3 Commits

Author SHA1 Message Date
df68c79f28 doc: add deprecation note
- add deprecation note in README.
- archive this repository.
2025-03-03 12:35:05 +08:00
96f61362d3 fix: fix issue that fail to open legal TAS file.
- switch zlib library from zlib.net to DotNetZip because old one can not handle zlib-compressed file properly.
- bump version to 1.2
2024-07-26 23:20:11 +08:00
e8fc96e3ac feat: add version feature
- add version info for Assembly.
- update version to 1.1
- add info textblock in main window for more convenient debug because some users only send a screenshot without reference any version info.
- fix typo
- fix menu dynamic resource link error
2022-05-11 15:08:04 +08:00
10 changed files with 136 additions and 59 deletions

View File

@ -40,6 +40,9 @@
<ApplicationIcon>icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="Ionic.Zip, Version=1.9.1.8, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c, processorArchitecture=MSIL">
<HintPath>..\packages\DotNetZip.1.9.1.8\lib\net20\Ionic.Zip.dll</HintPath>
</Reference>
<Reference Include="Microsoft.VisualBasic" />
<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.13.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
@ -57,9 +60,6 @@
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
<Reference Include="zlib.net, Version=1.0.3.0, Culture=neutral, PublicKeyToken=47d7877cb3620160">
<HintPath>..\packages\zlib.net.1.0.4.0\lib\zlib.net.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">

View File

@ -1,4 +1,4 @@
using BallanceTASEditor.Core.TASStruct;
using BallanceTASEditor.Core.TASStruct;
using System;
using System.Collections.Generic;
using System.IO;
@ -12,34 +12,63 @@ namespace BallanceTASEditor.Core {
public static void CompressTAS(LinkedList<FrameData> mem, FileStream file) {
file.Write(BitConverter.GetBytes(mem.Count * ConstValue.FRAMEDATA_SIZE), 0, 4);
var zo = new zlib.ZOutputStream(file, 9);
using (var zo = new Ionic.Zlib.ZlibStream(file, Ionic.Zlib.CompressionMode.Compress, Ionic.Zlib.CompressionLevel.Level9, true)) {
var node = mem.First;
while (node != null) {
zo.Write(BitConverter.GetBytes(node.Value.deltaTime), 0, 4);
zo.Write(BitConverter.GetBytes(node.Value.keystates), 0, 4);
node = node.Next;
}
zo.finish();
zo.Close();
}
//var zo = new zlib.ZOutputStream(file, 9);
//var node = mem.First;
//while (node != null) {
// zo.Write(BitConverter.GetBytes(node.Value.deltaTime), 0, 4);
// zo.Write(BitConverter.GetBytes(node.Value.keystates), 0, 4);
// node = node.Next;
//}
//zo.finish();
//zo.Close();
}
public static void DecompressTAS(LinkedList<FrameData> ls, FileStream file) {
var lengthTemp = new byte[4];
var mem = new MemoryStream();
file.Read(lengthTemp, 0, 4);
Int32 expectedLength = BitConverter.ToInt32(lengthTemp, 0);
long expectedCount = expectedLength / ConstValue.FRAMEDATA_SIZE;
var zo = new zlib.ZOutputStream(mem);
using (var mem = new MemoryStream()) {
using (var zo = new Ionic.Zlib.ZlibStream(mem, Ionic.Zlib.CompressionMode.Decompress, true)) {
CopyStream(file, zo);
zo.finish();
zo.Close();
}
mem.Seek(0, SeekOrigin.Begin);
for(long i = 0; i < expectedCount; i++) {
for (long i = 0; i < expectedCount; i++) {
ls.AddLast(new FrameData(mem));
}
mem.Close();
zo.Close();
}
//mem.Seek(0, SeekOrigin.Begin);
//for (long i = 0; i < expectedCount; i++) {
// ls.AddLast(new FrameData(mem));
//}
//mem.Close();
//zo.Close();
//var zo = new zlib.ZOutputStream(mem);
//CopyStream(file, zo);
//zo.finish();
//mem.Seek(0, SeekOrigin.Begin);
//for (long i = 0; i < expectedCount; i++) {
// ls.AddLast(new FrameData(mem));
//}
//mem.Close();
//zo.Close();
}
public static void CopyStream(Stream origin, Stream target) {

