refactor: migrate project to .net core 8 to resolve the issue that we can not use CommunityToolkit.Mvvm

This commit is contained in:
2025-11-18 20:53:42 +08:00
parent a1b1fcbf7b
commit 86ea296a1b
17 changed files with 66 additions and 665 deletions

View File

@ -1,31 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.14.36414.22
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BallanceTasEditor", "BallanceTasEditor\BallanceTasEditor.csproj", "{DD898514-03ED-4257-AFD1-290EEDF68113}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BallanceTasEditorTests", "BallanceTasEditorTests\BallanceTasEditorTests.csproj", "{D2E825CE-691B-48D7-8D87-D2CED1B25FF9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{DD898514-03ED-4257-AFD1-290EEDF68113}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DD898514-03ED-4257-AFD1-290EEDF68113}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DD898514-03ED-4257-AFD1-290EEDF68113}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DD898514-03ED-4257-AFD1-290EEDF68113}.Release|Any CPU.Build.0 = Release|Any CPU
{D2E825CE-691B-48D7-8D87-D2CED1B25FF9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D2E825CE-691B-48D7-8D87-D2CED1B25FF9}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D2E825CE-691B-48D7-8D87-D2CED1B25FF9}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D2E825CE-691B-48D7-8D87-D2CED1B25FF9}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {5A4468A2-79ED-47F3-80FE-299A89DE9D0E}
EndGlobalSection
EndGlobal

4
BallanceTasEditor.slnx Normal file
View File

@ -0,0 +1,4 @@
<Solution>
<Project Path="BallanceTasEditor/BallanceTasEditor.csproj" />
<Project Path="BallanceTasEditorTests/BallanceTasEditorTests.csproj" />
</Solution>

View File

@ -1,9 +1,5 @@
using System; using System.Configuration;
using System.Collections.Generic;
using System.Configuration;
using System.Data; using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows; using System.Windows;
namespace BallanceTasEditor { namespace BallanceTasEditor {

View File

@ -0,0 +1,10 @@
using System.Windows;
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]

