add some AI generated dx11 render code
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@@ -21,16 +21,25 @@ namespace Basalt::Shared::Engine {
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std::uint32_t height; ///< Window height.
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};
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enum class EngineStatus {
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Ready, ///< Engine was allocated but not initialized.
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Running, ///< Engine has been initialized and running.
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Stop, ///< Engine is shutdown.
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};
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class IEngine {
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public:
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IEngine(EngineConfig&& config);
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IEngine();
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virtual ~IEngine();
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public:
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virtual void Tick() = 0;
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virtual void Startup(EngineConfig&& config);
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virtual void Tick();
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virtual void Shutdown();
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protected:
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EngineConfig config;
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EngineStatus status;
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};
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}
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