refactor: migrate project and start refactor
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@ -4,52 +4,49 @@ using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Windows;
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// 有关程序集的一般信息由以下
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// 控制。更改这些特性值可修改
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// 与程序集关联的信息。
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[assembly: AssemblyTitle("Ballance TAS Editor")]
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[assembly: AssemblyDescription("Ballance TAS Editor")]
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("BallanceTasEditor")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Ballance Community")]
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[assembly: AssemblyProduct("Ballance TAS Editor")]
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[assembly: AssemblyCopyright("Copyright © Ballance Community 2022")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("BallanceTasEditor")]
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[assembly: AssemblyCopyright("Copyright © 2025")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// 将 ComVisible 设置为 false 会使此程序集中的类型
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//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
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//请将此类型的 ComVisible 特性设置为 true。
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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//若要开始生成可本地化的应用程序,请设置
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//.csproj 文件中的 <UICulture>CultureYouAreCodingWith</UICulture>
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//例如,如果您在源文件中使用的是美国英语,
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//使用的是美国英语,请将 <UICulture> 设置为 en-US。 然后取消
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//对以下 NeutralResourceLanguage 特性的注释。 更新
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//以下行中的“en-US”以匹配项目文件中的 UICulture 设置。
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//In order to begin building localizable applications, set
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//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
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//inside a <PropertyGroup>. For example, if you are using US english
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//in your source files, set the <UICulture> to en-US. Then uncomment
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//the NeutralResourceLanguage attribute below. Update the "en-US" in
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//the line below to match the UICulture setting in the project file.
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//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
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[assembly: ThemeInfo(
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ResourceDictionaryLocation.None, //主题特定资源词典所处位置
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//(未在页面中找到资源时使用,
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//或应用程序资源字典中找到时使用)
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ResourceDictionaryLocation.SourceAssembly //常规资源词典所处位置
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//(未在页面中找到资源时使用,
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//、应用程序或任何主题专用资源字典中找到时使用)
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ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
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//(used if a resource is not found in the page,
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// or application resource dictionaries)
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ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
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//(used if a resource is not found in the page,
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// app, or any theme specific resource dictionaries)
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)]
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// 程序集的版本信息由下列四个值组成:
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// Version information for an assembly consists of the following four values:
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//
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// 主版本
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// 次版本
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// 生成号
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// 修订号
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
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//通过使用 "*",如下所示:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.1.0.0")]
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[assembly: AssemblyFileVersion("1.1.0.0")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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