View File

@ -1,235 +1,24 @@
<?xml version="1.0" encoding="utf-8"?> <Project Sdk="Microsoft.NET.Sdk">
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup> <PropertyGroup>
<LangVersion>8.0</LangVersion>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{DD898514-03ED-4257-AFD1-290EEDF68113}</ProjectGuid>
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<RootNamespace>BallanceTasEditor</RootNamespace> <TargetFramework>net8.0-windows</TargetFramework>
<AssemblyName>BallanceTasEditor</AssemblyName> <UseWPF>true</UseWPF>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Assets\App.ico</ApplicationIcon> <ApplicationIcon>Assets\App.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest> <ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="System" /> <Resource Include="Assets\*.ico" />
<Reference Include="System.ComponentModel.DataAnnotations" />
<Reference Include="System.Data" />
<Reference Include="System.Numerics" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ApplicationDefinition Include="App.xaml"> <PackageReference Include="CommunityToolkit.Mvvm" Version="8.2.1" />
<Generator>MSBuild:Compile</Generator> <PackageReference Include="DotNetZip" Version="1.9.1.8" />
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="Converters\GenericConverter.cs" />
<Compile Include="Styles\AccessoryIcon.cs" />
<Compile Include="ViewModels\NewFileDialog.cs" />
<Compile Include="Views\AboutDialog.xaml.cs">
<DependentUpon>AboutDialog.xaml</DependentUpon>
</Compile>
<Compile Include="Views\AddFrameDialog.xaml.cs">
<DependentUpon>AddFrameDialog.xaml</DependentUpon>
</Compile>
<Compile Include="Views\EditFpsDialog.xaml.cs">
<DependentUpon>EditFpsDialog.xaml</DependentUpon>
</Compile>
<Compile Include="Views\GotoDialog.xaml.cs">
<DependentUpon>GotoDialog.xaml</DependentUpon>
</Compile>
<Compile Include="Views\NewFileDialog.xaml.cs">
<DependentUpon>NewFileDialog.xaml</DependentUpon>
</Compile>
<Compile Include="Views\PreferenceDialog.xaml.cs">
<DependentUpon>PreferenceDialog.xaml</DependentUpon>
</Compile>
<Compile Include="Views\TasViewer.xaml.cs">
<DependentUpon>TasViewer.xaml</DependentUpon>
</Compile>
<Page Include="Styles\AccessoryIconControl.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Styles\GenericButton.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Styles\NoteBanner.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\AboutDialog.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\AddFrameDialog.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\EditFpsDialog.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\GotoDialog.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="Settings.cs" />
<Compile Include="Utils\FpsConverter.cs" />
<Compile Include="Utils\TasFrame.cs" />
<Compile Include="Utils\TasStorage.cs" />
<Compile Include="Views\MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Page Include="Views\NewFileDialog.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\PreferenceDialog.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\TasViewer.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="app.manifest" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Folder Include="Models\" />
</ItemGroup>
<ItemGroup>
<Resource Include="Assets\App.ico" />
</ItemGroup>
<ItemGroup>
<Resource Include="Assets\About.ico" />
<Resource Include="Assets\AddFrame.ico" />
<Resource Include="Assets\Cancel.ico" />
<Resource Include="Assets\CloseFile.ico" /> <Resource Include="Assets\CloseFile.ico" />
<Resource Include="Assets\CopyFrame.ico" />
<Resource Include="Assets\CutFrame.ico" />
<Resource Include="Assets\DeleteFrame.ico" />
<Resource Include="Assets\DrawMode.ico" />
<Resource Include="Assets\EntrySpan.ico" />
<Resource Include="Assets\Exit.ico" />
<Resource Include="Assets\FillMode.ico" />
<Resource Include="Assets\FlipCell.ico" />
<Resource Include="Assets\Fps.ico" />
<Resource Include="Assets\HorizontalLayout.ico" />
<Resource Include="Assets\NewFile.ico" />
<Resource Include="Assets\Ok.ico" />
<Resource Include="Assets\OpenFile.ico" />
<Resource Include="Assets\Goto.ico" />
<Resource Include="Assets\NextItem.ico" />
<Resource Include="Assets\NextPage.ico" />
<Resource Include="Assets\PreviousItem.ico" />
<Resource Include="Assets\PreviousPage.ico" />
<Resource Include="Assets\PasteFrame.ico" />
<Resource Include="Assets\Preference.ico" />
<Resource Include="Assets\Redo.ico" />
<Resource Include="Assets\ReportBug.ico" />
<Resource Include="Assets\SaveFile.ico" />
<Resource Include="Assets\SaveFileAs.ico" />
<Resource Include="Assets\SaveFileThenRunGame.ico" />
<Resource Include="Assets\SelectMode.ico" />
<Resource Include="Assets\SetCell.ico" />
<Resource Include="Assets\SetFps.ico" />
<Resource Include="Assets\Undo.ico" />
<Resource Include="Assets\UnsetCell.ico" />
<Resource Include="Assets\VerticalLayout.ico" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<Resource Include="Assets\Count.ico" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="CommunityToolkit.Mvvm">
<Version>8.2.1</Version>
</PackageReference>
<PackageReference Include="DotNetZip">
<Version>1.9.1.8</Version>
</PackageReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project> </Project>

View File

@ -0,0 +1,19 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Data;
namespace BallanceTasEditor.Converters {
public class NullableIntStringConverter : IValueConverter {
public object Convert(object value, Type targetType, object parameter, CultureInfo culture) {
throw new NotImplementedException();
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) {
throw new NotImplementedException();
}
}
}

View File

@ -1,52 +0,0 @@
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("BallanceTasEditor")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BallanceTasEditor")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -1,63 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace BallanceTasEditor.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("BallanceTasEditor.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

View File

@ -1,117 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,26 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace BallanceTasEditor.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.14.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

View File

@ -1,7 +0,0 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

View File

@ -1,28 +0,0 @@
namespace BallanceTasEditor.Properties {
// This class allows you to handle specific events on the settings class:
// The SettingChanging event is raised before a setting's value is changed.
// The PropertyChanged event is raised after a setting's value is changed.
// The SettingsLoaded event is raised after the setting values are loaded.
// The SettingsSaving event is raised before the setting values are saved.
internal sealed partial class Settings {
public Settings() {
// // To add event handlers for saving and changing settings, uncomment the lines below:
//
// this.SettingChanging += this.SettingChangingEventHandler;
//
// this.SettingsSaving += this.SettingsSavingEventHandler;
//
}
private void SettingChangingEventHandler(object sender, System.Configuration.SettingChangingEventArgs e) {
// Add code to handle the SettingChangingEvent event here.
}
private void SettingsSavingEventHandler(object sender, System.ComponentModel.CancelEventArgs e) {
// Add code to handle the SettingsSaving event here.
}
}
}

