refactor: re-add once for fixing windows case-insensitive issue.
This commit is contained in:
31
BallanceTasEditor.sln
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31
BallanceTasEditor.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.14.36414.22
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MinimumVisualStudioVersion = 10.0.40219.1
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||||||
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BallanceTasEditor", "BallanceTasEditor\BallanceTasEditor.csproj", "{DD898514-03ED-4257-AFD1-290EEDF68113}"
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||||||
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EndProject
|
||||||
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BallanceTasEditorTest", "BallanceTasEditorTest\BallanceTasEditorTest.csproj", "{1DC1A8CD-E963-4FF8-91D9-059522419961}"
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||||||
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EndProject
|
||||||
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Global
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||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||||
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Debug|Any CPU = Debug|Any CPU
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||||||
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Release|Any CPU = Release|Any CPU
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||||||
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EndGlobalSection
|
||||||
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{DD898514-03ED-4257-AFD1-290EEDF68113}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{DD898514-03ED-4257-AFD1-290EEDF68113}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{DD898514-03ED-4257-AFD1-290EEDF68113}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||||
|
{DD898514-03ED-4257-AFD1-290EEDF68113}.Release|Any CPU.Build.0 = Release|Any CPU
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||||||
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{1DC1A8CD-E963-4FF8-91D9-059522419961}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
|
{1DC1A8CD-E963-4FF8-91D9-059522419961}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
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{1DC1A8CD-E963-4FF8-91D9-059522419961}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||||
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{1DC1A8CD-E963-4FF8-91D9-059522419961}.Release|Any CPU.Build.0 = Release|Any CPU
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||||||
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EndGlobalSection
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||||||
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GlobalSection(SolutionProperties) = preSolution
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||||||
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HideSolutionNode = FALSE
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||||||
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EndGlobalSection
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||||||
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GlobalSection(ExtensibilityGlobals) = postSolution
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||||||
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SolutionGuid = {5A4468A2-79ED-47F3-80FE-299A89DE9D0E}
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||||||
|
EndGlobalSection
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||||||
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EndGlobal
|
||||||
BIN
BallanceTasEditor/App.ico
Normal file
BIN
BallanceTasEditor/App.ico
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Binary file not shown.
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After Width: | Height: | Size: 264 KiB |
9
BallanceTasEditor/App.xaml
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9
BallanceTasEditor/App.xaml
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<Application x:Class="BallanceTasEditor.App"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:local="clr-namespace:BallanceTasEditor"
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StartupUri="Views/MainWindow.xaml">
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<Application.Resources>
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</Application.Resources>
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</Application>
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15
BallanceTasEditor/App.xaml.cs
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15
BallanceTasEditor/App.xaml.cs
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using System;
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using System.Collections.Generic;
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using System.Configuration;
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using System.Data;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Windows;
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namespace BallanceTasEditor {
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/// <summary>
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/// Interaction logic for App.xaml
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/// </summary>
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public partial class App : Application {
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}
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}
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BIN
BallanceTasEditor/Assets/App.ico
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BIN
BallanceTasEditor/Assets/App.ico
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Binary file not shown.
