#pragma once #include #include namespace Basalt::Presenter { class CommandClient { public: // Protocol codes static constexpr std::uint8_t HANDSHAKE_CODE_REQUEST = 0x61; // Trainer -> Presenter static constexpr std::uint8_t HANDSHAKE_CODE_RESPONSE = 0x62; // Presenter -> Trainer static constexpr std::uint8_t DATA_READY_CODE = 0x01; // Presenter -> Trainer static constexpr std::uint8_t DATA_RECEIVED_CODE = 0x02; // Trainer -> Presenter static constexpr std::uint8_t ACTIVELY_STOP_CODE = 0x71; // Both directions static constexpr std::uint8_t STOP_CODE = 0x71; // Both directions (same code) // Pixel kind values static constexpr std::uint8_t PIXEL_GRAY_FLOAT32 = 0x01; // Grayscale represented by one float32 static constexpr std::uint8_t PIXEL_GRAY_U8 = 0x02; // Grayscale represented by one u8 static constexpr std::uint8_t PIXEL_RGB_FLOAT32 = 0x03; // RGB represented by three float32 static constexpr std::uint8_t PIXEL_RGB_U8 = 0x04; // RGB represented by three u8 CommandClient(const std::basic_string_view pipe_name = BSTEXT("ed0e3f1f-d214-4880-9562-640bce15e72e")); ~CommandClient(); // Wait for handshake from Trainer, send response with data properties void WaitHandshake(std::uint8_t pixel_kind, std::uint32_t width, std::uint32_t height); // Tick function called every frame to send data ready and wait for response bool Tick(bool actively_stop = false); private: Basalt::Shared::PipeOperator m_PipeOperator; bool m_Handshaked = false; // Track handshake state }; } // namespace Basalt::Presenter