View File

@ -1,4 +1,4 @@
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:BallanceTASEditor.Language"
xmlns:sys="clr-namespace:System;assembly=mscorlib">
@ -43,7 +43,7 @@
<sys:String x:Key="ui_TASFlow_Menu_Cut">剪切</sys:String>
<sys:String x:Key="ui_TASFlow_Menu_Copy">复制</sys:String>
<sys:String x:Key="ui_TASFlow_Menu_PasteAfter">粘贴于后方</sys:String>
<sys:String x:Key="ui_TASFlow_Menu_PasterBefore">粘贴于前方</sys:String>
<sys:String x:Key="ui_TASFlow_Menu_PasteBefore">粘贴于前方</sys:String>
<sys:String x:Key="ui_TASFlow_Menu_Delete">删除</sys:String>
<sys:String x:Key="ui_TASFlow_Menu_DeleteAfter">向后删除</sys:String>
<sys:String x:Key="ui_TASFlow_Menu_DeleteBefore">向前删除</sys:String>
@ -62,9 +62,10 @@
<sys:String x:Key="code_Shared_ProgramName">Ballance TAS 编辑器</sys:String>
<sys:String x:Key="code_MainWindow_Menu_Help_About" xml:space="preserve">基于 MIT 开源许可证发布
版本1.0 stable
版本1.2 stable
程序yyc12345.
图标设计plAer_2</sys:String>
<sys:String x:Key="code_MainWindow_Closing">文件未关闭。您想直接退出吗?所有修改不会被保存。</sys:String>
<sys:String x:Key="code_MainWindow_Menu_File_Close">您想要关闭这个TAS文件吗</sys:String>
<sys:String x:Key="code_MainWindow_Menu_File_Open_Fail">无法打开文件文件可能不是合法的TAS文件。</sys:String>
<sys:String x:Key="code_MainWindow_Menu_Display_ItemCount">输入新的数量(&lt;=5 &amp;&amp; &gt;=30</sys:String>

View File

@ -1,4 +1,4 @@
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:BallanceTASEditor.Language"
xmlns:sys="clr-namespace:System;assembly=mscorlib">
@ -43,7 +43,7 @@
<sys:String x:Key="ui_TASFlow_Menu_Cut">Cut</sys:String>
<sys:String x:Key="ui_TASFlow_Menu_Copy">Copy</sys:String>
<sys:String x:Key="ui_TASFlow_Menu_PasteAfter">Paste after this</sys:String>
<sys:String x:Key="ui_TASFlow_Menu_PasterBefore">Paste before this</sys:String>
<sys:String x:Key="ui_TASFlow_Menu_PasteBefore">Paste before this</sys:String>
<sys:String x:Key="ui_TASFlow_Menu_Delete">Delete</sys:String>
<sys:String x:Key="ui_TASFlow_Menu_DeleteAfter">Delete this frame</sys:String>
<sys:String x:Key="ui_TASFlow_Menu_DeleteBefore">Delete last frame</sys:String>
@ -62,9 +62,10 @@
<sys:String x:Key="code_Shared_ProgramName">Ballance TAS Editor</sys:String>
<sys:String x:Key="code_MainWindow_Menu_Help_About" xml:space="preserve">Under MIT License
Version: 1.0 stable
Version: 1.2 stable
Program: yyc12345.
Icon design: plAer_2</sys:String>
<sys:String x:Key="code_MainWindow_Closing">File is not closed. Do you want to just quit? All changes will not be saved.</sys:String>
<sys:String x:Key="code_MainWindow_Menu_File_Close">Do you want to close this TAS file?</sys:String>
<sys:String x:Key="code_MainWindow_Menu_File_Open_Fail">Fail to open file. This file might not a legal TAS file.</sys:String>
<sys:String x:Key="code_MainWindow_Menu_Display_ItemCount">Input new count (&lt;=5 &amp;&amp; &gt;=30)</sys:String>

