- Change exception type from ArgumentOutOfRangeException to ArgumentException - Fix node seeking logic by correcting candidate order - Update Visit, Insert, and Remove methods with proper range checks - Enhance cursor management after removal operations - Add comprehensive test cases for edge scenarios - Introduce AssertExtension for better exception testing - Handle empty collection states more robustly
300 lines
10 KiB
C#
300 lines
10 KiB
C#
using System;
|
||
using System.Collections.Generic;
|
||
using System.Linq;
|
||
using System.Text;
|
||
using System.Text.RegularExpressions;
|
||
using System.Threading.Tasks;
|
||
|
||
namespace BallanceTasEditor.Utils {
|
||
|
||
/// <summary>
|
||
/// 所有用于在内存中存储TAS帧的结构都必须实现此interface。
|
||
/// </summary>
|
||
public interface ITasStorage<T> {
|
||
/// <summary>
|
||
/// 访问给定索引的值。
|
||
/// </summary>
|
||
/// <param name="index">要访问的单元的索引。</param>
|
||
/// <returns>被访问的单元。</returns>
|
||
/// <exception cref="ArgumentException">给定的索引超出范围。</exception>
|
||
T Visit(int index);
|
||
/// <summary>
|
||
/// 在给定的索引<b>之前</b>插入给定的项目。
|
||
/// </summary>
|
||
/// <remarks>
|
||
/// 按照此函数约定,如果要在头部插入数据,则可以通过指定0来实现。
|
||
/// 然而对于在尾部插入数据,或在空的存储中插入数据,可以指定存储结构的长度来实现。
|
||
/// 即指定最大Index + 1的值来实现。
|
||
/// 实现此函数时需要格外注意。
|
||
/// </remarks>
|
||
/// <param name="index">要在前方插入数据的元素的索引。</param>
|
||
/// <param name="items">要插入的元素的迭代器。</param>
|
||
/// <exception cref="ArgumentException">给定的索引超出范围。</exception>
|
||
void Insert(int index, IEnumerable<T> items);
|
||
/// <summary>
|
||
/// 从给定单元开始,移除给定个数的元素。
|
||
/// </summary>
|
||
/// <param name="index">要开始移除的单元的索引。</param>
|
||
/// <param name="count">要移除的元素的个数。</param>
|
||
/// <exception cref="ArgumentException">给定的索引超出范围。</exception>
|
||
void Remove(int index, int count);
|
||
|
||
/// <summary>
|
||
/// 清空存储结构。
|
||
/// </summary>
|
||
void Clear();
|
||
/// <summary>
|
||
/// 获取当前存储的TAS帧的个数。
|
||
/// </summary>
|
||
/// <returns>存储的TAS帧的个数。</returns>
|
||
int GetCount();
|
||
/// <summary>
|
||
/// 获取当前存储结构是不是空的。
|
||
/// </summary>
|
||
/// <returns>如果是空的就返回true,否则返回false。</returns>
|
||
bool IsEmpty();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 基于Gap Buffer思想的TAS存储器。
|
||
/// </summary>
|
||
/// <remarks>
|
||
/// 其实就是把List的InsertRange的复杂度从O(n*m)修正为O(n)。
|
||
/// </remarks>
|
||
public class GapBufferTasStorage<T> : ITasStorage<T> {
|
||
public GapBufferTasStorage() {
|
||
|
||
}
|
||
|
||
public T Visit(int index) {
|
||
throw new NotImplementedException();
|
||
}
|
||
|
||
public void Insert(int index, IEnumerable<T> items) {
|
||
throw new NotImplementedException();
|
||
}
|
||
|
||
public void Remove(int index, int count) {
|
||
throw new NotImplementedException();
|
||
}
|
||
|
||
public void Clear() {
|
||
throw new NotImplementedException();
|
||
}
|
||
|
||
public int GetCount() {
|
||
throw new NotImplementedException();
|
||
}
|
||
|
||
public bool IsEmpty() {
|
||
throw new NotImplementedException();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 基于简单的List的TAS存储器。
|
||
/// </summary>
|
||
/// <remarks>
|
||
/// 由于List的InsertRange的复杂度是O(n*m),可能不符合要求。
|
||
/// </remarks>
|
||
public class ListTasStorage<T> : ITasStorage<T> {
|
||
public ListTasStorage() {
|
||
m_Container = new List<T>();
|
||
}
|
||
|
||
private List<T> m_Container;
|
||
|
||
public T Visit(int index) {
|
||
return m_Container[index];
|
||
}
|
||
|
||
public void Insert(int index, IEnumerable<T> items) {
|
||
m_Container.InsertRange(index, items);
|
||
}
|
||
|
||
public void Remove(int index, int count) {
|
||
m_Container.RemoveRange(index, count);
|
||
}
|
||
|
||
public void Clear() {
|
||
m_Container.Clear();
|
||
}
|
||
|
||
public int GetCount() {
|
||
return m_Container.Count;
|
||
}
|
||
|
||
public bool IsEmpty() {
|
||
return GetCount() == 0;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 传统的基于LinkedList的TAS存储器。
|
||
/// </summary>
|
||
public class LegacyTasStorage<T> : ITasStorage<T> {
|
||
public LegacyTasStorage() {
|
||
m_Container = new LinkedList<T>();
|
||
m_Cursor = null;
|
||
m_CursorIndex = null;
|
||
}
|
||
|
||
private LinkedList<T> m_Container;
|
||
private LinkedListNode<T> m_Cursor;
|
||
private int? m_CursorIndex;
|
||
|
||
