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add more handshake output

This commit is contained in:
2026-01-10 20:02:50 +08:00
parent a8e109b603
commit 2379a23477
8 changed files with 62 additions and 20 deletions

View File

@@ -3,6 +3,8 @@
#include <tiny_obj_loader.h>
#include <vector>
#include <string>
#include <filesystem>
#include <fstream>
namespace object_loader = ::basalt::shared::object_loader;
using object_loader::IObjectLoader;
@@ -30,9 +32,15 @@ public:
std::string err;
// Load the OBJ file
if (!tinyobj::LoadObj(&attrib, &shapes, &materials, &err, this->config.filename.c_str())) {
std::ifstream fs;
fs.open(std::filesystem::path(this->config.filename));
if (!fs.is_open()) {
throw std::runtime_error("fail to open obj file");
}
if (!tinyobj::LoadObj(&attrib, &shapes, &materials, &err, &fs)) {
throw std::runtime_error("fail to load obj file");
}
fs.close();
// Create one object from all shapes in the OBJ file
std::vector<Vector3> vertices;

View File

@@ -28,8 +28,8 @@ namespace basalt::presenter::cmd_client {
m_PipeOperator.read_pod(handshake_payload.height);
m_PipeOperator.read_bsstring(handshake_payload.engine_name);
m_PipeOperator.read_pod(handshake_payload.engine_device);
m_PipeOperator.read_bsstring(handshake_payload.delivery_name);
m_PipeOperator.read_pod(handshake_payload.delivery_device);
m_PipeOperator.read_bsstring(handshake_payload.deliver_name);
m_PipeOperator.read_pod(handshake_payload.deliver_device);
m_PipeOperator.read_bsstring(handshake_payload.object_loader_name);
m_PipeOperator.read_bsstring(handshake_payload.object_loader_file);
m_PipeOperator.read_bsstring(handshake_payload.anime_loader_name);

View File

@@ -31,8 +31,8 @@ namespace basalt::presenter::cmd_client {
std::uint32_t height;
shared::char_types::BSString engine_name;
std::uint32_t engine_device;
shared::char_types::BSString delivery_name;
std::uint32_t delivery_device;
shared::char_types::BSString deliver_name;
std::uint32_t deliver_device;
shared::char_types::BSString object_loader_name;
shared::char_types::BSString object_loader_file;
shared::char_types::BSString anime_loader_name;

