refactor: migrate project and start refactor
This commit is contained in:
161
Legacy/BallanceTASEditor/Core/Util.cs
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161
Legacy/BallanceTASEditor/Core/Util.cs
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using BallanceTASEditor.Core.TASStruct;
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using BallanceTASEditor.UI;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Text;
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namespace BallanceTASEditor.Core {
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public static class Util {
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public static Int32 ToInt32(this double value) {
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return (Int32)Math.Floor(value);
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}
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public static Int64 ToInt64(this double value) {
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return (Int64)Math.Floor(value);
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}
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public static int Clamp(int value, int min, int max) {
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if (value < min) return min;
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if (value > max) return max;
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return value;
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}
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public static bool ToBool(this UInt32 num) {
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return (num != 0);
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}
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public static UInt32 ToUInt32(this bool b) {
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return (UInt32)(b ? 1 : 0);
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}
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//public static void RemoveRange(this ModifiedObservableCollection<FrameData> list, int index, int count) {
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// if (index >= list.Count) return;
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// if (index + count > list.Count) count = list.Count - index;
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// for (int i = 0; i < count; i++) list.RemoveAt(index);
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//}
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// remove safety. because it store the next node.
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public static IEnumerable<LinkedListNode<FrameData>> IterateFullReversed(this LinkedList<FrameData> ls) {
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var pos = ls.Last;
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LinkedListNode<FrameData> cacheNextNode;
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while (pos != null) {
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cacheNextNode = pos.Previous;
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yield return pos;
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pos = cacheNextNode;
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}
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}
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// remove safety. because it store the next node.
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public static IEnumerable<LinkedListNode<FrameData>> IterateFull(this LinkedList<FrameData> ls) {
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var pos = ls.First;
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LinkedListNode<FrameData> cacheNextNode;
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while(pos != null) {
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cacheNextNode = pos.Next;
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yield return pos;
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pos = cacheNextNode;
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}
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}
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public static LinkedListNode<FrameData> FastGetNode(this LinkedList<FrameData> ls, LinkedListNode<FrameData> refNode, long refIndex, long targetIndex) {
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long count = ls.Count - 1;
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if (targetIndex > count || refIndex > count) throw new Exception("Index is invalid!");
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var span = new StupidSortStruct[3] {
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new StupidSortStruct() { type = 1, data = targetIndex },
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new StupidSortStruct() { type = 2, data = targetIndex - count },
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new StupidSortStruct() { type = 3, data = targetIndex - refIndex }
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};
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// sort to get the min value
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StupidSortStruct tmp;
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if (Math.Abs(span[0].data) < Math.Abs(span[1].data)) {
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tmp = span[0];
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span[0] = span[1];
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span[1] = tmp;
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}
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if (Math.Abs(span[1].data) < Math.Abs(span[2].data)) {
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tmp = span[1];
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span[2] = span[1];
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span[2] = tmp;
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}
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LinkedListNode<FrameData> iterateNode;
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if (span[2].type == 1) iterateNode = ls.First;
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else if (span[2].type == 2) iterateNode = ls.Last;
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else if (span[2].type == 3) iterateNode = refNode;
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else throw new Exception("Unknow node type");
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return iterateNode.ShiftTo(span[2].data);
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}
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// remove safety. because it store the next node.
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public static IEnumerable<LinkedListNode<FrameData>> IterateWithSelectionRange(this LinkedList<FrameData> ls, SelectionRange absoluteRange, LinkedListNode<FrameData> refNode, long refIndex) {
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// goto header first
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var cache = ls.FastGetNode(refNode, refIndex, absoluteRange.start);
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var counter = absoluteRange.start;
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LinkedListNode<FrameData> cacheNextNode;
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while (counter <= absoluteRange.end) {
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if (cache == null) throw new Exception("Unexpected head or tail of linked list!");
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cacheNextNode = cache.Next;
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yield return cache;
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cache = cacheNextNode;
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counter++;
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}
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}
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public static LinkedListNode<FrameData> ShiftTo(this LinkedListNode<FrameData> node, long offset) {
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var cache = node;
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long realShifted = 0;
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if (offset < 0) {
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while (realShifted != offset) {
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if (cache.Previous == null) throw new Exception("Unexpected head or tail of linked list!");
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cache = cache.Previous;
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realShifted--;
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}
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} else if (offset > 0) {
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while (realShifted != offset) {
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if (cache.Next == null) throw new Exception("Unexpected head or tail of linked list!");
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cache = cache.Next;
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realShifted++;
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}
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}
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return cache;
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}
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}
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public struct SelectionRange {
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public SelectionRange(long value1, long value2) {
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if (value1 > value2) {
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start = value2;
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end = value1;
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} else {
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start = value1;
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end = value2;
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}
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}
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public long start;
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public long end;
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public SelectionRange GetRelative(long refer) {
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var res = new SelectionRange();
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res.start = start - refer;
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res.end = end - refer;
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return res;
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}
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public bool Within(long num) {
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return (num >= start && num <= end);
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}
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public long GetCount() {
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return end - start + 1;
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}
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}
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public struct StupidSortStruct {
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public int type;
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public long data;
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}
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}
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