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After Width: | Height: | Size: 141 KiB |
151
BallanceTasEditor/BallanceTasEditor.csproj
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151
BallanceTasEditor/BallanceTasEditor.csproj
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@ -0,0 +1,151 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{DD898514-03ED-4257-AFD1-290EEDF68113}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<RootNamespace>BallanceTasEditor</RootNamespace>
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<AssemblyName>BallanceTasEditor</AssemblyName>
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||||||
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
|
||||||
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<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<WarningLevel>4</WarningLevel>
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||||||
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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||||||
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<Deterministic>true</Deterministic>
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||||||
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<NuGetPackageImportStamp>
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</NuGetPackageImportStamp>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>App.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="CommunityToolkit.Mvvm, Version=8.2.0.0, Culture=neutral, PublicKeyToken=4aff67a105548ee2, processorArchitecture=MSIL">
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<HintPath>..\packages\CommunityToolkit.Mvvm.8.2.1\lib\netstandard2.0\CommunityToolkit.Mvvm.dll</HintPath>
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</Reference>
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<Reference Include="Ionic.Zip, Version=1.9.1.8, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c, processorArchitecture=MSIL">
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<HintPath>..\packages\DotNetZip.1.9.1.8\lib\net20\Ionic.Zip.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.Bcl.AsyncInterfaces, Version=7.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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<HintPath>..\packages\Microsoft.Bcl.AsyncInterfaces.7.0.0\lib\net462\Microsoft.Bcl.AsyncInterfaces.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Buffers, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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<HintPath>..\packages\System.Buffers.4.5.1\lib\net461\System.Buffers.dll</HintPath>
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</Reference>
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<Reference Include="System.ComponentModel.Annotations, Version=4.2.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<HintPath>..\packages\System.ComponentModel.Annotations.5.0.0\lib\net461\System.ComponentModel.Annotations.dll</HintPath>
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</Reference>
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<Reference Include="System.ComponentModel.DataAnnotations" />
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<Reference Include="System.Data" />
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<Reference Include="System.Memory, Version=4.0.1.2, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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<HintPath>..\packages\System.Memory.4.5.5\lib\net461\System.Memory.dll</HintPath>
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</Reference>
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<Reference Include="System.Numerics" />
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<Reference Include="System.Numerics.Vectors, Version=4.1.4.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<HintPath>..\packages\System.Numerics.Vectors.4.5.0\lib\net46\System.Numerics.Vectors.dll</HintPath>
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</Reference>
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||||||
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<Reference Include="System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<HintPath>..\packages\System.Runtime.CompilerServices.Unsafe.6.0.0\lib\net461\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
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</Reference>
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<Reference Include="System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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<HintPath>..\packages\System.Threading.Tasks.Extensions.4.5.4\lib\net461\System.Threading.Tasks.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xaml">
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<RequiredTargetFramework>4.0</RequiredTargetFramework>
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</Reference>
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<Reference Include="WindowsBase" />
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<Reference Include="PresentationCore" />
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<Reference Include="PresentationFramework" />
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</ItemGroup>
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<ItemGroup>
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||||||
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<ApplicationDefinition Include="App.xaml">
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||||||
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<Generator>MSBuild:Compile</Generator>
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||||||
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<SubType>Designer</SubType>
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||||||
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</ApplicationDefinition>
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||||||
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<Page Include="Views\MainWindow.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</Page>
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<Compile Include="App.xaml.cs">
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<DependentUpon>App.xaml</DependentUpon>
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Utils\TasFrame.cs" />
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<Compile Include="Views\MainWindow.xaml.cs">
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<DependentUpon>MainWindow.xaml</DependentUpon>
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<SubType>Code</SubType>
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||||||
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</Compile>
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</ItemGroup>
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<ItemGroup>
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||||||
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<Compile Include="Properties\AssemblyInfo.cs">
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||||||
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<SubType>Code</SubType>
|
||||||
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</Compile>
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||||||
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<Compile Include="Properties\Resources.Designer.cs">
|
||||||
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<AutoGen>True</AutoGen>
|
||||||
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<DesignTime>True</DesignTime>
|
||||||
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<DependentUpon>Resources.resx</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Properties\Settings.Designer.cs">
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Settings.settings</DependentUpon>
|
||||||
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||||
|
</Compile>
|
||||||
|
<EmbeddedResource Include="Properties\Resources.resx">
|
||||||
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
|
</EmbeddedResource>
|
||||||
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<None Include="packages.config" />
|
||||||
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<None Include="Properties\Settings.settings">
|
||||||
|
<Generator>SettingsSingleFileGenerator</Generator>
|
||||||
|
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||||
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</None>
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||||||
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</ItemGroup>
|
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<ItemGroup>
|
||||||
|
<None Include="App.config" />
|
||||||
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</ItemGroup>
|
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<ItemGroup>
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||||||
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<Folder Include="Models\" />
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||||||
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<Folder Include="ViewModels\" />
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</ItemGroup>
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||||||
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<ItemGroup>
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||||||
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<Resource Include="Assets\App.ico" />
|
||||||
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</ItemGroup>
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<ItemGroup>
|
||||||
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<Resource Include="App.ico" />
|
||||||
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</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<Import Project="..\packages\CommunityToolkit.Mvvm.8.2.1\build\netstandard2.0\CommunityToolkit.Mvvm.targets" Condition="Exists('..\packages\CommunityToolkit.Mvvm.8.2.1\build\netstandard2.0\CommunityToolkit.Mvvm.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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||||||
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<PropertyGroup>
|
||||||
|
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
|
||||||
|
</PropertyGroup>
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||||||
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<Error Condition="!Exists('..\packages\CommunityToolkit.Mvvm.8.2.1\build\netstandard2.0\CommunityToolkit.Mvvm.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\CommunityToolkit.Mvvm.8.2.1\build\netstandard2.0\CommunityToolkit.Mvvm.targets'))" />
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||||||
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</Target>
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||||||
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</Project>
|
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52
BallanceTasEditor/Properties/AssemblyInfo.cs
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52
BallanceTasEditor/Properties/AssemblyInfo.cs
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using System.Reflection;
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||||||
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using System.Resources;
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||||||
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using System.Runtime.CompilerServices;
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||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Windows;
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||||||
|
|
||||||
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// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
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// associated with an assembly.
