fix bug
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@@ -1,5 +1,5 @@
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#include <basalt/export_macro.hpp>
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#include <basalt/kernel.hpp>
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#include <basalt/engine.hpp>
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#include <windows.h>
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#include <d3d11.h>
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#include <d3dcompiler.h>
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@@ -28,10 +28,9 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
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}
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// Create a render window for DirectX
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static HWND CreateRenderWindow(std::uint32_t width, std::uint32_t height, const std::wstring_view& title) {
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static HWND CreateRenderWindow(std::uint32_t width, std::uint32_t height) {
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static bool g_CLSREG = false;
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constexpr wchar_t class_name[] = L"DirectXRenderWindowClass";
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std::wstring c_title(title);
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if (!g_CLSREG) {
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WNDCLASSEXW wc = {0};
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@@ -55,7 +54,7 @@ static HWND CreateRenderWindow(std::uint32_t width, std::uint32_t height, const
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HWND hwnd = CreateWindowExW(0,
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class_name,
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c_title.c_str(),
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L"DirectXRenderWindow",
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WS_OVERLAPPEDWINDOW ^ WS_THICKFRAME ^ WS_MAXIMIZEBOX,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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@@ -161,8 +160,9 @@ const char* g_PS = R"(
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}
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)";
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using ::Basalt::Shared::Kernel::EngineConfig;
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using ::Basalt::Shared::Kernel::IEngine;
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namespace engine = ::basalt::shared::engine;
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using engine::EngineConfig;
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using engine::IEngine;
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class DirectX11Engine : public IEngine {
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public:
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@@ -197,7 +197,7 @@ public:
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if (this->config.headless) {
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window = NULL;
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} else {
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window = CreateRenderWindow(this->config.width, this->config.height, this->config.title);
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window = CreateRenderWindow(this->config.width, this->config.height);
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ShowWindow(window, SW_SHOW);
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UpdateWindow(window);
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}
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@@ -314,6 +314,17 @@ public:
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// return;
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//}
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// 设置管线
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context->OMSetRenderTargets(1, rtv.GetAddressOf(), dsv.Get());
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context->OMSetDepthStencilState(depth_state.Get(), 1);
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context->RSSetState(rasterizer_state.Get());
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context->VSSetShader(vs.Get(), nullptr, 0);
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context->PSSetShader(ps.Get(), nullptr, 0);
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context->IASetInputLayout(input_layout.Get());
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UINT stride = sizeof(Vertex), offset = 0;
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context->IASetVertexBuffers(0, 1, vertex_buffer.GetAddressOf(), &stride, &offset);
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context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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// 缩放深度数据数组到指定大小
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depth_data.resize(this->config.width * this->config.height * sizeof(float));
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@@ -331,17 +342,6 @@ public:
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context->ClearRenderTargetView(rtv.Get(), clear_color);
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context->ClearDepthStencilView(dsv.Get(), D3D11_CLEAR_DEPTH, 1.0f, 0);
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// 设置管线
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context->OMSetRenderTargets(1, rtv.GetAddressOf(), dsv.Get());
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context->OMSetDepthStencilState(depth_state.Get(), 1);
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context->RSSetState(rasterizer_state.Get());
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context->VSSetShader(vs.Get(), nullptr, 0);
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context->PSSetShader(ps.Get(), nullptr, 0);
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context->IASetInputLayout(input_layout.Get());
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UINT stride = sizeof(Vertex), offset = 0;
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context->IASetVertexBuffers(0, 1, vertex_buffer.GetAddressOf(), &stride, &offset);
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context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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// 绘制立方体
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context->Draw(sizeof(CubeVertices) / sizeof(Vertex), 0); // 自动计算顶点数
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@@ -11,7 +11,7 @@ namespace basalt::presenter::cmd_client {
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DATA_READY = 0x01, ///< Presenter -> Trainer
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DATA_RECEIVED = 0x02, ///< Trainer -> Presenter
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ACTIVELY_STOP = 0x21, ///< Presenter-->Trainer
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STOP_REQUEST = 0X71, ///< Presenter<--Trainer
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STOP_REQUEST = 0x71, ///< Presenter<--Trainer
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STOP_RESPONSE = 0x72, ///< Presenter-->Trainer
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};
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@@ -77,7 +77,7 @@ namespace basalt::presenter::dll_loader {
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}
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}
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void *DllLoader::GetFunctionPointer(const char *name) {
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void *DllLoader::get_function_pointer(const char *name) {
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if (!m_Handle) throw std::runtime_error("Can not fetch function pointer on not loaded dynamic library.");
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#if defined(BASALT_OS_WINDOWS)
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return (void *) GetProcAddress(m_Handle, name);
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@@ -28,21 +28,21 @@ namespace basalt::presenter::dll_loader {
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~DllLoader();
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private:
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void* GetFunctionPointer(const char* name);
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void* get_function_pointer(const char* name);
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public:
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template<typename T>
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T* CreateInstance() {
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T* create_instance() {
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using Fct = T* (*) ();
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constexpr char EXPOSE_FUNC_NAME[] = "BSCreateInstance";
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auto fct = (Fct) GetFunctionPointer(EXPOSE_FUNC_NAME);
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auto fct = (Fct) get_function_pointer(EXPOSE_FUNC_NAME);
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return fct();
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}
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template<typename T>
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void DestroyInstance(T* instance) {
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void destroy_instance(T* instance) {
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using Fct = void (*)(T*);
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constexpr char EXPOSE_FUNC_NAME[] = "BSDestroyInstance";
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auto fct = (Fct) GetFunctionPointer(EXPOSE_FUNC_NAME);
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auto fct = (Fct) get_function_pointer(EXPOSE_FUNC_NAME);
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fct(instance);
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}
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@@ -1,6 +1,15 @@
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#include "dll_loader.hpp"
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#include "cmd_client.hpp"
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#include <basalt/char_types.hpp>
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#include <basalt/engine.hpp>
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#include <basalt/deliver.hpp>
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namespace engine = ::basalt::shared::engine;
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using engine::EngineConfig;
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using engine::IEngine;
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namespace deliver = ::basalt::shared::deliver;
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using deliver::DeliverConfig;
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using deliver::IDeliver;
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namespace dll_loader = ::basalt::presenter::dll_loader;
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using dll_loader::DllKind;
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@@ -15,18 +24,18 @@ int main(int argc, char* argv[]) {
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auto client = CmdClient();
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auto payload = client.wait_handshake();
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//auto* engine = engine_dll.CreateInstance<Kernel::IEngine>();
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//auto* deliver = deliver_dll.CreateInstance<Kernel::IDeliver>();
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auto* engine = engine_dll.create_instance<IEngine>();
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//auto* deliver = deliver_dll.create_instance<IDeliver>();
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//Kernel::EngineConfig engine_config{.headless = false, .title = BSTEXT("Fuck You"), .width = payload.width, .height = payload.height};
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//engine->startup(std::move(engine_config));
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EngineConfig engine_config{.headless = false, .width = payload.width, .height = payload.height};
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engine->startup(std::move(engine_config));
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while (true) {
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auto req_stop = false; //engine->tick();
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auto req_stop = engine->tick();
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auto can_stop = client.tick(req_stop);
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if (can_stop) break;
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}
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//engine->shutdown();
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//engine_dll.DestroyInstance(engine);
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engine->shutdown();
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engine_dll.destroy_instance(engine);
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}
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