View File

@ -1,4 +1,4 @@
<Window x:Class="BallanceTASEditor.MainWindow"
<Window x:Class="BallanceTASEditor.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
@ -8,7 +8,7 @@
xmlns:input="clr-namespace:System.Windows.Input;assembly=PresentationCore"
mc:Ignorable="d"
Title="{DynamicResource ui_MainWindow_Title}" Height="500" Width="800" KeyUp="funcWindow_KeyUp"
input:InputMethod.IsInputMethodEnabled="False" MouseWheel="funcWindow_MouseWheel" Icon="icon.ico">
input:InputMethod.IsInputMethodEnabled="False" MouseWheel="funcWindow_MouseWheel" Icon="icon.ico" Closing="funcWindow_Closing">
<!-- shortcut defination-->
<Window.Resources>
@ -145,11 +145,11 @@
<MenuItem x:Name="uiDataMenu_Cut" Header="{DynamicResource ui_TASFlow_Menu_Cut}" Click="funcDataMenu_Cut" InputGestureText="Ctrl + X"/>
<MenuItem x:Name="uiDataMenu_Copy" Header="{DynamicResource ui_TASFlow_Menu_Copy}" Click="funcDataMenu_Copy" InputGestureText="Ctrl + C"/>
<MenuItem x:Name="uiDataMenu_PasteAfter" Header="{DynamicResource ui_TASFlow_Menu_PasteAfter}" Click="funcDataMenu_PasteAfter" InputGestureText="Ctrl + V"/>
<MenuItem x:Name="uiDataMenu_PasteBefore" Header="{DynamicResource ui_TASFlow_Menu_PasterBefore}" Click="funcDataMenu_PasteBefore"/>
<MenuItem x:Name="uiDataMenu_PasteBefore" Header="{DynamicResource ui_TASFlow_Menu_PasteBefore}" Click="funcDataMenu_PasteBefore"/>
<Separator/>
<MenuItem x:Name="uiDataMenu_Delete" Header="{DynamicResource ui_TASFlow_Menu_Delete}" Click="funcDataMenu_Delete"/>
<MenuItem x:Name="uiDataMenu_DeleteAfter" Header="{DynamicResource ui_TASFlow_Menu_DeleteAfter}" Click="funcDataMenu_DeleteAfter" InputGestureText="Del"/>
<MenuItem x:Name="uiDataMenu_DeleteBefore" Header="{DynamicResource ui_TASFlow_Menu_PasterBefore}" Click="funcDataMenu_DeleteBefore" InputGestureText="Backspace"/>
<MenuItem x:Name="uiDataMenu_DeleteBefore" Header="{DynamicResource ui_TASFlow_Menu_DeleteBefore}" Click="funcDataMenu_DeleteBefore" InputGestureText="Backspace"/>
<Separator/>
<MenuItem x:Name="uiDataMenu_AddAfter" Header="{DynamicResource ui_TASFlow_Menu_AddAfter}" Click="funcDataMenu_AddAfter"/>
<MenuItem x:Name="uiDataMenu_AddBefore" Header="{DynamicResource ui_TASFlow_Menu_AddBefore}" Click="funcDataMenu_AddBefore"/>
@ -242,16 +242,28 @@
</Grid>
<StatusBar x:Name="uiStatusbar" Grid.Row="2">
<StatusBarItem x:Name="uiStatusbar_Runtime_Mode">
<Grid>
<TextBlock x:Name="uiStatusbar_Mode_Cursor" Text="{DynamicResource ui_MainWindow_StatusBar_Mode_Cursor}"/>
<TextBlock x:Name="uiStatusbar_Mode_Fill" Text="{DynamicResource ui_MainWindow_StatusBar_Mode_Fill}"/>
<TextBlock x:Name="uiStatusbar_Mode_Overwrite" Text="{DynamicResource ui_MainWindow_StatusBar_Mode_Overwritten}"/>
</Grid>
<Separator/>
</StatusBarItem>
<Separator x:Name="uiStatusbar_Runtime_Separator1"/>
<StatusBarItem x:Name="uiStatusbar_Runtime_PasteMode">
<TextBlock x:Name="uiStatusbar_OverwrittenPaste" Text="{DynamicResource ui_MainWindow_StatusBar_OverwrittenPaste}"/>
<Separator/>
</StatusBarItem>
<Separator x:Name="uiStatusbar_Runtime_Separator2"/>
<StatusBarItem x:Name="uiStatusbar_Runtime_Selected">
<StackPanel Orientation="Horizontal">
<TextBlock Text="{DynamicResource ui_MainWindow_StatusBar_Selected}"/>
<TextBlock x:Name="uiStatusbar_Selected" Text="-"/>
</StackPanel>
</StatusBarItem>
<StatusBarItem DockPanel.Dock="Right" HorizontalAlignment="Right">
<TextBlock Text="v1.2 stable" Foreground="Gray" FontStyle="Italic"/>
</StatusBarItem>
</StatusBar>
</Grid>

