1
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This commit is contained in:
2026-01-08 20:25:33 +08:00
parent 886e0caab2
commit 55ed60c643
7 changed files with 50 additions and 55 deletions

View File

@@ -1,5 +1,5 @@
#include <basalt/export_macro.hpp>
#include <basalt/kernel.hpp>
#include <basalt/engine.hpp>
#include <windows.h>
#include <d3d11.h>
#include <d3dcompiler.h>
@@ -28,10 +28,9 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
}
// Create a render window for DirectX
static HWND CreateRenderWindow(std::uint32_t width, std::uint32_t height, const std::wstring_view& title) {
static HWND CreateRenderWindow(std::uint32_t width, std::uint32_t height) {
static bool g_CLSREG = false;
constexpr wchar_t class_name[] = L"DirectXRenderWindowClass";
std::wstring c_title(title);
if (!g_CLSREG) {
WNDCLASSEXW wc = {0};
@@ -55,7 +54,7 @@ static HWND CreateRenderWindow(std::uint32_t width, std::uint32_t height, const
HWND hwnd = CreateWindowExW(0,
class_name,
c_title.c_str(),
L"DirectXRenderWindow",
WS_OVERLAPPEDWINDOW ^ WS_THICKFRAME ^ WS_MAXIMIZEBOX,
CW_USEDEFAULT,
CW_USEDEFAULT,
@@ -161,8 +160,9 @@ const char* g_PS = R"(
}
)";
using ::Basalt::Shared::Kernel::EngineConfig;
using ::Basalt::Shared::Kernel::IEngine;
namespace engine = ::basalt::shared::engine;
using engine::EngineConfig;
using engine::IEngine;
class DirectX11Engine : public IEngine {
public:
@@ -197,7 +197,7 @@ public:
if (this->config.headless) {
window = NULL;
} else {
window = CreateRenderWindow(this->config.width, this->config.height, this->config.title);
window = CreateRenderWindow(this->config.width, this->config.height);
ShowWindow(window, SW_SHOW);
UpdateWindow(window);
}
@@ -314,6 +314,17 @@ public:
// return;
//}
// 设置管线
context->OMSetRenderTargets(1, rtv.GetAddressOf(), dsv.Get());
context->OMSetDepthStencilState(depth_state.Get(), 1);
context->RSSetState(rasterizer_state.Get());
context->VSSetShader(vs.Get(), nullptr, 0);
context->PSSetShader(ps.Get(), nullptr, 0);
context->IASetInputLayout(input_layout.Get());
UINT stride = sizeof(Vertex), offset = 0;
context->IASetVertexBuffers(0, 1, vertex_buffer.GetAddressOf(), &stride, &offset);
context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
// 缩放深度数据数组到指定大小
depth_data.resize(this->config.width * this->config.height * sizeof(float));
@@ -331,17 +342,6 @@ public:
context->ClearRenderTargetView(rtv.Get(), clear_color);
context->ClearDepthStencilView(dsv.Get(), D3D11_CLEAR_DEPTH, 1.0f, 0);
// 设置管线
context->OMSetRenderTargets(1, rtv.GetAddressOf(), dsv.Get());
context->OMSetDepthStencilState(depth_state.Get(), 1);
context->RSSetState(rasterizer_state.Get());
context->VSSetShader(vs.Get(), nullptr, 0);
context->PSSetShader(ps.Get(), nullptr, 0);
context->IASetInputLayout(input_layout.Get());
UINT stride = sizeof(Vertex), offset = 0;
context->IASetVertexBuffers(0, 1, vertex_buffer.GetAddressOf(), &stride, &offset);
context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
// 绘制立方体
context->Draw(sizeof(CubeVertices) / sizeof(Vertex), 0); // 自动计算顶点数