View File

@ -7,17 +7,17 @@ using System.Threading.Tasks;
namespace BallanceTasEditor.ViewModels { namespace BallanceTasEditor.ViewModels {
public partial class NewFileDialog : ObservableObject { public partial class NewFileDialog : ObservableObject {
[ObservableProperty]
private int count;
[ObservableProperty]
private int fps;
public NewFileDialog() { public NewFileDialog() {
Count = 10000; Count = 10000;
// 132 or 264 // 132 or 264
Fps = 264; Fps = 264;
} }
[ObservableProperty]
private int count;
[ObservableProperty]
private int fps;
} }
} }

View File

@ -1,22 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8.1"/>
</startup>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="System.Runtime.CompilerServices.Unsafe" publicKeyToken="b03f5f7f11d50a3a" culture="neutral"/>
<bindingRedirect oldVersion="0.0.0.0-6.0.0.0" newVersion="6.0.0.0"/>
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.ComponentModel.Annotations" publicKeyToken="b03f5f7f11d50a3a" culture="neutral"/>
<bindingRedirect oldVersion="0.0.0.0-4.2.1.0" newVersion="4.2.1.0"/>
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.Buffers" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral"/>
<bindingRedirect oldVersion="0.0.0.0-4.0.3.0" newVersion="4.0.3.0"/>
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

View File

@ -1,69 +1,17 @@
<?xml version="1.0" encoding="utf-8"?> <Project Sdk="MSTest.Sdk/3.6.4">
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup> <PropertyGroup>
<LangVersion>8.0</LangVersion> <TargetFramework>net8.0</TargetFramework>
<TargetFrameworkProfile /> <LangVersion>latest</LangVersion>
</PropertyGroup> <!--
<PropertyGroup> Displays error on console in addition to the log file. Note that this feature comes with a performance impact.
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> For more information, visit https://learn.microsoft.com/dotnet/core/testing/unit-testing-platform-integration-dotnet-test#show-failure-per-test
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> -->
<ProjectGuid>{D2E825CE-691B-48D7-8D87-D2CED1B25FF9}</ProjectGuid> <TestingPlatformShowTestsFailure>true</TestingPlatformShowTestsFailure>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>BallanceTasEditorTests</RootNamespace>
<AssemblyName>BallanceTasEditorTests</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{3AC096D0-A1C2-E12C-1390-A8335801FDAB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">15.0</VisualStudioVersion>
<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
<ReferencePath>$(ProgramFiles)\Common Files\microsoft shared\VSTT\$(VisualStudioVersion)\UITestExtensionPackages</ReferencePath>
<IsCodedUITest>False</IsCodedUITest>
<TestProjectType>UnitTest</TestProjectType>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="System" /> <ProjectReference Include="..\BallanceTasEditor\BallanceTasEditor.csproj" />
<Reference Include="System.Core" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<Compile Include="AssertExtension.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Utils\TasStorageTests.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\BallanceTasEditor\BallanceTasEditor.csproj">
<Project>{dd898514-03ed-4257-afd1-290eedf68113}</Project>
<Name>BallanceTasEditor</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MSTest.TestAdapter">
<Version>2.2.10</Version>
</PackageReference>
<PackageReference Include="MSTest.TestFramework">
<Version>2.2.10</Version>
</PackageReference>
</ItemGroup>
<Import Project="$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets" Condition="Exists('$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets')" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project> </Project>

View File

@ -0,0 +1 @@
[assembly: Parallelize(Scope = ExecutionScope.MethodLevel)]

View File

@ -1,20 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("BallanceTasEditorTests")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BallanceTasEditorTests")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
[assembly: Guid("d2e825ce-691b-48d7-8d87-d2ced1b25ff9")]
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]