View File

@ -1,4 +1,4 @@
using BallanceTASEditor.Core;
using BallanceTASEditor.Core;
using BallanceTASEditor.Core.TASStruct;
using BallanceTASEditor.UI;
using System;
@ -124,6 +124,14 @@ namespace BallanceTASEditor {
RefreshUI(false);
}
private void funcWindow_Closing(object sender, System.ComponentModel.CancelEventArgs e) {
if (!(mFile is null)) {
if (!DialogUtil.ConfirmDialog(I18NProcessor.GetI18N("code_MainWindow_Closing"))) {
e.Cancel = true;
}
}
}
private void funcMenu_Display_ItemCount(object sender, RoutedEventArgs e) {
int newvalue = 0;
if (DialogUtil.InputNumber(I18NProcessor.GetI18N("code_MainWindow_Menu_Display_ItemCount"), 5, 30, ref newvalue)) {
@ -240,7 +248,7 @@ namespace BallanceTASEditor {
private void funcWindow_KeyUp(object sender, KeyEventArgs e) {
if (mFile == null || mViewer == null) return;
switch(e.Key) {
switch (e.Key) {
case Key.A:
mSlider.MoveSliderManually(true, true, mViewer.GetItemCountInPage());
break;
@ -301,8 +309,7 @@ namespace BallanceTASEditor {
var arr = (System.Array)e.Data.GetData(DataFormats.FileDrop);
if (arr.Length != 1) e.Effects = DragDropEffects.None;
else e.Effects = DragDropEffects.Link;
}
else e.Effects = DragDropEffects.None;
} else e.Effects = DragDropEffects.None;
}
#endregion
@ -323,8 +330,14 @@ namespace BallanceTASEditor {
}
private void OpenFile(string file) {
#if DEBUG
#else
try {
#endif
mFile = new TASFile(file);
#if DEBUG
#else
} catch {
MessageBox.Show(I18NProcessor.GetI18N("code_MainWindow_Menu_File_Open_Fail"),
I18NProcessor.GetI18N("code_Shared_ProgramName"),
@ -332,6 +345,7 @@ namespace BallanceTASEditor {
mFile = null;
return;
}
#endif
mViewer = new TASViewer(mFile, mSlider, mFlow);
@ -392,7 +406,11 @@ namespace BallanceTASEditor {
uiMenu_Display_Undo.IsEnabled = true;
uiMenu_Display_Redo.IsEnabled = true;
uiStatusbar.Visibility = Visibility.Visible;
uiStatusbar_Runtime_Mode.Visibility = Visibility.Visible;
uiStatusbar_Runtime_PasteMode.Visibility = Visibility.Visible;
uiStatusbar_Runtime_Selected.Visibility = Visibility.Visible;
uiStatusbar_Runtime_Separator1.Visibility = Visibility.Visible;
uiStatusbar_Runtime_Separator2.Visibility = Visibility.Visible;
} else {
uiEditorPanel.Visibility = Visibility.Collapsed;
uiEditorNote.Visibility = Visibility.Visible;
@ -408,7 +426,11 @@ namespace BallanceTASEditor {
uiMenu_Display_Undo.IsEnabled = false;
uiMenu_Display_Redo.IsEnabled = false;
uiStatusbar.Visibility = Visibility.Collapsed;
uiStatusbar_Runtime_Mode.Visibility = Visibility.Collapsed;
uiStatusbar_Runtime_PasteMode.Visibility = Visibility.Collapsed;
uiStatusbar_Runtime_Selected.Visibility = Visibility.Collapsed;
uiStatusbar_Runtime_Separator1.Visibility = Visibility.Collapsed;
uiStatusbar_Runtime_Separator2.Visibility = Visibility.Collapsed;
}
}

View File

@ -7,12 +7,12 @@ using System.Windows;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("BallanceTASEditor")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyTitle("Ballance TAS Editor")]
[assembly: AssemblyDescription("Ballance TAS Editor")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BallanceTASEditor")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyCompany("Ballance Community")]
[assembly: AssemblyProduct("Ballance TAS Editor")]
[assembly: AssemblyCopyright("Copyright © Ballance Community 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@ -51,5 +51,5 @@ using System.Windows;
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyVersion("1.1.0.0")]
[assembly: AssemblyFileVersion("1.1.0.0")]

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="DotNetZip" version="1.9.1.8" targetFramework="net45" />
<package id="Newtonsoft.Json" version="13.0.1" targetFramework="net45" />
<package id="zlib.net" version="1.0.4.0" targetFramework="net40" />
</packages>

View File

@ -2,6 +2,12 @@
A editor written for TAS file editing.
## Deprecation Note
I have lost all my interests on this game, Ballance, since 1 year ago. However, recently, I noticed that there were some improvements and modifications in Ballance TAS. What I want to clarified is that I have no intention on updating this project to adapt the new format or feature of Ballance TAS. So I archive this repository to explicitly indicate this standpoint.
However, this status is not prepetual. I will reopen this repository until I have learned enough text editor skills, such as Gap Buffer, to improve this application, or, restored the interests on this game (barely but still possible). You can freely fork this repository, or create new Ballance TAS editor on your own. That's your right granted by open source license.
## Basic Interface
### Program Menu

View File

@ -2,6 +2,12 @@
一款专门用于编辑Ballance TAS文件的编辑器
## 弃用说明
一年前,我对 Ballance 这款游戏失去了兴趣。然而,最近,我注意到 Ballance TAS 有一些改进和修改。我想澄清的是,我无意更新这个项目以适应 Ballance TAS 的新格式或功能。所以我存档了这个存储库以明确表明这一立场。
但是,这种状态不是永久的。我将重新打开这个存储库,直到我学会了足够的文本编辑器技能(例如 Gap Buffer来改进这个应用程序或者恢复对这个游戏的兴趣勉强但仍然可能。您可以自由地分叉这个存储库或者自己创建新的 Ballance TAS 编辑器。这是开源许可证授予您的权利。
## 基本界面
### 程序菜单