|
||||||
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[assembly: AssemblyTitle("BallanceTasEditor")]
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||||||
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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||||||
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[assembly: AssemblyCompany("")]
|
||||||
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[assembly: AssemblyProduct("BallanceTasEditor")]
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[assembly: AssemblyCopyright("Copyright © 2025")]
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||||||
|
[assembly: AssemblyTrademark("")]
|
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[assembly: AssemblyCulture("")]
|
||||||
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||||||
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// Setting ComVisible to false makes the types in this assembly not visible
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||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
//In order to begin building localizable applications, set
|
||||||
|
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
|
||||||
|
//inside a <PropertyGroup>. For example, if you are using US english
|
||||||
|
//in your source files, set the <UICulture> to en-US. Then uncomment
|
||||||
|
//the NeutralResourceLanguage attribute below. Update the "en-US" in
|
||||||
|
//the line below to match the UICulture setting in the project file.
|
||||||
|
|
||||||
|
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
|
||||||
|
|
||||||
|
|
||||||
|
[assembly: ThemeInfo(
|
||||||
|
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
|
||||||
|
//(used if a resource is not found in the page,
|
||||||
|
// or application resource dictionaries)
|
||||||
|
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
|
||||||
|
//(used if a resource is not found in the page,
|
||||||
|
// app, or any theme specific resource dictionaries)
|
||||||
|
)]
|
||||||
|
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||||
62
BallanceTasEditor/Properties/Resources.Designer.cs
generated
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62
BallanceTasEditor/Properties/Resources.Designer.cs
generated
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@ -0,0 +1,62 @@
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|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Runtime Version:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace BallanceTasEditor.Properties {
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||||
|
/// </summary>
|
||||||
|
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||||
|
// class via a tool like ResGen or Visual Studio.
|
||||||
|
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||||
|
// with the /str option, or rebuild your VS project.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the cached ResourceManager instance used by this class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if ((resourceMan == null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("BallanceTasEditor.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Overrides the current thread's CurrentUICulture property for all
|
||||||
|
/// resource lookups using this strongly typed resource class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
117
BallanceTasEditor/Properties/Resources.resx
Normal file
117
BallanceTasEditor/Properties/Resources.resx
Normal file
@ -0,0 +1,117 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
||||||
26
BallanceTasEditor/Properties/Settings.Designer.cs
generated
Normal file
26
BallanceTasEditor/Properties/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Runtime Version:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace BallanceTasEditor.Properties {
|
||||||
|
|
||||||
|
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||||
|
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||||
|
|
||||||
|
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||||
|
|
||||||
|
