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BallanceTasToolbox/BallanceTasEditor/Utils/FpsConverter.cs
yyc12345 2ec880c5a6 refactor(utils): rename TasFrame to RawTasFrame and add new TasFrame class
- Renamed original TasFrame struct to RawTasFrame to reflect its role as raw binary data
- Added new TasFrame class with encapsulated fields and helper methods
- Added FpsConverter usage for time delta calculation
- Added conversion methods between RawTasFrame and TasFrame
- Added getter and setter methods for frame properties
- Updated key flag operations to use private field instead of public one
- Added new utility files FpsConverter.cs and TasMemory.cs to project
2025-11-12 15:58:49 +08:00

32 lines
831 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BallanceTasEditor.Utils {
public static class FpsConverter {
public static float ToFps(float delta) {
if (delta <= 0f)
throw new ArgumentOutOfRangeException("invalid time delta (not positive)");
return 1f / delta;
}
public static uint ToFloorFps(float delta) {
return (uint)Math.Floor(ToFps(delta));
}
public static float ToDelta(uint fps) {
return ToDelta((float)fps);
}
public static float ToDelta(float fps) {
if (fps <= 0f)
throw new ArgumentOutOfRangeException("invalid fps (not positive)");
return 1f / fps;
}
}
}