add more handshake output
This commit is contained in:
@@ -3,6 +3,8 @@
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#include <tiny_obj_loader.h>
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#include <vector>
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#include <string>
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#include <filesystem>
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#include <fstream>
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namespace object_loader = ::basalt::shared::object_loader;
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using object_loader::IObjectLoader;
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@@ -30,9 +32,15 @@ public:
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std::string err;
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// Load the OBJ file
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if (!tinyobj::LoadObj(&attrib, &shapes, &materials, &err, this->config.filename.c_str())) {
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std::ifstream fs;
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fs.open(std::filesystem::path(this->config.filename));
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if (!fs.is_open()) {
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throw std::runtime_error("fail to open obj file");
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}
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if (!tinyobj::LoadObj(&attrib, &shapes, &materials, &err, &fs)) {
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throw std::runtime_error("fail to load obj file");
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}
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fs.close();
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// Create one object from all shapes in the OBJ file
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std::vector<Vector3> vertices;
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@@ -28,8 +28,8 @@ namespace basalt::presenter::cmd_client {
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m_PipeOperator.read_pod(handshake_payload.height);
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m_PipeOperator.read_bsstring(handshake_payload.engine_name);
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m_PipeOperator.read_pod(handshake_payload.engine_device);
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m_PipeOperator.read_bsstring(handshake_payload.delivery_name);
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m_PipeOperator.read_pod(handshake_payload.delivery_device);
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m_PipeOperator.read_bsstring(handshake_payload.deliver_name);
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m_PipeOperator.read_pod(handshake_payload.deliver_device);
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m_PipeOperator.read_bsstring(handshake_payload.object_loader_name);
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m_PipeOperator.read_bsstring(handshake_payload.object_loader_file);
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m_PipeOperator.read_bsstring(handshake_payload.anime_loader_name);
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@@ -31,8 +31,8 @@ namespace basalt::presenter::cmd_client {
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std::uint32_t height;
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shared::char_types::BSString engine_name;
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std::uint32_t engine_device;
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shared::char_types::BSString delivery_name;
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std::uint32_t delivery_device;
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shared::char_types::BSString deliver_name;
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std::uint32_t deliver_device;
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shared::char_types::BSString object_loader_name;
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shared::char_types::BSString object_loader_file;
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shared::char_types::BSString anime_loader_name;
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@@ -12,6 +12,12 @@ using engine::IEngine;
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namespace deliver = ::basalt::shared::deliver;
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using deliver::DeliverConfig;
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using deliver::IDeliver;
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namespace object_loader = ::basalt::shared::object_loader;
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using object_loader::IObjectLoader;
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using object_loader::ObjectLoaderConfig;
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namespace anime_loader = ::basalt::shared::anime_loader;
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using anime_loader::AnimeLoaderConfig;
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using anime_loader::IAnimeLoader;
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namespace dll_loader = ::basalt::presenter::dll_loader;
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using dll_loader::DllKind;
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@@ -25,36 +31,61 @@ int main(int argc, char* argv[]) {
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spdlog::info("Waiting BasaltTrainer...");
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auto payload = client.wait_handshake();
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spdlog::info("BasaltTrainer Requirements:");
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spdlog::info(BSTEXT("\tHeadless Mode: {}"), payload.headless ? BSTEXT("Yes") : BSTEXT("No"));
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spdlog::info(BSTEXT("\tResolution: {} x {}"), payload.width, payload.height);
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spdlog::info(BSTEXT("\tEngine: {}"), payload.engine_name);
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spdlog::info(BSTEXT("\tDeliver: {}"), payload.delivery_name);
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spdlog::info(BSTEXT("\tEngine Device: {}"), payload.engine_device);
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spdlog::info(BSTEXT("\tDeliver: {}"), payload.deliver_name);
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spdlog::info(BSTEXT("\tDeliver Device: {}"), payload.deliver_device);
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spdlog::info(BSTEXT("\tObject Loader: {}"), payload.object_loader_name);
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spdlog::info(BSTEXT("\tObject Loader File: {}"), payload.object_loader_file);
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spdlog::info(BSTEXT("\tAnime Loader: {}"), payload.anime_loader_name);
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spdlog::info(BSTEXT("\tAnime Loader File: {}"), payload.anime_loader_file);
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spdlog::info("Finding plugins...");
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auto engine_dll = DllLoader(DllKind::Engine, payload.engine_name);
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auto deliver_dll = DllLoader(DllKind::Deliver, payload.delivery_name);
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auto deliver_dll = DllLoader(DllKind::Deliver, payload.deliver_name);
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auto object_loader_dll = DllLoader(DllKind::ObjectLoader, payload.object_loader_name);
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auto anime_loader_dll = DllLoader(DllKind::AnimeLoader, payload.anime_loader_name);