public static Settings Default {
|
||||||
|
get {
|
||||||
|
return defaultInstance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
7
BallanceTasEditor/Properties/Settings.settings
Normal file
7
BallanceTasEditor/Properties/Settings.settings
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
<?xml version='1.0' encoding='utf-8'?>
|
||||||
|
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||||
|
<Profiles>
|
||||||
|
<Profile Name="(Default)" />
|
||||||
|
</Profiles>
|
||||||
|
<Settings />
|
||||||
|
</SettingsFile>
|
||||||
105
BallanceTasEditor/Utils/TasFrame.cs
Normal file
105
BallanceTasEditor/Utils/TasFrame.cs
Normal file
@ -0,0 +1,105 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace BallanceTasEditor.Utils {
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 描述TAS文件中一帧的结构。
|
||||||
|
/// </summary>
|
||||||
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
|
public struct TasFrame {
|
||||||
|
/// <summary>
|
||||||
|
/// 该帧的持续时间(以秒为单位)。
|
||||||
|
/// </summary>
|
||||||
|
public float TimeDelta;
|
||||||
|
/// <summary>
|
||||||
|
/// 该帧的按键组合。
|
||||||
|
/// </summary>
|
||||||
|
public uint KeyFlags;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 判断按键是否被按下。
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="key">要检查的按键。</param>
|
||||||
|
/// <returns>true表示被按下,否则为false。</returns>
|
||||||
|
public bool IsKeyPressed(TasKey key) {
|
||||||
|
return (KeyFlags & (1u << (int)key)) != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 设置按键状态。
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="key">要设置的按键。</param>
|
||||||
|
/// <param name="pressed">true表示设置为按下,否则为松开。</param>
|
||||||
|
public void SetKeyPressed(TasKey key, bool pressed = true) {
|
||||||
|
if (pressed) KeyFlags |= (1u << (int)key);
|
||||||
|
else KeyFlags &= ~(1u << (int)key);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 反转按键状态。
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="key">要反转的按键。</param>
|
||||||
|
public void FlipKeyPressed(TasKey key) {
|
||||||
|
KeyFlags ^= (1u << (int)key);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取或设置Up键的按下状态。
|
||||||
|
/// </summary>
|
||||||
|
public bool KeyUpPressed { get { return IsKeyPressed(TasKey.KeyUp); } set { SetKeyPressed(TasKey.KeyUp, value); } }
|
||||||
|
/// <summary>
|
||||||
|
/// 获取或设置Down键的按下状态。
|
||||||
|
/// </summary>
|
||||||
|
public bool KeyDownPressed { get { return IsKeyPressed(TasKey.KeyDown); } set { SetKeyPressed(TasKey.KeyDown, value); } }
|
||||||
|
/// <summary>
|
||||||
|
/// 获取或设置Left键的按下状态。
|
||||||
|
/// </summary>
|
||||||
|
public bool KeyLeftPressed { get { return IsKeyPressed(TasKey.KeyLeft); } set { SetKeyPressed(TasKey.KeyLeft, value); } }
|
||||||
|
/// <summary>
|
||||||
|
/// 获取或设置Right键的按下状态。
|
||||||
|
/// </summary>
|
||||||
|
public bool KeyRightPressed { get { return IsKeyPressed(TasKey.KeyRight); } set { SetKeyPressed(TasKey.KeyRight, value); } }
|
||||||
|
/// <summary>
|
||||||
|
/// 获取或设置Shift键的按下状态。
|
||||||
|
/// </summary>
|
||||||
|
public bool KeyShiftPressed { get { return IsKeyPressed(TasKey.KeyShift); } set { SetKeyPressed(TasKey.KeyShift, value); } }
|
||||||
|
/// <summary>
|
||||||
|
/// 获取或设置Space键的按下状态。
|
||||||
|
/// </summary>
|
||||||
|
public bool KeySpacePressed { get { return IsKeyPressed(TasKey.KeySpace); } set { SetKeyPressed(TasKey.KeySpace, value); } }
|
||||||
|
/// <summary>
|
||||||
|
/// 获取或设置Q键的按下状态。
|
||||||
|
/// </summary>
|
||||||
|
public bool KeyQPressed { get { return IsKeyPressed(TasKey.KeyQ); } set { SetKeyPressed(TasKey.KeyQ, value); } }
|
||||||
|
/// <summary>
|
||||||
|
/// 获取或设置Esc键的按下状态。
|
||||||
|
/// </summary>
|
||||||
|
public bool KeyEscPressed { get { return IsKeyPressed(TasKey.KeyEsc); } set { SetKeyPressed(TasKey.KeyEsc, value); } }
|
||||||
|
/// <summary>
|
||||||
|
/// 获取或设置回车键的按下状态。
|
||||||
|
/// </summary>
|
||||||
|
public bool KeyEnterPressed { get { return IsKeyPressed(TasKey.KeyEnter); } set { SetKeyPressed(TasKey.KeyEnter, value); } }
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 描述TAS文件中的可能的按键。
|
||||||
|
