (1u << (int)key)) != 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 设置按键状态。
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="key">要设置的按键。</param>
|
|
||||||
/// <param name="pressed">true表示设置为按下,否则为松开。</param>
|
|
||||||
public void SetKeyPressed(TasKey key, bool pressed = true) {
|
|
||||||
if (pressed) KeyFlags |= (1u << (int)key);
|
|
||||||
else KeyFlags &= ~(1u << (int)key);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 反转按键状态。
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="key">要反转的按键。</param>
|
|
||||||
public void FlipKeyPressed(TasKey key) {
|
|
||||||
KeyFlags ^= (1u << (int)key);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取或设置Up键的按下状态。
|
|
||||||
/// </summary>
|
|
||||||
public bool KeyUpPressed { get { return IsKeyPressed(TasKey.KeyUp); } set { SetKeyPressed(TasKey.KeyUp, value); } }
|
|
||||||
/// <summary>
|
|
||||||
/// 获取或设置Down键的按下状态。
|
|
||||||
/// </summary>
|
|
||||||
public bool KeyDownPressed { get { return IsKeyPressed(TasKey.KeyDown); } set { SetKeyPressed(TasKey.KeyDown, value); } }
|
|
||||||
/// <summary>
|
|
||||||
/// 获取或设置Left键的按下状态。
|
|
||||||
/// </summary>
|
|
||||||
public bool KeyLeftPressed { get { return IsKeyPressed(TasKey.KeyLeft); } set { SetKeyPressed(TasKey.KeyLeft, value); } }
|
|
||||||
/// <summary>
|
|
||||||
/// 获取或设置Right键的按下状态。
|
|
||||||
/// </summary>
|
|
||||||
public bool KeyRightPressed { get { return IsKeyPressed(TasKey.KeyRight); } set { SetKeyPressed(TasKey.KeyRight, value); } }
|
|
||||||
/// <summary>
|
|
||||||
/// 获取或设置Shift键的按下状态。
|
|
||||||
/// </summary>
|
|
||||||
public bool KeyShiftPressed { get { return IsKeyPressed(TasKey.KeyShift); } set { SetKeyPressed(TasKey.KeyShift, value); } }
|
|
||||||
/// <summary>
|
|
||||||
/// 获取或设置Space键的按下状态。
|
|
||||||
/// </summary>
|
|
||||||
public bool KeySpacePressed { get { return IsKeyPressed(TasKey.KeySpace); } set { SetKeyPressed(TasKey.KeySpace, value); } }
|
|
||||||
/// <summary>
|
|
||||||
/// 获取或设置Q键的按下状态。
|
|
||||||
/// </summary>
|
|
||||||
public bool KeyQPressed { get { return IsKeyPressed(TasKey.KeyQ); } set { SetKeyPressed(TasKey.KeyQ, value); } }
|
|
||||||
/// <summary>
|
|
||||||
/// 获取或设置Esc键的按下状态。
|
|
||||||
/// </summary>
|
|
||||||
public bool KeyEscPressed { get { return IsKeyPressed(TasKey.KeyEsc); } set { SetKeyPressed(TasKey.KeyEsc, value); } }
|
|
||||||
/// <summary>
|
|
||||||
/// 获取或设置回车键的按下状态。
|
|
||||||
/// </summary>
|
|
||||||
public bool KeyEnterPressed { get { return IsKeyPressed(TasKey.KeyEnter); } set { SetKeyPressed(TasKey.KeyEnter, value); } }
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 描述TAS文件中的可能的按键。
|
|
||||||
/// </summary>
|
|
||||||
public enum TasKey : int {
|
|
||||||
KeyUp = 0,
|
|
||||||
KeyDown = 1,
|
|
||||||
KeyLeft = 2,
|
|
||||||
KeyRight = 3,
|
|
||||||
KeyShift = 4,
|
|
||||||
KeySpace = 5,
|
|
||||||
KeyQ = 6,
|
|
||||||
KeyEsc = 7,
|
|
||||||
KeyEnter = 8,
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@ -1,12 +0,0 @@
|
|||||||
<Window x:Class="BallanceTasEditor.Views.MainWindow"
|
|
||||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
|
||||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
|