private enum NodeSeekOrigin {
|
||
Head,
|
||
Cursor,
|
||
Tail,
|
||
}
|
||
|
||
private struct NodeSeekInfo : IComparable<NodeSeekInfo> {
|
||
public NodeSeekOrigin Origin;
|
||
public int Offset;
|
||
|
||
public int CompareTo(NodeSeekInfo other) {
|
||
return Math.Abs(this.Offset).CompareTo(Math.Abs(other.Offset));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 快速将内部游标移动到指定Index,并更新与之匹配的Index。
|
||
/// </summary>
|
||
/// <param name="desiredIndex"></param>
|
||
/// <exception cref="Exception"></exception>
|
||
private void MoveToIndex(int desiredIndex) {
|
||
// 检查基本环境
|
||
if (desiredIndex < 0 || desiredIndex >= GetCount())
|
||
throw new ArgumentOutOfRangeException("Index out of range");
|
||
if (m_Cursor is null || !m_CursorIndex.HasValue || IsEmpty())
|
||
throw new InvalidOperationException("Can not move cursor when container is empty.");
|
||
|
||
// 创建三个候选方案。
|
||
var candidates = new NodeSeekInfo[3] {
|
||
new NodeSeekInfo() { Origin = NodeSeekOrigin.Head, Offset = desiredIndex },
|
||
new NodeSeekInfo() { Origin = NodeSeekOrigin.Tail, Offset = desiredIndex - (GetCount() - 1) },
|
||
new NodeSeekInfo() { Origin = NodeSeekOrigin.Cursor, Offset = desiredIndex - m_CursorIndex.Value },
|
||
};
|
||
// 确定哪个候选方案最短。
|
||
var bestCandidate = candidates.Min();
|
||
// 用最短候选方案移动。
|
||
int pickedOffset = bestCandidate.Offset;
|
||
LinkedListNode<T> pickedNode = null;
|
||
switch (bestCandidate.Origin) {
|
||
case NodeSeekOrigin.Head:
|
||
pickedNode = m_Container.First;
|
||
break;
|
||
case NodeSeekOrigin.Cursor:
|
||
pickedNode = m_Cursor;
|
||
break;
|
||
case NodeSeekOrigin.Tail:
|
||
pickedNode = m_Container.Last;
|
||
break;
|
||
}
|
||
long alreadyMoved = 0;
|
||
if (pickedOffset < 0) {
|
||
while (alreadyMoved != pickedOffset) {
|
||
pickedNode = pickedNode.Previous;
|
||
alreadyMoved--;
|
||
}
|
||
} else if (pickedOffset > 0) {
|
||
while (alreadyMoved != pickedOffset) {
|
||
pickedNode = pickedNode.Next;
|
||
alreadyMoved++;
|
||
}
|
||
}
|
||
|
||
// 设置Cursor和Index
|
||
m_Cursor = pickedNode;
|
||
m_CursorIndex = desiredIndex;
|
||
}
|
||
|
||
public T Visit(int index) {
|
||
if (index < 0 || index >= GetCount()) {
|
||
throw new ArgumentOutOfRangeException("Index out of range.");
|
||
} else {
|
||
MoveToIndex(index);
|
||
return m_Cursor.Value;
|
||
}
|
||
}
|
||
|
||
public void Insert(int index, IEnumerable<T> items) {
|
||
if (index < 0 || index > GetCount()) {
|
||
throw new ArgumentOutOfRangeException("Index out of range.");
|
||
} else if (index == GetCount()) {
|
||
foreach (T item in items) {
|
||
m_Container.AddLast(item);
|
||
}
|
||
|
||
m_Cursor = m_Container.First;
|
||
if (m_Cursor is null) m_CursorIndex = null;
|
||
else m_CursorIndex = 0;
|
||
} else {
|
||
MoveToIndex(index);
|
||
|
||
int count = 0;
|
||
foreach (T item in items) {
|
||
m_Container.AddBefore(m_Cursor, item);
|
||
++count;
|
||
}
|
||
m_CursorIndex += count;
|
||
}
|
||
}
|
||
|
||
public void Remove(int index, int count) {
|
||
if (count == 0)
|
||
return;
|
||
if (index + count > GetCount())
|
||
throw new ArgumentOutOfRangeException("Expected removed items out of range.");
|
||
|
||
MoveToIndex(index);
|
||
|
||
// 我们总是获取要删除的项目的前一项来作为参照。
|
||
// 如果获取到的是null,则说明是正在删第一项,从m_Container里获取First来删除就行,
|
||
// 否则就继续用这个Node的Next来删除。
|
||
var prevNode = m_Cursor.Previous;
|
||
if (prevNode is null) {
|
||
for (int i = 0; i < count; ++i) {
|
||
m_Container.RemoveFirst();
|
||
}
|
||
} else {
|
||
for (int i = 0; i < count; ++i) {
|
||
m_Container.Remove(prevNode.Next);
|
||
}
|
||
}
|
||
|
||
// 然后设置Cursor和Index
|
||
if (IsEmpty()) {
|
||
// 如果全部删完了,就清除这两个的设置。
|
||
m_Cursor = null;
|
||
m_CursorIndex = null;
|
||
} else {
|
||
if (prevNode is null) {
|
||
// 如果是按头部删除的,则直接获取头部及其Index。
|
||
m_Cursor = m_Container.First;
|
||
m_CursorIndex = 0;
|
||
} else {
|
||
// 否则就以prevNode为当前Cursor,Index--为对应Index。
|
||
m_Cursor = prevNode;
|
||
--m_CursorIndex;
|
||
}
|
||
}
|
||
}
|
||
|
||
public void Clear() {
|
||
m_Container.Clear();
|
||
m_Cursor = null;
|
||
m_CursorIndex = null;
|
||
}
|
||
|
||
public int GetCount() {
|
||
return m_Container.Count();
|
||
}
|
||
|
||
public bool IsEmpty() {
|
||
return GetCount() == 0;
|
||
}
|
||
}
|
||
}
|