1
0

add more handshake output

This commit is contained in:
2026-01-10 20:02:50 +08:00
parent a8e109b603
commit 2379a23477
8 changed files with 62 additions and 20 deletions

View File

@@ -12,6 +12,12 @@ using engine::IEngine;
namespace deliver = ::basalt::shared::deliver;
using deliver::DeliverConfig;
using deliver::IDeliver;
namespace object_loader = ::basalt::shared::object_loader;
using object_loader::IObjectLoader;
using object_loader::ObjectLoaderConfig;
namespace anime_loader = ::basalt::shared::anime_loader;
using anime_loader::AnimeLoaderConfig;
using anime_loader::IAnimeLoader;
namespace dll_loader = ::basalt::presenter::dll_loader;
using dll_loader::DllKind;
@@ -25,36 +31,61 @@ int main(int argc, char* argv[]) {
spdlog::info("Waiting BasaltTrainer...");
auto payload = client.wait_handshake();
spdlog::info("BasaltTrainer Requirements:");
spdlog::info(BSTEXT("\tHeadless Mode: {}"), payload.headless ? BSTEXT("Yes") : BSTEXT("No"));
spdlog::info(BSTEXT("\tResolution: {} x {}"), payload.width, payload.height);
spdlog::info(BSTEXT("\tEngine: {}"), payload.engine_name);
spdlog::info(BSTEXT("\tDeliver: {}"), payload.delivery_name);
spdlog::info(BSTEXT("\tEngine Device: {}"), payload.engine_device);
spdlog::info(BSTEXT("\tDeliver: {}"), payload.deliver_name);
spdlog::info(BSTEXT("\tDeliver Device: {}"), payload.deliver_device);
spdlog::info(BSTEXT("\tObject Loader: {}"), payload.object_loader_name);
spdlog::info(BSTEXT("\tObject Loader File: {}"), payload.object_loader_file);
spdlog::info(BSTEXT("\tAnime Loader: {}"), payload.anime_loader_name);
spdlog::info(BSTEXT("\tAnime Loader File: {}"), payload.anime_loader_file);
spdlog::info("Finding plugins...");
auto engine_dll = DllLoader(DllKind::Engine, payload.engine_name);
auto deliver_dll = DllLoader(DllKind::Deliver, payload.delivery_name);
auto deliver_dll = DllLoader(DllKind::Deliver, payload.deliver_name);
auto object_loader_dll = DllLoader(DllKind::ObjectLoader, payload.object_loader_name);
auto anime_loader_dll = DllLoader(DllKind::AnimeLoader, payload.anime_loader_name);
spdlog::info("Allocating resources...");
auto* engine = engine_dll.create_instance<IEngine>();
//auto* deliver = deliver_dll.create_instance<IDeliver>();
spdlog::info("Allocating instances...");
auto* anime_loader_inst = anime_loader_dll.create_instance<IAnimeLoader>();
auto* object_loader_inst = object_loader_dll.create_instance<IObjectLoader>();
auto* deliver_inst = deliver_dll.create_instance<IDeliver>();
auto* engine_inst = engine_dll.create_instance<IEngine>();
EngineConfig engine_config{.headless = false, .width = payload.width, .height = payload.height};
engine->startup(std::move(engine_config));
spdlog::info("Starting up...");
AnimeLoaderConfig anime_loader_config{.filename = payload.anime_loader_file};
anime_loader_inst->load(std::move(anime_loader_config));
ObjectLoaderConfig object_loader_config{.filename = payload.object_loader_file};
object_loader_inst->load(std::move(object_loader_config));
//DeliverConfig deliver_config{.device = payload.deliver_device};
//deliver_inst->startup(std::move(deliver_config));
EngineConfig engine_config{.headless = payload.headless,
.width = payload.width,
.height = payload.height,
//.deliver = deliver_inst->get_guid(),
.object_loader = object_loader_inst,
.anime_loader = anime_loader_inst};
engine_inst->startup(std::move(engine_config));
spdlog::info("Start to running.");
Stopwatch stopwatch(120);
while (true) {
auto req_stop = engine->tick();
auto req_stop = engine_inst->tick();
stopwatch.tick();
auto can_stop = client.tick(req_stop);
if (can_stop) break;
}
spdlog::info("Destroying resources...");
engine->shutdown();
engine_dll.destroy_instance(engine);
spdlog::info("Shutting down...");
engine_inst->shutdown();
spdlog::info("Destroying instances...");
engine_dll.destroy_instance(engine_inst);
deliver_dll.destroy_instance(deliver_inst);
object_loader_dll.destroy_instance(object_loader_inst);
anime_loader_dll.destroy_instance(anime_loader_inst);
spdlog::info("Program stop.");
}