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feat: commit content which I don't know when I create them

This commit is contained in:
2026-01-18 10:43:30 +08:00
parent 4aaf64eae5
commit ab5a68bed7
8 changed files with 244 additions and 24 deletions

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@@ -1,4 +1,8 @@
using System.Configuration; // Import LanguageExt globally
global using LanguageExt;
global using static LanguageExt.Prelude;
using System.Configuration;
using System.Data; using System.Data;
using System.Windows; using System.Windows;

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@@ -3,6 +3,7 @@
<PropertyGroup> <PropertyGroup>
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework> <TargetFramework>net8.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWPF>true</UseWPF> <UseWPF>true</UseWPF>
<ApplicationIcon>Assets\App.ico</ApplicationIcon> <ApplicationIcon>Assets\App.ico</ApplicationIcon>
<ApplicationManifest>app.manifest</ApplicationManifest> <ApplicationManifest>app.manifest</ApplicationManifest>
@@ -15,6 +16,7 @@
<ItemGroup> <ItemGroup>
<PackageReference Include="CommunityToolkit.Mvvm" Version="8.2.1" /> <PackageReference Include="CommunityToolkit.Mvvm" Version="8.2.1" />
<PackageReference Include="DotNetZip" Version="1.9.1.8" /> <PackageReference Include="DotNetZip" Version="1.9.1.8" />
<PackageReference Include="LanguageExt.Core" Version="4.4.9" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@@ -4,20 +4,20 @@ using System.Globalization;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Windows;
using System.Windows.Data; using System.Windows.Data;
namespace BallanceTasEditor.Converters { namespace BallanceTasEditor.Converters {
public class GenericConverter<TIn, TOut> : IValueConverter { [ValueConversion(typeof(int), typeof(string))]
public class FpsConverter : IValueConverter {
private readonly Func<TIn, TOut> converter; public static FpsConverter Instance = new FpsConverter();
public GenericConverter(Func<TIn, TOut> converter) { this.converter = converter; }
public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) {
if (value is TIn t) { if (value is int tv) {
return converter(t); if (tv <= 0) return DependencyProperty.UnsetValue;
else return Utils.FpsConverter.ToDelta(tv).ToString();
} else { } else {
return Binding.DoNothing; return DependencyProperty.UnsetValue;
} }
} }
@@ -26,8 +26,25 @@ namespace BallanceTasEditor.Converters {
} }
} }
public static class ConverterWarehouse { /// <summary>
public static readonly GenericConverter<int, string> FpsConverter = /// 将IsEnable转换为Visibility。
new GenericConverter<int, string>((v) => Utils.FpsConverter.ToDelta(v).ToString()); /// </summary>
[ValueConversion(typeof(bool), typeof(Visibility))]
public class VisibilityConverter : IValueConverter {
public static VisibilityConverter Instance = new VisibilityConverter();
public object Convert(object value, Type targetType, object parameter, CultureInfo culture) {
if (value is bool bv) {
if (bv) return Visibility.Visible;
else return Visibility.Collapsed;
} else {
return DependencyProperty.UnsetValue;
} }
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) {
return Binding.DoNothing;
}
}
} }

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@@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Data;
namespace BallanceTasEditor.Converters {
[ValueConversion(typeof(int?), typeof(string))]
public class StringifyIntegerConverter : IValueConverter {
public static StringifyIntegerConverter Instance = new StringifyIntegerConverter();
public object Convert(object value, Type targetType, object parameter, CultureInfo culture) {
if (value is null) {
return "";
} else if (value is int iv) {
return iv.ToString();
} else {
return DependencyProperty.UnsetValue;
}
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) {
if (value is string s) {
if (int.TryParse(s, out int iv)) return iv;
else return null;
} else {
return DependencyProperty.UnsetValue;
}
}
}
}

