add device enumeration for dx11
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@@ -11,6 +11,7 @@ namespace basalt::shared::engine {
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bool headless; ///< Whether enable headless mode (No Window created).
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std::uint32_t width; ///< Window width.
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std::uint32_t height; ///< Window height.
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std::uint32_t device; ///< The device index of render engine.
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guid::Guid deliver; ///< The GUID of deliver.
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object_loader::IObjectLoader* object_loader; ///< The instance of object loader.
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anime_loader::IAnimeLoader* anime_loader; ///< The instance of anime loader.
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