||||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
|
||||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
|
||||||
xmlns:local="clr-namespace:BallanceTasEditor.Views"
|
|
||||||
mc:Ignorable="d"
|
|
||||||
Title="MainWindow" Height="450" Width="800" Icon="/Assets/App.ico">
|
|
||||||
<Grid>
|
|
||||||
|
|
||||||
</Grid>
|
|
||||||
</Window>
|
|
||||||
@ -1,25 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows;
|
|
||||||
using System.Windows.Controls;
|
|
||||||
using System.Windows.Data;
|
|
||||||
using System.Windows.Documents;
|
|
||||||
using System.Windows.Input;
|
|
||||||
using System.Windows.Media;
|
|
||||||
using System.Windows.Media.Imaging;
|
|
||||||
using System.Windows.Navigation;
|
|
||||||
using System.Windows.Shapes;
|
|
||||||
|
|
||||||
namespace BallanceTasEditor.Views {
|
|
||||||
/// <summary>
|
|
||||||
/// Interaction logic for MainWindow.xaml
|
|
||||||
/// </summary>
|
|
||||||
public partial class MainWindow : Window {
|
|
||||||
public MainWindow() {
|
|
||||||
InitializeComponent();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,22 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<configuration>
|
|
||||||
<startup>
|
|
||||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
|
|
||||||
</startup>
|
|
||||||
<runtime>
|
|
||||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
|
||||||
<dependentAssembly>
|
|
||||||
<assemblyIdentity name="System.Runtime.CompilerServices.Unsafe" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
|
|
||||||
<bindingRedirect oldVersion="0.0.0.0-6.0.0.0" newVersion="6.0.0.0" />
|
|
||||||
</dependentAssembly>
|
|
||||||
<dependentAssembly>
|
|
||||||
<assemblyIdentity name="System.ComponentModel.Annotations" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
|
|
||||||
<bindingRedirect oldVersion="0.0.0.0-4.2.1.0" newVersion="4.2.1.0" />
|
|
||||||
</dependentAssembly>
|
|
||||||
<dependentAssembly>
|
|
||||||
<assemblyIdentity name="System.Buffers" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
|
|
||||||
<bindingRedirect oldVersion="0.0.0.0-4.0.3.0" newVersion="4.0.3.0" />
|
|
||||||
</dependentAssembly>
|
|
||||||
</assemblyBinding>
|
|
||||||
</runtime>
|
|
||||||
</configuration>
|
|
||||||
@ -1,12 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<packages>
|
|
||||||
<package id="CommunityToolkit.Mvvm" version="8.2.1" targetFramework="net48" />
|
|
||||||
<package id="DotNetZip" version="1.9.1.8" targetFramework="net48" />
|
|
||||||
<package id="Microsoft.Bcl.AsyncInterfaces" version="7.0.0" targetFramework="net48" />
|
|
||||||
<package id="System.Buffers" version="4.5.1" targetFramework="net48" />
|
|
||||||
<package id="System.ComponentModel.Annotations" version="5.0.0" targetFramework="net48" />
|
|
||||||
<package id="System.Memory" version="4.5.5" targetFramework="net48" />
|
|
||||||
<package id="System.Numerics.Vectors" version="4.5.0" targetFramework="net48" />
|
|
||||||
<package id="System.Runtime.CompilerServices.Unsafe" version="6.0.0" targetFramework="net48" />
|
|
||||||
<package id="System.Threading.Tasks.Extensions" version="4.5.4" targetFramework="net48" />
|
|
||||||
</packages>
|
|
||||||
Reference in New Issue
Block a user