1
0
Files
BallanceTasToolbox/BallanceTasEditor/BallanceTasEditor/Backend/TasFrame.cs

298 lines
10 KiB
C#
Raw Normal View History

2026-03-11 13:56:49 +08:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
2026-03-11 13:56:49 +08:00
namespace BallanceTasEditor.Backend {
/// <summary>
/// 原始的TAS帧结构与二进制结构保持一致。
/// </summary>
[StructLayout(LayoutKind.Sequential)]
2026-03-27 16:11:11 +08:00
[Serializable]
public struct RawTasFrame {
/// <summary>
/// 该帧的持续时间(以秒为单位)。
/// </summary>
public float TimeDelta;
/// <summary>
/// 该帧的按键组合。
/// </summary>
public uint KeyFlags;
}
2026-03-29 09:21:21 +08:00
/// <summary>
/// 描述TAS文件中的可能的按键。
/// </summary>
public struct TasKey : IEquatable<TasKey> {
private TasKey(int bitPos) {
m_BitPos = bitPos;
}
private int m_BitPos;
public static readonly TasKey KEY_UP = new TasKey(0);
public static readonly TasKey KEY_DOWN = new TasKey(1);
public static readonly TasKey KEY_LEFT = new TasKey(2);
public static readonly TasKey KEY_RIGHT = new TasKey(3);
public static readonly TasKey KEY_SHIFT = new TasKey(4);
public static readonly TasKey KEY_SPACE = new TasKey(5);
public static readonly TasKey KEY_Q = new TasKey(6);
public static readonly TasKey KEY_ESC = new TasKey(7);
public static readonly TasKey KEY_ENTER = new TasKey(8);
public const int MIN_KEY_INDEX = 0;
public const int MAX_KEY_INDEX = 8;
2026-03-29 10:06:10 +08:00
public static bool IsValidIndex(int index) {
return index >= MIN_KEY_INDEX && index <= MAX_KEY_INDEX;
}
2026-03-29 09:21:21 +08:00
public static TasKey FromIndex(int index) {
if (index < MIN_KEY_INDEX || index > MAX_KEY_INDEX) {
throw new ArgumentOutOfRangeException(nameof(index));
} else {
return new TasKey(index);
}
}
public int ToIndex() {
return m_BitPos;
}
public uint ToBitMaskKey() {
return 1u << m_BitPos;
}
public bool Equals(TasKey other) {
return m_BitPos == other.m_BitPos;
}
public override bool Equals(object? obj) {
if (obj is TasKey other) {
return Equals(other);
} else {
return false;
}
}
public override int GetHashCode() {
return m_BitPos.GetHashCode();
}
public static bool operator ==(TasKey left, TasKey right) {
return left.Equals(right);
}
public static bool operator !=(TasKey left, TasKey right) {
return !left.Equals(right);
}
public override string ToString() {
return m_BitPos switch {
0 => "KeyUp",
1 => "KeyDown",
2 => "KeyLeft",
3 => "KeyRight",
4 => "KeyShift",
5 => "KeySpace",
6 => "KeyQ",
7 => "KeyEsc",
8 => "KeyEnter",
_ => $"KeyUnknown<Pos={m_BitPos}>"
};
}
}
/// <summary>
/// 描述TAS文件中一帧的结构。
/// </summary>
2026-03-25 10:33:05 +08:00
public class TasFrame : IEquatable<TasFrame> {
2026-03-29 09:21:21 +08:00
private TasFrame(float timeDelta, uint keyFlags) {
m_TimeDelta = timeDelta;
m_KeyFlags = keyFlags;
}
/// <summary>
/// 以指定的FPS无任何按键初始化当前帧。
/// </summary>
2026-03-29 09:21:21 +08:00
public static TasFrame FromFps(uint fps = 60) {
return new TasFrame(FpsConverter.ToDelta(fps), 0);
}
/// <summary>
/// 从原始TAS数据初始化。
/// </summary>
/// <param name="raw">要用来初始化的原始数据。</param>
2026-03-29 09:21:21 +08:00
public static TasFrame FromRaw(RawTasFrame raw) {
return new TasFrame(raw.TimeDelta, raw.KeyFlags);
}
2026-03-29 09:21:21 +08:00
2026-03-25 10:33:05 +08:00
/// <summary>
/// 将原始TAS数据覆写到自身
/// </summary>
/// <param name="raw">要写入的原始TAS数据</param>
2026-03-29 09:21:21 +08:00
public void FromRawImplace(RawTasFrame raw) {
2026-03-25 10:33:05 +08:00
m_TimeDelta = raw.TimeDelta;
m_KeyFlags = raw.KeyFlags;
}
/// <summary>
/// 转换为原始TAS数据。
/// </summary>
/// <returns>转换后的原始TAS数据。</returns>
public RawTasFrame ToRaw() {
return new RawTasFrame() { TimeDelta = m_TimeDelta, KeyFlags = m_KeyFlags };
}
/// <summary>
/// 原位转换为原始TAS数据。
/// </summary>
/// <param name="raw">以引用传递的原始TAS数据。</param>
2026-03-29 09:21:21 +08:00
public void ToRawImplace(ref RawTasFrame raw) {
raw.TimeDelta = m_TimeDelta;
raw.KeyFlags = m_KeyFlags;
}
2026-04-02 20:35:30 +08:00
/// <summary>
/// 返回自身的克隆(深拷贝)。
/// </summary>
/// <returns>自身的克隆。</returns>