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@@ -0,0 +1,97 @@
using LanguageExt.Common;
using LanguageExt.TypeClasses;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BallanceTasEditor.Utils {
// YYC MARK:
// 这些验证器尽管服务于UI但是并不遵循WPF或者CommunityToolkit.Mvvm的Validator模型
// 所以我把他们放在这里。
/// <summary>
/// 验证器接口。
/// </summary>
/// <typeparam name="TIn">验证器接受的待验证数据的类型。</typeparam>
/// <typeparam name="TOut">验证器验证完毕后,会输出的类型。</typeparam>
public interface IValidator<TIn, TOut> {
/// <summary>
/// 验证给定数据是否正确。
/// </summary>
/// <param name="data">要验证的数据。</param>
/// <returns>数据正确,或对应的错误信息。</returns>
ValidationResult Validate(TIn data);
/// <summary>
/// 获取验证无误数据转换后的数据。
/// </summary>
/// <param name="data">验证无误,用于获取输出的数据。</param>
/// <returns>输出的数据。</returns>
/// <exception cref="ArgumentException">给定数据验证时出现错误。</exception>
TOut Fetch(TIn data);
}
/// <summary>
/// 以字符串呈现的数据的通用验证器
/// </summary>
public abstract class StringifiedValueValidator<T> : IValidator<string, T> where T : notnull {
/// <summary>
/// 用户需要实现的验证函数。
/// </summary>
/// <param name="stringifiedValue">要进行验证的数据。</param>
/// <returns>验证完毕用于输出的数值,或者验证失败时的错误消息。</returns>
protected abstract Either<T, string> ValidateValue(string stringifiedValue);
public ValidationResult Validate(string data) {
return ValidateValue(data).Match(
Left: (_) => ValidationResult.Success,
Right: (v) => new ValidationResult(v)
);
}
public T Fetch(string data) {
return ValidateValue(data).Match(
Left: (v) => v,
Right: (msg) => throw new ArgumentException($"Given value can not pass Validator due to {msg}.")
);
}
}
public abstract class IntegerValidator : StringifiedValueValidator<int> {
protected override Either<int, string> ValidateValue(string stringifiedValue) {
if (int.TryParse(stringifiedValue, out int val)) {
return Left(val);
} else {
return Right("Given string do not represent any valid number.");
}
}
}
public class FpsValidator : IntegerValidator {
public static FpsValidator Instance = new FpsValidator();
protected override Either<int, string> ValidateValue(string stringifiedValue) {
return base.ValidateValue(stringifiedValue).BindLeft<int>((v) => {
if (v <= 0) return Right("Fps must be greater than zero.");
else return Left(v);
});
}
}
public class CountValidator : IntegerValidator {
public static FpsValidator Instance = new FpsValidator();
protected override Either<int, string> ValidateValue(string stringifiedValue) {
return base.ValidateValue(stringifiedValue).BindLeft<int>((v) => {
if (v < 0) return Right("Count can not lower than zero.");
else return Left(v);
});
}
}
}

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@@ -1,23 +1,85 @@
using CommunityToolkit.Mvvm.ComponentModel; using BallanceTasEditor.Utils;
using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace BallanceTasEditor.ViewModels { namespace BallanceTasEditor.ViewModels {
public partial class NewFileDialog : ObservableObject {
public NewFileDialog() { public struct NewFileDialogResult {
Count = 10000; public int Count { get; set; }
// 132 or 264 public float DeltaTime { get; set; }
Fps = 264;
} }
[ObservableProperty] public partial class NewFileDialog : ObservableValidator {
private int count; public NewFileDialog() {
Count = 10000.ToString();
// 132 or 264
Fps = 264.ToString();
}
// YYC MARK:
// 经过无数次的尝试我发现将int类型绑定到TextBox中所需要涉及的事情太多了
// 尤其是这种绑定到处存在于这个程序中,以至于每次都要重新写一遍。
// 也许后面我会做一个只能接受数字输入的文本框,但现在我累了。
//
// 具体来说事情是这样的。我一开始就是使用一个int类型的数据
// 然后按照CommunityToolkit.Mvvm的标准将其应用了Required和Range Attribute然后将其绑定到了TextBox的Text之上。
// 然而最终的效果很奇怪当我删除TextBox中的所有字符后绑定什么也没做后来我才知道要在Required里改一个选项
// 其次当我输入不被Range接受的数值时它仍会将其同步绑定到属性上。比如我输入0它仍会将其绑定到Fps上
// 进而导致Delta Time的转换显示抛出除以零的错误。这些都不是我想要的。
// 同时,这样做的话,我没有办法检测这些字段到底是不是合规的。
//
// 然后我就将int改写为了int?类型用null表示当前值不可接受非null表示绑定的值。
// 然后定义了一个转换器负责在int?和string之间进行转换并同时去除了所有的验证性Attribute
// 然而遗憾的是,这么做也不符合我的要求。当我尝试输入一个数值的时候,如果我输入了任何无效值,
// 那么转换器会将其转换为null值同时将该值赋给Fps而被赋值的Fps又反向传播把这个null传递给了转换器
// 转换器将其转换成为空白值,并显示在界面上。这么做的视觉效果就是一旦我输入无效值,整个文本框就会被清空,非常的反人类。
// 而且这一问题是不可调和的我不能在接收到null时选择不更新文本框的值因为有可能这个null是我手动放进去的而不是从转换器接受的。
//
// 所以最终我想通了我决定抛弃将int和TextBox.Text绑定在一起的想法。
// 就直接把string绑定到TextBox.Text上然后再辅以我自己定义的一套可复用验证逻辑。
[ObservableProperty] [ObservableProperty]
private int fps; [CustomValidation(typeof(NewFileDialog), nameof(ValidateCount))]
[NotifyCanExecuteChangedFor(nameof(OkCommand))]
private string count;
[ObservableProperty]
[CustomValidation(typeof(NewFileDialog), nameof(ValidateFps))]
[NotifyCanExecuteChangedFor(nameof(OkCommand))]
private string fps;
public static ValidationResult ValidateCount(string count, ValidationContext context) {
return CountValidator.Instance.Validate(count);
}
public static ValidationResult ValidateFps(string fps, ValidationContext context) {
return FpsValidator.Instance.Validate(fps);
}
[RelayCommand(CanExecute = nameof(CanOk))]
private void Ok() {
}
private bool CanOk() {
return !HasErrors;
}
[RelayCommand]
private void Cancel() {
}
public NewFileDialogResult ToResult() {
return new NewFileDialogResult {
Count = CountValidator.Instance.Fetch(Count),
DeltaTime = FpsConverter.ToDelta(FpsValidator.Instance.Fetch(Fps)),
};
}
} }
} }

