refactor: migrate project and start refactor
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84
Legacy/BallanceTASEditor/Core/ZlibUtil.cs
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84
Legacy/BallanceTASEditor/Core/ZlibUtil.cs
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using BallanceTASEditor.Core.TASStruct;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace BallanceTASEditor.Core {
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public class ZlibUtil {
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private const int COPY_STREAM_UNIT = 1024;
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public static void CompressTAS(LinkedList<FrameData> mem, FileStream file) {
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file.Write(BitConverter.GetBytes(mem.Count * ConstValue.FRAMEDATA_SIZE), 0, 4);
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using (var zo = new Ionic.Zlib.ZlibStream(file, Ionic.Zlib.CompressionMode.Compress, Ionic.Zlib.CompressionLevel.Level9, true)) {
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var node = mem.First;
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while (node != null) {
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zo.Write(BitConverter.GetBytes(node.Value.deltaTime), 0, 4);
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zo.Write(BitConverter.GetBytes(node.Value.keystates), 0, 4);
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node = node.Next;
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}
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zo.Close();
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}
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//var zo = new zlib.ZOutputStream(file, 9);
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//var node = mem.First;
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//while (node != null) {
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// zo.Write(BitConverter.GetBytes(node.Value.deltaTime), 0, 4);
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// zo.Write(BitConverter.GetBytes(node.Value.keystates), 0, 4);
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// node = node.Next;
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//}
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//zo.finish();
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//zo.Close();
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}
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public static void DecompressTAS(LinkedList<FrameData> ls, FileStream file) {
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var lengthTemp = new byte[4];
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file.Read(lengthTemp, 0, 4);
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Int32 expectedLength = BitConverter.ToInt32(lengthTemp, 0);
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long expectedCount = expectedLength / ConstValue.FRAMEDATA_SIZE;
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using (var mem = new MemoryStream()) {
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using (var zo = new Ionic.Zlib.ZlibStream(mem, Ionic.Zlib.CompressionMode.Decompress, true)) {
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CopyStream(file, zo);
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zo.Close();
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}
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mem.Seek(0, SeekOrigin.Begin);
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for (long i = 0; i < expectedCount; i++) {
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ls.AddLast(new FrameData(mem));
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}
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mem.Close();
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}
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//mem.Seek(0, SeekOrigin.Begin);
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//for (long i = 0; i < expectedCount; i++) {
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// ls.AddLast(new FrameData(mem));
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//}
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//mem.Close();
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//zo.Close();
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//var zo = new zlib.ZOutputStream(mem);
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//CopyStream(file, zo);
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//zo.finish();
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//mem.Seek(0, SeekOrigin.Begin);
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//for (long i = 0; i < expectedCount; i++) {
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// ls.AddLast(new FrameData(mem));
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//}
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//mem.Close();
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//zo.Close();
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}
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public static void CopyStream(Stream origin, Stream target) {
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var buffer = new byte[COPY_STREAM_UNIT];
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int len;
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while ((len = origin.Read(buffer, 0, COPY_STREAM_UNIT)) > 0) {
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target.Write(buffer, 0, len);
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}
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//target.Flush();
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}
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}
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}
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