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BasaltMeter/BasaltPresenter/Shared/basalt/anime_loader.hpp

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#pragma once
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#include "math.hpp"
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#include "char_types.hpp"
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#include <map>
#include <functional>
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namespace basalt::shared::anime_loader {
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//struct KeyFrame {
// math::Index frame_index;
// math::Matrix4x4 transform;
//};
//struct KeyFrameCompare {
// bool operator()(const KeyFrame& lhs, const KeyFrame& rhs) const { return lhs.time < rhs.time; }
//};
struct KeyFrame {
math::Vector3 position;
math::Quaternion rotation;
};
struct KeyFrameSpan {
math::FloatPoint prev_time; ///< 归一化的到前一帧的时间即两者加起来为1。
math::FloatPoint next_time; ///< 归一化的到后一帧的时间即两者加起来为1。
math::Vector3 prev_position; ///< 前一帧的摄像机坐标。
math::Vector3 next_position; ///< 后一帧的摄像机坐标。
math::Quaternion prev_rotation; ///< 前一帧的摄像机旋转。
math::Quaternion next_rotation; ///< 后一帧的摄像机旋转。
};
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struct AnimeLoaderConfig {
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char_types::BSString filename; ///< The file to be loaded by loader.
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};
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enum class AnimeLoaderStatus {
Ready,
Loaded,
};
/**
* @brief
* @details
* \li transform基于Blender坐标系
* \li Blender摄像机一致-Z+Y Up
*/
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class IAnimeLoader {
public:
IAnimeLoader();
virtual ~IAnimeLoader();
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public:
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/**
* @brief
* @remarks
* \li frames里插入数据
* \li frames里插入的数据大于2个Key总是04
*/
virtual void load(AnimeLoaderConfig&& config);
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KeyFrameSpan tick();
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protected:
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AnimeLoaderStatus status;
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AnimeLoaderConfig config;
math::Index time;
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std::map<math::Index, KeyFrame> frames;
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};
} // namespace basalt::shared::anime_loader