using BallanceTASEditor.Core.TASStruct; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; namespace BallanceTASEditor.UI { public static class Util { public static void GridRowAdder(Grid container, GridLength size) { var item = new RowDefinition(); item.Height = size; container.RowDefinitions.Add(item); } public static void GridColumnAdder(Grid container, GridLength size) { var item = new ColumnDefinition(); item.Width = size; container.ColumnDefinitions.Add(item); } public static void SwapGridItemRC(UIElement item) { var swap = Grid.GetColumn(item); Grid.SetColumn(item, Grid.GetRow(item)); Grid.SetRow(item, swap); } } public enum ToolMode { Cursor, Fill, Overwrite } public struct CellPosition { public CellPosition(int column, FrameDataField field) { this.column = column; this.field = field; } public int column; public FrameDataField field; } }