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@@ -47,18 +47,20 @@
<TextBlock Margin="5" Grid.Column="1" Grid.Row="2" Text="Delta Time" VerticalAlignment="Center"/> <TextBlock Margin="5" Grid.Column="1" Grid.Row="2" Text="Delta Time" VerticalAlignment="Center"/>
<TextBox Margin="5" Padding="3" Grid.Row="0" Grid.Column="2" VerticalAlignment="Center" <TextBox Margin="5" Padding="3" Grid.Row="0" Grid.Column="2" VerticalAlignment="Center"
Text="{Binding Count, Mode=TwoWay}"/> Text="{Binding Count, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}"/>
<TextBox Margin="5" Padding="3" Grid.Row="1" Grid.Column="2" VerticalAlignment="Center" <TextBox Margin="5" Padding="3" Grid.Row="1" Grid.Column="2" VerticalAlignment="Center"
Text="{Binding Fps, Mode=TwoWay}"/> Text="{Binding Fps, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}"/>
<TextBlock Margin="5" Padding="3" Grid.Row="2" Grid.Column="2" VerticalAlignment="Center" <TextBlock Margin="5" Padding="3" Grid.Row="2" Grid.Column="2" VerticalAlignment="Center"
Text="{Binding Fps, Mode=OneWay, Converter={x:Static conveter:ConverterWarehouse.FpsConverter}}"/> Text="{Binding Fps, Mode=OneWay, Converter={x:Static conveter:FpsConverter.Instance}, FallbackValue=N/A}"/>
</Grid> </Grid>
</Grid> </Grid>
<StackPanel Orientation="Horizontal" Grid.Row="2" HorizontalAlignment="Right" Margin="10"> <StackPanel Orientation="Horizontal" Grid.Row="2" HorizontalAlignment="Right" Margin="10">
<Button Content="OK" Margin="5" Style="{StaticResource OkButtonStyle}" IsDefault="True"/> <Button Content="OK" Margin="5" Style="{StaticResource OkButtonStyle}" IsDefault="True"
<Button Content="Cancel" Margin="5" Style="{StaticResource CancelButtonStyle}"/> Command="{Binding OkCommand}"/>
<Button Content="Cancel" Margin="5" Style="{StaticResource CancelButtonStyle}"
Command="{Binding CancelCommand}"/>
</StackPanel> </StackPanel>
</Grid> </Grid>
</Window> </Window>

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@@ -2,6 +2,7 @@
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0-windows</TargetFramework> <TargetFramework>net8.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
<!-- <!--
Displays error on console in addition to the log file. Note that this feature comes with a performance impact. Displays error on console in addition to the log file. Note that this feature comes with a performance impact.