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spdlog::info("Allocating resources...");
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auto* engine = engine_dll.create_instance<IEngine>();
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//auto* deliver = deliver_dll.create_instance<IDeliver>();
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spdlog::info("Allocating instances...");
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auto* anime_loader_inst = anime_loader_dll.create_instance<IAnimeLoader>();
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auto* object_loader_inst = object_loader_dll.create_instance<IObjectLoader>();
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auto* deliver_inst = deliver_dll.create_instance<IDeliver>();
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auto* engine_inst = engine_dll.create_instance<IEngine>();
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EngineConfig engine_config{.headless = false, .width = payload.width, .height = payload.height};
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engine->startup(std::move(engine_config));
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spdlog::info("Starting up...");
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AnimeLoaderConfig anime_loader_config{.filename = payload.anime_loader_file};
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anime_loader_inst->load(std::move(anime_loader_config));
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ObjectLoaderConfig object_loader_config{.filename = payload.object_loader_file};
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object_loader_inst->load(std::move(object_loader_config));
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//DeliverConfig deliver_config{.device = payload.deliver_device};
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//deliver_inst->startup(std::move(deliver_config));
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EngineConfig engine_config{.headless = payload.headless,
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.width = payload.width,
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.height = payload.height,
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//.deliver = deliver_inst->get_guid(),
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.object_loader = object_loader_inst,
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.anime_loader = anime_loader_inst};
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engine_inst->startup(std::move(engine_config));
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spdlog::info("Start to running.");
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Stopwatch stopwatch(120);
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while (true) {
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auto req_stop = engine->tick();
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auto req_stop = engine_inst->tick();
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stopwatch.tick();
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auto can_stop = client.tick(req_stop);
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if (can_stop) break;
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}
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spdlog::info("Destroying resources...");
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engine->shutdown();
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engine_dll.destroy_instance(engine);
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spdlog::info("Shutting down...");
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engine_inst->shutdown();
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spdlog::info("Destroying instances...");
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engine_dll.destroy_instance(engine_inst);
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deliver_dll.destroy_instance(deliver_inst);
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object_loader_dll.destroy_instance(object_loader_inst);
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anime_loader_dll.destroy_instance(anime_loader_inst);
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spdlog::info("Program stop.");
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}
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@@ -1,5 +1,6 @@
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#pragma once
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#include "math.hpp"
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#include "char_types.hpp"
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#include <map>
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#include <functional>
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@@ -29,7 +30,7 @@ namespace basalt::shared::anime_loader {
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};
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struct AnimeLoaderConfig {
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char_types::BSString filename; ///< The file to be loaded by loader.
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};
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enum class AnimeLoaderStatus {
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@@ -1,10 +1,11 @@
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#pragma once
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#include "guid.hpp"
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#include <cinttypes>
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namespace basalt::shared::deliver {
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struct DeliverConfig {
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guid::Guid engine; ///< The GUID of render engine.
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std::uint32_t device; ///< The selected device if possible.
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};
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enum class DeliverStatus {
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@@ -1,5 +1,6 @@
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#pragma once
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#include "math.hpp"
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#include "char_types.hpp"
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#include <vector>
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#include <string>
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@@ -22,7 +23,7 @@ namespace basalt::shared::object_loader {
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};
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struct ObjectLoaderConfig {
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std::string filename;
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char_types::BSString filename;
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};
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enum class ObjectLoaderStatus {
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@@ -25,7 +25,7 @@ def main():
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deliver_name="BasaltPipeDeliver",
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deliver_device=0,
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object_loader_name="BasaltObjObjectLoader",
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object_loader_file="",
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object_loader_file="D:\\Repo\\BasaltMeter\\BasaltPresenter\\out\\scene.obj",
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anime_loader_name="BasaltChickenNuggetAnimeLoader",
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anime_loader_file="",
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))
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