write shit
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#include <basalt/export_macro.hpp>
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#include <basalt/anime_loader.hpp>
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#include <basalt/math.hpp>
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namespace anime_loader = ::basalt::shared::anime_loader;
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using anime_loader::IAnimeLoader;
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using anime_loader::KeyFrame;
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using ::basalt::shared::math::FloatPoint;
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#define F(x) (static_cast<FloatPoint>(x))
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class ChickenNuggetAnimeLoader : public IAnimeLoader {
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public:
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ChickenNuggetAnimeLoader() {}
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virtual ~ChickenNuggetAnimeLoader() {}
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protected:
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virtual void internal_load() override {
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this->frames.emplace(60 * 0, KeyFrame{.position = {F(0), F(-10), F(10)}, .rotation = {F(0.382683), F(0), F(0), F(0.92388)}});
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this->frames.emplace(60 * 1,
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KeyFrame{.position = {F(-10), F(0), F(10)},
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.rotation = {F(0.270598), F(-0.270598), F(-0.653282), F(0.653282)}});
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this->frames.emplace(60 * 2, KeyFrame{.position = {F(0), F(10), F(10)}, .rotation = {F(0), F(-0.382683), F(-0.92388), F(0)}});
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this->frames.emplace(60 * 3,
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KeyFrame{.position = {F(10), F(0), F(10)},
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.rotation = {F(-0.270598), F(-0.270598), F(-0.653282), F(-0.653282)}});
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this->frames.emplace(60 * 4,
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KeyFrame{.position = {F(0), F(-10), F(10)},
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.rotation = {F(0.382683), F(0), F(0), F(0.92388)}}); // Same as the first
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}
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};
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BS_EXPORT void* BSCreateInstance() {
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return static_cast<IAnimeLoader*>(new ChickenNuggetAnimeLoader());
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}
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BS_EXPORT void BSDestroyInstance(void* instance) {
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delete dynamic_cast<ChickenNuggetAnimeLoader*>(static_cast<IAnimeLoader*>(instance));
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}
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