/// </summary>
|
||||||
|
public enum TasKey : int {
|
||||||
|
KeyUp = 0,
|
||||||
|
KeyDown = 1,
|
||||||
|
KeyLeft = 2,
|
||||||
|
KeyRight = 3,
|
||||||
|
KeyShift = 4,
|
||||||
|
KeySpace = 5,
|
||||||
|
KeyQ = 6,
|
||||||
|
KeyEsc = 7,
|
||||||
|
KeyEnter = 8,
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
12
BallanceTasEditor/Views/MainWindow.xaml
Normal file
12
BallanceTasEditor/Views/MainWindow.xaml
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
<Window x:Class="BallanceTasEditor.Views.MainWindow"
|
||||||
|
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||||
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
|
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||||
|
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||||
|
xmlns:local="clr-namespace:BallanceTasEditor.Views"
|
||||||
|
mc:Ignorable="d"
|
||||||
|
Title="MainWindow" Height="450" Width="800" Icon="/Assets/App.ico">
|
||||||
|
<Grid>
|
||||||
|
|
||||||
|
</Grid>
|
||||||
|
</Window>
|
||||||
25
BallanceTasEditor/Views/MainWindow.xaml.cs
Normal file
25
BallanceTasEditor/Views/MainWindow.xaml.cs
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows;
|
||||||
|
using System.Windows.Controls;
|
||||||
|
using System.Windows.Data;
|
||||||
|
using System.Windows.Documents;
|
||||||
|
using System.Windows.Input;
|
||||||
|
using System.Windows.Media;
|
||||||
|
using System.Windows.Media.Imaging;
|
||||||
|
using System.Windows.Navigation;
|
||||||
|
using System.Windows.Shapes;
|
||||||
|
|
||||||
|
namespace BallanceTasEditor.Views {
|
||||||
|
/// <summary>
|
||||||
|
/// Interaction logic for MainWindow.xaml
|
||||||
|
/// </summary>
|
||||||
|
public partial class MainWindow : Window {
|
||||||
|
public MainWindow() {
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
22
BallanceTasEditor/app.config
Normal file
22
BallanceTasEditor/app.config
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<configuration>
|
||||||
|
<startup>
|
||||||
|
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
|
||||||
|
</startup>
|
||||||
|
<runtime>
|
||||||
|
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||||
|
<dependentAssembly>
|
||||||
|
<assemblyIdentity name="System.Runtime.CompilerServices.Unsafe" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
|
||||||
|
<bindingRedirect oldVersion="0.0.0.0-6.0.0.0" newVersion="6.0.0.0" />
|
||||||
|
</dependentAssembly>
|
||||||
|
<dependentAssembly>
|
||||||
|
<assemblyIdentity name="System.ComponentModel.Annotations" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
|
||||||
|
<bindingRedirect oldVersion="0.0.0.0-4.2.1.0" newVersion="4.2.1.0" />
|
||||||
|
</dependentAssembly>
|
||||||
|
<dependentAssembly>
|
||||||
|
<assemblyIdentity name="System.Buffers" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
|
||||||
|
<bindingRedirect oldVersion="0.0.0.0-4.0.3.0" newVersion="4.0.3.0" />
|
||||||
|
</dependentAssembly>
|
||||||
|
</assemblyBinding>
|
||||||
|
</runtime>
|
||||||
|
</configuration>
|
||||||
12
BallanceTasEditor/packages.config
Normal file
12
BallanceTasEditor/packages.config
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<packages>
|
||||||
|
<package id="CommunityToolkit.Mvvm" version="8.2.1" targetFramework="net48" />
|
||||||
|
<package id="DotNetZip" version="1.9.1.8" targetFramework="net48" />
|
||||||
|
<package id="Microsoft.Bcl.AsyncInterfaces" version="7.0.0" targetFramework="net48" />
|
||||||
|
<package id="System.Buffers" version="4.5.1" targetFramework="net48" />
|
||||||
|
<package id="System.ComponentModel.Annotations" version="5.0.0" targetFramework="net48" />
|
||||||
|
<package id="System.Memory" version="4.5.5" targetFramework="net48" />
|
||||||
|
<package id="System.Numerics.Vectors" version="4.5.0" targetFramework="net48" />
|
||||||
|
<package id="System.Runtime.CompilerServices.Unsafe" version="6.0.0" targetFramework="net48" />
|
||||||
|
<package id="System.Threading.Tasks.Extensions" version="4.5.4" targetFramework="net48" />
|
||||||
|
</packages>
|
||||||
Reference in New Issue
Block a user