public TasFrame Clone() {
return new TasFrame(m_TimeDelta, m_KeyFlags);
}
/// <summary>
/// 该帧的持续时间(以秒为单位)。
/// </summary>
private float m_TimeDelta;
/// <summary>
/// 该帧的按键组合。
/// </summary>
private uint m_KeyFlags;
/// <summary>
/// 获取帧时间Delta。
/// </summary>
/// <returns>获取到的帧时间Delta。</returns>
public float GetTimeDelta() {
return m_TimeDelta;
}
/// <summary>
/// 设置帧时间Delta。
/// </summary>
/// <param name="delta">要设置的帧时间Delta。</param>
public void SetTimeDelta(float delta) {
m_TimeDelta = delta;
}
/// <summary>
/// 判断按键是否被按下。
/// </summary>
/// <param name="key">要检查的按键。</param>
/// <returns>true表示被按下否则为false。</returns>
public bool IsKeyPressed(TasKey key) {
2026-03-29 09:21:21 +08:00
return (m_KeyFlags & key.ToBitMaskKey()) != 0;
}
/// <summary>
/// 设置按键状态。
/// </summary>
/// <param name="key">要设置的按键。</param>
/// <param name="pressed">true表示设置为按下否则为松开。</param>
public void SetKeyPressed(TasKey key, bool pressed = true) {
2026-03-29 09:21:21 +08:00
if (pressed) m_KeyFlags |= key.ToBitMaskKey();
else m_KeyFlags &= ~key.ToBitMaskKey();
}
/// <summary>
/// 反转按键状态。
/// </summary>
/// <param name="key">要反转的按键。</param>
public void FlipKeyPressed(TasKey key) {
2026-03-29 09:21:21 +08:00
m_KeyFlags ^= key.ToBitMaskKey();
}
/// <summary>
/// 获取或设置Up键的按下状态。
/// </summary>
2026-03-29 09:21:21 +08:00
public bool KeyUpPressed { get { return IsKeyPressed(TasKey.KEY_UP); } set { SetKeyPressed(TasKey.KEY_UP, value); } }
/// <summary>
/// 获取或设置Down键的按下状态。
/// </summary>
2026-03-29 09:21:21 +08:00
public bool KeyDownPressed { get { return IsKeyPressed(TasKey.KEY_DOWN); } set { SetKeyPressed(TasKey.KEY_DOWN, value); } }
/// <summary>
/// 获取或设置Left键的按下状态。
/// </summary>
2026-03-29 09:21:21 +08:00
public bool KeyLeftPressed { get { return IsKeyPressed(TasKey.KEY_LEFT); } set { SetKeyPressed(TasKey.KEY_LEFT, value); } }
/// <summary>
/// 获取或设置Right键的按下状态。
/// </summary>
2026-03-29 09:21:21 +08:00
public bool KeyRightPressed { get { return IsKeyPressed(TasKey.KEY_RIGHT); } set { SetKeyPressed(TasKey.KEY_RIGHT, value); } }
/// <summary>
/// 获取或设置Shift键的按下状态。
/// </summary>
2026-03-29 09:21:21 +08:00
public bool KeyShiftPressed { get { return IsKeyPressed(TasKey.KEY_SHIFT); } set { SetKeyPressed(TasKey.KEY_SHIFT, value); } }
/// <summary>
/// 获取或设置Space键的按下状态。
/// </summary>
2026-03-29 09:21:21 +08:00
public bool KeySpacePressed { get { return IsKeyPressed(TasKey.KEY_SPACE); } set { SetKeyPressed(TasKey.KEY_SPACE, value); } }
/// <summary>
/// 获取或设置Q键的按下状态。
/// </summary>
2026-03-29 09:21:21 +08:00
public bool KeyQPressed { get { return IsKeyPressed(TasKey.KEY_Q); } set { SetKeyPressed(TasKey.KEY_Q, value); } }
/// <summary>
/// 获取或设置Esc键的按下状态。
/// </summary>
2026-03-29 09:21:21 +08:00
public bool KeyEscPressed { get { return IsKeyPressed(TasKey.KEY_ESC); } set { SetKeyPressed(TasKey.KEY_ESC, value); } }
/// <summary>
/// 获取或设置回车键的按下状态。
/// </summary>
2026-03-29 09:21:21 +08:00
public bool KeyEnterPressed { get { return IsKeyPressed(TasKey.KEY_ENTER); } set { SetKeyPressed(TasKey.KEY_ENTER, value); } }
2026-03-11 13:56:49 +08:00
/// <summary>
/// 清除所有按键,将所有按键设置为不按下。
/// </summary>
public void ClearKeyPressed() {
m_KeyFlags = 0;
}
2026-03-25 10:33:05 +08:00
/// <summary>
/// 指示当前对象是否等于另一个 TasFrame 对象。
/// </summary>
/// <param name="other">要比较的 TasFrame 对象。</param>
/// <returns>如果两个对象相等则为 true否则为 false。</returns>
public bool Equals(TasFrame? other) {
return other is not null &&
m_TimeDelta == other.m_TimeDelta &&
m_KeyFlags == other.m_KeyFlags;
}
/// <summary>
/// 指示当前对象是否等于另一个对象。
/// </summary>
/// <param name="obj">要比较的对象。</param>
/// <returns>如果两个对象相等则为 true否则为 false。</returns>
public override bool Equals(object? obj) {
if (obj is TasFrame other) {
return Equals(other);
} else {
return false;
}
}
/// <summary>
/// 返回此实例的哈希代码。
/// </summary>
/// <returns>32 位有符号整数哈希代码。</returns>
public override int GetHashCode() {
return HashCode.Combine(m_TimeDelta, m_KeyFlags);
}
}
}