View File

@@ -12,6 +12,12 @@ using engine::IEngine;
namespace deliver = ::basalt::shared::deliver;
using deliver::DeliverConfig;
using deliver::IDeliver;
namespace object_loader = ::basalt::shared::object_loader;
using object_loader::IObjectLoader;
using object_loader::ObjectLoaderConfig;
namespace anime_loader = ::basalt::shared::anime_loader;
using anime_loader::AnimeLoaderConfig;
using anime_loader::IAnimeLoader;
namespace dll_loader = ::basalt::presenter::dll_loader;
using dll_loader::DllKind;
@@ -25,36 +31,61 @@ int main(int argc, char* argv[]) {
spdlog::info("Waiting BasaltTrainer...");
auto payload = client.wait_handshake();
spdlog::info("BasaltTrainer Requirements:");
spdlog::info(BSTEXT("\tHeadless Mode: {}"), payload.headless ? BSTEXT("Yes") : BSTEXT("No"));
spdlog::info(BSTEXT("\tResolution: {} x {}"), payload.width, payload.height);
spdlog::info(BSTEXT("\tEngine: {}"), payload.engine_name);
spdlog::info(BSTEXT("\tDeliver: {}"), payload.delivery_name);
spdlog::info(BSTEXT("\tEngine Device: {}"), payload.engine_device);
spdlog::info(BSTEXT("\tDeliver: {}"), payload.deliver_name);
spdlog::info(BSTEXT("\tDeliver Device: {}"), payload.deliver_device);
spdlog::info(BSTEXT("\tObject Loader: {}"), payload.object_loader_name);
spdlog::info(BSTEXT("\tObject Loader File: {}"), payload.object_loader_file);
spdlog::info(BSTEXT("\tAnime Loader: {}"), payload.anime_loader_name);
spdlog::info(BSTEXT("\tAnime Loader File: {}"), payload.anime_loader_file);
spdlog::info("Finding plugins...");
auto engine_dll = DllLoader(DllKind::Engine, payload.engine_name);
auto deliver_dll = DllLoader(DllKind::Deliver, payload.delivery_name);
auto deliver_dll = DllLoader(DllKind::Deliver, payload.deliver_name);
auto object_loader_dll = DllLoader(DllKind::ObjectLoader, payload.object_loader_name);
auto anime_loader_dll = DllLoader(DllKind::AnimeLoader, payload.anime_loader_name);
spdlog::info("Allocating resources...");
auto* engine = engine_dll.create_instance<IEngine>();
//auto* deliver = deliver_dll.create_instance<IDeliver>();
spdlog::info("Allocating instances...");
auto* anime_loader_inst = anime_loader_dll.create_instance<IAnimeLoader>();
auto* object_loader_inst = object_loader_dll.create_instance<IObjectLoader>();
auto* deliver_inst = deliver_dll.create_instance<IDeliver>();
auto* engine_inst = engine_dll.create_instance<IEngine>();
EngineConfig engine_config{.headless = false, .width = payload.width, .height = payload.height};
engine->startup(std::move(engine_config));
spdlog::info("Starting up...");
AnimeLoaderConfig anime_loader_config{.filename = payload.anime_loader_file};
anime_loader_inst->load(std::move(anime_loader_config));
ObjectLoaderConfig object_loader_config{.filename = payload.object_loader_file};
object_loader_inst->load(std::move(object_loader_config));
//DeliverConfig deliver_config{.device = payload.deliver_device};
//deliver_inst->startup(std::move(deliver_config));
EngineConfig engine_config{.headless = payload.headless,
.width = payload.width,
.height = payload.height,
//.deliver = deliver_inst->get_guid(),
.object_loader = object_loader_inst,
.anime_loader = anime_loader_inst};
engine_inst->startup(std::move(engine_config));
spdlog::info("Start to running.");
Stopwatch stopwatch(120);
while (true) {
auto req_stop = engine->tick();
auto req_stop = engine_inst->tick();
stopwatch.tick();
auto can_stop = client.tick(req_stop);
if (can_stop) break;
}
spdlog::info("Destroying resources...");
engine->shutdown();
engine_dll.destroy_instance(engine);
spdlog::info("Shutting down...");
engine_inst->shutdown();
spdlog::info("Destroying instances...");
engine_dll.destroy_instance(engine_inst);
deliver_dll.destroy_instance(deliver_inst);
object_loader_dll.destroy_instance(object_loader_inst);
anime_loader_dll.destroy_instance(anime_loader_inst);
spdlog::info("Program stop.");
}

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@@ -1,5 +1,6 @@
#pragma once
#include "math.hpp"
#include "char_types.hpp"
#include <map>
#include <functional>
@@ -29,7 +30,7 @@ namespace basalt::shared::anime_loader {
};
struct AnimeLoaderConfig {
char_types::BSString filename; ///< The file to be loaded by loader.
};
enum class AnimeLoaderStatus {

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@@ -1,10 +1,11 @@
#pragma once
#include "guid.hpp"
#include <cinttypes>
namespace basalt::shared::deliver {
struct DeliverConfig {
guid::Guid engine; ///< The GUID of render engine.
std::uint32_t device; ///< The selected device if possible.
};
enum class DeliverStatus {

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@@ -1,5 +1,6 @@
#pragma once
#include "math.hpp"
#include "char_types.hpp"
#include <vector>
#include <string>
@@ -22,7 +23,7 @@ namespace basalt::shared::object_loader {
};
struct ObjectLoaderConfig {
std::string filename;
char_types::BSString filename;
};
enum class ObjectLoaderStatus {