Files
yyc12345 96f61362d3 fix: fix issue that fail to open legal TAS file.
- switch zlib library from zlib.net to DotNetZip because old one can not handle zlib-compressed file properly.
- bump version to 1.2
2024-07-26 23:20:11 +08:00

85 lines
2.9 KiB
C#

using BallanceTASEditor.Core.TASStruct;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace BallanceTASEditor.Core {
public class ZlibUtil {
private const int COPY_STREAM_UNIT = 1024;
public static void CompressTAS(LinkedList<FrameData> mem, FileStream file) {
file.Write(BitConverter.GetBytes(mem.Count * ConstValue.FRAMEDATA_SIZE), 0, 4);
using (var zo = new Ionic.Zlib.ZlibStream(file, Ionic.Zlib.CompressionMode.Compress, Ionic.Zlib.CompressionLevel.Level9, true)) {
var node = mem.First;
while (node != null) {
zo.Write(BitConverter.GetBytes(node.Value.deltaTime), 0, 4);
zo.Write(BitConverter.GetBytes(node.Value.keystates), 0, 4);
node = node.Next;
}
zo.Close();
}
//var zo = new zlib.ZOutputStream(file, 9);
//var node = mem.First;
//while (node != null) {
// zo.Write(BitConverter.GetBytes(node.Value.deltaTime), 0, 4);
// zo.Write(BitConverter.GetBytes(node.Value.keystates), 0, 4);
// node = node.Next;
//}
//zo.finish();
//zo.Close();
}
public static void DecompressTAS(LinkedList<FrameData> ls, FileStream file) {
var lengthTemp = new byte[4];
file.Read(lengthTemp, 0, 4);
Int32 expectedLength = BitConverter.ToInt32(lengthTemp, 0);
long expectedCount = expectedLength / ConstValue.FRAMEDATA_SIZE;
using (var mem = new MemoryStream()) {
using (var zo = new Ionic.Zlib.ZlibStream(mem, Ionic.Zlib.CompressionMode.Decompress, true)) {
CopyStream(file, zo);
zo.Close();
}
mem.Seek(0, SeekOrigin.Begin);
for (long i = 0; i < expectedCount; i++) {
ls.AddLast(new FrameData(mem));
}
mem.Close();
}
//mem.Seek(0, SeekOrigin.Begin);
//for (long i = 0; i < expectedCount; i++) {
// ls.AddLast(new FrameData(mem));
//}
//mem.Close();
//zo.Close();
//var zo = new zlib.ZOutputStream(mem);
//CopyStream(file, zo);
//zo.finish();
//mem.Seek(0, SeekOrigin.Begin);
//for (long i = 0; i < expectedCount; i++) {
// ls.AddLast(new FrameData(mem));
//}
//mem.Close();
//zo.Close();
}
public static void CopyStream(Stream origin, Stream target) {
var buffer = new byte[COPY_STREAM_UNIT];
int len;
while ((len = origin.Read(buffer, 0, COPY_STREAM_UNIT)) > 0) {
target.Write(buffer, 0, len);
}
//target.Flush();
}
}
}