adapt dx11 engine with new object loader interface
This commit is contained in:
@@ -1,15 +1,19 @@
|
||||
#pragma once
|
||||
#include "guid.hpp"
|
||||
#include "object_loader.hpp"
|
||||
#include "anime_loader.hpp"
|
||||
#include <string>
|
||||
#include <cinttypes>
|
||||
|
||||
namespace basalt::shared::engine {
|
||||
|
||||
struct EngineConfig {
|
||||
bool headless; ///< Whether enable headless mode (No Window created).
|
||||
std::uint32_t width; ///< Window width.
|
||||
std::uint32_t height; ///< Window height.
|
||||
guid::Guid deliver; ///< The GUID of deliver.
|
||||
bool headless; ///< Whether enable headless mode (No Window created).
|
||||
std::uint32_t width; ///< Window width.
|
||||
std::uint32_t height; ///< Window height.
|
||||
guid::Guid deliver; ///< The GUID of deliver.
|
||||
object_loader::IObjectLoader* object_loader; ///< The instance of object loader.
|
||||
anime_loader::IAnimeLoader* anime_loader; ///< The instance of anime loader.
|
||||
};
|
||||
|
||||
enum class EngineStatus {
|
||||
|
||||
Reference in New Issue
Block a user