refactor: migrate project and start refactor
This commit is contained in:
@ -4,52 +4,49 @@ using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Windows;
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// 有关程序集的一般信息由以下
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// 控制。更改这些特性值可修改
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// 与程序集关联的信息。
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[assembly: AssemblyTitle("Ballance TAS Editor")]
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[assembly: AssemblyDescription("Ballance TAS Editor")]
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("BallanceTasEditor")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Ballance Community")]
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[assembly: AssemblyProduct("Ballance TAS Editor")]
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[assembly: AssemblyCopyright("Copyright © Ballance Community 2022")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("BallanceTasEditor")]
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[assembly: AssemblyCopyright("Copyright © 2025")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// 将 ComVisible 设置为 false 会使此程序集中的类型
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//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
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//请将此类型的 ComVisible 特性设置为 true。
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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//若要开始生成可本地化的应用程序,请设置
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//.csproj 文件中的 <UICulture>CultureYouAreCodingWith</UICulture>
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//例如,如果您在源文件中使用的是美国英语,
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//使用的是美国英语,请将 <UICulture> 设置为 en-US。 然后取消
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//对以下 NeutralResourceLanguage 特性的注释。 更新
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//以下行中的“en-US”以匹配项目文件中的 UICulture 设置。
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//In order to begin building localizable applications, set
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//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
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//inside a <PropertyGroup>. For example, if you are using US english
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//in your source files, set the <UICulture> to en-US. Then uncomment
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//the NeutralResourceLanguage attribute below. Update the "en-US" in
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//the line below to match the UICulture setting in the project file.
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//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
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[assembly: ThemeInfo(
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ResourceDictionaryLocation.None, //主题特定资源词典所处位置
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//(未在页面中找到资源时使用,
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//或应用程序资源字典中找到时使用)
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ResourceDictionaryLocation.SourceAssembly //常规资源词典所处位置
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//(未在页面中找到资源时使用,
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//、应用程序或任何主题专用资源字典中找到时使用)
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ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
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//(used if a resource is not found in the page,
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// or application resource dictionaries)
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ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
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//(used if a resource is not found in the page,
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// app, or any theme specific resource dictionaries)
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)]
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// 程序集的版本信息由下列四个值组成:
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// Version information for an assembly consists of the following four values:
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//
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// 主版本
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// 次版本
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// 生成号
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// 修订号
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
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//通过使用 "*",如下所示:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.1.0.0")]
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[assembly: AssemblyFileVersion("1.1.0.0")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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47
BallanceTASEditor/Properties/Resources.Designer.cs
generated
47
BallanceTASEditor/Properties/Resources.Designer.cs
generated
@ -1,54 +1,53 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace BallanceTASEditor.Properties {
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using System;
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namespace BallanceTasEditor.Properties {
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/// <summary>
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/// 一个强类型的资源类,用于查找本地化的字符串等。
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// 此类是由 StronglyTypedResourceBuilder
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// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
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// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
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// (以 /str 作为命令选项),或重新生成 VS 项目。
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// 返回此类使用的缓存的 ResourceManager 实例。
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("BallanceTASEditor.Properties.Resources", typeof(Resources).Assembly);
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if ((resourceMan == null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("BallanceTasEditor.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// 重写当前线程的 CurrentUICulture 属性
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/// 重写当前线程的 CurrentUICulture 属性。
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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20
BallanceTASEditor/Properties/Settings.Designer.cs
generated
20
BallanceTASEditor/Properties/Settings.Designer.cs
generated
@ -1,22 +1,22 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace BallanceTASEditor.Properties {
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namespace BallanceTasEditor.Properties {
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.3.0.0")]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
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internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
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private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
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public static Settings Default {
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get {
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return defaultInstance;
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